mirror of
https://github.com/mozilla/gecko-dev.git
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aa03e8668b
Differential Revision: https://phabricator.services.mozilla.com/D221292
147 lines
4.7 KiB
C++
147 lines
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_SVGLENGTH_H_
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#define DOM_SVG_SVGLENGTH_H_
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#include "nsDebug.h"
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#include "mozilla/dom/SVGAnimatedLength.h"
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#include "mozilla/dom/SVGLengthBinding.h"
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enum nsCSSUnit : uint32_t;
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namespace mozilla {
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namespace dom {
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class SVGElement;
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}
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/**
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* This SVGLength class is currently used for SVGLength *list* attributes only.
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* The class that is currently used for <length> attributes is
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* SVGAnimatedLength.
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*
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* The member mUnit should always be valid, but the member mValue may be
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* numeric_limits<float>::quiet_NaN() under one circumstances (see the comment
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* in SetValueAndUnit below). Even if mValue is valid, some methods may return
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* numeric_limits<float>::quiet_NaN() if they involve a unit conversion that
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* fails - see comments below.
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*
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* The DOM wrapper class for this class is DOMSVGLength.
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*/
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class SVGLength {
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public:
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SVGLength()
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: mValue(0.0f), mUnit(dom::SVGLength_Binding::SVG_LENGTHTYPE_UNKNOWN) {}
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SVGLength(float aValue, uint8_t aUnit) : mValue(aValue), mUnit(aUnit) {}
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bool operator==(const SVGLength& rhs) const {
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return mValue == rhs.mValue && mUnit == rhs.mUnit;
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}
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void GetValueAsString(nsAString& aValue) const;
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/**
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* This method returns true, unless there was a parse failure, in which
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* case it returns false (and the length is left unchanged).
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*/
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bool SetValueFromString(const nsAString& aString);
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/**
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* This will usually return a valid, finite number. There is one exception
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* though. If SVGLengthListSMILType has to convert between unit types and the
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* unit conversion is undefined, it will end up passing in and setting
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* numeric_limits<float>::quiet_NaN(). The painting code has to be
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* able to handle NaN anyway, since conversion to user units may fail in
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* general.
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*/
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float GetValueInCurrentUnits() const { return mValue; }
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uint8_t GetUnit() const { return mUnit; }
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void SetValueInCurrentUnits(float aValue) {
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NS_ASSERTION(std::isfinite(aValue), "Set invalid SVGLength");
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mValue = aValue;
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}
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void SetValueAndUnit(float aValue, uint8_t aUnit) {
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mValue = aValue;
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mUnit = aUnit;
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}
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/**
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* If it's not possible to convert this length's value to pixels, then
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* this method will return numeric_limits<float>::quiet_NaN().
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*/
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float GetValueInPixels(const dom::SVGElement* aElement, uint8_t aAxis) const {
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return mValue * GetPixelsPerUnit(dom::SVGElementMetrics(aElement), aAxis);
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}
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float GetValueInPixelsWithZoom(const dom::SVGElement* aElement,
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uint8_t aAxis) const {
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return mValue *
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GetPixelsPerUnitWithZoom(dom::SVGElementMetrics(aElement), aAxis);
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}
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/**
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* Get this length's value in the units specified.
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*
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* This method returns numeric_limits<float>::quiet_NaN() if it is not
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* possible to convert the value to the specified unit.
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*/
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float GetValueInSpecifiedUnit(uint8_t aUnit, const dom::SVGElement* aElement,
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uint8_t aAxis) const;
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bool IsPercentage() const { return IsPercentageUnit(mUnit); }
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float GetPixelsPerUnitWithZoom(const dom::UserSpaceMetrics& aMetrics,
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uint8_t aAxis) const {
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return GetPixelsPerUnit(aMetrics, mUnit, aAxis, true);
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}
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float GetPixelsPerUnit(const dom::UserSpaceMetrics& aMetrics,
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uint8_t aAxis) const {
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return GetPixelsPerUnit(aMetrics, mUnit, aAxis, false);
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}
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static bool IsValidUnitType(uint16_t aUnitType) {
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return aUnitType > dom::SVGLength_Binding::SVG_LENGTHTYPE_UNKNOWN &&
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aUnitType <= dom::SVGLength_Binding::SVG_LENGTHTYPE_PC;
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}
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static bool IsPercentageUnit(uint8_t aUnit) {
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return aUnit == dom::SVGLength_Binding::SVG_LENGTHTYPE_PERCENTAGE;
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}
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static bool IsAbsoluteUnit(uint8_t aUnit);
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static bool IsFontRelativeUnit(uint8_t aUnit);
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static float GetAbsUnitsPerAbsUnit(uint8_t aUnits, uint8_t aPerUnit);
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static nsCSSUnit SpecifiedUnitTypeToCSSUnit(uint8_t aSpecifiedUnit);
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static void GetUnitString(nsAString& aUnit, uint16_t aUnitType);
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static uint16_t GetUnitTypeForString(const nsAString& aUnit);
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/**
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* Returns the number of pixels per given unit.
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*/
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static float GetPixelsPerUnit(const dom::UserSpaceMetrics& aMetrics,
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uint8_t aUnitType, uint8_t aAxis,
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bool aApplyZoom);
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private:
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float mValue;
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uint8_t mUnit;
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};
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} // namespace mozilla
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#endif // DOM_SVG_SVGLENGTH_H_
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