gecko-dev/ipc/glue/IPCStreamUtils.h
Nika Layzell c2f2f90cca Bug 1681529 - Part 5: Serialize nsIInputStream over IPC with aDelayedStart by default, r=baku
The current set of cases where a nsIInputStream is directly serialized over IPC
is fairly limited, and includes cases where the IPDL struct may be directly
stored within a content process, having the nsIInputStream left unused.

By switching this serialization to DelayedStart, we can avoid performing
unnecessary streaming copies of IPC data when sending postdata streams related
to session history and document navigation, while also avoiding issues like this
coming up again due to delayed start being the default.

Differential Revision: https://phabricator.services.mozilla.com/D101804
2021-02-04 18:13:07 +00:00

221 lines
7.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_ipc_IPCStreamUtils_h
#define mozilla_ipc_IPCStreamUtils_h
#include "mozilla/ipc/IPCStream.h"
#include "nsCOMPtr.h"
#include "nsIInputStream.h"
namespace mozilla {
namespace dom {
class ContentChild;
class ContentParent;
} // namespace dom
namespace net {
class SocketProcessParent;
class SocketProcessChild;
} // namespace net
namespace ipc {
class PBackgroundChild;
class PBackgroundParent;
// Deserialize an IPCStream received from an actor call. These methods
// work in both the child and parent.
already_AddRefed<nsIInputStream> DeserializeIPCStream(const IPCStream& aValue);
already_AddRefed<nsIInputStream> DeserializeIPCStream(
const Maybe<IPCStream>& aValue);
// RAII helper class that serializes an nsIInputStream into an IPCStream struct.
// Any file descriptor or PChildToParentStream actors are automatically managed
// correctly.
//
// Here is a simple example:
//
// // in ipdl file
// Protocol PMyStuff
// {
// parent:
// async DoStuff(IPCStream aStream);
// child:
// async StuffDone(IPCStream aStream);
// };
//
// // in child c++ code
// void CallDoStuff(PMyStuffChild* aActor, nsIInputStream* aStream)
// {
// AutoIPCStream autoStream;
// autoStream.Serialize(aStream, aActor->Manager());
// aActor->SendDoStuff(autoStream.TakeValue());
// }
//
// // in parent c++ code
// bool
// MyStuffParent::RecvDoStuff(const IPCStream& aIPCStream) {
// nsCOMPtr<nsIInputStream> stream = DeserializeIPCStream(aIPCStream);
// // Do something with stream...
//
// // You can also serialize streams from parent-to-child as long as
// // they don't require PChildToParentStream actor support.
// AutoIPCStream anotherStream;
// anotherStream.Serialize(mFileStream, Manager());
// SendStuffDone(anotherStream.TakeValue());
// }
//
// The AutoIPCStream RAII class may also be used if your stream is embedded
// in a more complex IPDL structure. In this case you attach the AutoIPCStream
// to the embedded IPCStream and call TakeValue() after you pass the structure.
// For example:
//
// // in ipdl file
// struct Stuff
// {
// IPCStream stream;
// nsCString name;
// };
//
// Protocol PMyStuff
// {
// parent:
// async DoStuff(Stuff aStream);
// };
//
// // in child c++ code
// void CallDoStuff(PMyStuffChild* aActor, nsIInputStream* aStream)
// {
// Stuff stuff;
// AutoIPCStream autoStream(stuff.stream()); // attach to IPCStream here
// autoStream.Serialize(aStream, aActor->Manager());
// aActor->SendDoStuff(stuff);
// autoStream.TakeValue(); // call take value after send
// }
//
// // in parent c++ code
// bool
// MyStuffParent::RecvDoStuff(const Stuff& aStuff) {
// nsCOMPtr<nsIInputStream> stream = DeserializeIPCStream(aStuff.stream());
// /* do something with the nsIInputStream */
// }
//
// Note: This example is about child-to-parent inputStream, but AutoIPCStream
// works also parent-to-child.
//
// The AutoIPCStream class also supports Maybe<IPCStream> values. As long as
// you did not initialize the object with a non-optional IPCStream, you can call
// TakeOptionalValue() instead.
//
// The AutoIPCStream class can also be used to serialize nsIInputStream objects
// on the parent side to send to the child. Currently, however, this only
// works for directly serializable stream types. The PChildToParentStream actor
// mechanism is not supported in this direction yet.
//
// Like SerializeInputStream(), the AutoIPCStream will crash if
// serialization cannot be completed.
//
// NOTE: This is not a MOZ_STACK_CLASS so that it can be more easily integrated
// with complex ipdl structures. For example, you may want to create an
// array of RAII AutoIPCStream objects or build your own wrapping
// RAII object to handle other actors that need to be cleaned up.
class AutoIPCStream {
public:
// Implicitly create an Maybe<IPCStream> value. Either
// TakeValue() or TakeOptionalValue() can be used.
explicit AutoIPCStream(bool aDelayedStart = false);
// Wrap an existing IPCStream. Only TakeValue() may be
// used. If a nullptr nsIInputStream is passed to SerializeOrSend() then
// a crash will be forced.
explicit AutoIPCStream(IPCStream& aTarget, bool aDelayedStart = false);
// Wrap an existing Maybe<IPCStream>. Either TakeValue()
// or TakeOptionalValue can be used.
explicit AutoIPCStream(Maybe<IPCStream>& aTarget, bool aDelayedStart = false);
AutoIPCStream(const AutoIPCStream&) = delete;
AutoIPCStream(AutoIPCStream&&) = delete;
AutoIPCStream& operator=(const AutoIPCStream&) = delete;
AutoIPCStream& operator=(AutoIPCStream&&) = delete;
~AutoIPCStream();
// Serialize the input stream or create a SendStream actor using the PContent
// manager. If neither of these succeed, then crash. This should only be
// used on the main thread.
bool Serialize(nsIInputStream* aStream, dom::ContentChild* aManager);
// Serialize the input stream or create a SendStream actor using the
// PBackground manager. If neither of these succeed, then crash. This can
// be called on the main thread or Worker threads.
bool Serialize(nsIInputStream* aStream, PBackgroundChild* aManager);
// Serialize the input stream or create a SendStream actor using the
// SocketProcess manager. If neither of these succeed, then crash. This
// should only be used on the main thread.
bool Serialize(nsIInputStream* aStream, net::SocketProcessChild* aManager);
// Serialize the input stream.
[[nodiscard]] bool Serialize(nsIInputStream* aStream,
dom::ContentParent* aManager);
// Serialize the input stream.
[[nodiscard]] bool Serialize(nsIInputStream* aStream,
PBackgroundParent* aManager);
// Serialize the input stream.
[[nodiscard]] bool Serialize(nsIInputStream* aStream,
net::SocketProcessParent* aManager);
// Get the IPCStream as a non-optional value. This will
// assert if a stream has not been serialized or if it has already been taken.
// This should only be called if the value is being, or has already been, sent
// to the other side.
IPCStream& TakeValue();
// Get the Maybe<IPCStream> value. This will assert if the value has already
// been taken. This should only be called if the value is being, or has
// already been, sent to the other side.
Maybe<IPCStream>& TakeOptionalValue();
private:
bool IsSet() const;
Maybe<IPCStream> mInlineValue;
IPCStream* const mValue = nullptr;
Maybe<IPCStream>* const mOptionalValue = nullptr;
bool mTaken = false;
const bool mDelayedStart;
};
class HoldIPCStream final : public AutoIPCStream {
public:
NS_INLINE_DECL_REFCOUNTING(HoldIPCStream)
using AutoIPCStream::AutoIPCStream;
private:
~HoldIPCStream() = default;
};
template <>
struct IPDLParamTraits<nsIInputStream*> {
static void Write(IPC::Message* aMsg, IProtocol* aActor,
nsIInputStream* aParam);
static bool Read(const IPC::Message* aMsg, PickleIterator* aIter,
IProtocol* aActor, RefPtr<nsIInputStream>* aResult);
};
} // namespace ipc
} // namespace mozilla
#endif // mozilla_ipc_IPCStreamUtils_h