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d4a8bd78d9
This is one of the most common sources of debug log spam. Differential Revision: https://phabricator.services.mozilla.com/D212169
178 lines
5.4 KiB
C++
178 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CanvasShutdownManager.h"
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#include "mozilla/AppShutdown.h"
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#include "mozilla/dom/CanvasRenderingContext2D.h"
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#include "mozilla/dom/WorkerPrivate.h"
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#include "mozilla/dom/WorkerRef.h"
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#include "mozilla/dom/WorkerRunnable.h"
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#include "mozilla/gfx/CanvasManagerChild.h"
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using namespace mozilla::dom;
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namespace mozilla::gfx {
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StaticMutex CanvasShutdownManager::sManagersMutex;
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std::set<CanvasShutdownManager*> CanvasShutdownManager::sManagers;
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// The owning thread will tell us to close when it is shutdown, either via
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// CanvasShutdownManager::Shutdown for the main thread, or via a shutdown
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// callback from ThreadSafeWorkerRef for worker threads.
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MOZ_THREAD_LOCAL(CanvasShutdownManager*) CanvasShutdownManager::sLocalManager;
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CanvasShutdownManager::CanvasShutdownManager(StrongWorkerRef* aWorkerRef)
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: mWorkerRef(new ThreadSafeWorkerRef(aWorkerRef)) {}
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CanvasShutdownManager::CanvasShutdownManager() = default;
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CanvasShutdownManager::~CanvasShutdownManager() = default;
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void CanvasShutdownManager::Destroy() {
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std::set<CanvasRenderingContext2D*> activeCanvas = std::move(mActiveCanvas);
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for (const auto& i : activeCanvas) {
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i->OnShutdown();
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}
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CanvasManagerChild::Shutdown();
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mWorkerRef = nullptr;
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}
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/* static */ void CanvasShutdownManager::Shutdown() {
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auto* manager = MaybeGet();
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if (!manager) {
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return;
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}
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{
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StaticMutexAutoLock lock(sManagersMutex);
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sManagers.erase(manager);
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}
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sLocalManager.set(nullptr);
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manager->Destroy();
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delete manager;
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}
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/* static */ CanvasShutdownManager* CanvasShutdownManager::MaybeGet() {
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if (NS_WARN_IF(!sLocalManager.init())) {
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return nullptr;
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}
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return sLocalManager.get();
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}
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/* static */ CanvasShutdownManager* CanvasShutdownManager::Get() {
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if (NS_WARN_IF(!sLocalManager.init())) {
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return nullptr;
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}
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CanvasShutdownManager* managerWeak = sLocalManager.get();
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if (managerWeak) {
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return managerWeak;
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}
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if (WorkerPrivate* worker = GetCurrentThreadWorkerPrivate()) {
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// The ThreadSafeWorkerRef will let us know when the worker is shutting
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// down. This will let us clear our threadlocal reference and close the
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// actor. We rely upon an explicit shutdown for the main thread.
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RefPtr<StrongWorkerRef> workerRef = StrongWorkerRef::Create(
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worker, "CanvasShutdownManager", []() { Shutdown(); });
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if (NS_WARN_IF(!workerRef)) {
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return nullptr;
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}
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CanvasShutdownManager* manager = new CanvasShutdownManager(workerRef);
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sLocalManager.set(manager);
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StaticMutexAutoLock lock(sManagersMutex);
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sManagers.insert(manager);
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return manager;
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}
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if (NS_IsMainThread()) {
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if (AppShutdown::IsInOrBeyond(ShutdownPhase::AppShutdownConfirmed)) {
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return nullptr;
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}
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CanvasShutdownManager* manager = new CanvasShutdownManager();
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sLocalManager.set(manager);
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StaticMutexAutoLock lock(sManagersMutex);
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sManagers.insert(manager);
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return manager;
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}
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MOZ_ASSERT_UNREACHABLE("Can only be used on main or DOM worker threads!");
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return nullptr;
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}
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void CanvasShutdownManager::AddShutdownObserver(
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dom::CanvasRenderingContext2D* aCanvas) {
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mActiveCanvas.insert(aCanvas);
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}
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void CanvasShutdownManager::RemoveShutdownObserver(
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dom::CanvasRenderingContext2D* aCanvas) {
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mActiveCanvas.erase(aCanvas);
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}
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void CanvasShutdownManager::OnRemoteCanvasLost() {
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// Note that the canvas cannot do anything that mutates our state. It will
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// dispatch for anything that risks re-entrancy.
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for (const auto& canvas : mActiveCanvas) {
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canvas->OnRemoteCanvasLost();
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}
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}
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void CanvasShutdownManager::OnRemoteCanvasRestored() {
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// Note that the canvas cannot do anything that mutates our state. It will
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// dispatch for anything that risks re-entrancy.
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for (const auto& canvas : mActiveCanvas) {
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canvas->OnRemoteCanvasRestored();
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}
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}
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/* static */ void CanvasShutdownManager::MaybeRestoreRemoteCanvas() {
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// Calling Get will recreate the CanvasManagerChild, which in turn will
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// cause us to call OnRemoteCanvasRestore upon success.
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if (CanvasShutdownManager* manager = MaybeGet()) {
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if (!manager->mActiveCanvas.empty()) {
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CanvasManagerChild::Get();
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}
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}
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}
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/* static */ void CanvasShutdownManager::OnCompositorManagerRestored() {
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MOZ_ASSERT(NS_IsMainThread());
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class RestoreRunnable final : public WorkerThreadRunnable {
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public:
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explicit RestoreRunnable(WorkerPrivate* aWorkerPrivate)
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: WorkerThreadRunnable("CanvasShutdownManager::RestoreRunnable") {}
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bool WorkerRun(JSContext*, WorkerPrivate*) override {
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MaybeRestoreRemoteCanvas();
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return true;
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}
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};
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// We can restore the main thread canvases immediately.
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MaybeRestoreRemoteCanvas();
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// And dispatch to restore any DOM worker canvases. This is safe because we
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// remove the manager from sManagers before clearing mWorkerRef during DOM
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// worker shutdown.
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StaticMutexAutoLock lock(sManagersMutex);
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for (const auto& manager : sManagers) {
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if (manager->mWorkerRef) {
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auto task = MakeRefPtr<RestoreRunnable>(manager->mWorkerRef->Private());
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task->Dispatch(manager->mWorkerRef->Private());
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}
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}
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}
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} // namespace mozilla::gfx
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