gecko-dev/gfx/layers/opengl
2011-01-24 21:31:35 +02:00
..
CanvasLayerOGL.cpp Bug 621778 - Allow TextureImage to upload regions instead of only rectangles. r=joe a=blocking2.0 2011-01-18 14:32:40 +13:00
CanvasLayerOGL.h Bug 623255: Ensure LayerOGL::Destroy is called for "orphaned" shadow OGL layers before the GLContext is deleted. r=vlad a=b 2011-01-05 22:54:47 -06:00
ColorLayerOGL.cpp Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking 2011-01-19 21:27:54 +13:00
ColorLayerOGL.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
ContainerLayerOGL.cpp Bug 593733 - Support component alpha with GL layers. r=roc, r=joe, a=betaN 2011-01-18 08:22:25 +01:00
ContainerLayerOGL.h Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
genshaders.py b=567626; fix up opengl layers; r=bas 2010-05-24 23:35:35 -07:00
ImageLayerOGL.cpp Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me 2011-01-19 21:27:54 +13:00
ImageLayerOGL.h Bug 623255: Ensure LayerOGL::Destroy is called for "orphaned" shadow OGL layers before the GLContext is deleted. r=vlad a=b 2011-01-05 22:54:47 -06:00
LayerManagerOGL.cpp Bug 625508. This moves the GfxInfo checks out of LayerManagerOGL and into the callers. r=vlad 2011-01-18 15:11:19 -05:00
LayerManagerOGL.h Bug 625508. Move context creation out of LayerManagerOGL::Initialize() r=vlad 2011-01-18 15:11:18 -05:00
LayerManagerOGLProgram.h Bug 593733 - Support component alpha with GL layers. r=roc, r=joe, a=betaN 2011-01-18 08:22:25 +01:00
LayerManagerOGLShaders.txt Bug 593733 - Support component alpha with GL layers. r=roc, r=joe, a=betaN 2011-01-18 08:22:25 +01:00
ThebesLayerOGL.cpp Bug 627661 - RGBA surface clear was broken in 593733 r=roc,mattwoodrow a=approval2.0 2011-01-24 21:31:35 +02:00
ThebesLayerOGL.h Bug 623255: Ensure LayerOGL::Destroy is called for "orphaned" shadow OGL layers before the GLContext is deleted. r=vlad a=b 2011-01-05 22:54:47 -06:00