mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-10-30 21:55:31 +00:00
5cb5f861cd
369816, patch by Chris Shoemaker <chris.shoemaker@cox.net>, r=afri, sr=bzbarsky
248 lines
7.3 KiB
C++
248 lines
7.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla JavaScript Shell project.
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*
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* The Initial Developer of the Original Code is
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* Alex Fritze.
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* Portions created by the Initial Developer are Copyright (C) 2003
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Alex Fritze <alex@croczilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsJSShServer.h"
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#include "nsNetCID.h"
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#include "nsISocketTransport.h"
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#include "nsIComponentManager.h"
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#include "nsIInputStream.h"
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#include "nsIOutputStream.h"
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#include "nsThreadUtils.h"
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#include "nsJSSh.h"
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#include "nsComponentManagerUtils.h"
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//**********************************************************************
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// ConnectionListener helper class
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class ConnectionListener : public nsIServerSocketListener
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{
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public:
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ConnectionListener(const nsACString &startupURI);
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~ConnectionListener();
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NS_DECL_ISUPPORTS
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NS_DECL_NSISERVERSOCKETLISTENER
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private:
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nsCString mStartupURI;
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};
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//----------------------------------------------------------------------
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// Implementation
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ConnectionListener::ConnectionListener(const nsACString &startupURI)
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: mStartupURI(startupURI)
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{
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}
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ConnectionListener::~ConnectionListener()
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{
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}
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already_AddRefed<nsIServerSocketListener> CreateConnectionListener(const nsACString &startupURI)
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{
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nsIServerSocketListener* obj = new ConnectionListener(startupURI);
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NS_IF_ADDREF(obj);
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return obj;
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}
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//----------------------------------------------------------------------
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// nsISupports methods:
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NS_IMPL_THREADSAFE_ADDREF(ConnectionListener)
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NS_IMPL_THREADSAFE_RELEASE(ConnectionListener)
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NS_INTERFACE_MAP_BEGIN(ConnectionListener)
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NS_INTERFACE_MAP_ENTRY(nsISupports)
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NS_INTERFACE_MAP_ENTRY(nsIServerSocketListener)
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NS_INTERFACE_MAP_END
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//----------------------------------------------------------------------
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// nsIServerSocketListener methods:
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/* void onSocketAccepted (in nsIServerSocket aServ, in nsISocketTransport aTransport); */
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NS_IMETHODIMP ConnectionListener::OnSocketAccepted(nsIServerSocket *aServ, nsISocketTransport *aTransport)
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{
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nsCOMPtr<nsIInputStream> input;
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nsCOMPtr<nsIOutputStream> output;
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aTransport->OpenInputStream(nsITransport::OPEN_BLOCKING, 0, 0, getter_AddRefs(input));
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aTransport->OpenOutputStream(nsITransport::OPEN_BLOCKING, 0, 0, getter_AddRefs(output));
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LOG(("JSSh server: new connection!\n"));
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nsCOMPtr<nsIRunnable> shell = CreateJSSh(input, output, mStartupURI);
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nsCOMPtr<nsIThread> thread;
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NS_NewThread(getter_AddRefs(thread), shell);
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return NS_OK;
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}
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/* void onStopListening (in nsIServerSocket aServ, in nsresult aStatus); */
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NS_IMETHODIMP ConnectionListener::OnStopListening(nsIServerSocket *aServ, nsresult aStatus)
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{
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LOG(("JSSh server: stopped listening!\n"));
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return NS_OK;
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}
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//**********************************************************************
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// nsJSShServer implementation
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nsJSShServer::nsJSShServer()
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{
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LOG(("nsJSShServer ctor\n"));
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}
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nsJSShServer::~nsJSShServer()
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{
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LOG(("nsJSShServer dtor\n"));
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// XXX should we stop listening or not??
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StopServerSocket();
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}
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//----------------------------------------------------------------------
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// nsISupports methods:
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NS_IMPL_ADDREF(nsJSShServer)
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NS_IMPL_RELEASE(nsJSShServer)
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NS_INTERFACE_MAP_BEGIN(nsJSShServer)
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NS_INTERFACE_MAP_ENTRY(nsISupports)
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NS_INTERFACE_MAP_ENTRY(nsIJSShServer)
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NS_INTERFACE_MAP_END
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//----------------------------------------------------------------------
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// nsIJSShServer methods:
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/* void startServerSocket (in unsigned long port, in AUTF8String startupURI,
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in boolean loopbackOnly); */
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NS_IMETHODIMP
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nsJSShServer::StartServerSocket(PRUint32 port, const nsACString & startupURI,
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PRBool loopbackOnly)
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{
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if (mServerSocket) {
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NS_ERROR("server socket already running");
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return NS_ERROR_FAILURE;
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}
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mServerSocket = do_CreateInstance(NS_SERVERSOCKET_CONTRACTID);
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if (!mServerSocket) {
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NS_ERROR("could not create server socket");
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return NS_ERROR_FAILURE;
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}
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if (NS_FAILED(mServerSocket->Init(port, loopbackOnly, -1))) {
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mServerSocket = nsnull;
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NS_ERROR("server socket initialization error");
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return NS_ERROR_FAILURE;
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}
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nsCOMPtr<nsIServerSocketListener> listener = CreateConnectionListener(startupURI);
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mServerSocket->AsyncListen(listener);
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mServerPort = port;
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mServerStartupURI = startupURI;
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mServerLoopbackOnly = loopbackOnly;
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return NS_OK;
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}
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/* void stopServerSocket (); */
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NS_IMETHODIMP nsJSShServer::StopServerSocket()
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{
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if (mServerSocket)
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mServerSocket->Close();
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mServerSocket = nsnull;
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mServerPort = 0;
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mServerStartupURI.Truncate();
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mServerLoopbackOnly = PR_FALSE;
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return NS_OK;
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}
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/* void runShell (in nsIInputStream input, in nsIOutputStream output,
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in string startupURI, in boolean blocking); */
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NS_IMETHODIMP
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nsJSShServer::RunShell(nsIInputStream *input, nsIOutputStream *output,
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const char *startupURI, PRBool blocking)
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{
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nsCOMPtr<nsIRunnable> shell = CreateJSSh(input, output, nsCString(startupURI));
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if (!blocking) {
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nsCOMPtr<nsIThread> thread;
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NS_NewThread(getter_AddRefs(thread), shell);
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}
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else
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shell->Run();
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return NS_OK;
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}
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/* readonly attribute boolean serverListening; */
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NS_IMETHODIMP
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nsJSShServer::GetServerListening(PRBool *aServerListening)
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{
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if (mServerSocket)
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*aServerListening = PR_TRUE;
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else
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*aServerListening = PR_FALSE;
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return NS_OK;
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}
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/* readonly attribute unsigned long serverPort; */
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NS_IMETHODIMP
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nsJSShServer::GetServerPort(PRUint32 *aServerPort)
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{
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*aServerPort = mServerPort;
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return NS_OK;
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}
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/* readonly attribute AUTF8String serverStartupURI; */
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NS_IMETHODIMP
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nsJSShServer::GetServerStartupURI(nsACString & aServerStartupURI)
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{
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aServerStartupURI = mServerStartupURI;
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return NS_OK;
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}
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/* readonly attribute boolean serverLoopbackOnly; */
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NS_IMETHODIMP
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nsJSShServer::GetServerLoopbackOnly(PRBool *aServerLoopbackOnly)
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{
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*aServerLoopbackOnly = mServerLoopbackOnly;
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return NS_OK;
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}
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