gecko-dev/gfx/webrender_bindings
Lee Salzman 07bd8cdfc5 Bug 1764300 - Don't assert when unregistering render textures during shutdown. r=sotaro
The one reason a surface can be in the SharedSurfacesParent table and not registerd is
because it was registered during shutdown. In this case, we shouldn't be asserting anyway
if something just tries to unregister it thereafter.

Differential Revision: https://phabricator.services.mozilla.com/D196139
2023-12-12 07:55:26 +00:00
..
src Bug 1864374 - Try to mitigate cases where blob image rasterization results in a huge number of tiles, by increasing the tile size. r=gfx-reviewers,nical 2023-12-06 00:06:12 +00:00
Cargo.toml
cbindgen.toml
DCLayerTree.cpp
DCLayerTree.h
Moz2DImageRenderer.cpp
moz.build
README.webrender
RenderAndroidHardwareBufferTextureHost.cpp
RenderAndroidHardwareBufferTextureHost.h
RenderAndroidSurfaceTextureHost.cpp
RenderAndroidSurfaceTextureHost.h
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp
RenderCompositor.h
RenderCompositorANGLE.cpp
RenderCompositorANGLE.h
RenderCompositorD3D11SWGL.cpp
RenderCompositorD3D11SWGL.h
RenderCompositorEGL.cpp
RenderCompositorEGL.h
RenderCompositorLayersSWGL.cpp
RenderCompositorLayersSWGL.h
RenderCompositorNative.cpp
RenderCompositorNative.h
RenderCompositorOGL.cpp
RenderCompositorOGL.h
RenderCompositorOGLSWGL.cpp
RenderCompositorOGLSWGL.h
RenderCompositorRecordedFrame.h
RenderCompositorSWGL.cpp
RenderCompositorSWGL.h
RenderD3D11TextureHost.cpp Bug 1866412 - Add FenceD3D11 for wrapping ID3D11Fence r=gfx-reviewers,jrmuizel 2023-12-09 11:55:15 +00:00
RenderD3D11TextureHost.h Bug 1866412 - Add FenceD3D11 for wrapping ID3D11Fence r=gfx-reviewers,jrmuizel 2023-12-09 11:55:15 +00:00
RenderDcompSurfaceTextureHost.cpp
RenderDcompSurfaceTextureHost.h
RenderDMABUFTextureHost.cpp
RenderDMABUFTextureHost.h
RenderEGLImageTextureHost.cpp
RenderEGLImageTextureHost.h
RendererOGL.cpp
RendererOGL.h
RendererScreenshotGrabber.cpp
RendererScreenshotGrabber.h
RenderExternalTextureHost.cpp
RenderExternalTextureHost.h
RenderMacIOSurfaceTextureHost.cpp
RenderMacIOSurfaceTextureHost.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h
RenderTextureHostSWGL.cpp
RenderTextureHostSWGL.h
RenderTextureHostWrapper.cpp
RenderTextureHostWrapper.h
RenderThread.cpp Bug 1764300 - Don't assert when unregistering render textures during shutdown. r=sotaro 2023-12-12 07:55:26 +00:00
RenderThread.h
rustfmt.toml
webrender_ffi.h
WebRenderAPI.cpp Bug 1868729 - Use root API for sending transaction related to ImageBridge in WebRenderBridgeParent::ProcessWebRenderParentCommands() r=gfx-reviewers,lsalzman 2023-12-07 10:46:00 +00:00
WebRenderAPI.h Bug 1868729 - Use root API for sending transaction related to ImageBridge in WebRenderBridgeParent::ProcessWebRenderParentCommands() r=gfx-reviewers,lsalzman 2023-12-07 10:46:00 +00:00
WebRenderTypes.cpp
WebRenderTypes.h Bug 1869346 - Rework how canvas accesses shared surfaces in the compositor process. r=gfx-reviewers,lsalzman 2023-12-11 20:44:44 +00:00

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.all pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs