gecko-dev/dom/canvas/nsICanvasRenderingContextInternal.h
Markus Stange 90d2624508 Bug 1219985 - The canvas rendering context 2d should be opaque if either the moz-opaque attribute is set or if it has been initialized with alpha:false. r=jrmuizel
If the canvas is cleared by setting the width or height attributes, its
opaqueness should not be affected.

This patch keeps support for moz-opaque, and also keeps the behavior that
changing the moz-opaque attribute clears the canvas, even if this does not
affect the actual opaqueness of the canvas.

MozReview-Commit-ID: LOlsJxiP9kc

--HG--
extra : rebase_source : 8bb95b1d5932c39a8085e007f9fd1b88b97afe55
2018-05-02 11:23:53 -04:00

208 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsICanvasRenderingContextInternal_h___
#define nsICanvasRenderingContextInternal_h___
#include "mozilla/gfx/2D.h"
#include "nsISupports.h"
#include "nsIInputStream.h"
#include "nsIDocShell.h"
#include "nsRefreshDriver.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/dom/OffscreenCanvas.h"
#include "mozilla/RefPtr.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/NotNull.h"
#define NS_ICANVASRENDERINGCONTEXTINTERNAL_IID \
{ 0xb84f2fed, 0x9d4b, 0x430b, \
{ 0xbd, 0xfb, 0x85, 0x57, 0x8a, 0xc2, 0xb4, 0x4b } }
class nsDisplayListBuilder;
namespace mozilla {
namespace layers {
class CanvasLayer;
class CanvasRenderer;
class Layer;
class LayerManager;
class WebRenderCanvasData;
} // namespace layers
namespace gfx {
class SourceSurface;
} // namespace gfx
} // namespace mozilla
class nsICanvasRenderingContextInternal :
public nsISupports,
public nsAPostRefreshObserver
{
public:
typedef mozilla::layers::CanvasLayer CanvasLayer;
typedef mozilla::layers::CanvasRenderer CanvasRenderer;
typedef mozilla::layers::Layer Layer;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::layers::WebRenderCanvasData WebRenderCanvasData;
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ICANVASRENDERINGCONTEXTINTERNAL_IID)
void SetCanvasElement(mozilla::dom::HTMLCanvasElement* parentCanvas)
{
RemovePostRefreshObserver();
mCanvasElement = parentCanvas;
AddPostRefreshObserverIfNecessary();
}
virtual nsIPresShell *GetPresShell() {
if (mCanvasElement) {
return mCanvasElement->OwnerDoc()->GetShell();
}
return nullptr;
}
void RemovePostRefreshObserver()
{
if (mRefreshDriver) {
mRefreshDriver->RemovePostRefreshObserver(this);
mRefreshDriver = nullptr;
}
}
void AddPostRefreshObserverIfNecessary()
{
if (!GetPresShell() ||
!GetPresShell()->GetPresContext() ||
!GetPresShell()->GetPresContext()->RefreshDriver()) {
return;
}
mRefreshDriver = GetPresShell()->GetPresContext()->RefreshDriver();
mRefreshDriver->AddPostRefreshObserver(this);
}
mozilla::dom::HTMLCanvasElement* GetParentObject() const
{
return mCanvasElement;
}
void SetOffscreenCanvas(mozilla::dom::OffscreenCanvas* aOffscreenCanvas)
{
mOffscreenCanvas = aOffscreenCanvas;
}
// Dimensions of the canvas, in pixels.
virtual int32_t GetWidth() = 0;
virtual int32_t GetHeight() = 0;
// Sets the dimensions of the canvas, in pixels. Called
// whenever the size of the element changes.
NS_IMETHOD SetDimensions(int32_t width, int32_t height) = 0;
// Initializes with an nsIDocShell and DrawTarget. The size is taken from the
// DrawTarget.
NS_IMETHOD InitializeWithDrawTarget(nsIDocShell *aDocShell,
mozilla::NotNull<mozilla::gfx::DrawTarget*> aTarget) = 0;
// Creates an image buffer. Returns null on failure.
virtual mozilla::UniquePtr<uint8_t[]> GetImageBuffer(int32_t* format) = 0;
// Gives you a stream containing the image represented by this context.
// The format is given in mimeTime, for example "image/png".
//
// If the image format does not support transparency or includeTransparency
// is false, alpha will be discarded and the result will be the image
// composited on black.
NS_IMETHOD GetInputStream(const char *mimeType,
const char16_t *encoderOptions,
nsIInputStream **stream) = 0;
// This gets an Azure SourceSurface for the canvas, this will be a snapshot
// of the canvas at the time it was called.
// If premultAlpha is provided, then it assumed the callee can handle
// un-premultiplied surfaces, and *premultAlpha will be set to false
// if one is returned.
virtual already_AddRefed<mozilla::gfx::SourceSurface>
GetSurfaceSnapshot(gfxAlphaType* out_alphaType = nullptr) = 0;
// If this is called with true, the backing store of the canvas should
// be created as opaque; all compositing operators should assume the
// dst alpha is always 1.0. If this is never called, the context's
// opaqueness is determined by the context attributes that it's initialized
// with.
virtual void SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue) = 0;
// Returns whether the context is opaque. This value can be based both on
// the value of the moz-opaque attribute and on the context's initialization
// attributes.
virtual bool GetIsOpaque() = 0;
// Invalidate this context and release any held resources, in preperation
// for possibly reinitializing with SetDimensions/InitializeWithSurface.
NS_IMETHOD Reset() = 0;
// Return the CanvasLayer for this context, creating
// one for the given layer manager if not available.
virtual already_AddRefed<Layer> GetCanvasLayer(nsDisplayListBuilder* builder,
Layer *oldLayer,
LayerManager *manager) = 0;
virtual bool UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder,
WebRenderCanvasData* aCanvasData) { return false; }
virtual bool InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder,
CanvasRenderer* aRenderer) { return true; }
// Return true if the canvas should be forced to be "inactive" to ensure
// it can be drawn to the screen even if it's too large to be blitted by
// an accelerated CanvasLayer.
virtual bool ShouldForceInactiveLayer(LayerManager *manager) { return false; }
virtual void MarkContextClean() = 0;
// Called when a frame is captured.
virtual void MarkContextCleanForFrameCapture() = 0;
// Whether the context is clean or has been invalidated since the last frame
// was captured.
virtual bool IsContextCleanForFrameCapture() = 0;
// Redraw the dirty rectangle of this canvas.
NS_IMETHOD Redraw(const gfxRect &dirty) = 0;
NS_IMETHOD SetContextOptions(JSContext* cx, JS::Handle<JS::Value> options,
mozilla::ErrorResult& aRvForDictionaryInit)
{
return NS_OK;
}
// return true and fills in the bounding rect if elementis a child and has a hit region.
virtual bool GetHitRegionRect(mozilla::dom::Element* element, nsRect& rect) { return false; }
// Given a point, return hit region ID if it exists or an empty string if it doesn't
virtual nsString GetHitRegion(const mozilla::gfx::Point& point) { return nsString(); }
virtual void OnVisibilityChange() {}
virtual void OnMemoryPressure() {}
//
// shmem support
//
// If this context can be set to use Mozilla's Shmem segments as its backing
// store, this will set it to that state. Note that if you have drawn
// anything into this canvas before changing the shmem state, it will be
// lost.
NS_IMETHOD SetIsIPC(bool isIPC) = 0;
protected:
RefPtr<mozilla::dom::HTMLCanvasElement> mCanvasElement;
RefPtr<mozilla::dom::OffscreenCanvas> mOffscreenCanvas;
RefPtr<nsRefreshDriver> mRefreshDriver;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsICanvasRenderingContextInternal,
NS_ICANVASRENDERINGCONTEXTINTERNAL_IID)
#endif /* nsICanvasRenderingContextInternal_h___ */