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We'd like to know the proportion of HTMLMediaElement.play() calls that are rejected due to autoplay being blocked. There are also other conditions that cause us to reject the promise returned by HTMLMediaElement.play(), so add telemetry to report all the identifyable conditions under which play() succeeds or fails. MozReview-Commit-ID: AZ67WWXaowN --HG-- extra : rebase_source : 4a164cb0b4fb7fb6944cd371c6e90dde021a4dc0
36 lines
1019 B
C++
36 lines
1019 B
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __PlayPromise_h__
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#define __PlayPromise_h__
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#include "mozilla/dom/Promise.h"
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#include "mozilla/Telemetry.h"
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namespace mozilla {
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namespace dom {
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// Decorates a DOM Promise to report telemetry as to whether it was resolved
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// or rejected and why.
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class PlayPromise : public Promise
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{
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public:
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static already_AddRefed<PlayPromise> Create(nsIGlobalObject* aGlobal,
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ErrorResult& aRv);
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~PlayPromise();
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void MaybeResolveWithUndefined();
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void MaybeReject(nsresult aReason);
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private:
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explicit PlayPromise(nsIGlobalObject* aGlobal);
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bool mFulfilled = false;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // __PlayPromise_h__
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