mirror of
https://github.com/mozilla/gecko-dev.git
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79c87c3b81
--HG-- extra : rebase_source : a9643547b44b99f5921631556bf03091cc831a83
157 lines
5.3 KiB
Java
157 lines
5.3 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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package org.mozilla.gecko;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.BitmapShader;
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import android.graphics.Canvas;
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import android.graphics.ColorFilter;
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import android.graphics.ComposeShader;
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import android.graphics.LinearGradient;
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import android.graphics.Paint;
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import android.graphics.PixelFormat;
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import android.graphics.PorterDuff;
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import android.graphics.Rect;
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import android.graphics.Shader;
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import android.graphics.drawable.BitmapDrawable;
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import android.graphics.drawable.Drawable;
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/**
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* A special drawable used with lightweight themes. This draws a texture,
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* a color (usually with an alpha value) and a bitmap (with a linear gradient
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* to specify the alpha) in order. The bitmap is drawn either over a texture
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* or over a color and rarely over both.
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*/
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public class LightweightThemeDrawable extends Drawable {
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private Paint mPaint;
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private Paint mColorPaint;
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private Paint mTexturePaint;
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private Bitmap mBitmap;
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private Resources mResources;
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private int mStartColor;
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private int mEndColor;
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public LightweightThemeDrawable(Resources resources, Bitmap bitmap) {
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mBitmap = bitmap;
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mResources = resources;
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mPaint = new Paint();
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mPaint.setAntiAlias(true);
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mPaint.setStrokeWidth(0.0f);
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}
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@Override
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protected void onBoundsChange(Rect bounds) {
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super.onBoundsChange(bounds);
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initializeBitmapShader();
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}
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@Override
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public void draw(Canvas canvas) {
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// Draw the texture, if available.
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if (mTexturePaint != null)
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canvas.drawPaint(mTexturePaint);
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// Draw the color, if available.
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if (mColorPaint != null)
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canvas.drawPaint(mColorPaint);
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// Draw the bitmap.
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canvas.drawPaint(mPaint);
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}
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@Override
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public int getOpacity() {
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return PixelFormat.TRANSLUCENT;
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}
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@Override
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public void setAlpha(int alpha) {
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// A StateListDrawable will reset the alpha value with 255.
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// We cannot use to be the bitmap alpha.
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mPaint.setAlpha(alpha);
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}
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@Override
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public void setColorFilter(ColorFilter filter) {
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mPaint.setColorFilter(filter);
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}
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/**
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* Creates a shader based on a texture. The texture could be a resource in
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* drawable-nodpi/ folder. In which case, the tile modes are set to repeat.
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* The texture could be a BitmapDrawable which could specify the tile mode
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* in each direction. In that case, the intrinsic tile mode values are used.
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*
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* @param textureId The resource if of the texture.
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*/
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public void setTexture(int textureId) {
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Shader.TileMode modeX = Shader.TileMode.REPEAT;
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Shader.TileMode modeY = Shader.TileMode.REPEAT;
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// The texture to be repeated.
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Bitmap texture = BitmapFactory.decodeResource(mResources, textureId);
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if (texture == null) {
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// Texture may be used inside a BitmapDrawable.
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Drawable drawable = mResources.getDrawable(textureId);
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if (drawable != null && drawable instanceof BitmapDrawable) {
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BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
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texture = bitmapDrawable.getBitmap();
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modeX = bitmapDrawable.getTileModeX();
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modeY = bitmapDrawable.getTileModeY();
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}
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}
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// Set the shader for the texture paint.
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if (texture != null) {
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mTexturePaint = new Paint(mPaint);
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mTexturePaint.setShader(new BitmapShader(texture, modeX, modeY));
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}
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}
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/**
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* Creates a paint that paint a particular color.
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*
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* @param color The color to be painted.
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*/
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public void setColor(int color) {
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mColorPaint = new Paint(mPaint);
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mColorPaint.setColor(color);
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}
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/**
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* Set the alpha for the linear gradient used with the bitmap's shader.
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*
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* @param startAlpha The starting alpha (0..255) value to be applied to the LinearGradient.
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* @param startAlpha The ending alpha (0..255) value to be applied to the LinearGradient.
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*/
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public void setAlpha(int startAlpha, int endAlpha) {
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mStartColor = startAlpha << 24;
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mEndColor = endAlpha << 24;
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initializeBitmapShader();
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}
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private void initializeBitmapShader() {
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// A bitmap-shader to draw the bitmap.
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// Clamp mode will repeat the last row of pixels.
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// Hence its better to have an endAlpha of 0 for the linear-gradient.
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BitmapShader bitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
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// A linear-gradient to specify the opacity of the bitmap.
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LinearGradient gradient = new LinearGradient(0, 0, 0, mBitmap.getHeight(), mStartColor, mEndColor, Shader.TileMode.CLAMP);
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// Make a combined shader -- a performance win.
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// The linear-gradient is the 'SRC' and the bitmap-shader is the 'DST'.
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// Drawing the DST in the SRC will provide the opacity.
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mPaint.setShader(new ComposeShader(bitmapShader, gradient, PorterDuff.Mode.DST_IN));
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}
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}
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