gecko-dev/layout/base/PresShell.h

892 lines
32 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* a presentation of a document, part 2 */
#ifndef mozilla_PresShell_h
#define mozilla_PresShell_h
#include "MobileViewportManager.h"
#include "mozilla/Attributes.h"
#include "mozilla/EventForwards.h"
#include "mozilla/layers/FocusTarget.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/ServoStyleSet.h"
#include "mozilla/UniquePtr.h"
#include "nsAutoPtr.h"
#include "nsContentUtils.h" // For AddScriptBlocker().
#include "nsCRT.h"
#include "nsIObserver.h"
#include "nsIPresShell.h"
#include "nsISelectionController.h"
#include "nsIWidget.h"
#include "nsPresContext.h"
#include "nsRefreshDriver.h"
#include "nsStubDocumentObserver.h"
#include "nsThreadUtils.h"
#include "nsWeakReference.h"
#include "TouchManager.h"
#include "ZoomConstraintsClient.h"
class nsIDocShell;
class nsRange;
struct RangePaintInfo;
struct nsCallbackEventRequest;
#ifdef MOZ_REFLOW_PERF
class ReflowCountMgr;
#endif
class nsPresShellEventCB;
class nsAutoCauseReflowNotifier;
class AutoPointerEventTargetUpdater;
namespace mozilla {
namespace dom {
class Element;
class Selection;
} // namespace dom
class EventDispatchingCallback;
// A set type for tracking visible frames, for use by the visibility code in
// PresShell. The set contains nsIFrame* pointers.
typedef nsTHashtable<nsPtrHashKey<nsIFrame>> VisibleFrames;
// This is actually pref-controlled, but we use this value if we fail
// to get the pref for any reason.
#ifdef MOZ_WIDGET_ANDROID
#define PAINTLOCK_EVENT_DELAY 250
#else
#define PAINTLOCK_EVENT_DELAY 5
#endif
class PresShell final : public nsIPresShell,
public nsISelectionController,
public nsIObserver,
public nsSupportsWeakReference
{
typedef layers::FocusTarget FocusTarget;
public:
PresShell();
// nsISupports
NS_DECL_ISUPPORTS
static bool AccessibleCaretEnabled(nsIDocShell* aDocShell);
void Init(nsIDocument* aDocument, nsPresContext* aPresContext,
nsViewManager* aViewManager,
UniquePtr<ServoStyleSet> aStyleSet);
void Destroy() override;
void UpdatePreferenceStyles() override;
NS_IMETHOD GetSelectionFromScript(RawSelectionType aRawSelectionType,
dom::Selection** aSelection) override;
dom::Selection* GetSelection(RawSelectionType aRawSelectionType) override;
dom::Selection* GetCurrentSelection(SelectionType aSelectionType) override;
already_AddRefed<nsISelectionController>
GetSelectionControllerForFocusedContent(
nsIContent** aFocusedContent = nullptr) override;
NS_IMETHOD SetDisplaySelection(int16_t aToggle) override;
NS_IMETHOD GetDisplaySelection(int16_t *aToggle) override;
NS_IMETHOD ScrollSelectionIntoView(RawSelectionType aRawSelectionType,
SelectionRegion aRegion,
int16_t aFlags) override;
NS_IMETHOD RepaintSelection(RawSelectionType aRawSelectionType) override;
nsresult Initialize() override;
nsresult ResizeReflow(nscoord aWidth, nscoord aHeight,
nscoord aOldWidth = 0, nscoord aOldHeight = 0,
ResizeReflowOptions aOptions =
ResizeReflowOptions::eBSizeExact) override;
nsresult ResizeReflowIgnoreOverride(nscoord aWidth, nscoord aHeight,
nscoord aOldWidth, nscoord aOldHeight,
ResizeReflowOptions aOptions =
ResizeReflowOptions::eBSizeExact) override;
nsIPageSequenceFrame* GetPageSequenceFrame() const override;
nsCanvasFrame* GetCanvasFrame() const override;
void FrameNeedsReflow(nsIFrame *aFrame, IntrinsicDirty aIntrinsicDirty,
nsFrameState aBitToAdd,
ReflowRootHandling aRootHandling =
eInferFromBitToAdd) override;
void FrameNeedsToContinueReflow(nsIFrame *aFrame) override;
void CancelAllPendingReflows() override;
void DoFlushPendingNotifications(FlushType aType) override;
void DoFlushPendingNotifications(ChangesToFlush aType) override;
/**
* Post a callback that should be handled after reflow has finished.
*/
nsresult PostReflowCallback(nsIReflowCallback* aCallback) override;
void CancelReflowCallback(nsIReflowCallback* aCallback) override;
void ClearFrameRefs(nsIFrame* aFrame) override;
already_AddRefed<gfxContext> CreateReferenceRenderingContext() override;
nsresult GoToAnchor(const nsAString& aAnchorName, bool aScroll,
uint32_t aAdditionalScrollFlags = 0) override;
nsresult ScrollToAnchor() override;
nsresult ScrollContentIntoView(nsIContent* aContent,
ScrollAxis aVertical,
ScrollAxis aHorizontal,
uint32_t aFlags) override;
bool ScrollFrameRectIntoView(nsIFrame* aFrame,
const nsRect& aRect,
ScrollAxis aVertical,
ScrollAxis aHorizontal,
uint32_t aFlags) override;
nsRectVisibility GetRectVisibility(nsIFrame *aFrame,
const nsRect &aRect,
nscoord aMinTwips) const override;
void SetIgnoreFrameDestruction(bool aIgnore) override;
void NotifyDestroyingFrame(nsIFrame* aFrame) override;
nsresult CaptureHistoryState(nsILayoutHistoryState** aLayoutHistoryState) override;
void UnsuppressPainting() override;
nsresult GetAgentStyleSheets(
nsTArray<RefPtr<StyleSheet>>& aSheets) override;
nsresult SetAgentStyleSheets(
const nsTArray<RefPtr<StyleSheet>>& aSheets) override;
nsresult AddOverrideStyleSheet(StyleSheet* aSheet) override;
nsresult RemoveOverrideStyleSheet(StyleSheet* aSheet) override;
nsresult HandleEventWithTarget(WidgetEvent* aEvent,
nsIFrame* aFrame,
nsIContent* aContent,
nsEventStatus* aStatus,
bool aIsHandlingNativeEvent = false,
nsIContent** aTargetContent = nullptr,
nsIContent* aOverrideClickTarget = nullptr)
override;
nsIFrame* GetEventTargetFrame() override;
already_AddRefed<nsIContent>
GetEventTargetContent(WidgetEvent* aEvent) override;
void NotifyCounterStylesAreDirty() override;
void ReconstructFrames(void) override;
void Freeze() override;
void Thaw() override;
void FireOrClearDelayedEvents(bool aFireEvents) override;
nsresult RenderDocument(const nsRect& aRect,
uint32_t aFlags,
nscolor aBackgroundColor,
gfxContext* aThebesContext) override;
already_AddRefed<SourceSurface>
RenderNode(nsINode* aNode,
nsIntRegion* aRegion,
const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect,
uint32_t aFlags) override;
already_AddRefed<SourceSurface>
RenderSelection(dom::Selection* aSelection,
const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect,
uint32_t aFlags) override;
already_AddRefed<nsPIDOMWindowOuter> GetRootWindow() override;
already_AddRefed<nsPIDOMWindowOuter> GetFocusedDOMWindowInOurWindow() override;
LayerManager* GetLayerManager() override;
bool AsyncPanZoomEnabled() override;
void SetIgnoreViewportScrolling(bool aIgnore) override;
nsresult SetResolution(float aResolution) override {
return SetResolutionImpl(aResolution, /* aScaleToResolution = */ false);
}
nsresult SetResolutionAndScaleTo(float aResolution) override {
return SetResolutionImpl(aResolution, /* aScaleToResolution = */ true);
}
bool ScaleToResolution() const override;
float GetCumulativeResolution() override;
float GetCumulativeNonRootScaleResolution() override;
void SetRestoreResolution(float aResolution,
LayoutDeviceIntSize aDisplaySize) override;
//nsIViewObserver interface
void Paint(nsView* aViewToPaint, const nsRegion& aDirtyRegion,
uint32_t aFlags) override;
MOZ_CAN_RUN_SCRIPT nsresult HandleEvent(nsIFrame* aFrame,
WidgetGUIEvent* aEvent,
bool aDontRetargetEvents,
nsEventStatus* aEventStatus) override;
nsresult HandleDOMEventWithTarget(nsIContent* aTargetContent,
WidgetEvent* aEvent,
nsEventStatus* aStatus) override;
nsresult HandleDOMEventWithTarget(nsIContent* aTargetContent,
dom::Event* aEvent,
nsEventStatus* aStatus) override;
bool ShouldIgnoreInvalidation() override;
void WillPaint() override;
void WillPaintWindow() override;
void DidPaintWindow() override;
void ScheduleViewManagerFlush(PaintType aType = PAINT_DEFAULT) override;
void ClearMouseCaptureOnView(nsView* aView) override;
bool IsVisible() override;
already_AddRefed<AccessibleCaretEventHub> GetAccessibleCaretEventHub() const override;
// caret handling
already_AddRefed<nsCaret> GetCaret() const override;
NS_IMETHOD SetCaretEnabled(bool aInEnable) override;
NS_IMETHOD SetCaretReadOnly(bool aReadOnly) override;
NS_IMETHOD GetCaretEnabled(bool *aOutEnabled) override;
NS_IMETHOD SetCaretVisibilityDuringSelection(bool aVisibility) override;
NS_IMETHOD GetCaretVisible(bool *_retval) override;
void SetCaret(nsCaret *aNewCaret) override;
void RestoreCaret() override;
NS_IMETHOD SetSelectionFlags(int16_t aInEnable) override;
NS_IMETHOD GetSelectionFlags(int16_t *aOutEnable) override;
// nsISelectionController
NS_IMETHOD PhysicalMove(int16_t aDirection, int16_t aAmount, bool aExtend) override;
NS_IMETHOD CharacterMove(bool aForward, bool aExtend) override;
NS_IMETHOD CharacterExtendForDelete() override;
NS_IMETHOD CharacterExtendForBackspace() override;
NS_IMETHOD WordMove(bool aForward, bool aExtend) override;
NS_IMETHOD WordExtendForDelete(bool aForward) override;
NS_IMETHOD LineMove(bool aForward, bool aExtend) override;
NS_IMETHOD IntraLineMove(bool aForward, bool aExtend) override;
NS_IMETHOD PageMove(bool aForward, bool aExtend) override;
NS_IMETHOD ScrollPage(bool aForward) override;
NS_IMETHOD ScrollLine(bool aForward) override;
NS_IMETHOD ScrollCharacter(bool aRight) override;
NS_IMETHOD CompleteScroll(bool aForward) override;
NS_IMETHOD CompleteMove(bool aForward, bool aExtend) override;
NS_IMETHOD SelectAll() override;
NS_IMETHOD CheckVisibility(nsINode *node, int16_t startOffset, int16_t EndOffset, bool *_retval) override;
nsresult CheckVisibilityContent(nsIContent* aNode, int16_t aStartOffset,
int16_t aEndOffset, bool* aRetval) override;
// nsIDocumentObserver
NS_DECL_NSIDOCUMENTOBSERVER_BEGINLOAD
NS_DECL_NSIDOCUMENTOBSERVER_ENDLOAD
NS_DECL_NSIDOCUMENTOBSERVER_CONTENTSTATECHANGED
NS_DECL_NSIDOCUMENTOBSERVER_DOCUMENTSTATESCHANGED
// nsIMutationObserver
NS_DECL_NSIMUTATIONOBSERVER_CHARACTERDATACHANGED
NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTEWILLCHANGE
NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTECHANGED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTAPPENDED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTINSERTED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTREMOVED
NS_DECL_NSIOBSERVER
#ifdef MOZ_REFLOW_PERF
void DumpReflows() override;
void CountReflows(const char * aName, nsIFrame * aFrame) override;
void PaintCount(const char * aName,
gfxContext* aRenderingContext,
nsPresContext* aPresContext,
nsIFrame * aFrame,
const nsPoint& aOffset,
uint32_t aColor) override;
void SetPaintFrameCount(bool aOn) override;
bool IsPaintingFrameCounts() override;
#endif
#ifdef DEBUG
void ListComputedStyles(FILE *out, int32_t aIndent = 0) override;
void ListStyleSheets(FILE *out, int32_t aIndent = 0) override;
#endif
static LazyLogModule gLog;
void DisableNonTestMouseEvents(bool aDisable) override;
void UpdateCanvasBackground() override;
void AddCanvasBackgroundColorItem(nsDisplayListBuilder& aBuilder,
nsDisplayList& aList,
nsIFrame* aFrame,
const nsRect& aBounds,
nscolor aBackstopColor,
uint32_t aFlags) override;
void AddPrintPreviewBackgroundItem(nsDisplayListBuilder& aBuilder,
nsDisplayList& aList,
nsIFrame* aFrame,
const nsRect& aBounds) override;
nscolor ComputeBackstopColor(nsView* aDisplayRoot) override;
nsresult SetIsActive(bool aIsActive) override;
bool GetIsViewportOverridden() override {
return (mMobileViewportManager != nullptr);
}
bool IsLayoutFlushObserver() override
{
return GetPresContext()->RefreshDriver()->
IsLayoutFlushObserver(this);
}
void LoadComplete() override;
void AddSizeOfIncludingThis(nsWindowSizes& aWindowSizes)
const override;
size_t SizeOfTextRuns(MallocSizeOf aMallocSizeOf) const;
// This data is stored as a content property (nsGkAtoms::scrolling) on
// mContentToScrollTo when we have a pending ScrollIntoView.
struct ScrollIntoViewData {
ScrollAxis mContentScrollVAxis;
ScrollAxis mContentScrollHAxis;
uint32_t mContentToScrollToFlags;
};
//////////////////////////////////////////////////////////////////////////////
// Approximate frame visibility tracking public API.
//////////////////////////////////////////////////////////////////////////////
void ScheduleApproximateFrameVisibilityUpdateSoon() override;
void ScheduleApproximateFrameVisibilityUpdateNow() override;
void RebuildApproximateFrameVisibilityDisplayList(const nsDisplayList& aList) override;
void RebuildApproximateFrameVisibility(nsRect* aRect = nullptr,
bool aRemoveOnly = false) override;
void EnsureFrameInApproximatelyVisibleList(nsIFrame* aFrame) override;
void RemoveFrameFromApproximatelyVisibleList(nsIFrame* aFrame) override;
bool AssumeAllFramesVisible() override;
bool CanDispatchEvent(const WidgetGUIEvent* aEvent = nullptr) const override;
void SetNextPaintCompressed() { mNextPaintCompressed = true; }
void NotifyStyleSheetServiceSheetAdded(StyleSheet* aSheet,
uint32_t aSheetType) override;
void NotifyStyleSheetServiceSheetRemoved(StyleSheet* aSheet,
uint32_t aSheetType) override;
bool HasHandledUserInput() const override {
return mHasHandledUserInput;
}
void FireResizeEvent() override;
static PresShell* GetShellForEventTarget(nsIFrame* aFrame,
nsIContent* aContent);
static PresShell* GetShellForTouchEvent(WidgetGUIEvent* aEvent);
private:
~PresShell();
void HandlePostedReflowCallbacks(bool aInterruptible);
void CancelPostedReflowCallbacks();
void ScheduleBeforeFirstPaint();
void UnsuppressAndInvalidate();
void WillCauseReflow() {
nsContentUtils::AddScriptBlocker();
++mChangeNestCount;
}
nsresult DidCauseReflow();
friend class ::nsAutoCauseReflowNotifier;
friend class ::AutoPointerEventTargetUpdater;
nsresult DispatchEventToDOM(WidgetEvent* aEvent,
nsEventStatus* aStatus,
nsPresShellEventCB* aEventCB);
void DispatchTouchEventToDOM(WidgetEvent* aEvent,
nsEventStatus* aStatus,
nsPresShellEventCB* aEventCB,
bool aTouchIsNew);
void WillDoReflow();
/**
* Callback handler for whether reflow happened.
*
* @param aInterruptible Whether or not reflow interruption is allowed.
*/
void DidDoReflow(bool aInterruptible);
// ProcessReflowCommands returns whether we processed all our dirty roots
// without interruptions.
bool ProcessReflowCommands(bool aInterruptible);
// MaybeScheduleReflow checks if posting a reflow is needed, then checks if
// the last reflow was interrupted. In the interrupted case ScheduleReflow is
// called off a timer, otherwise it is called directly.
void MaybeScheduleReflow();
// Actually schedules a reflow. This should only be called by
// MaybeScheduleReflow and the reflow timer ScheduleReflowOffTimer
// sets up.
void ScheduleReflow();
// DoReflow returns whether the reflow finished without interruption
bool DoReflow(nsIFrame* aFrame, bool aInterruptible);
#ifdef DEBUG
void DoVerifyReflow();
void VerifyHasDirtyRootAncestor(nsIFrame* aFrame);
#endif
// Helper for ScrollContentIntoView
void DoScrollContentIntoView();
/**
* Initialize cached font inflation preference values and do an initial
* computation to determine if font inflation is enabled.
*
* @see nsLayoutUtils::sFontSizeInflationEmPerLine
* @see nsLayoutUtils::sFontSizeInflationMinTwips
* @see nsLayoutUtils::sFontSizeInflationLineThreshold
*/
void SetupFontInflation();
struct RenderingState {
explicit RenderingState(PresShell* aPresShell)
: mResolution(aPresShell->mResolution)
, mRenderFlags(aPresShell->mRenderFlags)
{ }
Maybe<float> mResolution;
RenderFlags mRenderFlags;
};
struct AutoSaveRestoreRenderingState {
explicit AutoSaveRestoreRenderingState(PresShell* aPresShell)
: mPresShell(aPresShell)
, mOldState(aPresShell)
{}
~AutoSaveRestoreRenderingState()
{
mPresShell->mRenderFlags = mOldState.mRenderFlags;
mPresShell->mResolution = mOldState.mResolution;
}
PresShell* mPresShell;
RenderingState mOldState;
};
static RenderFlags ChangeFlag(RenderFlags aFlags, bool aOnOff,
eRenderFlag aFlag)
{
return aOnOff ? (aFlags | aFlag) : (aFlag & ~aFlag);
}
void SetRenderingState(const RenderingState& aState);
friend class ::nsPresShellEventCB;
bool mCaretEnabled;
#ifdef DEBUG
UniquePtr<ServoStyleSet> CloneStyleSet(ServoStyleSet* aSet);
bool VerifyIncrementalReflow();
bool mInVerifyReflow;
void ShowEventTargetDebug();
#endif
void RemovePreferenceStyles();
// methods for painting a range to an offscreen buffer
// given a display list, clip the items within the list to
// the range
nsRect ClipListToRange(nsDisplayListBuilder *aBuilder,
nsDisplayList* aList,
nsRange* aRange);
// create a RangePaintInfo for the range aRange containing the
// display list needed to paint the range to a surface
UniquePtr<RangePaintInfo>
CreateRangePaintInfo(nsRange* aRange,
nsRect& aSurfaceRect,
bool aForPrimarySelection);
/*
* Paint the items to a new surface and return it.
*
* aSelection - selection being painted, if any
* aRegion - clip region, if any
* aArea - area that the surface occupies, relative to the root frame
* aPoint - reference point, typically the mouse position
* aScreenRect - [out] set to the area of the screen the painted area should
* be displayed at
* aFlags - set RENDER_AUTO_SCALE to scale down large images, but it must not
* be set if a custom image was specified
*/
already_AddRefed<SourceSurface>
PaintRangePaintInfo(const nsTArray<UniquePtr<RangePaintInfo>>& aItems,
dom::Selection* aSelection,
nsIntRegion* aRegion,
nsRect aArea,
const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect,
uint32_t aFlags);
/**
* Methods to handle changes to user and UA sheet lists that we get
* notified about.
*/
void AddUserSheet(StyleSheet* aSheet);
void AddAgentSheet(StyleSheet* aSheet);
void AddAuthorSheet(StyleSheet* aSheet);
void RemoveSheet(SheetType aType, StyleSheet* aSheet);
// Hide a view if it is a popup
void HideViewIfPopup(nsView* aView);
// Utility method to restore the root scrollframe state
void RestoreRootScrollPosition();
void MaybeReleaseCapturingContent();
nsresult HandleRetargetedEvent(WidgetEvent* aEvent,
nsEventStatus* aStatus,
nsIContent* aTarget)
{
PushCurrentEventInfo(nullptr, nullptr);
mCurrentEventContent = aTarget;
nsresult rv = NS_OK;
if (GetCurrentEventFrame()) {
rv = HandleEventInternal(aEvent, aStatus, true);
}
PopCurrentEventInfo();
return rv;
}
class DelayedEvent
{
public:
virtual ~DelayedEvent() { }
virtual void Dispatch() { }
virtual bool IsKeyPressEvent() { return false; }
};
class DelayedInputEvent : public DelayedEvent
{
public:
void Dispatch() override;
protected:
DelayedInputEvent();
~DelayedInputEvent() override;
WidgetInputEvent* mEvent;
};
class DelayedMouseEvent : public DelayedInputEvent
{
public:
explicit DelayedMouseEvent(WidgetMouseEvent* aEvent);
};
class DelayedKeyEvent : public DelayedInputEvent
{
public:
explicit DelayedKeyEvent(WidgetKeyboardEvent* aEvent);
bool IsKeyPressEvent() override;
};
// Check if aEvent is a mouse event and record the mouse location for later
// synth mouse moves.
void RecordMouseLocation(WidgetGUIEvent* aEvent);
class nsSynthMouseMoveEvent final : public nsARefreshObserver {
public:
nsSynthMouseMoveEvent(PresShell* aPresShell, bool aFromScroll)
: mPresShell(aPresShell), mFromScroll(aFromScroll) {
NS_ASSERTION(mPresShell, "null parameter");
}
private:
// Private destructor, to discourage deletion outside of Release():
~nsSynthMouseMoveEvent() {
Revoke();
}
public:
NS_INLINE_DECL_REFCOUNTING(nsSynthMouseMoveEvent, override)
void Revoke() {
if (mPresShell) {
mPresShell->GetPresContext()->RefreshDriver()->
RemoveRefreshObserver(this, FlushType::Display);
mPresShell = nullptr;
}
}
void WillRefresh(TimeStamp aTime) override {
if (mPresShell) {
RefPtr<PresShell> shell = mPresShell;
shell->ProcessSynthMouseMoveEvent(mFromScroll);
}
}
private:
PresShell* mPresShell;
bool mFromScroll;
};
void ProcessSynthMouseMoveEvent(bool aFromScroll);
void QueryIsActive();
nsresult UpdateImageLockingState();
bool InZombieDocument(nsIContent *aContent);
already_AddRefed<nsIPresShell> GetParentPresShellForEventHandling();
nsIContent* GetCurrentEventContent();
nsIFrame* GetCurrentEventFrame();
MOZ_CAN_RUN_SCRIPT nsresult
RetargetEventToParent(WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus);
void PushCurrentEventInfo(nsIFrame* aFrame, nsIContent* aContent);
void PopCurrentEventInfo();
/**
* @param aIsHandlingNativeEvent true when the caller (perhaps) handles
* an event which is caused by native
* event. Otherwise, false.
*/
nsresult HandleEventInternal(WidgetEvent* aEvent,
nsEventStatus* aStatus,
bool aIsHandlingNativeEvent,
nsIContent* aOverrideClickTarget = nullptr);
/*
* This and the next two helper methods are used to target and position the
* context menu when the keyboard shortcut is used to open it.
*
* If another menu is open, the context menu is opened relative to the
* active menuitem within the menu, or the menu itself if no item is active.
* Otherwise, if the caret is visible, the menu is opened near the caret.
* Otherwise, if a selectable list such as a listbox is focused, the
* current item within the menu is opened relative to this item.
* Otherwise, the context menu is opened at the topleft corner of the
* view.
*
* Returns true if the context menu event should fire and false if it should
* not.
*/
bool AdjustContextMenuKeyEvent(WidgetMouseEvent* aEvent);
//
bool PrepareToUseCaretPosition(nsIWidget* aEventWidget,
LayoutDeviceIntPoint& aTargetPt);
// Get the selected item and coordinates in device pixels relative to root
// document's root view for element, first ensuring the element is onscreen
void GetCurrentItemAndPositionForElement(dom::Element* aFocusedElement,
nsIContent **aTargetToUse,
LayoutDeviceIntPoint& aTargetPt,
nsIWidget *aRootWidget);
void SynthesizeMouseMove(bool aFromScroll) override;
PresShell* GetRootPresShell();
nscolor GetDefaultBackgroundColorToDraw();
DOMHighResTimeStamp GetPerformanceNowUnclamped();
// The callback for the mPaintSuppressionTimer timer.
static void sPaintSuppressionCallback(nsITimer* aTimer, void* aPresShell);
// The callback for the mReflowContinueTimer timer.
static void sReflowContinueCallback(nsITimer* aTimer, void* aPresShell);
bool ScheduleReflowOffTimer();
// Widget notificiations
void WindowSizeMoveDone() override;
void SysColorChanged() override { mPresContext->SysColorChanged(); }
void ThemeChanged() override { mPresContext->ThemeChanged(); }
void BackingScaleFactorChanged() override { mPresContext->UIResolutionChanged(); }
nsIDocument* GetPrimaryContentDocument() override;
void PausePainting() override;
void ResumePainting() override;
//////////////////////////////////////////////////////////////////////////////
// Approximate frame visibility tracking implementation.
//////////////////////////////////////////////////////////////////////////////
void UpdateApproximateFrameVisibility();
void DoUpdateApproximateFrameVisibility(bool aRemoveOnly);
void ClearApproximatelyVisibleFramesList(const Maybe<OnNonvisible>& aNonvisibleAction
= Nothing());
static void ClearApproximateFrameVisibilityVisited(nsView* aView, bool aClear);
static void MarkFramesInListApproximatelyVisible(const nsDisplayList& aList);
void MarkFramesInSubtreeApproximatelyVisible(nsIFrame* aFrame,
const nsRect& aRect,
bool aRemoveOnly = false);
void DecApproximateVisibleCount(VisibleFrames& aFrames,
const Maybe<OnNonvisible>& aNonvisibleAction = Nothing());
nsRevocableEventPtr<nsRunnableMethod<PresShell>> mUpdateApproximateFrameVisibilityEvent;
// A set of frames that were visible or could be visible soon at the time
// that we last did an approximate frame visibility update.
VisibleFrames mApproximatelyVisibleFrames;
nsresult SetResolutionImpl(float aResolution, bool aScaleToResolution);
nsIContent* GetOverrideClickTarget(WidgetGUIEvent* aEvent,
nsIFrame* aFrame);
#ifdef DEBUG
// The reflow root under which we're currently reflowing. Null when
// not in reflow.
nsIFrame* mCurrentReflowRoot;
#endif
#ifdef MOZ_REFLOW_PERF
ReflowCountMgr* mReflowCountMgr;
#endif
// This is used for synthetic mouse events that are sent when what is under
// the mouse pointer may have changed without the mouse moving (eg scrolling,
// change to the document contents).
// It is set only on a presshell for a root document, this value represents
// the last observed location of the mouse relative to that root document. It
// is set to (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if the mouse isn't
// over our window or there is no last observed mouse location for some
// reason.
nsPoint mMouseLocation;
// This is an APZ state variable that tracks the target guid for the last
// mouse event that was processed (corresponding to mMouseLocation). This is
// needed for the synthetic mouse events.
layers::ScrollableLayerGuid mMouseEventTargetGuid;
// mStyleSet owns it but we maintain a ref, may be null
RefPtr<StyleSheet> mPrefStyleSheet;
// Set of frames that we should mark with NS_FRAME_HAS_DIRTY_CHILDREN after
// we finish reflowing mCurrentReflowRoot.
nsTHashtable<nsPtrHashKey<nsIFrame> > mFramesToDirty;
// Reflow roots that need to be reflowed.
nsTArray<nsIFrame*> mDirtyRoots;
nsTArray<nsAutoPtr<DelayedEvent> > mDelayedEvents;
private:
nsIFrame* mCurrentEventFrame;
nsCOMPtr<nsIContent> mCurrentEventContent;
nsTArray<nsIFrame*> mCurrentEventFrameStack;
nsCOMArray<nsIContent> mCurrentEventContentStack;
nsRevocableEventPtr<nsSynthMouseMoveEvent> mSynthMouseMoveEvent;
nsCOMPtr<nsIContent> mLastAnchorScrolledTo;
RefPtr<nsCaret> mCaret;
RefPtr<nsCaret> mOriginalCaret;
nsCallbackEventRequest* mFirstCallbackEventRequest;
nsCallbackEventRequest* mLastCallbackEventRequest;
TouchManager mTouchManager;
RefPtr<ZoomConstraintsClient> mZoomConstraintsClient;
RefPtr<MobileViewportManager> mMobileViewportManager;
RefPtr<AccessibleCaretEventHub> mAccessibleCaretEventHub;
// This timer controls painting suppression. Until it fires
// or all frames are constructed, we won't paint anything but
// our <body> background and scrollbars.
nsCOMPtr<nsITimer> mPaintSuppressionTimer;
nsCOMPtr<nsITimer> mDelayedPaintTimer;
// The `performance.now()` value when we last started to process reflows.
DOMHighResTimeStamp mLastReflowStart;
TimeStamp mLoadBegin; // used to time loads
// Information needed to properly handle scrolling content into view if the
// pre-scroll reflow flush can be interrupted. mContentToScrollTo is
// non-null between the initial scroll attempt and the first time we finish
// processing all our dirty roots. mContentToScrollTo has a content property
// storing the details for the scroll operation, see ScrollIntoViewData above.
nsCOMPtr<nsIContent> mContentToScrollTo;
nscoord mLastAnchorScrollPositionY;
// Information about live content (which still stay in DOM tree).
// Used in case we need re-dispatch event after sending pointer event,
// when target of pointer event was deleted during executing user handlers.
nsCOMPtr<nsIContent> mPointerEventTarget;
// The focus sequence number of the last processed input event
uint64_t mAPZFocusSequenceNumber;
// The focus information needed for async keyboard scrolling
FocusTarget mAPZFocusTarget;
bool mDocumentLoading : 1;
bool mIgnoreFrameDestruction : 1;
bool mHaveShutDown : 1;
bool mLastRootReflowHadUnconstrainedBSize : 1;
bool mNoDelayedMouseEvents : 1;
bool mNoDelayedKeyEvents : 1;
// Indicates that it is safe to unlock painting once all pending reflows
// have been processed.
bool mShouldUnsuppressPainting : 1;
bool mApproximateFrameVisibilityVisited : 1;
bool mNextPaintCompressed : 1;
bool mHasCSSBackgroundColor : 1;
// Whether content should be scaled by the resolution amount. If this is
// not set, a transform that scales by the inverse of the resolution is
// applied to rendered layers.
bool mScaleToResolution : 1;
// Whether the last chrome-only escape key event is consumed.
bool mIsLastChromeOnlyEscapeKeyConsumed : 1;
// Whether the widget has received a paint message yet.
bool mHasReceivedPaintMessage : 1;
bool mIsLastKeyDownCanceled : 1;
// Whether we have ever handled a user input event
bool mHasHandledUserInput : 1;
#ifdef NIGHTLY_BUILD
// Whether we should dispatch keypress events even for non-printable keys
// for keeping backward compatibility.
bool mForceDispatchKeyPressEventsForNonPrintableKeys : 1;
// Whether mForceDispatchKeyPressEventsForNonPrintableKeys is initialized.
bool mInitializedForceDispatchKeyPressEventsForNonPrintableKeys : 1;
#endif // #ifdef NIGHTLY_BUILD
static bool sDisableNonTestMouseEvents;
TimeStamp mLastOSWake;
static TimeStamp sLastInputCreated;
static TimeStamp sLastInputProcessed;
static bool sProcessInteractable;
};
} // namespace mozilla
#endif // mozilla_PresShell_h