gecko-dev/dom/canvas/WebGLSampler.h
2018-08-07 19:12:09 +00:00

52 lines
1.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_SAMPLER_H_
#define WEBGL_SAMPLER_H_
#include "mozilla/LinkedList.h"
#include "nsWrapperCache.h"
#include "WebGLObjectModel.h"
#include "WebGLStrongTypes.h"
#include "WebGLTexture.h"
namespace mozilla {
class WebGLSampler final
: public nsWrapperCache
, public WebGLRefCountedObject<WebGLSampler>
, public LinkedListElement<WebGLSampler>
{
friend class WebGLContext2;
friend class WebGLTexture;
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSampler)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSampler)
public:
const GLuint mGLName;
private:
webgl::SamplingState mState;
public:
explicit WebGLSampler(WebGLContext* webgl);
private:
~WebGLSampler();
public:
void Delete();
WebGLContext* GetParentObject() const;
virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
void SamplerParameter(const char* funcName, GLenum pname, const FloatOrInt& param);
const auto& State() const { return mState; }
};
} // namespace mozilla
#endif // WEBGL_SAMPLER_H_