gecko-dev/gfx/thebes/gfxContext.cpp
Jeff Muizelaar 5e016321e6 Bug 1335149. Remove unnecessary flush() calls from canvas implementation.
Flushing should usually be done by the moz2d backend unless we're accessing
the data through other mechanisms.
2017-02-01 15:09:38 -05:00

1067 lines
26 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <math.h>
#include "mozilla/Alignment.h"
#include "cairo.h"
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxUtils.h"
#include "gfxASurface.h"
#include "gfxPattern.h"
#include "gfxPlatform.h"
#include "gfxPrefs.h"
#include "GeckoProfiler.h"
#include "gfx2DGlue.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/gfx/DrawTargetTiled.h"
#include <algorithm>
#if XP_WIN
#include "gfxWindowsPlatform.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#endif
using namespace mozilla;
using namespace mozilla::gfx;
UserDataKey gfxContext::sDontUseAsSourceKey;
PatternFromState::operator mozilla::gfx::Pattern&()
{
gfxContext::AzureState &state = mContext->CurrentState();
if (state.pattern) {
return *state.pattern->GetPattern(mContext->mDT, state.patternTransformChanged ? &state.patternTransform : nullptr);
}
if (state.sourceSurface) {
Matrix transform = state.surfTransform;
if (state.patternTransformChanged) {
Matrix mat = mContext->GetDTTransform();
if (!mat.Invert()) {
mPattern = new (mColorPattern.addr())
ColorPattern(Color()); // transparent black to paint nothing
return *mPattern;
}
transform = transform * state.patternTransform * mat;
}
mPattern = new (mSurfacePattern.addr())
SurfacePattern(state.sourceSurface, ExtendMode::CLAMP, transform);
return *mPattern;
}
mPattern = new (mColorPattern.addr())
ColorPattern(state.color);
return *mPattern;
}
gfxContext::gfxContext(DrawTarget *aTarget, const Point& aDeviceOffset)
: mPathIsRect(false)
, mTransformChanged(false)
, mDT(aTarget)
{
if (!aTarget) {
gfxCriticalError() << "Don't create a gfxContext without a DrawTarget";
}
mStateStack.SetLength(1);
CurrentState().drawTarget = mDT;
CurrentState().deviceOffset = aDeviceOffset;
mDT->SetTransform(GetDTTransform());
}
/* static */ already_AddRefed<gfxContext>
gfxContext::CreateOrNull(DrawTarget* aTarget,
const mozilla::gfx::Point& aDeviceOffset)
{
if (!aTarget || !aTarget->IsValid()) {
gfxCriticalNote << "Invalid target in gfxContext::CreateOrNull " << hexa(aTarget);
return nullptr;
}
RefPtr<gfxContext> result = new gfxContext(aTarget, aDeviceOffset);
return result.forget();
}
/* static */ already_AddRefed<gfxContext>
gfxContext::CreatePreservingTransformOrNull(DrawTarget* aTarget)
{
if (!aTarget || !aTarget->IsValid()) {
gfxCriticalNote << "Invalid target in gfxContext::CreatePreservingTransformOrNull " << hexa(aTarget);
return nullptr;
}
Matrix transform = aTarget->GetTransform();
RefPtr<gfxContext> result = new gfxContext(aTarget);
result->SetMatrix(ThebesMatrix(transform));
return result.forget();
}
gfxContext::~gfxContext()
{
for (int i = mStateStack.Length() - 1; i >= 0; i--) {
for (unsigned int c = 0; c < mStateStack[i].pushedClips.Length(); c++) {
mStateStack[i].drawTarget->PopClip();
}
}
}
void
gfxContext::Save()
{
CurrentState().transform = mTransform;
mStateStack.AppendElement(AzureState(CurrentState()));
CurrentState().pushedClips.Clear();
}
void
gfxContext::Restore()
{
for (unsigned int c = 0; c < CurrentState().pushedClips.Length(); c++) {
mDT->PopClip();
}
mStateStack.RemoveElementAt(mStateStack.Length() - 1);
mDT = CurrentState().drawTarget;
ChangeTransform(CurrentState().transform, false);
}
// drawing
void
gfxContext::NewPath()
{
mPath = nullptr;
mPathBuilder = nullptr;
mPathIsRect = false;
mTransformChanged = false;
}
void
gfxContext::ClosePath()
{
EnsurePathBuilder();
mPathBuilder->Close();
}
already_AddRefed<Path> gfxContext::GetPath()
{
EnsurePath();
RefPtr<Path> path(mPath);
return path.forget();
}
void gfxContext::SetPath(Path* path)
{
MOZ_ASSERT(path->GetBackendType() == mDT->GetBackendType() ||
path->GetBackendType() == BackendType::RECORDING ||
(mDT->GetBackendType() == BackendType::DIRECT2D1_1 && path->GetBackendType() == BackendType::DIRECT2D));
mPath = path;
mPathBuilder = nullptr;
mPathIsRect = false;
mTransformChanged = false;
}
gfxPoint
gfxContext::CurrentPoint()
{
EnsurePathBuilder();
return ThebesPoint(mPathBuilder->CurrentPoint());
}
void
gfxContext::Fill()
{
Fill(PatternFromState(this));
}
void
gfxContext::Fill(const Pattern& aPattern)
{
PROFILER_LABEL("gfxContext", "Fill",
js::ProfileEntry::Category::GRAPHICS);
FillAzure(aPattern, 1.0f);
}
void
gfxContext::MoveTo(const gfxPoint& pt)
{
EnsurePathBuilder();
mPathBuilder->MoveTo(ToPoint(pt));
}
void
gfxContext::LineTo(const gfxPoint& pt)
{
EnsurePathBuilder();
mPathBuilder->LineTo(ToPoint(pt));
}
void
gfxContext::Line(const gfxPoint& start, const gfxPoint& end)
{
EnsurePathBuilder();
mPathBuilder->MoveTo(ToPoint(start));
mPathBuilder->LineTo(ToPoint(end));
}
// XXX snapToPixels is only valid when snapping for filled
// rectangles and for even-width stroked rectangles.
// For odd-width stroked rectangles, we need to offset x/y by
// 0.5...
void
gfxContext::Rectangle(const gfxRect& rect, bool snapToPixels)
{
Rect rec = ToRect(rect);
if (snapToPixels) {
gfxRect newRect(rect);
if (UserToDevicePixelSnapped(newRect, true)) {
gfxMatrix mat = ThebesMatrix(mTransform);
if (mat.Invert()) {
// We need the user space rect.
rec = ToRect(mat.TransformBounds(newRect));
} else {
rec = Rect();
}
}
}
if (!mPathBuilder && !mPathIsRect) {
mPathIsRect = true;
mRect = rec;
return;
}
EnsurePathBuilder();
mPathBuilder->MoveTo(rec.TopLeft());
mPathBuilder->LineTo(rec.TopRight());
mPathBuilder->LineTo(rec.BottomRight());
mPathBuilder->LineTo(rec.BottomLeft());
mPathBuilder->Close();
}
// transform stuff
void
gfxContext::Multiply(const gfxMatrix& matrix)
{
ChangeTransform(ToMatrix(matrix) * mTransform);
}
void
gfxContext::SetMatrix(const gfxMatrix& matrix)
{
ChangeTransform(ToMatrix(matrix));
}
gfxMatrix
gfxContext::CurrentMatrix() const
{
return ThebesMatrix(mTransform);
}
gfxPoint
gfxContext::DeviceToUser(const gfxPoint& point) const
{
return ThebesPoint(mTransform.Inverse().TransformPoint(ToPoint(point)));
}
Size
gfxContext::DeviceToUser(const Size& size) const
{
return mTransform.Inverse().TransformSize(size);
}
gfxRect
gfxContext::DeviceToUser(const gfxRect& rect) const
{
return ThebesRect(mTransform.Inverse().TransformBounds(ToRect(rect)));
}
gfxPoint
gfxContext::UserToDevice(const gfxPoint& point) const
{
return ThebesPoint(mTransform.TransformPoint(ToPoint(point)));
}
Size
gfxContext::UserToDevice(const Size& size) const
{
const Matrix &matrix = mTransform;
Size newSize;
newSize.width = size.width * matrix._11 + size.height * matrix._12;
newSize.height = size.width * matrix._21 + size.height * matrix._22;
return newSize;
}
gfxRect
gfxContext::UserToDevice(const gfxRect& rect) const
{
const Matrix &matrix = mTransform;
return ThebesRect(matrix.TransformBounds(ToRect(rect)));
}
bool
gfxContext::UserToDevicePixelSnapped(gfxRect& rect, bool ignoreScale) const
{
if (mDT->GetUserData(&sDisablePixelSnapping))
return false;
// if we're not at 1.0 scale, don't snap, unless we're
// ignoring the scale. If we're not -just- a scale,
// never snap.
const gfxFloat epsilon = 0.0000001;
#define WITHIN_E(a,b) (fabs((a)-(b)) < epsilon)
Matrix mat = mTransform;
if (!ignoreScale &&
(!WITHIN_E(mat._11,1.0) || !WITHIN_E(mat._22,1.0) ||
!WITHIN_E(mat._12,0.0) || !WITHIN_E(mat._21,0.0)))
return false;
#undef WITHIN_E
gfxPoint p1 = UserToDevice(rect.TopLeft());
gfxPoint p2 = UserToDevice(rect.TopRight());
gfxPoint p3 = UserToDevice(rect.BottomRight());
// Check that the rectangle is axis-aligned. For an axis-aligned rectangle,
// two opposite corners define the entire rectangle. So check if
// the axis-aligned rectangle with opposite corners p1 and p3
// define an axis-aligned rectangle whose other corners are p2 and p4.
// We actually only need to check one of p2 and p4, since an affine
// transform maps parallelograms to parallelograms.
if (p2 == gfxPoint(p1.x, p3.y) || p2 == gfxPoint(p3.x, p1.y)) {
p1.Round();
p3.Round();
rect.MoveTo(gfxPoint(std::min(p1.x, p3.x), std::min(p1.y, p3.y)));
rect.SizeTo(gfxSize(std::max(p1.x, p3.x) - rect.X(),
std::max(p1.y, p3.y) - rect.Y()));
return true;
}
return false;
}
bool
gfxContext::UserToDevicePixelSnapped(gfxPoint& pt, bool ignoreScale) const
{
if (mDT->GetUserData(&sDisablePixelSnapping))
return false;
// if we're not at 1.0 scale, don't snap, unless we're
// ignoring the scale. If we're not -just- a scale,
// never snap.
const gfxFloat epsilon = 0.0000001;
#define WITHIN_E(a,b) (fabs((a)-(b)) < epsilon)
Matrix mat = mTransform;
if (!ignoreScale &&
(!WITHIN_E(mat._11,1.0) || !WITHIN_E(mat._22,1.0) ||
!WITHIN_E(mat._12,0.0) || !WITHIN_E(mat._21,0.0)))
return false;
#undef WITHIN_E
pt = UserToDevice(pt);
pt.Round();
return true;
}
void
gfxContext::SetAntialiasMode(AntialiasMode mode)
{
CurrentState().aaMode = mode;
}
AntialiasMode
gfxContext::CurrentAntialiasMode() const
{
return CurrentState().aaMode;
}
void
gfxContext::SetDash(gfxFloat *dashes, int ndash, gfxFloat offset)
{
AzureState &state = CurrentState();
state.dashPattern.SetLength(ndash);
for (int i = 0; i < ndash; i++) {
state.dashPattern[i] = Float(dashes[i]);
}
state.strokeOptions.mDashLength = ndash;
state.strokeOptions.mDashOffset = Float(offset);
state.strokeOptions.mDashPattern = ndash ? state.dashPattern.Elements()
: nullptr;
}
bool
gfxContext::CurrentDash(FallibleTArray<gfxFloat>& dashes, gfxFloat* offset) const
{
const AzureState &state = CurrentState();
int count = state.strokeOptions.mDashLength;
if (count <= 0 || !dashes.SetLength(count, fallible)) {
return false;
}
for (int i = 0; i < count; i++) {
dashes[i] = state.dashPattern[i];
}
*offset = state.strokeOptions.mDashOffset;
return true;
}
gfxFloat
gfxContext::CurrentDashOffset() const
{
return CurrentState().strokeOptions.mDashOffset;
}
void
gfxContext::SetLineWidth(gfxFloat width)
{
CurrentState().strokeOptions.mLineWidth = Float(width);
}
gfxFloat
gfxContext::CurrentLineWidth() const
{
return CurrentState().strokeOptions.mLineWidth;
}
void
gfxContext::SetOp(CompositionOp aOp)
{
CurrentState().op = aOp;
}
CompositionOp
gfxContext::CurrentOp() const
{
return CurrentState().op;
}
void
gfxContext::SetLineCap(CapStyle cap)
{
CurrentState().strokeOptions.mLineCap = cap;
}
CapStyle
gfxContext::CurrentLineCap() const
{
return CurrentState().strokeOptions.mLineCap;
}
void
gfxContext::SetLineJoin(JoinStyle join)
{
CurrentState().strokeOptions.mLineJoin = join;
}
JoinStyle
gfxContext::CurrentLineJoin() const
{
return CurrentState().strokeOptions.mLineJoin;
}
void
gfxContext::SetMiterLimit(gfxFloat limit)
{
CurrentState().strokeOptions.mMiterLimit = Float(limit);
}
gfxFloat
gfxContext::CurrentMiterLimit() const
{
return CurrentState().strokeOptions.mMiterLimit;
}
// clipping
void
gfxContext::Clip(const Rect& rect)
{
AzureState::PushedClip clip = { nullptr, rect, mTransform };
CurrentState().pushedClips.AppendElement(clip);
mDT->PushClipRect(rect);
NewPath();
}
void
gfxContext::Clip(const gfxRect& rect)
{
Clip(ToRect(rect));
}
void
gfxContext::Clip(Path* aPath)
{
mDT->PushClip(aPath);
AzureState::PushedClip clip = { aPath, Rect(), mTransform };
CurrentState().pushedClips.AppendElement(clip);
}
void
gfxContext::Clip()
{
if (mPathIsRect) {
MOZ_ASSERT(!mTransformChanged);
AzureState::PushedClip clip = { nullptr, mRect, mTransform };
CurrentState().pushedClips.AppendElement(clip);
mDT->PushClipRect(mRect);
} else {
EnsurePath();
mDT->PushClip(mPath);
AzureState::PushedClip clip = { mPath, Rect(), mTransform };
CurrentState().pushedClips.AppendElement(clip);
}
}
void
gfxContext::PopClip()
{
MOZ_ASSERT(CurrentState().pushedClips.Length() > 0);
CurrentState().pushedClips.RemoveElementAt(CurrentState().pushedClips.Length() - 1);
mDT->PopClip();
}
gfxRect
gfxContext::GetClipExtents()
{
Rect rect = GetAzureDeviceSpaceClipBounds();
if (rect.width == 0 || rect.height == 0) {
return gfxRect(0, 0, 0, 0);
}
Matrix mat = mTransform;
mat.Invert();
rect = mat.TransformBounds(rect);
return ThebesRect(rect);
}
bool
gfxContext::HasComplexClip() const
{
for (int i = mStateStack.Length() - 1; i >= 0; i--) {
for (unsigned int c = 0; c < mStateStack[i].pushedClips.Length(); c++) {
const AzureState::PushedClip &clip = mStateStack[i].pushedClips[c];
if (clip.path || !clip.transform.IsRectilinear()) {
return true;
}
}
}
return false;
}
bool
gfxContext::ExportClip(ClipExporter& aExporter)
{
for (unsigned int i = 0; i < mStateStack.Length(); i++) {
for (unsigned int c = 0; c < mStateStack[i].pushedClips.Length(); c++) {
AzureState::PushedClip &clip = mStateStack[i].pushedClips[c];
gfx::Matrix transform = clip.transform;
transform.PostTranslate(-GetDeviceOffset());
aExporter.BeginClip(transform);
if (clip.path) {
clip.path->StreamToSink(&aExporter);
} else {
aExporter.MoveTo(clip.rect.TopLeft());
aExporter.LineTo(clip.rect.TopRight());
aExporter.LineTo(clip.rect.BottomRight());
aExporter.LineTo(clip.rect.BottomLeft());
aExporter.Close();
}
aExporter.EndClip();
}
}
return true;
}
bool
gfxContext::ClipContainsRect(const gfxRect& aRect)
{
// Since we always return false when the clip list contains a
// non-rectangular clip or a non-rectilinear transform, our 'total' clip
// is always a rectangle if we hit the end of this function.
Rect clipBounds(0, 0, Float(mDT->GetSize().width), Float(mDT->GetSize().height));
for (unsigned int i = 0; i < mStateStack.Length(); i++) {
for (unsigned int c = 0; c < mStateStack[i].pushedClips.Length(); c++) {
AzureState::PushedClip &clip = mStateStack[i].pushedClips[c];
if (clip.path || !clip.transform.IsRectilinear()) {
// Cairo behavior is we return false if the clip contains a non-
// rectangle.
return false;
} else {
Rect clipRect = mTransform.TransformBounds(clip.rect);
clipBounds.IntersectRect(clipBounds, clipRect);
}
}
}
return clipBounds.Contains(ToRect(aRect));
}
// rendering sources
void
gfxContext::SetColor(const Color& aColor)
{
CurrentState().pattern = nullptr;
CurrentState().sourceSurfCairo = nullptr;
CurrentState().sourceSurface = nullptr;
CurrentState().color = ToDeviceColor(aColor);
}
void
gfxContext::SetDeviceColor(const Color& aColor)
{
CurrentState().pattern = nullptr;
CurrentState().sourceSurfCairo = nullptr;
CurrentState().sourceSurface = nullptr;
CurrentState().color = aColor;
}
bool
gfxContext::GetDeviceColor(Color& aColorOut)
{
if (CurrentState().sourceSurface) {
return false;
}
if (CurrentState().pattern) {
return CurrentState().pattern->GetSolidColor(aColorOut);
}
aColorOut = CurrentState().color;
return true;
}
void
gfxContext::SetSource(gfxASurface *surface, const gfxPoint& offset)
{
CurrentState().surfTransform = Matrix(1.0f, 0, 0, 1.0f, Float(offset.x), Float(offset.y));
CurrentState().pattern = nullptr;
CurrentState().patternTransformChanged = false;
// Keep the underlying cairo surface around while we keep the
// sourceSurface.
CurrentState().sourceSurfCairo = surface;
CurrentState().sourceSurface =
gfxPlatform::GetPlatform()->GetSourceSurfaceForSurface(mDT, surface);
CurrentState().color = Color(0, 0, 0, 0);
}
void
gfxContext::SetPattern(gfxPattern *pattern)
{
CurrentState().sourceSurfCairo = nullptr;
CurrentState().sourceSurface = nullptr;
CurrentState().patternTransformChanged = false;
CurrentState().pattern = pattern;
}
already_AddRefed<gfxPattern>
gfxContext::GetPattern()
{
RefPtr<gfxPattern> pat;
AzureState &state = CurrentState();
if (state.pattern) {
pat = state.pattern;
} else if (state.sourceSurface) {
NS_ASSERTION(false, "Ugh, this isn't good.");
} else {
pat = new gfxPattern(state.color);
}
return pat.forget();
}
void
gfxContext::SetFontSmoothingBackgroundColor(const Color& aColor)
{
CurrentState().fontSmoothingBackgroundColor = aColor;
}
Color
gfxContext::GetFontSmoothingBackgroundColor()
{
return CurrentState().fontSmoothingBackgroundColor;
}
// masking
void
gfxContext::Mask(SourceSurface* aSurface, Float aAlpha, const Matrix& aTransform)
{
Matrix old = mTransform;
Matrix mat = aTransform * mTransform;
ChangeTransform(mat);
mDT->MaskSurface(PatternFromState(this), aSurface, Point(),
DrawOptions(aAlpha, CurrentState().op, CurrentState().aaMode));
ChangeTransform(old);
}
void
gfxContext::Mask(SourceSurface *surface, float alpha, const Point& offset)
{
// We clip here to bind to the mask surface bounds, see above.
mDT->MaskSurface(PatternFromState(this),
surface,
offset,
DrawOptions(alpha, CurrentState().op, CurrentState().aaMode));
}
void
gfxContext::Paint(gfxFloat alpha)
{
PROFILER_LABEL("gfxContext", "Paint",
js::ProfileEntry::Category::GRAPHICS);
AzureState &state = CurrentState();
if (state.sourceSurface && !state.sourceSurfCairo &&
!state.patternTransformChanged)
{
// This is the case where a PopGroupToSource has been done and this
// paint is executed without changing the transform or the source.
Matrix oldMat = mDT->GetTransform();
IntSize surfSize = state.sourceSurface->GetSize();
mDT->SetTransform(Matrix::Translation(-state.deviceOffset.x,
-state.deviceOffset.y));
mDT->DrawSurface(state.sourceSurface,
Rect(state.sourceSurfaceDeviceOffset, Size(surfSize.width, surfSize.height)),
Rect(Point(), Size(surfSize.width, surfSize.height)),
DrawSurfaceOptions(), DrawOptions(alpha, GetOp()));
mDT->SetTransform(oldMat);
return;
}
Matrix mat = mDT->GetTransform();
mat.Invert();
Rect paintRect = mat.TransformBounds(Rect(Point(0, 0), Size(mDT->GetSize())));
mDT->FillRect(paintRect, PatternFromState(this),
DrawOptions(Float(alpha), GetOp()));
}
void
gfxContext::PushGroupForBlendBack(gfxContentType content, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform)
{
Save();
mDT->PushLayer(content == gfxContentType::COLOR, aOpacity, aMask, aMaskTransform);
}
static gfxRect
GetRoundOutDeviceClipExtents(gfxContext* aCtx)
{
gfxContextMatrixAutoSaveRestore save(aCtx);
aCtx->SetMatrix(gfxMatrix());
gfxRect r = aCtx->GetClipExtents();
r.RoundOut();
return r;
}
void
gfxContext::PushGroupAndCopyBackground(gfxContentType content, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform)
{
IntRect clipExtents;
if (mDT->GetFormat() != SurfaceFormat::B8G8R8X8) {
gfxRect clipRect = GetRoundOutDeviceClipExtents(this);
clipExtents = IntRect::Truncate(clipRect.x, clipRect.y, clipRect.width, clipRect.height);
}
bool pushOpaqueWithCopiedBG = (mDT->GetFormat() == SurfaceFormat::B8G8R8X8 ||
mDT->GetOpaqueRect().Contains(clipExtents)) &&
!mDT->GetUserData(&sDontUseAsSourceKey);
Save();
if (pushOpaqueWithCopiedBG) {
mDT->PushLayer(true, aOpacity, aMask, aMaskTransform, IntRect(), true);
} else {
mDT->PushLayer(content == gfxContentType::COLOR, aOpacity, aMask, aMaskTransform, IntRect(), false);
}
}
void
gfxContext::PopGroupAndBlend()
{
mDT->PopLayer();
Restore();
}
#ifdef MOZ_DUMP_PAINTING
void
gfxContext::WriteAsPNG(const char* aFile)
{
gfxUtils::WriteAsPNG(mDT, aFile);
}
void
gfxContext::DumpAsDataURI()
{
gfxUtils::DumpAsDataURI(mDT);
}
void
gfxContext::CopyAsDataURI()
{
gfxUtils::CopyAsDataURI(mDT);
}
#endif
void
gfxContext::EnsurePath()
{
if (mPathBuilder) {
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
}
if (mPath) {
if (mTransformChanged) {
Matrix mat = mTransform;
mat.Invert();
mat = mPathTransform * mat;
mPathBuilder = mPath->TransformedCopyToBuilder(mat);
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
mTransformChanged = false;
}
return;
}
EnsurePathBuilder();
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
}
void
gfxContext::EnsurePathBuilder()
{
if (mPathBuilder && !mTransformChanged) {
return;
}
if (mPath) {
if (!mTransformChanged) {
mPathBuilder = mPath->CopyToBuilder();
mPath = nullptr;
} else {
Matrix invTransform = mTransform;
invTransform.Invert();
Matrix toNewUS = mPathTransform * invTransform;
mPathBuilder = mPath->TransformedCopyToBuilder(toNewUS);
}
return;
}
DebugOnly<PathBuilder*> oldPath = mPathBuilder.get();
if (!mPathBuilder) {
mPathBuilder = mDT->CreatePathBuilder(FillRule::FILL_WINDING);
if (mPathIsRect) {
mPathBuilder->MoveTo(mRect.TopLeft());
mPathBuilder->LineTo(mRect.TopRight());
mPathBuilder->LineTo(mRect.BottomRight());
mPathBuilder->LineTo(mRect.BottomLeft());
mPathBuilder->Close();
}
}
if (mTransformChanged) {
// This could be an else if since this should never happen when
// mPathBuilder is nullptr and mPath is nullptr. But this way we can
// assert if all the state is as expected.
MOZ_ASSERT(oldPath);
MOZ_ASSERT(!mPathIsRect);
Matrix invTransform = mTransform;
invTransform.Invert();
Matrix toNewUS = mPathTransform * invTransform;
RefPtr<Path> path = mPathBuilder->Finish();
if (!path) {
gfxCriticalError() << "gfxContext::EnsurePathBuilder failed in PathBuilder::Finish";
}
mPathBuilder = path->TransformedCopyToBuilder(toNewUS);
}
mPathIsRect = false;
}
void
gfxContext::FillAzure(const Pattern& aPattern, Float aOpacity)
{
AzureState &state = CurrentState();
CompositionOp op = GetOp();
if (mPathIsRect) {
MOZ_ASSERT(!mTransformChanged);
if (op == CompositionOp::OP_SOURCE) {
// Emulate cairo operator source which is bound by mask!
mDT->ClearRect(mRect);
mDT->FillRect(mRect, aPattern, DrawOptions(aOpacity));
} else {
mDT->FillRect(mRect, aPattern, DrawOptions(aOpacity, op, state.aaMode));
}
} else {
EnsurePath();
mDT->Fill(mPath, aPattern, DrawOptions(aOpacity, op, state.aaMode));
}
}
CompositionOp
gfxContext::GetOp()
{
if (CurrentState().op != CompositionOp::OP_SOURCE) {
return CurrentState().op;
}
AzureState &state = CurrentState();
if (state.pattern) {
if (state.pattern->IsOpaque()) {
return CompositionOp::OP_OVER;
} else {
return CompositionOp::OP_SOURCE;
}
} else if (state.sourceSurface) {
if (state.sourceSurface->GetFormat() == SurfaceFormat::B8G8R8X8) {
return CompositionOp::OP_OVER;
} else {
return CompositionOp::OP_SOURCE;
}
} else {
if (state.color.a > 0.999) {
return CompositionOp::OP_OVER;
} else {
return CompositionOp::OP_SOURCE;
}
}
}
/* SVG font code can change the transform after having set the pattern on the
* context. When the pattern is set it is in user space, if the transform is
* changed after doing so the pattern needs to be converted back into userspace.
* We just store the old pattern transform here so that we only do the work
* needed here if the pattern is actually used.
* We need to avoid doing this when this ChangeTransform comes from a restore,
* since the current pattern and the current transform are both part of the
* state we know the new CurrentState()'s values are valid. But if we assume
* a change they might become invalid since patternTransformChanged is part of
* the state and might be false for the restored AzureState.
*/
void
gfxContext::ChangeTransform(const Matrix &aNewMatrix, bool aUpdatePatternTransform)
{
AzureState &state = CurrentState();
if (aUpdatePatternTransform && (state.pattern || state.sourceSurface)
&& !state.patternTransformChanged) {
state.patternTransform = GetDTTransform();
state.patternTransformChanged = true;
}
if (mPathIsRect) {
Matrix invMatrix = aNewMatrix;
invMatrix.Invert();
Matrix toNewUS = mTransform * invMatrix;
if (toNewUS.IsRectilinear()) {
mRect = toNewUS.TransformBounds(mRect);
mRect.NudgeToIntegers();
} else {
mPathBuilder = mDT->CreatePathBuilder(FillRule::FILL_WINDING);
mPathBuilder->MoveTo(toNewUS.TransformPoint(mRect.TopLeft()));
mPathBuilder->LineTo(toNewUS.TransformPoint(mRect.TopRight()));
mPathBuilder->LineTo(toNewUS.TransformPoint(mRect.BottomRight()));
mPathBuilder->LineTo(toNewUS.TransformPoint(mRect.BottomLeft()));
mPathBuilder->Close();
mPathIsRect = false;
}
// No need to consider the transform changed now!
mTransformChanged = false;
} else if ((mPath || mPathBuilder) && !mTransformChanged) {
mTransformChanged = true;
mPathTransform = mTransform;
}
mTransform = aNewMatrix;
mDT->SetTransform(GetDTTransform());
}
Rect
gfxContext::GetAzureDeviceSpaceClipBounds()
{
Rect rect(CurrentState().deviceOffset.x, CurrentState().deviceOffset.y,
Float(mDT->GetSize().width), Float(mDT->GetSize().height));
for (unsigned int i = 0; i < mStateStack.Length(); i++) {
for (unsigned int c = 0; c < mStateStack[i].pushedClips.Length(); c++) {
AzureState::PushedClip &clip = mStateStack[i].pushedClips[c];
if (clip.path) {
Rect bounds = clip.path->GetBounds(clip.transform);
rect.IntersectRect(rect, bounds);
} else {
rect.IntersectRect(rect, clip.transform.TransformBounds(clip.rect));
}
}
}
return rect;
}
Point
gfxContext::GetDeviceOffset() const
{
return CurrentState().deviceOffset;
}
Matrix
gfxContext::GetDeviceTransform() const
{
return Matrix::Translation(-CurrentState().deviceOffset.x,
-CurrentState().deviceOffset.y);
}
Matrix
gfxContext::GetDTTransform() const
{
Matrix mat = mTransform;
mat._31 -= CurrentState().deviceOffset.x;
mat._32 -= CurrentState().deviceOffset.y;
return mat;
}