gecko-dev/gfx/layers/Effects.cpp

68 lines
2.1 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Effects.h"
#include "LayersLogging.h" // for AppendToString
#include "nsAString.h"
#include "nsPrintfCString.h" // for nsPrintfCString
#include "nsString.h" // for nsAutoCString
using namespace mozilla::layers;
void
TexturedEffect::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("%s (0x%p)", Name(), this).get();
AppendToString(aStream, mTextureCoords, " [texture-coords=", "]");
if (mPremultiplied) {
aStream << " [premultiplied]";
} else {
aStream << " [not-premultiplied]";
}
AppendToString(aStream, mSamplingFilter, " [filter=", "]");
}
void
EffectMask::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("EffectMask (0x%p)", this).get();
AppendToString(aStream, mSize, " [size=", "]");
AppendToString(aStream, mMaskTransform, " [mask-transform=", "]");
}
void
EffectRenderTarget::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
TexturedEffect::PrintInfo(aStream, aPrefix);
aStream << nsPrintfCString(" [render-target=%p]", mRenderTarget.get()).get();
}
void
EffectSolidColor::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("EffectSolidColor (0x%p) [color=%x]", this, mColor.ToABGR()).get();
}
void
EffectBlendMode::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("EffectBlendMode (0x%p) [blendmode=%i]", this, (int)mBlendMode).get();
}
void
EffectColorMatrix::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("EffectColorMatrix (0x%p)", this).get();
AppendToString(aStream, mColorMatrix, " [matrix=", "]");
}