gecko-dev/dom/canvas/WebGLVertexArrayObject.h
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00

39 lines
1.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_WebGLVertexArrayObject_h
#define mozilla_dom_WebGLVertexArrayObject_h
#include "WebGLVertexArrayGL.h"
namespace mozilla {
namespace dom {
/**
* This class implements the DOM bindings for WebGL 2 VAO.
*
* This exists to so the object returned from gl.createVertexArray()
* is an instance of WebGLVertexArrayObject (to match the WebGL 2
* spec.)
*/
class WebGLVertexArrayObject final : public WebGLVertexArrayGL {
public:
static WebGLVertexArray* Create(WebGLContext* webgl);
virtual JSObject* WrapObject(JSContext* cx,
JS::Handle<JSObject*> givenProto) override;
private:
explicit WebGLVertexArrayObject(WebGLContext* webgl)
: WebGLVertexArrayGL(webgl) {}
~WebGLVertexArrayObject() { DeleteOnce(); }
};
} // namespace dom
} // namespace mozilla
#endif // !mozilla_dom_WebGLVertexArrayObject_h