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Backed out changeset e4c0e3d3a768 (bug 958596) Backed out changeset 7bc4f48d6b05 (bug 958596) Backed out changeset 89cd12e3db45 (bug 958596) Backed out changeset 283411053340 (bug 958596) Backed out changeset 5329fa8c8847 (bug 958596) Backed out changeset 0d1d26d588e3 (bug 958596) Backed out changeset 715fe9eb5dfd (bug 958596) Backed out changeset 66dde9d67ffa (bug 958596) Backed out changeset 79e589f75065 (bug 958596) Backed out changeset 1ed4c880ab70 (bug 958596) Backed out changeset 1d40b0b8036d (bug 958596) Backed out changeset ad35d51d9781 (bug 958596)
482 lines
16 KiB
C++
482 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_FRAMEMETRICS_H
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#define GFX_FRAMEMETRICS_H
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#include <stdint.h> // for uint32_t, uint64_t
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#include <string> // for std::string
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#include "Units.h" // for CSSRect, CSSPixel, etc
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#include "mozilla/gfx/BasePoint.h" // for BasePoint
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#include "mozilla/gfx/Rect.h" // for RoundedIn
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#include "mozilla/gfx/ScaleFactor.h" // for ScaleFactor
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#include "mozilla/gfx/Logging.h" // for Log
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namespace IPC {
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template <typename T> struct ParamTraits;
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} // namespace IPC
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namespace mozilla {
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namespace layers {
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// The layer coordinates of the parent layer. Like the layer coordinates
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// of the current layer (LayerPixel) but doesn't include the current layer's
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// resolution.
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struct ParentLayerPixel {};
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typedef gfx::ScaleFactor<LayoutDevicePixel, ParentLayerPixel> LayoutDeviceToParentLayerScale;
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typedef gfx::ScaleFactor<ParentLayerPixel, LayerPixel> ParentLayerToLayerScale;
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typedef gfx::ScaleFactor<ParentLayerPixel, ScreenPixel> ParentLayerToScreenScale;
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/**
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* The viewport and displayport metrics for the painted frame at the
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* time of a layer-tree transaction. These metrics are especially
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* useful for shadow layers, because the metrics values are updated
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* atomically with new pixels.
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*/
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struct FrameMetrics {
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friend struct IPC::ParamTraits<mozilla::layers::FrameMetrics>;
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public:
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// We use IDs to identify frames across processes.
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typedef uint64_t ViewID;
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static const ViewID NULL_SCROLL_ID; // This container layer does not scroll.
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static const ViewID START_SCROLL_ID = 2; // This is the ID that scrolling subframes
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// will begin at.
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FrameMetrics()
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: mCompositionBounds(0, 0, 0, 0)
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, mDisplayPort(0, 0, 0, 0)
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, mCriticalDisplayPort(0, 0, 0, 0)
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, mViewport(0, 0, 0, 0)
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, mScrollOffset(0, 0)
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, mScrollId(NULL_SCROLL_ID)
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, mScrollableRect(0, 0, 0, 0)
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, mResolution(1)
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, mCumulativeResolution(1)
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, mZoom(1)
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, mDevPixelsPerCSSPixel(1)
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, mPresShellId(-1)
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, mMayHaveTouchListeners(false)
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, mIsRoot(false)
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, mHasScrollgrab(false)
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, mDisableScrollingX(false)
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, mDisableScrollingY(false)
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, mUpdateScrollOffset(false)
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, mScrollGeneration(0)
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{}
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// Default copy ctor and operator= are fine
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bool operator==(const FrameMetrics& aOther) const
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{
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// mContentDescription is not compared on purpose as it's only used
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// for debugging.
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return mCompositionBounds.IsEqualEdges(aOther.mCompositionBounds) &&
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mDisplayPort.IsEqualEdges(aOther.mDisplayPort) &&
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mCriticalDisplayPort.IsEqualEdges(aOther.mCriticalDisplayPort) &&
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mViewport.IsEqualEdges(aOther.mViewport) &&
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mScrollOffset == aOther.mScrollOffset &&
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mScrollId == aOther.mScrollId &&
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mScrollableRect.IsEqualEdges(aOther.mScrollableRect) &&
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mResolution == aOther.mResolution &&
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mCumulativeResolution == aOther.mCumulativeResolution &&
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mDevPixelsPerCSSPixel == aOther.mDevPixelsPerCSSPixel &&
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mMayHaveTouchListeners == aOther.mMayHaveTouchListeners &&
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mPresShellId == aOther.mPresShellId &&
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mIsRoot == aOther.mIsRoot &&
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mHasScrollgrab == aOther.mHasScrollgrab &&
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mDisableScrollingX == aOther.mDisableScrollingX &&
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mDisableScrollingY == aOther.mDisableScrollingY &&
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mUpdateScrollOffset == aOther.mUpdateScrollOffset;
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}
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bool operator!=(const FrameMetrics& aOther) const
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{
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return !operator==(aOther);
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}
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bool IsDefault() const
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{
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FrameMetrics def;
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def.mPresShellId = mPresShellId;
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return (def == *this);
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}
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bool IsRootScrollable() const
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{
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return mIsRoot;
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}
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bool IsScrollable() const
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{
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return mScrollId != NULL_SCROLL_ID;
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}
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CSSToLayerScale LayersPixelsPerCSSPixel() const
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{
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return mCumulativeResolution * mDevPixelsPerCSSPixel;
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}
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LayerPoint GetScrollOffsetInLayerPixels() const
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{
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return mScrollOffset * LayersPixelsPerCSSPixel();
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}
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LayoutDeviceToParentLayerScale GetParentResolution() const
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{
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return mCumulativeResolution / mResolution;
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}
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// Ensure the scrollableRect is at least as big as the compositionBounds
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// because the scrollableRect can be smaller if the content is not large
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// and the scrollableRect hasn't been updated yet.
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// We move the scrollableRect up because we don't know if we can move it
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// down. i.e. we know that scrollableRect can go back as far as zero.
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// but we don't know how much further ahead it can go.
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CSSRect GetExpandedScrollableRect() const
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{
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CSSRect scrollableRect = mScrollableRect;
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CSSRect compBounds = CalculateCompositedRectInCssPixels();
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if (scrollableRect.width < compBounds.width) {
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scrollableRect.x = std::max(0.f,
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scrollableRect.x - (compBounds.width - scrollableRect.width));
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scrollableRect.width = compBounds.width;
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}
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if (scrollableRect.height < compBounds.height) {
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scrollableRect.y = std::max(0.f,
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scrollableRect.y - (compBounds.height - scrollableRect.height));
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scrollableRect.height = compBounds.height;
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}
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return scrollableRect;
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}
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/**
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* Return the scale factor needed to fit the viewport
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* into its composition bounds.
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*/
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CSSToScreenScale CalculateIntrinsicScale() const
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{
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return CSSToScreenScale(float(mCompositionBounds.width) / float(mViewport.width));
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}
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CSSRect CalculateCompositedRectInCssPixels() const
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{
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return CSSRect(gfx::RoundedIn(mCompositionBounds / mZoom));
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}
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// ---------------------------------------------------------------------------
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// The following metrics are all in widget space/device pixels.
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//
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// This is the area within the widget that we're compositing to. It is relative
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// to the layer tree origin.
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//
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// This is useful because, on mobile, the viewport and composition dimensions
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// are not always the same. In this case, we calculate the displayport using
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// an area bigger than the region we're compositing to. If we used the
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// viewport dimensions to calculate the displayport, we'd run into situations
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// where we're prerendering the wrong regions and the content may be clipped,
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// or too much of it prerendered. If the composition dimensions are the same as the
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// viewport dimensions, there is no need for this and we can just use the viewport
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// instead.
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//
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// This value is valid for nested scrollable layers as well, and is still
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// relative to the layer tree origin. This value is provided by Gecko at
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// layout/paint time.
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ScreenIntRect mCompositionBounds;
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// ---------------------------------------------------------------------------
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// The following metrics are all in CSS pixels. They are not in any uniform
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// space, so each is explained separately.
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//
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// The area of a frame's contents that has been painted, relative to the
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// viewport. It is in the same coordinate space as |mViewport|. For example,
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// if it is at 0,0, then it's at the same place at the viewport, which is at
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// the top-left in the layer, and at the same place as the scroll offset of
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// the document.
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//
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// Note that this is structured in such a way that it doesn't depend on the
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// method layout uses to scroll content.
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//
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// May be larger or smaller than |mScrollableRect|.
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//
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// To pre-render a margin of 100 CSS pixels around the window,
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// { x = -100, y = - 100,
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// width = window.innerWidth + 200, height = window.innerHeight + 200 }
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//
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// This is only valid on the root layer. Nested iframes do not have a
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// displayport set on them. See bug 775452.
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CSSRect mDisplayPort;
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// If non-empty, the area of a frame's contents that is considered critical
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// to paint. Area outside of this area (i.e. area inside mDisplayPort, but
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// outside of mCriticalDisplayPort) is considered low-priority, and may be
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// painted with lower precision, or not painted at all.
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//
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// The same restrictions for mDisplayPort apply here.
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CSSRect mCriticalDisplayPort;
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// The CSS viewport, which is the dimensions we're using to constrain the
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// <html> element of this frame, relative to the top-left of the layer. Note
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// that its offset is structured in such a way that it doesn't depend on the
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// method layout uses to scroll content.
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//
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// This is mainly useful on the root layer, however nested iframes can have
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// their own viewport, which will just be the size of the window of the
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// iframe. For layers that don't correspond to a document, this metric is
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// meaningless and invalid.
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CSSRect mViewport;
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// The position of the top-left of the CSS viewport, relative to the document
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// (or the document relative to the viewport, if that helps understand it).
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//
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// Thus it is relative to the document. It is in the same coordinate space as
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// |mScrollableRect|, but a different coordinate space than |mViewport| and
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// |mDisplayPort|.
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//
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// It is required that the rect:
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// { x = mScrollOffset.x, y = mScrollOffset.y,
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// width = mCompositionBounds.x / mResolution.scale,
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// height = mCompositionBounds.y / mResolution.scale }
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// Be within |mScrollableRect|.
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//
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// This is valid for any layer, but is always relative to this frame and
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// not any parents, regardless of parent transforms.
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CSSPoint mScrollOffset;
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// A unique ID assigned to each scrollable frame.
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ViewID mScrollId;
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// The scrollable bounds of a frame. This is determined by reflow.
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// Ordinarily the x and y will be 0 and the width and height will be the
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// size of the element being scrolled. However for RTL pages or elements
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// the x value may be negative.
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//
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// This is relative to the document. It is in the same coordinate space as
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// |mScrollOffset|, but a different coordinate space than |mViewport| and
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// |mDisplayPort|. Note also that this coordinate system is understood by
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// window.scrollTo().
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//
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// This is valid on any layer unless it has no content.
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CSSRect mScrollableRect;
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// ---------------------------------------------------------------------------
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// The following metrics are dimensionless.
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//
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// The incremental resolution that the current frame has been painted at
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// relative to the parent frame's resolution. This information is provided
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// by Gecko at layout/paint time.
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ParentLayerToLayerScale mResolution;
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// The cumulative resolution that the current frame has been painted at.
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// This is the product of our mResolution and the mResolutions of our parent frames.
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// This information is provided by Gecko at layout/paint time.
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LayoutDeviceToLayerScale mCumulativeResolution;
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// The "user zoom". Content is painted by gecko at mResolution * mDevPixelsPerCSSPixel,
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// but will be drawn to the screen at mZoom. In the steady state, the
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// two will be the same, but during an async zoom action the two may
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// diverge. This information is initialized in Gecko but updated in the APZC.
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CSSToScreenScale mZoom;
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// The conversion factor between CSS pixels and device pixels for this frame.
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// This can vary based on a variety of things, such as reflowing-zoom. The
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// conversion factor for device pixels to layers pixels is just the
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// resolution.
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CSSToLayoutDeviceScale mDevPixelsPerCSSPixel;
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uint32_t mPresShellId;
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// Whether or not this frame may have touch listeners.
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bool mMayHaveTouchListeners;
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// Whether or not this is the root scroll frame for the root content document.
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bool mIsRoot;
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// Whether or not this frame is for an element marked 'scrollgrab'.
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bool mHasScrollgrab;
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public:
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bool GetDisableScrollingX() const
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{
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return mDisableScrollingX;
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}
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void SetDisableScrollingX(bool aDisableScrollingX)
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{
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mDisableScrollingX = aDisableScrollingX;
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}
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bool GetDisableScrollingY() const
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{
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return mDisableScrollingY;
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}
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void SetDisableScrollingY(bool aDisableScrollingY)
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{
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mDisableScrollingY = aDisableScrollingY;
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}
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void SetScrollOffsetUpdated(uint32_t aScrollGeneration)
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{
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mUpdateScrollOffset = true;
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mScrollGeneration = aScrollGeneration;
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}
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bool GetScrollOffsetUpdated() const
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{
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return mUpdateScrollOffset;
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}
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uint32_t GetScrollGeneration() const
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{
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return mScrollGeneration;
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}
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const std::string& GetContentDescription() const
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{
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return mContentDescription;
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}
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void SetContentDescription(const std::string& aContentDescription)
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{
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mContentDescription = aContentDescription;
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}
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private:
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// New fields from now on should be made private and old fields should
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// be refactored to be private.
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// Allow disabling scrolling in individual axis to support
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// |overflow: hidden|.
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bool mDisableScrollingX;
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bool mDisableScrollingY;
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// Whether mScrollOffset was updated by something other than the APZ code, and
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// if the APZC receiving this metrics should update its local copy.
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bool mUpdateScrollOffset;
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// The scroll generation counter used to acknowledge the scroll offset update.
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uint32_t mScrollGeneration;
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// A description of the content element corresponding to this frame.
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// This is empty unless the apz.printtree pref is turned on.
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std::string mContentDescription;
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};
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/**
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* This class allows us to uniquely identify a scrollable layer. The
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* mLayersId identifies the layer tree (corresponding to a child process
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* and/or tab) that the scrollable layer belongs to. The mPresShellId
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* is a temporal identifier (corresponding to the document loaded that
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* contains the scrollable layer, which may change over time). The
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* mScrollId corresponds to the actual frame that is scrollable.
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*/
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struct ScrollableLayerGuid {
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uint64_t mLayersId;
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uint32_t mPresShellId;
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FrameMetrics::ViewID mScrollId;
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ScrollableLayerGuid()
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: mLayersId(0)
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, mPresShellId(0)
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, mScrollId(0)
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{
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MOZ_COUNT_CTOR(ScrollableLayerGuid);
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}
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ScrollableLayerGuid(uint64_t aLayersId, uint32_t aPresShellId,
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FrameMetrics::ViewID aScrollId)
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: mLayersId(aLayersId)
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, mPresShellId(aPresShellId)
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, mScrollId(aScrollId)
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{
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MOZ_COUNT_CTOR(ScrollableLayerGuid);
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}
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ScrollableLayerGuid(uint64_t aLayersId, const FrameMetrics& aMetrics)
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: mLayersId(aLayersId)
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, mPresShellId(aMetrics.mPresShellId)
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, mScrollId(aMetrics.mScrollId)
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{
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MOZ_COUNT_CTOR(ScrollableLayerGuid);
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}
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~ScrollableLayerGuid()
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{
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MOZ_COUNT_DTOR(ScrollableLayerGuid);
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}
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bool operator==(const ScrollableLayerGuid& other) const
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{
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return mLayersId == other.mLayersId
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&& mPresShellId == other.mPresShellId
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&& mScrollId == other.mScrollId;
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}
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bool operator!=(const ScrollableLayerGuid& other) const
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{
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return !(*this == other);
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}
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};
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template <int LogLevel>
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gfx::Log<LogLevel>& operator<<(gfx::Log<LogLevel>& log, const ScrollableLayerGuid& aGuid) {
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return log << '(' << aGuid.mLayersId << ',' << aGuid.mPresShellId << ',' << aGuid.mScrollId << ')';
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}
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struct ZoomConstraints {
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bool mAllowZoom;
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bool mAllowDoubleTapZoom;
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CSSToScreenScale mMinZoom;
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CSSToScreenScale mMaxZoom;
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ZoomConstraints()
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: mAllowZoom(true)
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, mAllowDoubleTapZoom(true)
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{
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MOZ_COUNT_CTOR(ZoomConstraints);
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}
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ZoomConstraints(bool aAllowZoom,
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bool aAllowDoubleTapZoom,
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const CSSToScreenScale& aMinZoom,
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const CSSToScreenScale& aMaxZoom)
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: mAllowZoom(aAllowZoom)
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, mAllowDoubleTapZoom(aAllowDoubleTapZoom)
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, mMinZoom(aMinZoom)
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, mMaxZoom(aMaxZoom)
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{
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MOZ_COUNT_CTOR(ZoomConstraints);
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}
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~ZoomConstraints()
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{
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MOZ_COUNT_DTOR(ZoomConstraints);
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}
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bool operator==(const ZoomConstraints& other) const
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{
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return mAllowZoom == other.mAllowZoom
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&& mAllowDoubleTapZoom == other.mAllowDoubleTapZoom
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&& mMinZoom == other.mMinZoom
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&& mMaxZoom == other.mMaxZoom;
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}
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bool operator!=(const ZoomConstraints& other) const
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{
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return !(*this == other);
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}
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};
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}
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}
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#endif /* GFX_FRAMEMETRICS_H */
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