mirror of
https://github.com/mozilla/gecko-dev.git
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b0e6709e13
This patch initializes some HAL components greedily so that we can get rid of lazy initializers within the code. Observers are still lazily initialized because they can be instanced within content processes but that doesn't always happen and we don't want to pay the memory price for structures we don't use. Shutdown is now happening at a fixed time for all HAL components save WakeLocks. This ensures that we don't destroy an object while still iterating over it, something that could happen before. Finally a workaround for a compiler limitation has been removed. Differential Revision: https://phabricator.services.mozilla.com/D3100 --HG-- extra : moz-landing-system : lando
602 lines
20 KiB
C++
602 lines
20 KiB
C++
/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/ipc/MessageChannel.h"
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#include "mozilla/ipc/WindowsMessageLoop.h"
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#include "nsAppShell.h"
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#include "nsToolkit.h"
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#include "nsThreadUtils.h"
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#include "WinUtils.h"
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#include "WinTaskbar.h"
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#include "WinMouseScrollHandler.h"
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#include "nsWindowDefs.h"
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#include "nsString.h"
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#include "WinIMEHandler.h"
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#include "mozilla/widget/AudioSession.h"
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#include "mozilla/BackgroundHangMonitor.h"
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#include "mozilla/Hal.h"
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#include "nsIDOMWakeLockListener.h"
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#include "nsIPowerManagerService.h"
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#include "mozilla/StaticPtr.h"
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#include "nsTHashtable.h"
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#include "nsHashKeys.h"
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#include "GeckoProfiler.h"
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#include "nsComponentManagerUtils.h"
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#include "ScreenHelperWin.h"
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#include "HeadlessScreenHelper.h"
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#include "mozilla/widget/ScreenManager.h"
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#include "mozilla/Atomics.h"
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#if defined(ACCESSIBILITY)
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#include "mozilla/a11y/Compatibility.h"
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#include "mozilla/a11y/Platform.h"
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#endif // defined(ACCESSIBILITY)
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// These are two messages that the code in winspool.drv on Windows 7 explicitly
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// waits for while it is pumping other Windows messages, during display of the
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// Printer Properties dialog.
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#define MOZ_WM_PRINTER_PROPERTIES_COMPLETION 0x5b7a
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#define MOZ_WM_PRINTER_PROPERTIES_FAILURE 0x5b7f
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using namespace mozilla;
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using namespace mozilla::widget;
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#define WAKE_LOCK_LOG(...) MOZ_LOG(gWinWakeLockLog, mozilla::LogLevel::Debug, (__VA_ARGS__))
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static mozilla::LazyLogModule gWinWakeLockLog("WinWakeLock");
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// A wake lock listener that disables screen saver when requested by
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// Gecko. For example when we're playing video in a foreground tab we
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// don't want the screen saver to turn on.
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class WinWakeLockListener final : public nsIDOMMozWakeLockListener
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{
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public:
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NS_DECL_ISUPPORTS
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private:
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~WinWakeLockListener() {}
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NS_IMETHOD Callback(const nsAString& aTopic, const nsAString& aState) override {
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if (!aTopic.EqualsASCII("screen") &&
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!aTopic.EqualsASCII("audio-playing") &&
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!aTopic.EqualsASCII("video-playing")) {
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return NS_OK;
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}
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// we should still hold the lock for background audio.
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if (aTopic.EqualsASCII("audio-playing") &&
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aState.EqualsASCII("locked-background")) {
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return NS_OK;
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}
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if (aTopic.EqualsASCII("screen") ||
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aTopic.EqualsASCII("video-playing")) {
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mRequireForDisplay = aState.EqualsASCII("locked-foreground");
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}
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// Note the wake lock code ensures that we're not sent duplicate
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// "locked-foreground" notifications when multiple wake locks are held.
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if (aState.EqualsASCII("locked-foreground")) {
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WAKE_LOCK_LOG("WinWakeLock: Blocking screen saver");
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if (mRequireForDisplay) {
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// Prevent the display turning off and block the screen saver.
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SetThreadExecutionState(ES_DISPLAY_REQUIRED|ES_CONTINUOUS);
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} else {
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SetThreadExecutionState(ES_SYSTEM_REQUIRED|ES_CONTINUOUS);
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}
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} else {
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WAKE_LOCK_LOG("WinWakeLock: Unblocking screen saver");
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// Unblock display/screen saver turning off.
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SetThreadExecutionState(ES_CONTINUOUS);
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}
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return NS_OK;
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}
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bool mRequireForDisplay = false;
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};
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NS_IMPL_ISUPPORTS(WinWakeLockListener, nsIDOMMozWakeLockListener)
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StaticRefPtr<WinWakeLockListener> sWakeLockListener;
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static void
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AddScreenWakeLockListener()
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{
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nsCOMPtr<nsIPowerManagerService> sPowerManagerService = do_GetService(POWERMANAGERSERVICE_CONTRACTID);
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if (sPowerManagerService) {
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sWakeLockListener = new WinWakeLockListener();
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sPowerManagerService->AddWakeLockListener(sWakeLockListener);
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} else {
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NS_WARNING("Failed to retrieve PowerManagerService, wakelocks will be broken!");
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}
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}
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static void
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RemoveScreenWakeLockListener()
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{
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nsCOMPtr<nsIPowerManagerService> sPowerManagerService = do_GetService(POWERMANAGERSERVICE_CONTRACTID);
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if (sPowerManagerService) {
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sPowerManagerService->RemoveWakeLockListener(sWakeLockListener);
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sPowerManagerService = nullptr;
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sWakeLockListener = nullptr;
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}
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}
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class SingleNativeEventPump final : public nsIThreadObserver
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{
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSITHREADOBSERVER
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SingleNativeEventPump()
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{
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MOZ_ASSERT(!XRE_UseNativeEventProcessing(),
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"Should only be used when not properly processing events.");
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}
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private:
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~SingleNativeEventPump() {}
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};
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NS_IMPL_ISUPPORTS(SingleNativeEventPump, nsIThreadObserver)
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NS_IMETHODIMP
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SingleNativeEventPump::OnDispatchedEvent() { return NS_OK; }
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NS_IMETHODIMP
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SingleNativeEventPump::OnProcessNextEvent(nsIThreadInternal* aThread,
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bool aMayWait)
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{
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MSG msg;
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bool gotMessage = WinUtils::PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
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if (gotMessage) {
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::TranslateMessage(&msg);
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::DispatchMessageW(&msg);
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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SingleNativeEventPump::AfterProcessNextEvent(nsIThreadInternal* aThread,
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bool aMayWait)
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{
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return NS_OK;
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}
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namespace mozilla {
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namespace widget {
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// Native event callback message.
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UINT sAppShellGeckoMsgId = RegisterWindowMessageW(L"nsAppShell:EventID");
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} }
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const wchar_t* kTaskbarButtonEventId = L"TaskbarButtonCreated";
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UINT sTaskbarButtonCreatedMsg;
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/* static */
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UINT nsAppShell::GetTaskbarButtonCreatedMessage() {
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return sTaskbarButtonCreatedMsg;
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}
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namespace mozilla {
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namespace crashreporter {
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void LSPAnnotate();
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} // namespace crashreporter
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} // namespace mozilla
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using mozilla::crashreporter::LSPAnnotate;
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//-------------------------------------------------------------------------
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// Note that since we're on x86-ish processors here, ReleaseAcquire is the
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// semantics that normal loads and stores would use anyway.
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static Atomic<size_t, ReleaseAcquire> sOutstandingNativeEventCallbacks;
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/*static*/ LRESULT CALLBACK
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nsAppShell::EventWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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if (uMsg == sAppShellGeckoMsgId) {
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// The app shell might have been destroyed between this message being
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// posted and being executed, so be extra careful.
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if (!sOutstandingNativeEventCallbacks) {
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return TRUE;
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}
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nsAppShell *as = reinterpret_cast<nsAppShell *>(lParam);
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as->NativeEventCallback();
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--sOutstandingNativeEventCallbacks;
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return TRUE;
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}
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return DefWindowProc(hwnd, uMsg, wParam, lParam);
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}
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nsAppShell::~nsAppShell()
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{
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hal::Shutdown();
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if (mEventWnd) {
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// DestroyWindow doesn't do anything when called from a non UI thread.
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// Since mEventWnd was created on the UI thread, it must be destroyed on
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// the UI thread.
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SendMessage(mEventWnd, WM_CLOSE, 0, 0);
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}
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// Cancel any outstanding native event callbacks.
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sOutstandingNativeEventCallbacks = 0;
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}
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#if defined(ACCESSIBILITY)
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static ULONG gUiaMsg;
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static HHOOK gUiaHook;
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static uint32_t gUiaAttempts;
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static const uint32_t kMaxUiaAttempts = 5;
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static void InitUIADetection();
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static LRESULT CALLBACK
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UiaHookProc(int aCode, WPARAM aWParam, LPARAM aLParam)
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{
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if (aCode < 0) {
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return ::CallNextHookEx(nullptr, aCode, aWParam, aLParam);
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}
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auto cwp = reinterpret_cast<CWPSTRUCT*>(aLParam);
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if (gUiaMsg && cwp->message == gUiaMsg) {
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if (gUiaAttempts < kMaxUiaAttempts) {
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++gUiaAttempts;
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Maybe<bool> shouldCallNextHook =
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a11y::Compatibility::OnUIAMessage(cwp->wParam, cwp->lParam);
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if (shouldCallNextHook.isSome()) {
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// We've got an instantiator.
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if (!shouldCallNextHook.value()) {
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// We're blocking this instantiation. We need to keep this hook set
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// so that we can catch any future instantiation attempts.
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return 0;
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}
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// We're allowing the instantiator to proceed, so this hook is no longer
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// needed.
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if (::UnhookWindowsHookEx(gUiaHook)) {
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gUiaHook = nullptr;
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}
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} else {
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// Our hook might be firing after UIA; let's try reinstalling ourselves.
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InitUIADetection();
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}
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} else {
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// We've maxed out our attempts. Let's unhook.
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if (::UnhookWindowsHookEx(gUiaHook)) {
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gUiaHook = nullptr;
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}
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}
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}
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return ::CallNextHookEx(nullptr, aCode, aWParam, aLParam);
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}
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static void
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InitUIADetection()
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{
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if (gUiaHook) {
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// In this case we want to re-hook so that the hook is always called ahead
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// of UIA's hook.
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if (::UnhookWindowsHookEx(gUiaHook)) {
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gUiaHook = nullptr;
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}
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}
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if (!gUiaMsg) {
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// This is the message that UIA sends to trigger a command. UIA's
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// CallWndProc looks for this message and then handles the request.
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// Our hook gets in front of UIA's hook and examines the message first.
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gUiaMsg = ::RegisterWindowMessageW(L"HOOKUTIL_MSG");
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}
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if (!gUiaHook) {
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gUiaHook = ::SetWindowsHookEx(WH_CALLWNDPROC, &UiaHookProc, nullptr,
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::GetCurrentThreadId());
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}
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}
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NS_IMETHODIMP
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nsAppShell::Observe(nsISupports* aSubject, const char* aTopic,
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const char16_t* aData)
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{
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if (XRE_IsParentProcess() && !strcmp(aTopic, "dll-loaded-main-thread")) {
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if (a11y::PlatformDisabledState() != a11y::ePlatformIsDisabled && !gUiaHook) {
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nsDependentString dllName(aData);
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if (StringEndsWith(dllName, NS_LITERAL_STRING("uiautomationcore.dll"),
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nsCaseInsensitiveStringComparator())) {
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InitUIADetection();
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// Now that we've handled the observer notification, we can remove it
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nsCOMPtr<nsIObserverService> obsServ(mozilla::services::GetObserverService());
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obsServ->RemoveObserver(this, "dll-loaded-main-thread");
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}
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}
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return NS_OK;
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}
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return nsBaseAppShell::Observe(aSubject, aTopic, aData);
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}
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#endif // defined(ACCESSIBILITY)
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nsresult
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nsAppShell::Init()
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{
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LSPAnnotate();
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hal::Init();
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mozilla::ipc::windows::InitUIThread();
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sTaskbarButtonCreatedMsg = ::RegisterWindowMessageW(kTaskbarButtonEventId);
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NS_ASSERTION(sTaskbarButtonCreatedMsg, "Could not register taskbar button creation message");
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// The hidden message window is used for interrupting the processing of native
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// events, so that we can process gecko events. Therefore, we only need it if
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// we are processing native events.
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if (XRE_UseNativeEventProcessing()) {
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mLastNativeEventScheduled = TimeStamp::NowLoRes();
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WNDCLASSW wc;
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HINSTANCE module = GetModuleHandle(nullptr);
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const wchar_t *const kWindowClass = L"nsAppShell:EventWindowClass";
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if (!GetClassInfoW(module, kWindowClass, &wc)) {
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wc.style = 0;
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wc.lpfnWndProc = EventWindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = module;
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wc.hIcon = nullptr;
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wc.hCursor = nullptr;
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wc.hbrBackground = (HBRUSH) nullptr;
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wc.lpszMenuName = (LPCWSTR) nullptr;
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wc.lpszClassName = kWindowClass;
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RegisterClassW(&wc);
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}
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mEventWnd = CreateWindowW(kWindowClass, L"nsAppShell:EventWindow",
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0, 0, 0, 10, 10, HWND_MESSAGE, nullptr, module,
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nullptr);
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NS_ENSURE_STATE(mEventWnd);
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} else {
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// We're not generally processing native events, but still using GDI and we
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// still have some internal windows, e.g. from calling CoInitializeEx.
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// So we use a class that will do a single event pump where previously we
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// might have processed multiple events to make sure any occasional messages
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// to these windows are processed. This also allows any internal Windows
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// messages to be processed to ensure the GDI data remains fresh.
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nsCOMPtr<nsIThreadInternal> threadInt =
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do_QueryInterface(NS_GetCurrentThread());
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if (threadInt) {
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threadInt->SetObserver(new SingleNativeEventPump());
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}
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}
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if (XRE_IsParentProcess()) {
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ScreenManager& screenManager = ScreenManager::GetSingleton();
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if (gfxPlatform::IsHeadless()) {
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screenManager.SetHelper(mozilla::MakeUnique<HeadlessScreenHelper>());
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} else {
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screenManager.SetHelper(mozilla::MakeUnique<ScreenHelperWin>());
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ScreenHelperWin::RefreshScreens();
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}
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#if defined(ACCESSIBILITY)
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if (::GetModuleHandleW(L"uiautomationcore.dll")) {
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InitUIADetection();
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} else {
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nsCOMPtr<nsIObserverService> obsServ(mozilla::services::GetObserverService());
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obsServ->AddObserver(this, "dll-loaded-main-thread", false);
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}
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#endif // defined(ACCESSIBILITY)
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}
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return nsBaseAppShell::Init();
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}
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NS_IMETHODIMP
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nsAppShell::Run(void)
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{
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// Content processes initialize audio later through PContent using audio
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// tray id information pulled from the browser process AudioSession. This
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// way the two share a single volume control.
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// Note StopAudioSession() is called from nsAppRunner.cpp after xpcom is torn
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// down to insure the browser shuts down after child processes.
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if (XRE_IsParentProcess()) {
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mozilla::widget::StartAudioSession();
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}
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// Add an observer that disables the screen saver when requested by Gecko.
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// For example when we're playing video in the foreground tab.
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AddScreenWakeLockListener();
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nsresult rv = nsBaseAppShell::Run();
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RemoveScreenWakeLockListener();
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return rv;
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}
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NS_IMETHODIMP
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nsAppShell::Exit(void)
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{
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#if defined(ACCESSIBILITY)
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if (XRE_IsParentProcess()) {
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nsCOMPtr<nsIObserverService> obsServ(mozilla::services::GetObserverService());
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obsServ->RemoveObserver(this, "dll-loaded-main-thread");
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if (gUiaHook && ::UnhookWindowsHookEx(gUiaHook)) {
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gUiaHook = nullptr;
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}
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}
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#endif // defined(ACCESSIBILITY)
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return nsBaseAppShell::Exit();
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}
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void
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nsAppShell::DoProcessMoreGeckoEvents()
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{
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// Called by nsBaseAppShell's NativeEventCallback() after it has finished
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// processing pending gecko events and there are still gecko events pending
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// for the thread. (This can happen if NS_ProcessPendingEvents reached it's
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// starvation timeout limit.) The default behavior in nsBaseAppShell is to
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// call ScheduleNativeEventCallback to post a follow up native event callback
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// message. This triggers an additional call to NativeEventCallback for more
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// gecko event processing.
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// There's a deadlock risk here with certain internal Windows modal loops. In
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// our dispatch code, we prioritize messages so that input is handled first.
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// However Windows modal dispatch loops often prioritize posted messages. If
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// we find ourselves in a tight gecko timer loop where NS_ProcessPendingEvents
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// takes longer than the timer duration, NS_HasPendingEvents(thread) will
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// always be true. ScheduleNativeEventCallback will be called on every
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// NativeEventCallback callback, and in a Windows modal dispatch loop, the
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// callback message will be processed first -> input gets starved, dead lock.
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// To avoid, don't post native callback messages from NativeEventCallback
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// when we're in a modal loop. This gets us back into the Windows modal
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// dispatch loop dispatching input messages. Once we drop out of the modal
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// loop, we use mNativeCallbackPending to fire off a final NativeEventCallback
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// if we need it, which insures NS_ProcessPendingEvents gets called and all
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// gecko events get processed.
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if (mEventloopNestingLevel < 2) {
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OnDispatchedEvent();
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mNativeCallbackPending = false;
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} else {
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mNativeCallbackPending = true;
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}
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}
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void
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nsAppShell::ScheduleNativeEventCallback()
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{
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MOZ_ASSERT(mEventWnd,
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"We should have created mEventWnd in Init, if this is called.");
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// Post a message to the hidden message window
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++sOutstandingNativeEventCallbacks;
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{
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MutexAutoLock lock(mLastNativeEventScheduledMutex);
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// Time stamp this event so we can detect cases where the event gets
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// dropping in sub classes / modal loops we do not control.
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mLastNativeEventScheduled = TimeStamp::NowLoRes();
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}
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::PostMessage(mEventWnd, sAppShellGeckoMsgId, 0, reinterpret_cast<LPARAM>(this));
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}
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bool
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nsAppShell::ProcessNextNativeEvent(bool mayWait)
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{
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|
// Notify ipc we are spinning a (possibly nested) gecko event loop.
|
|
mozilla::ipc::MessageChannel::NotifyGeckoEventDispatch();
|
|
|
|
bool gotMessage = false;
|
|
|
|
do {
|
|
MSG msg;
|
|
bool uiMessage = false;
|
|
|
|
// For avoiding deadlock between our process and plugin process by
|
|
// mouse wheel messages, we're handling actually when we receive one of
|
|
// following internal messages which is posted by native mouse wheel
|
|
// message handler. Any other events, especially native modifier key
|
|
// events, should not be handled between native message and posted
|
|
// internal message because it may make different modifier key state or
|
|
// mouse cursor position between them.
|
|
if (mozilla::widget::MouseScrollHandler::IsWaitingInternalMessage()) {
|
|
gotMessage = WinUtils::PeekMessage(&msg, nullptr, MOZ_WM_MOUSEWHEEL_FIRST,
|
|
MOZ_WM_MOUSEWHEEL_LAST, PM_REMOVE);
|
|
NS_ASSERTION(gotMessage,
|
|
"waiting internal wheel message, but it has not come");
|
|
uiMessage = gotMessage;
|
|
}
|
|
|
|
if (!gotMessage) {
|
|
gotMessage = WinUtils::PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
|
|
uiMessage =
|
|
(msg.message >= WM_KEYFIRST && msg.message <= WM_IME_KEYLAST) ||
|
|
(msg.message >= NS_WM_IMEFIRST && msg.message <= NS_WM_IMELAST) ||
|
|
(msg.message >= WM_MOUSEFIRST && msg.message <= WM_MOUSELAST);
|
|
}
|
|
|
|
if (gotMessage) {
|
|
if (msg.message == WM_QUIT) {
|
|
::PostQuitMessage(msg.wParam);
|
|
Exit();
|
|
} else {
|
|
// If we had UI activity we would be processing it now so we know we
|
|
// have either kUIActivity or kActivityNoUIAVail.
|
|
mozilla::BackgroundHangMonitor().NotifyActivity();
|
|
|
|
if (msg.message >= WM_KEYFIRST && msg.message <= WM_KEYLAST &&
|
|
IMEHandler::ProcessRawKeyMessage(msg)) {
|
|
continue; // the message is consumed.
|
|
}
|
|
|
|
// Store Printer Properties messages for reposting, because they are not
|
|
// processed by a window procedure, but are explicitly waited for in the
|
|
// winspool.drv code that will be further up the stack.
|
|
if (msg.message == MOZ_WM_PRINTER_PROPERTIES_COMPLETION ||
|
|
msg.message == MOZ_WM_PRINTER_PROPERTIES_FAILURE) {
|
|
mMsgsToRepost.push_back(msg);
|
|
continue;
|
|
}
|
|
|
|
::TranslateMessage(&msg);
|
|
::DispatchMessageW(&msg);
|
|
}
|
|
} else if (mayWait) {
|
|
// Block and wait for any posted application message
|
|
mozilla::BackgroundHangMonitor().NotifyWait();
|
|
{
|
|
AUTO_PROFILER_LABEL("nsAppShell::ProcessNextNativeEvent::Wait", IDLE);
|
|
AUTO_PROFILER_THREAD_SLEEP;
|
|
WinUtils::WaitForMessage();
|
|
}
|
|
}
|
|
} while (!gotMessage && mayWait);
|
|
|
|
// See DoProcessNextNativeEvent, mEventloopNestingLevel will be
|
|
// one when a modal loop unwinds.
|
|
if (mNativeCallbackPending && mEventloopNestingLevel == 1)
|
|
DoProcessMoreGeckoEvents();
|
|
|
|
// Check for starved native callbacks. If we haven't processed one
|
|
// of these events in NATIVE_EVENT_STARVATION_LIMIT, fire one off.
|
|
static const mozilla::TimeDuration nativeEventStarvationLimit =
|
|
mozilla::TimeDuration::FromSeconds(NATIVE_EVENT_STARVATION_LIMIT);
|
|
|
|
TimeDuration timeSinceLastNativeEventScheduled;
|
|
{
|
|
MutexAutoLock lock(mLastNativeEventScheduledMutex);
|
|
timeSinceLastNativeEventScheduled =
|
|
TimeStamp::NowLoRes() - mLastNativeEventScheduled;
|
|
}
|
|
if (timeSinceLastNativeEventScheduled > nativeEventStarvationLimit) {
|
|
ScheduleNativeEventCallback();
|
|
}
|
|
|
|
return gotMessage;
|
|
}
|
|
|
|
nsresult
|
|
nsAppShell::AfterProcessNextEvent(nsIThreadInternal* /* unused */,
|
|
bool /* unused */)
|
|
{
|
|
if (!mMsgsToRepost.empty()) {
|
|
for (MSG msg : mMsgsToRepost) {
|
|
::PostMessageW(msg.hwnd, msg.message, msg.wParam, msg.lParam);
|
|
}
|
|
mMsgsToRepost.clear();
|
|
}
|
|
return NS_OK;
|
|
}
|