mirror of
https://github.com/mozilla/gecko-dev.git
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6523e669e2
--HG-- extra : commitid : 5Dh3QQP7TPU
170 lines
4.9 KiB
C++
170 lines
4.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLValidateStrings.h"
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#include "nsString.h"
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#include "WebGLContext.h"
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namespace mozilla {
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// The following code was taken from the WebKit WebGL implementation,
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// which can be found here:
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// http://trac.webkit.org/browser/trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp?rev=93625#L121
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// Note that some modifications were done to adapt it to Mozilla.
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/****** BEGIN CODE TAKEN FROM WEBKIT ******/
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bool IsValidGLSLCharacter(char16_t c)
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{
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// Printing characters are valid except " $ ` @ \ ' DEL.
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if (c >= 32 && c <= 126 &&
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c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
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{
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return true;
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}
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// Horizontal tab, line feed, vertical tab, form feed, carriage return
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// are also valid.
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if (c >= 9 && c <= 13) {
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return true;
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}
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return false;
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}
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void StripComments::process(char16_t c)
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{
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if (isNewline(c)) {
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// No matter what state we are in, pass through newlines
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// so we preserve line numbers.
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emit(c);
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if (m_parseState != InMultiLineComment)
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m_parseState = BeginningOfLine;
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return;
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}
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char16_t temp = 0;
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switch (m_parseState) {
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case BeginningOfLine:
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// If it's an ASCII space.
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if (c <= ' ' && (c == ' ' || (c <= 0xD && c >= 0x9))) {
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emit(c);
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break;
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}
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if (c == '#') {
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m_parseState = InPreprocessorDirective;
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emit(c);
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break;
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}
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// Transition to normal state and re-handle character.
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m_parseState = MiddleOfLine;
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process(c);
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break;
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case MiddleOfLine:
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if (c == '/' && peek(temp)) {
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if (temp == '/') {
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m_parseState = InSingleLineComment;
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emit(' ');
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advance();
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break;
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}
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if (temp == '*') {
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m_parseState = InMultiLineComment;
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// Emit the comment start in case the user has
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// an unclosed comment and we want to later
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// signal an error.
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emit('/');
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emit('*');
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advance();
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break;
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}
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}
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emit(c);
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break;
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case InPreprocessorDirective:
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// No matter what the character is, just pass it
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// through. Do not parse comments in this state. This
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// might not be the right thing to do long term, but it
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// should handle the #error preprocessor directive.
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emit(c);
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break;
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case InSingleLineComment:
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// The newline code at the top of this function takes care
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// of resetting our state when we get out of the
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// single-line comment. Swallow all other characters.
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break;
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case InMultiLineComment:
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if (c == '*' && peek(temp) && temp == '/') {
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emit('*');
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emit('/');
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m_parseState = MiddleOfLine;
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advance();
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break;
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}
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// Swallow all other characters. Unclear whether we may
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// want or need to just emit a space per character to try
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// to preserve column numbers for debugging purposes.
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break;
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}
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}
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/****** END CODE TAKEN FROM WEBKIT ******/
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bool
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ValidateGLSLString(const nsAString& string, WebGLContext* webgl, const char* funcName)
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{
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for (size_t i = 0; i < string.Length(); ++i) {
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if (!IsValidGLSLCharacter(string.CharAt(i))) {
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webgl->ErrorInvalidValue("%s: String contains the illegal character '%d'",
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funcName, string.CharAt(i));
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return false;
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}
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}
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return true;
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}
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bool
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ValidateGLSLVariableName(const nsAString& name, WebGLContext* webgl, const char* funcName)
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{
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if (name.IsEmpty())
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return false;
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const uint32_t maxSize = webgl->IsWebGL2() ? 1024 : 256;
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if (name.Length() > maxSize) {
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webgl->ErrorInvalidValue("%s: Identifier is %d characters long, exceeds the"
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" maximum allowed length of %d characters.",
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funcName, name.Length(), maxSize);
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return false;
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}
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if (!ValidateGLSLString(name, webgl, funcName))
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return false;
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nsString prefix1 = NS_LITERAL_STRING("webgl_");
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nsString prefix2 = NS_LITERAL_STRING("_webgl_");
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if (Substring(name, 0, prefix1.Length()).Equals(prefix1) ||
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Substring(name, 0, prefix2.Length()).Equals(prefix2))
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{
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webgl->ErrorInvalidOperation("%s: String contains a reserved GLSL prefix.",
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funcName);
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return false;
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}
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return true;
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}
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} // namespace mozilla
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