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335 lines
11 KiB
C++
335 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioNode.h"
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#include "mozilla/ErrorResult.h"
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#include "AudioNodeStream.h"
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#include "AudioNodeEngine.h"
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#include "mozilla/dom/AudioParam.h"
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namespace mozilla {
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namespace dom {
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static const uint32_t INVALID_PORT = 0xffffffff;
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NS_IMPL_CYCLE_COLLECTION_CLASS(AudioNode)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(AudioNode, nsDOMEventTargetHelper)
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tmp->DisconnectFromGraph();
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputNodes)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputParams)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioNode, nsDOMEventTargetHelper)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputNodes)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputParams)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_ADDREF_INHERITED(AudioNode, nsDOMEventTargetHelper)
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NS_IMETHODIMP_(nsrefcnt)
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AudioNode::Release()
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{
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if (mRefCnt.get() == 1) {
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// We are about to be deleted, disconnect the object from the graph before
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// the derived type is destroyed.
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DisconnectFromGraph();
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}
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nsrefcnt r = nsDOMEventTargetHelper::Release();
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NS_LOG_RELEASE(this, r, "AudioNode");
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return r;
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}
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioNode)
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NS_INTERFACE_MAP_END_INHERITING(nsDOMEventTargetHelper)
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AudioNode::AudioNode(AudioContext* aContext,
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uint32_t aChannelCount,
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ChannelCountMode aChannelCountMode,
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ChannelInterpretation aChannelInterpretation)
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: mContext(aContext)
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, mChannelCount(aChannelCount)
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, mChannelCountMode(aChannelCountMode)
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, mChannelInterpretation(aChannelInterpretation)
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{
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MOZ_ASSERT(aContext);
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nsDOMEventTargetHelper::BindToOwner(aContext->GetParentObject());
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SetIsDOMBinding();
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}
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AudioNode::~AudioNode()
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{
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MOZ_ASSERT(mInputNodes.IsEmpty());
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MOZ_ASSERT(mOutputNodes.IsEmpty());
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MOZ_ASSERT(mOutputParams.IsEmpty());
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}
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template <class InputNode>
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static uint32_t
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FindIndexOfNode(const nsTArray<InputNode>& aInputNodes, const AudioNode* aNode)
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{
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for (uint32_t i = 0; i < aInputNodes.Length(); ++i) {
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if (aInputNodes[i].mInputNode == aNode) {
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return i;
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}
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}
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return nsTArray<InputNode>::NoIndex;
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}
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template <class InputNode>
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static uint32_t
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FindIndexOfNodeWithPorts(const nsTArray<InputNode>& aInputNodes, const AudioNode* aNode,
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uint32_t aInputPort, uint32_t aOutputPort)
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{
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for (uint32_t i = 0; i < aInputNodes.Length(); ++i) {
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if (aInputNodes[i].mInputNode == aNode &&
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aInputNodes[i].mInputPort == aInputPort &&
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aInputNodes[i].mOutputPort == aOutputPort) {
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return i;
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}
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}
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return nsTArray<InputNode>::NoIndex;
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}
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void
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AudioNode::DisconnectFromGraph()
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{
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// Addref this temporarily so the refcount bumping below doesn't destroy us
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// prematurely
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nsRefPtr<AudioNode> kungFuDeathGrip = this;
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// The idea here is that we remove connections one by one, and at each step
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// the graph is in a valid state.
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// Disconnect inputs. We don't need them anymore.
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while (!mInputNodes.IsEmpty()) {
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uint32_t i = mInputNodes.Length() - 1;
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nsRefPtr<AudioNode> input = mInputNodes[i].mInputNode;
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mInputNodes.RemoveElementAt(i);
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input->mOutputNodes.RemoveElement(this);
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}
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while (!mOutputNodes.IsEmpty()) {
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uint32_t i = mOutputNodes.Length() - 1;
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nsRefPtr<AudioNode> output = mOutputNodes[i].forget();
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mOutputNodes.RemoveElementAt(i);
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uint32_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
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// It doesn't matter which one we remove, since we're going to remove all
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// entries for this node anyway.
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output->mInputNodes.RemoveElementAt(inputIndex);
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}
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while (!mOutputParams.IsEmpty()) {
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uint32_t i = mOutputParams.Length() - 1;
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nsRefPtr<AudioParam> output = mOutputParams[i].forget();
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mOutputParams.RemoveElementAt(i);
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uint32_t inputIndex = FindIndexOfNode(output->InputNodes(), this);
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// It doesn't matter which one we remove, since we're going to remove all
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// entries for this node anyway.
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output->RemoveInputNode(inputIndex);
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}
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DestroyMediaStream();
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}
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void
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AudioNode::Connect(AudioNode& aDestination, uint32_t aOutput,
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uint32_t aInput, ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs() ||
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aInput >= aDestination.NumberOfInputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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if (Context() != aDestination.Context()) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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if (FindIndexOfNodeWithPorts(aDestination.mInputNodes, this, aInput, aOutput) !=
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nsTArray<AudioNode::InputNode>::NoIndex) {
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// connection already exists.
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return;
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}
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// The MediaStreamGraph will handle cycle detection. We don't need to do it
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// here.
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mOutputNodes.AppendElement(&aDestination);
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InputNode* input = aDestination.mInputNodes.AppendElement();
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input->mInputNode = this;
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input->mInputPort = aInput;
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input->mOutputPort = aOutput;
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if (aDestination.mStream) {
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// Connect streams in the MediaStreamGraph
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MOZ_ASSERT(aDestination.mStream->AsProcessedStream());
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ProcessedMediaStream* ps =
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static_cast<ProcessedMediaStream*>(aDestination.mStream.get());
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MOZ_ASSERT(aInput <= UINT16_MAX, "Unexpected large input port number");
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MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
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input->mStreamPort =
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ps->AllocateInputPort(mStream, MediaInputPort::FLAG_BLOCK_INPUT,
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static_cast<uint16_t>(aInput),
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static_cast<uint16_t>(aOutput));
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aDestination.NotifyInputConnected();
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}
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// This connection may have connected a panner and a source.
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Context()->UpdatePannerSource();
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}
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void
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AudioNode::Connect(AudioParam& aDestination, uint32_t aOutput,
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ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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if (Context() != aDestination.GetParentObject()) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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if (FindIndexOfNodeWithPorts(aDestination.InputNodes(), this, INVALID_PORT, aOutput) !=
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nsTArray<AudioNode::InputNode>::NoIndex) {
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// connection already exists.
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return;
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}
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mOutputParams.AppendElement(&aDestination);
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InputNode* input = aDestination.AppendInputNode();
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input->mInputNode = this;
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input->mInputPort = INVALID_PORT;
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input->mOutputPort = aOutput;
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MediaStream* stream = aDestination.Stream();
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MOZ_ASSERT(stream->AsProcessedStream());
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ProcessedMediaStream* ps = static_cast<ProcessedMediaStream*>(stream);
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// Setup our stream as an input to the AudioParam's stream
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MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
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input->mStreamPort = ps->AllocateInputPort(mStream, MediaInputPort::FLAG_BLOCK_INPUT,
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0, static_cast<uint16_t>(aOutput));
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}
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void
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AudioNode::SendDoubleParameterToStream(uint32_t aIndex, double aValue)
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{
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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MOZ_ASSERT(ns, "How come we don't have a stream here?");
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ns->SetDoubleParameter(aIndex, aValue);
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}
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void
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AudioNode::SendInt32ParameterToStream(uint32_t aIndex, int32_t aValue)
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{
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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MOZ_ASSERT(ns, "How come we don't have a stream here?");
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ns->SetInt32Parameter(aIndex, aValue);
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}
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void
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AudioNode::SendThreeDPointParameterToStream(uint32_t aIndex, const ThreeDPoint& aValue)
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{
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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MOZ_ASSERT(ns, "How come we don't have a stream here?");
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ns->SetThreeDPointParameter(aIndex, aValue);
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}
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void
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AudioNode::SendChannelMixingParametersToStream()
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{
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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MOZ_ASSERT(ns, "How come we don't have a stream here?");
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ns->SetChannelMixingParameters(mChannelCount, mChannelCountMode,
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mChannelInterpretation);
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}
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void
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AudioNode::SendTimelineParameterToStream(AudioNode* aNode, uint32_t aIndex,
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const AudioParamTimeline& aValue)
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{
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(aNode->mStream.get());
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MOZ_ASSERT(ns, "How come we don't have a stream here?");
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ns->SetTimelineParameter(aIndex, aValue);
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}
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void
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AudioNode::Disconnect(uint32_t aOutput, ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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for (int32_t i = mOutputNodes.Length() - 1; i >= 0; --i) {
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AudioNode* dest = mOutputNodes[i];
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for (int32_t j = dest->mInputNodes.Length() - 1; j >= 0; --j) {
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InputNode& input = dest->mInputNodes[j];
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if (input.mInputNode == this && input.mOutputPort == aOutput) {
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dest->mInputNodes.RemoveElementAt(j);
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// Remove one instance of 'dest' from mOutputNodes. There could be
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// others, and it's not correct to remove them all since some of them
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// could be for different output ports.
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mOutputNodes.RemoveElementAt(i);
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break;
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}
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}
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}
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for (int32_t i = mOutputParams.Length() - 1; i >= 0; --i) {
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AudioParam* dest = mOutputParams[i];
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for (int32_t j = dest->InputNodes().Length() - 1; j >= 0; --j) {
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const InputNode& input = dest->InputNodes()[j];
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if (input.mInputNode == this && input.mOutputPort == aOutput) {
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dest->RemoveInputNode(j);
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// Remove one instance of 'dest' from mOutputParams. There could be
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// others, and it's not correct to remove them all since some of them
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// could be for different output ports.
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mOutputParams.RemoveElementAt(i);
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break;
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}
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}
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}
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// This disconnection may have disconnected a panner and a source.
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Context()->UpdatePannerSource();
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}
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void
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AudioNode::DestroyMediaStream()
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{
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if (mStream) {
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{
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// Remove the node reference on the engine, and take care to not
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// hold the lock when the stream gets destroyed, because that will
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// cause the engine to be destroyed as well, and we don't want to
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// be holding the lock as we're trying to destroy it!
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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MutexAutoLock lock(ns->Engine()->NodeMutex());
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MOZ_ASSERT(ns, "How come we don't have a stream here?");
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MOZ_ASSERT(ns->Engine()->Node() == this, "Invalid node reference");
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ns->Engine()->ClearNode();
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}
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mStream->Destroy();
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mStream = nullptr;
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}
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}
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void
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AudioNode::RemoveOutputParam(AudioParam* aParam)
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{
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mOutputParams.RemoveElement(aParam);
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}
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}
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}
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