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16ebcb630d
two source rects don't intersect. Also changed '==' operator to return TRUE if both rects are empty
432 lines
11 KiB
C++
432 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#include "nsRect.h"
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#include <stdio.h>
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#ifdef XP_PC
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#include <windows.h>
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#endif
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static PRBool
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TestConstructors()
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{
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// Create a rectangle
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nsRect rect1(10, 20, 30, 40);
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// Make sure the rectangle was properly initialized
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if ((rect1.x != 10) || (rect1.y != 20) ||
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(rect1.width != 30) || (rect1.height != 40)) {
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printf("rect initialization failed!\n");
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return PR_FALSE;
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}
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// Create a second rect using the copy constructor
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nsRect rect2(rect1);
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// Make sure the rectangle was properly initialized
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if ((rect2.x != rect1.x) || (rect2.y != rect1.y) ||
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(rect2.width != rect1.width) || (rect2.height != rect1.height)) {
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printf("rect copy constructor failed!\n");
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return PR_FALSE;
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}
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return PR_TRUE;
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}
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static PRBool
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TestEqualityOperator()
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{
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nsRect rect1(10, 20, 30, 40);
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nsRect rect2(rect1);
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// Test the equality operator
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if (!(rect1 == rect2)) {
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printf("rect equality operator failed!\n");
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return PR_FALSE;
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}
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// Test the inequality operator
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if (rect1 != rect2) {
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printf("rect inequality operator failed!\n");
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return PR_FALSE;
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}
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// Make sure that two empty rects are equal
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rect1.Empty();
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rect2.Empty();
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if (!(rect1 == rect2)) {
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printf("rect equality operator failed for empty rects!\n");
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return PR_FALSE;
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}
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return PR_TRUE;
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}
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static PRBool
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TestContainment()
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{
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nsRect rect1(10, 10, 50, 50);
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// Test the point containment methods
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//
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// Basic test of a point in the middle of the rect
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if (!rect1.Contains(rect1.x + rect1.width/2, rect1.y + rect1.height/2)) {
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printf("point containment test #1 failed!\n");
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return PR_FALSE;
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}
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// Test against a point at the left/top edges
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if (!rect1.Contains(rect1.x, rect1.y)) {
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printf("point containment test #2 failed!\n");
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return PR_FALSE;
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}
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// Test against a point at the right/bottom extents
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if (rect1.Contains(rect1.XMost(), rect1.YMost())) {
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printf("point containment test #3 failed!\n");
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return PR_FALSE;
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}
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// Test the rect containment methods
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//
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nsRect rect2(rect1);
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// Test against a rect that's the same as rect1
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if (!rect1.Contains(rect2)) {
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printf("rect containment test #1 failed!\n");
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return PR_FALSE;
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}
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// Test against a rect whose left edge (only) is outside of rect1
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rect2.x--;
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if (rect1.Contains(rect2)) {
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printf("rect containment test #2 failed!\n");
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return PR_FALSE;
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}
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rect2.x++;
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// Test against a rect whose top edge (only) is outside of rect1
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rect2.y--;
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if (rect1.Contains(rect2)) {
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printf("rect containment test #3 failed!\n");
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return PR_FALSE;
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}
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rect2.y++;
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// Test against a rect whose right edge (only) is outside of rect1
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rect2.x++;
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if (rect1.Contains(rect2)) {
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printf("rect containment test #2 failed!\n");
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return PR_FALSE;
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}
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rect2.x--;
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// Test against a rect whose bottom edge (only) is outside of rect1
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rect2.y++;
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if (rect1.Contains(rect2)) {
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printf("rect containment test #3 failed!\n");
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return PR_FALSE;
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}
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rect2.y--;
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return PR_TRUE;
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}
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// Test the method that returns a boolean result but doesn't return a
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// a rectangle
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static PRBool
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TestIntersects()
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{
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nsRect rect1(10, 10, 50, 50);
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nsRect rect2(rect1);
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// Test against a rect that's the same as rect1
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if (!rect1.Intersects(rect2)) {
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printf("rect intersects test #1 failed!\n");
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return PR_FALSE;
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}
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// Test against a rect that's enclosed by rect1
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rect2.Deflate(1, 1);
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if (!rect1.Contains(rect2) || !rect1.Intersects(rect2)) {
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printf("rect intersects test #2 failed!\n");
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return PR_FALSE;
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}
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rect2.Inflate(1, 1);
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// Make sure inflate and deflate worked correctly
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if (rect1 != rect2) {
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printf("rect inflate or deflate failed!\n");
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return PR_FALSE;
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}
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// Test against a rect that overlaps the left edge of rect1
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rect2.x--;
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if (!rect1.Intersects(rect2)) {
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printf("rect containment test #3 failed!\n");
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return PR_FALSE;
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}
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rect2.x++;
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// Test against a rect that's outside of rect1 on the left
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rect2.x -= rect2.width;
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if (rect1.Intersects(rect2)) {
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printf("rect containment test #4 failed!\n");
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return PR_FALSE;
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}
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rect2.x += rect2.width;
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// Test against a rect that overlaps the top edge of rect1
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rect2.y--;
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if (!rect1.Intersects(rect2)) {
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printf("rect containment test #5 failed!\n");
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return PR_FALSE;
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}
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rect2.y++;
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// Test against a rect that's outside of rect1 on the top
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rect2.y -= rect2.height;
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if (rect1.Intersects(rect2)) {
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printf("rect containment test #6 failed!\n");
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return PR_FALSE;
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}
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rect2.y += rect2.height;
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// Test against a rect that overlaps the right edge of rect1
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rect2.x++;
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if (!rect1.Intersects(rect2)) {
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printf("rect containment test #7 failed!\n");
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return PR_FALSE;
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}
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rect2.x--;
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// Test against a rect that's outside of rect1 on the right
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rect2.x += rect2.width;
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if (rect1.Intersects(rect2)) {
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printf("rect containment test #8 failed!\n");
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return PR_FALSE;
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}
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rect2.x -= rect2.width;
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// Test against a rect that overlaps the bottom edge of rect1
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rect2.y++;
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if (!rect1.Intersects(rect2)) {
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printf("rect containment test #9 failed!\n");
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return PR_FALSE;
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}
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rect2.y--;
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// Test against a rect that's outside of rect1 on the bottom
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rect2.y += rect2.height;
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if (rect1.Intersects(rect2)) {
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printf("rect containment test #10 failed!\n");
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return PR_FALSE;
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}
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rect2.y -= rect2.height;
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return PR_TRUE;
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}
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// Test the method that returns a boolean result and an intersection rect
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static PRBool
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TestIntersection()
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{
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nsRect rect1(10, 10, 50, 50);
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nsRect rect2(rect1);
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nsRect dest;
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// Test against a rect that's the same as rect1
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if (!dest.IntersectRect(rect1, rect2) || (dest != rect1)) {
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printf("rect intersection test #1 failed!\n");
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return PR_FALSE;
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}
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// Test against a rect that's enclosed by rect1
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rect2.Deflate(1, 1);
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if (!dest.IntersectRect(rect1, rect2) || (dest != rect2)) {
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printf("rect intersection test #2 failed!\n");
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return PR_FALSE;
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}
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rect2.Inflate(1, 1);
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// Test against a rect that overlaps the left edge of rect1
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rect2.x--;
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if (!dest.IntersectRect(rect1, rect2) ||
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(dest != nsRect(rect1.x, rect1.y, rect1.width - 1, rect1.height))) {
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printf("rect intersection test #3 failed!\n");
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return PR_FALSE;
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}
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rect2.x++;
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// Test against a rect that's outside of rect1 on the left
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rect2.x -= rect2.width;
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if (dest.IntersectRect(rect1, rect2)) {
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printf("rect intersection test #4 failed!\n");
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return PR_FALSE;
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}
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// Make sure an empty rect is returned
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if (!dest.IsEmpty()) {
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printf("rect intersection test #4 no empty rect!\n");
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return PR_FALSE;
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}
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rect2.x += rect2.width;
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// Test against a rect that overlaps the top edge of rect1
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rect2.y--;
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if (!dest.IntersectRect(rect1, rect2) ||
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(dest != nsRect(rect1.x, rect1.y, rect1.width, rect1.height - 1))) {
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printf("rect intersection test #5 failed!\n");
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return PR_FALSE;
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}
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rect2.y++;
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// Test against a rect that's outside of rect1 on the top
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rect2.y -= rect2.height;
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if (dest.IntersectRect(rect1, rect2)) {
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printf("rect intersection test #6 failed!\n");
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return PR_FALSE;
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}
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// Make sure an empty rect is returned
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if (!dest.IsEmpty()) {
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printf("rect intersection test #6 no empty rect!\n");
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return PR_FALSE;
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}
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rect2.y += rect2.height;
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// Test against a rect that overlaps the right edge of rect1
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rect2.x++;
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if (!dest.IntersectRect(rect1, rect2) ||
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(dest != nsRect(rect1.x + 1, rect1.y, rect1.width - 1, rect1.height))) {
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printf("rect intersection test #7 failed!\n");
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return PR_FALSE;
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}
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rect2.x--;
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// Test against a rect that's outside of rect1 on the right
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rect2.x += rect2.width;
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if (dest.IntersectRect(rect1, rect2)) {
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printf("rect intersection test #8 failed!\n");
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return PR_FALSE;
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}
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// Make sure an empty rect is returned
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if (!dest.IsEmpty()) {
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printf("rect intersection test #8 no empty rect!\n");
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return PR_FALSE;
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}
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rect2.x -= rect2.width;
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// Test against a rect that overlaps the bottom edge of rect1
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rect2.y++;
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if (!dest.IntersectRect(rect1, rect2) ||
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(dest != nsRect(rect1.x, rect1.y + 1, rect1.width, rect1.height - 1))) {
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printf("rect intersection test #9 failed!\n");
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return PR_FALSE;
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}
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rect2.y--;
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// Test against a rect that's outside of rect1 on the bottom
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rect2.y += rect2.height;
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if (dest.IntersectRect(rect1, rect2)) {
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printf("rect intersection test #10 failed!\n");
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return PR_FALSE;
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}
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// Make sure an empty rect is returned
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if (!dest.IsEmpty()) {
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printf("rect intersection test #10 no empty rect!\n");
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return PR_FALSE;
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}
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rect2.y -= rect2.height;
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return PR_TRUE;
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}
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static PRBool
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TestUnion()
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{
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nsRect rect1;
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nsRect rect2(10, 10, 50, 50);
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nsRect dest;
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// Check the case where the receiver is an empty rect
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rect1.Empty();
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if (!dest.UnionRect(rect1, rect2) || (dest != rect2)) {
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printf("rect union test #1 failed!\n");
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return PR_FALSE;
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}
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// Check the case where the source rect is an empty rect
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rect1 = rect2;
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rect2.Empty();
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if (!dest.UnionRect(rect1, rect2) || (dest != rect1)) {
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printf("rect union test #2 failed!\n");
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return PR_FALSE;
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}
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// Test the case where both rects are empty. This should fail
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rect1.Empty();
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rect2.Empty();
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if (dest.UnionRect(rect1, rect2)) {
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printf("rect union test #3 failed!\n");
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return PR_FALSE;
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}
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// Test union case where the two rects don't overlap at all
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rect1.SetRect(10, 10, 50, 50);
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rect2.SetRect(100, 100, 50, 50);
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if (!dest.UnionRect(rect1, rect2) ||
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(dest != nsRect(rect1.x, rect1.y, rect2.XMost() - rect1.x, rect2.YMost() - rect1.y))) {
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printf("rect union test #4 failed!\n");
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return PR_FALSE;
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}
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// Test union case where the two rects overlap
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rect1.SetRect(30, 30, 50, 50);
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rect2.SetRect(10, 10, 50, 50);
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if (!dest.UnionRect(rect1, rect2) ||
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(dest != nsRect(rect2.x, rect2.y, rect1.XMost() - rect2.x, rect1.YMost() - rect2.y))) {
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printf("rect union test #5 failed!\n");
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return PR_FALSE;
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}
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return PR_TRUE;
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}
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int main(int argc, char** argv)
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{
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if (!TestConstructors())
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return -1;
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if (!TestEqualityOperator())
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return -1;
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if (!TestContainment())
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return -1;
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if (!TestIntersects())
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return -1;
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if (!TestIntersection())
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return -1;
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if (!TestUnion())
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return -1;
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return 0;
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}
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