mirror of
https://github.com/mozilla/gecko-dev.git
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278 lines
7.9 KiB
C++
278 lines
7.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedThreadPool.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/StaticPtr.h"
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#include "nsDataHashtable.h"
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#include "VideoUtils.h"
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#include "nsXPCOMCIDInternal.h"
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#include "nsComponentManagerUtils.h"
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#ifdef XP_WIN
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// Required to init MSCOM by MSCOMInitThreadPoolListener.
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#include <objbase.h>
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#endif
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namespace mozilla {
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// Created and destroyed on the main thread.
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static StaticAutoPtr<ReentrantMonitor> sMonitor;
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// Hashtable, maps thread pool name to SharedThreadPool instance.
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// Modified only on the main thread.
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static StaticAutoPtr<nsDataHashtable<nsCStringHashKey, SharedThreadPool*>> sPools;
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static already_AddRefed<nsIThreadPool>
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CreateThreadPool(const nsCString& aName);
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static void
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DestroySharedThreadPoolHashTable();
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void
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SharedThreadPool::EnsureInitialized()
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (sMonitor || sPools) {
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// Already initalized.
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return;
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}
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sMonitor = new ReentrantMonitor("SharedThreadPool");
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sPools = new nsDataHashtable<nsCStringHashKey, SharedThreadPool*>();
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}
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class ShutdownPoolsEvent : public nsRunnable {
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public:
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NS_IMETHODIMP Run() {
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MOZ_ASSERT(NS_IsMainThread());
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DestroySharedThreadPoolHashTable();
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return NS_OK;
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}
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};
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static void
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DestroySharedThreadPoolHashTable()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(sMonitor && sPools);
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if (!sPools->Count()) {
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// No more SharedThreadPool singletons. Delete the hash table.
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// Note we don't need to lock sMonitor, since we only modify the
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// hash table on the main thread, and if the hash table is empty
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// there are no external references into its contents.
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sPools = nullptr;
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sMonitor = nullptr;
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}
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}
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/* static */
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void
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SharedThreadPool::SpinUntilShutdown()
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{
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MOZ_ASSERT(NS_IsMainThread());
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// Wait until the ShutdownPoolsEvent has been run and shutdown the pool.
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while (sPools) {
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if (!NS_ProcessNextEvent(NS_GetCurrentThread(), true)) {
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break;
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}
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}
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MOZ_ASSERT(!sPools);
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MOZ_ASSERT(!sMonitor);
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}
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TemporaryRef<SharedThreadPool>
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SharedThreadPool::Get(const nsCString& aName, uint32_t aThreadLimit)
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{
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MOZ_ASSERT(NS_IsMainThread());
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EnsureInitialized();
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MOZ_ASSERT(sMonitor);
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ReentrantMonitorAutoEnter mon(*sMonitor);
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SharedThreadPool* pool = nullptr;
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nsresult rv;
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if (!sPools->Get(aName, &pool)) {
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nsCOMPtr<nsIThreadPool> threadPool(CreateThreadPool(aName));
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NS_ENSURE_TRUE(threadPool, nullptr);
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pool = new SharedThreadPool(aName, threadPool);
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// Set the thread and idle limits. Note that we don't rely on the
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// EnsureThreadLimitIsAtLeast() call below, as the default thread limit
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// is 4, and if aThreadLimit is less than 4 we'll end up with a pool
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// with 4 threads rather than what we expected; so we'll have unexpected
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// behaviour.
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rv = pool->SetThreadLimit(aThreadLimit);
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NS_ENSURE_SUCCESS(rv, nullptr);
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rv = pool->SetIdleThreadLimit(aThreadLimit);
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NS_ENSURE_SUCCESS(rv, nullptr);
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sPools->Put(aName, pool);
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} else if (NS_FAILED(pool->EnsureThreadLimitIsAtLeast(aThreadLimit))) {
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NS_WARNING("Failed to set limits on thread pool");
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}
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MOZ_ASSERT(pool);
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RefPtr<SharedThreadPool> instance(pool);
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return instance.forget();
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}
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NS_IMETHODIMP_(nsrefcnt) SharedThreadPool::AddRef(void)
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{
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MOZ_ASSERT(sMonitor);
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ReentrantMonitorAutoEnter mon(*sMonitor);
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MOZ_ASSERT(int32_t(mRefCnt) >= 0, "illegal refcnt");
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nsrefcnt count = ++mRefCnt;
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NS_LOG_ADDREF(this, count, "SharedThreadPool", sizeof(*this));
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return count;
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}
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NS_IMETHODIMP_(nsrefcnt) SharedThreadPool::Release(void)
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{
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MOZ_ASSERT(sMonitor);
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bool dispatchShutdownEvent;
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{
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ReentrantMonitorAutoEnter mon(*sMonitor);
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nsrefcnt count = --mRefCnt;
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NS_LOG_RELEASE(this, count, "SharedThreadPool");
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if (count) {
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return count;
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}
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// Zero refcount. Must shutdown and then delete the thread pool.
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// First, dispatch an event to the main thread to call Shutdown() on
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// the nsIThreadPool. The Runnable here will add a refcount to the pool,
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// and when the Runnable releases the nsIThreadPool it will be deleted.
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RefPtr<nsIRunnable> r = NS_NewRunnableMethod(mPool, &nsIThreadPool::Shutdown);
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NS_DispatchToMainThread(r);
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// Remove SharedThreadPool from table of pools.
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sPools->Remove(mName);
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MOZ_ASSERT(!sPools->Get(mName));
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// Stabilize refcount, so that if something in the dtor QIs,
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// it won't explode.
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mRefCnt = 1;
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delete this;
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dispatchShutdownEvent = sPools->Count() == 0;
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}
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if (dispatchShutdownEvent) {
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// No more SharedThreadPools alive. Destroy the hash table.
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// Ensure that we only run on the main thread.
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// Do this in an event so that if something holds the monitor we won't
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// be deleting the monitor while it's held.
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NS_DispatchToMainThread(new ShutdownPoolsEvent(), NS_DISPATCH_NORMAL);
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}
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return 0;
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}
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NS_IMPL_QUERY_INTERFACE2(SharedThreadPool, nsIThreadPool, nsIEventTarget)
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SharedThreadPool::SharedThreadPool(const nsCString& aName,
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nsIThreadPool* aPool)
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: mName(aName)
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, mPool(aPool)
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, mRefCnt(0)
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{
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MOZ_COUNT_CTOR(SharedThreadPool);
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mEventTarget = do_QueryInterface(aPool);
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}
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SharedThreadPool::~SharedThreadPool()
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{
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MOZ_COUNT_DTOR(SharedThreadPool);
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}
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#ifdef XP_WIN
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// Thread pool listener which ensures that MSCOM is initialized and
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// deinitialized on the thread pool thread. We may call into WMF or
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// DirectShow on this thread, so we need MSCOM working.
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class MSCOMInitThreadPoolListener MOZ_FINAL : public nsIThreadPoolListener {
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSITHREADPOOLLISTENER
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};
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NS_IMPL_ISUPPORTS1(MSCOMInitThreadPoolListener, nsIThreadPoolListener)
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NS_IMETHODIMP
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MSCOMInitThreadPoolListener::OnThreadCreated()
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{
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HRESULT hr = CoInitializeEx(0, COINIT_MULTITHREADED);
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if (FAILED(hr)) {
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NS_WARNING("Failed to initialize MSCOM on WMFByteStream thread.");
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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MSCOMInitThreadPoolListener::OnThreadShuttingDown()
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{
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CoUninitialize();
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return NS_OK;
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}
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#endif // XP_WIN
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nsresult
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SharedThreadPool::EnsureThreadLimitIsAtLeast(uint32_t aLimit)
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{
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// We limit the number of threads that we use for media. Note that we
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// set the thread limit to the same as the idle limit so that we're not
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// constantly creating and destroying threads (see Bug 881954). When the
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// thread pool threads shutdown they dispatch an event to the main thread
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// to call nsIThread::Shutdown(), and if we're very busy that can take a
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// while to run, and we end up with dozens of extra threads. Note that
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// threads that are idle for 60 seconds are shutdown naturally.
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uint32_t existingLimit = 0;
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nsresult rv;
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rv = mPool->GetThreadLimit(&existingLimit);
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NS_ENSURE_SUCCESS(rv, rv);
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if (aLimit > existingLimit) {
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rv = mPool->SetThreadLimit(aLimit);
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NS_ENSURE_SUCCESS(rv, rv);
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}
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rv = mPool->GetIdleThreadLimit(&existingLimit);
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NS_ENSURE_SUCCESS(rv, rv);
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if (aLimit > existingLimit) {
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rv = mPool->SetIdleThreadLimit(aLimit);
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NS_ENSURE_SUCCESS(rv, rv);
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}
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return NS_OK;
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}
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static already_AddRefed<nsIThreadPool>
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CreateThreadPool(const nsCString& aName)
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{
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MOZ_ASSERT(NS_IsMainThread());
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nsresult rv;
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nsCOMPtr<nsIThreadPool> pool = do_CreateInstance(NS_THREADPOOL_CONTRACTID, &rv);
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NS_ENSURE_SUCCESS(rv, nullptr);
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rv = pool->SetName(aName);
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NS_ENSURE_SUCCESS(rv, nullptr);
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rv = pool->SetThreadStackSize(MEDIA_THREAD_STACK_SIZE);
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NS_ENSURE_SUCCESS(rv, nullptr);
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#ifdef XP_WIN
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// Ensure MSCOM is initialized on the thread pools threads.
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nsCOMPtr<nsIThreadPoolListener> listener = new MSCOMInitThreadPoolListener();
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rv = pool->SetListener(listener);
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NS_ENSURE_SUCCESS(rv, nullptr);
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#endif
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return pool.forget();
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}
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} // namespace mozilla
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