gecko-dev/gfx/layers/composite/TiledContentHost.h
Andrew Osmond 91b071ed14 Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
gfx::Color is currently misused in many places. The DrawTargets expect
the color space to be in device space, e.g. what we are actually going
to draw using. Everything sitting above generally deals with sRGB, as
specified in CSS. Sometimes we missed the conversion from sRGB to device
space when issuing draw calls, and similarly sometimes we converted the
color to device space twice.

This patch splits the type in two. sRGBColor and DeviceColor now
represent sRGB and device color spaces respectively. DrawTarget only
accepts DeviceColor, and one can get a DeviceColor from an sRGBColor via
the ToDeviceColor helper API. The reftests now pass with color
management enabled for everything (e.g. CSS) instead of just tagged
raster images.

There will be a follow up patch to enable color management everywhere by
default on all supported platforms.

Differential Revision: https://phabricator.services.mozilla.com/D64771

--HG--
extra : moz-landing-system : lando
2020-03-09 14:16:17 +00:00

264 lines
9.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_TILEDCONTENTHOST_H
#define GFX_TILEDCONTENTHOST_H
#include <stdint.h> // for uint16_t
#include <stdio.h> // for FILE
#include <algorithm> // for swap
#include "ContentHost.h" // for ContentHost
#include "TiledLayerBuffer.h" // for TiledLayerBuffer, etc
#include "CompositableHost.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for SamplingFilter
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/layers/TextureHost.h" // for TextureHost
#include "mozilla/layers/TextureClient.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "nsRegion.h" // for nsIntRegion
#include "nscore.h" // for nsACString
namespace mozilla {
namespace layers {
class Compositor;
class ISurfaceAllocator;
class Layer;
class ThebesBufferData;
class TextureReadLock;
struct EffectChain;
class TileHost {
public:
// Constructs a placeholder TileHost. See the comments above
// TiledLayerBuffer for more information on what this is used for;
// essentially, this is a sentinel used to represent an invalid or blank
// tile.
TileHost() = default;
// Constructs a TileHost from a TextureReadLock and TextureHost.
TileHost(TextureReadLock* aSharedLock, TextureHost* aTextureHost,
TextureHost* aTextureHostOnWhite, TextureSource* aSource,
TextureSource* aSourceOnWhite)
: mTextureHost(aTextureHost),
mTextureHostOnWhite(aTextureHostOnWhite),
mTextureSource(aSource),
mTextureSourceOnWhite(aSourceOnWhite) {}
TileHost(const TileHost& o) {
mTextureHost = o.mTextureHost;
mTextureHostOnWhite = o.mTextureHostOnWhite;
mTextureSource = o.mTextureSource;
mTextureSourceOnWhite = o.mTextureSourceOnWhite;
mTileCoord = o.mTileCoord;
}
TileHost& operator=(const TileHost& o) {
if (this == &o) {
return *this;
}
mTextureHost = o.mTextureHost;
mTextureHostOnWhite = o.mTextureHostOnWhite;
mTextureSource = o.mTextureSource;
mTextureSourceOnWhite = o.mTextureSourceOnWhite;
mTileCoord = o.mTileCoord;
return *this;
}
bool operator==(const TileHost& o) const {
return mTextureHost == o.mTextureHost;
}
bool operator!=(const TileHost& o) const {
return mTextureHost != o.mTextureHost;
}
bool IsPlaceholderTile() const { return mTextureHost == nullptr; }
void Dump(std::stringstream& aStream) {
aStream << "TileHost(...)"; // fill in as needed
}
void DumpTexture(std::stringstream& aStream,
TextureDumpMode /* aCompress, ignored for host tiles */) {
// TODO We should combine the OnWhite/OnBlack here an just output a single
// image.
CompositableHost::DumpTextureHost(aStream, mTextureHost);
}
RefPtr<TextureSource> AcquireTextureSource() const;
RefPtr<TextureSource> AcquireTextureSourceOnWhite() const;
/**
* This does a linear tween of the passed opacity (which is assumed
* to be between 0.0 and 1.0). The duration of the fade is controlled
* by the 'layers.tiles.fade-in.duration-ms' preference. It is enabled
* via 'layers.tiles.fade-in.enabled'
*/
float GetFadeInOpacity(float aOpacity);
CompositableTextureHostRef mTextureHost;
CompositableTextureHostRef mTextureHostOnWhite;
mutable CompositableTextureSourceRef mTextureSource;
mutable CompositableTextureSourceRef mTextureSourceOnWhite;
// This is not strictly necessary but makes debugging whole lot easier.
TileCoordIntPoint mTileCoord;
TimeStamp mFadeStart;
};
class TiledLayerBufferComposite
: public TiledLayerBuffer<TiledLayerBufferComposite, TileHost> {
friend class TiledLayerBuffer<TiledLayerBufferComposite, TileHost>;
public:
TiledLayerBufferComposite();
~TiledLayerBufferComposite();
bool UseTiles(const SurfaceDescriptorTiles& aTileDescriptors,
HostLayerManager* aLayerManager, ISurfaceAllocator* aAllocator);
void Clear();
TileHost GetPlaceholderTile() const { return TileHost(); }
// Stores the absolute resolution of the containing frame, calculated
// by the sum of the resolutions of all parent layers' FrameMetrics.
const CSSToParentLayerScale2D& GetFrameResolution() {
return mFrameResolution;
}
void SetTextureSourceProvider(TextureSourceProvider* aProvider);
void AddAnimationInvalidation(nsIntRegion& aRegion);
protected:
CSSToParentLayerScale2D mFrameResolution;
};
/**
* ContentHost for tiled PaintedLayers. Since tiled layers are special snow
* flakes, we have a unique update process. All the textures that back the
* tiles are added in the usual way, but Updated is called on the host side
* in response to a message that describes the transaction for every tile.
* Composition happens in the normal way.
*
* TiledContentHost has a TiledLayerBufferComposite which keeps hold of the
* tiles. Each tile has a reference to a texture host. During the layers
* transaction, we receive a list of descriptors for the client-side tile buffer
* tiles (UseTiledLayerBuffer). If we receive two transactions before a
* composition, we immediately unlock and discard the unused buffer.
*
* When the content host is composited, we first validate the TiledLayerBuffer
* (Upload), which calls Updated on each tile's texture host to make sure the
* texture data has been uploaded. For single-buffered tiles, we unlock at this
* point, for double-buffered tiles we unlock and discard the last composited
* buffer after compositing a new one. Rendering takes us to RenderTile which
* is similar to Composite for non-tiled ContentHosts.
*/
class TiledContentHost : public ContentHost {
public:
explicit TiledContentHost(const TextureInfo& aTextureInfo);
protected:
virtual ~TiledContentHost();
public:
// Generate effect for layerscope when using hwc.
virtual already_AddRefed<TexturedEffect> GenEffect(
const gfx::SamplingFilter aSamplingFilter) override;
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack) override {
NS_ERROR("N/A for tiled layers");
return false;
}
const nsIntRegion& GetValidLowPrecisionRegion() const {
return mLowPrecisionTiledBuffer.GetValidRegion();
}
const nsIntRegion& GetValidRegion() const {
return mTiledBuffer.GetValidRegion();
}
void SetTextureSourceProvider(TextureSourceProvider* aProvider) override {
CompositableHost::SetTextureSourceProvider(aProvider);
mTiledBuffer.SetTextureSourceProvider(aProvider);
mLowPrecisionTiledBuffer.SetTextureSourceProvider(aProvider);
}
bool UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
const SurfaceDescriptorTiles& aTiledDescriptor);
void Composite(Compositor* aCompositor, LayerComposite* aLayer,
EffectChain& aEffectChain, float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr,
const Maybe<gfx::Polygon>& aGeometry = Nothing()) override;
CompositableType GetType() override {
return CompositableType::CONTENT_TILED;
}
TiledContentHost* AsTiledContentHost() override { return this; }
void Attach(Layer* aLayer, TextureSourceProvider* aProvider,
AttachFlags aFlags = NO_FLAGS) override;
void Detach(Layer* aLayer = nullptr, AttachFlags aFlags = NO_FLAGS) override;
void Dump(std::stringstream& aStream, const char* aPrefix = "",
bool aDumpHtml = false) override;
void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
void AddAnimationInvalidation(nsIntRegion& aRegion) override;
TiledLayerBufferComposite& GetLowResBuffer() {
return mLowPrecisionTiledBuffer;
}
TiledLayerBufferComposite& GetHighResBuffer() { return mTiledBuffer; }
private:
void RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
Compositor* aCompositor,
const gfx::DeviceColor* aBackgroundColor,
EffectChain& aEffectChain, float aOpacity,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect, nsIntRegion aMaskRegion,
gfx::Matrix4x4 aTransform,
const Maybe<gfx::Polygon>& aGeometry);
// Renders a single given tile.
void RenderTile(
TileHost& aTile, Compositor* aCompositor, EffectChain& aEffectChain,
float aOpacity, const gfx::Matrix4x4& aTransform,
const gfx::SamplingFilter aSamplingFilter, const gfx::IntRect& aClipRect,
const nsIntRegion& aScreenRegion, const gfx::IntPoint& aTextureOffset,
const gfx::IntSize& aTextureBounds, const gfx::Rect& aVisibleRect,
const Maybe<gfx::Polygon>& aGeometry);
void EnsureTileStore() {}
TiledLayerBufferComposite mTiledBuffer;
TiledLayerBufferComposite mLowPrecisionTiledBuffer;
};
} // namespace layers
} // namespace mozilla
#endif