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3de35fd000
See https://github.com/w3c/svgwg/issues/326 Differential Revision: https://phabricator.services.mozilla.com/D77618
44 lines
1.3 KiB
Plaintext
44 lines
1.3 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* http://www.w3.org/TR/SVG2/
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*
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* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
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* liability, trademark and document use rules apply.
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*/
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[Exposed=Window]
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interface SVGTransform {
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// Transform Types
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const unsigned short SVG_TRANSFORM_UNKNOWN = 0;
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const unsigned short SVG_TRANSFORM_MATRIX = 1;
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const unsigned short SVG_TRANSFORM_TRANSLATE = 2;
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const unsigned short SVG_TRANSFORM_SCALE = 3;
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const unsigned short SVG_TRANSFORM_ROTATE = 4;
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const unsigned short SVG_TRANSFORM_SKEWX = 5;
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const unsigned short SVG_TRANSFORM_SKEWY = 6;
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readonly attribute unsigned short type;
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[BinaryName="getMatrix"]
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readonly attribute SVGMatrix matrix;
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readonly attribute float angle;
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[Throws]
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void setMatrix(optional DOMMatrix2DInit matrix = {});
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[Throws]
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void setTranslate(float tx, float ty);
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[Throws]
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void setScale(float sx, float sy);
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[Throws]
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void setRotate(float angle, float cx, float cy);
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[Throws]
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void setSkewX(float angle);
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[Throws]
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void setSkewY(float angle);
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};
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