gecko-dev/gfx/2d/unittest/TestDrawTargetBase.cpp
Andrew Osmond 91b071ed14 Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
gfx::Color is currently misused in many places. The DrawTargets expect
the color space to be in device space, e.g. what we are actually going
to draw using. Everything sitting above generally deals with sRGB, as
specified in CSS. Sometimes we missed the conversion from sRGB to device
space when issuing draw calls, and similarly sometimes we converted the
color to device space twice.

This patch splits the type in two. sRGBColor and DeviceColor now
represent sRGB and device color spaces respectively. DrawTarget only
accepts DeviceColor, and one can get a DeviceColor from an sRGBColor via
the ToDeviceColor helper API. The reftests now pass with color
management enabled for everything (e.g. CSS) instead of just tagged
raster images.

There will be a follow up patch to enable color management everywhere by
default on all supported platforms.

Differential Revision: https://phabricator.services.mozilla.com/D64771

--HG--
extra : moz-landing-system : lando
2020-03-09 14:16:17 +00:00

104 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TestDrawTargetBase.h"
#include <sstream>
using namespace mozilla;
using namespace mozilla::gfx;
TestDrawTargetBase::TestDrawTargetBase() {
REGISTER_TEST(TestDrawTargetBase, Initialized);
REGISTER_TEST(TestDrawTargetBase, FillCompletely);
REGISTER_TEST(TestDrawTargetBase, FillRect);
}
void TestDrawTargetBase::Initialized() { VERIFY(mDT); }
void TestDrawTargetBase::FillCompletely() {
mDT->FillRect(Rect(0, 0, DT_WIDTH, DT_HEIGHT),
ColorPattern(DeviceColor(0, 0.5f, 0, 1.0f)));
RefreshSnapshot();
VerifyAllPixels(DeviceColor(0, 0.5f, 0, 1.0f));
}
void TestDrawTargetBase::FillRect() {
mDT->FillRect(Rect(0, 0, DT_WIDTH, DT_HEIGHT),
ColorPattern(DeviceColor(0, 0.5f, 0, 1.0f)));
mDT->FillRect(Rect(50, 50, 50, 50),
ColorPattern(DeviceColor(0.5f, 0, 0, 1.0f)));
RefreshSnapshot();
VerifyPixel(IntPoint(49, 49), DeviceColor(0, 0.5f, 0, 1.0f));
VerifyPixel(IntPoint(50, 50), DeviceColor(0.5f, 0, 0, 1.0f));
VerifyPixel(IntPoint(99, 99), DeviceColor(0.5f, 0, 0, 1.0f));
VerifyPixel(IntPoint(100, 100), DeviceColor(0, 0.5f, 0, 1.0f));
}
void TestDrawTargetBase::RefreshSnapshot() {
RefPtr<SourceSurface> snapshot = mDT->Snapshot();
mDataSnapshot = snapshot->GetDataSurface();
}
void TestDrawTargetBase::VerifyAllPixels(const DeviceColor& aColor) {
uint32_t* colVal = (uint32_t*)mDataSnapshot->GetData();
uint32_t expected = RGBAPixelFromColor(aColor);
for (int y = 0; y < DT_HEIGHT; y++) {
for (int x = 0; x < DT_WIDTH; x++) {
if (colVal[y * (mDataSnapshot->Stride() / 4) + x] != expected) {
LogMessage("VerifyAllPixels Failed\n");
mTestFailed = true;
return;
}
}
}
}
void TestDrawTargetBase::VerifyPixel(const IntPoint& aPoint,
mozilla::gfx::DeviceColor& aColor) {
uint32_t* colVal = (uint32_t*)mDataSnapshot->GetData();
uint32_t expected = RGBAPixelFromColor(aColor);
uint32_t rawActual =
colVal[aPoint.y * (mDataSnapshot->Stride() / 4) + aPoint.x];
if (rawActual != expected) {
stringstream message;
uint32_t actb = rawActual & 0xFF;
uint32_t actg = (rawActual & 0xFF00) >> 8;
uint32_t actr = (rawActual & 0xFF0000) >> 16;
uint32_t acta = (rawActual & 0xFF000000) >> 24;
uint32_t expb = expected & 0xFF;
uint32_t expg = (expected & 0xFF00) >> 8;
uint32_t expr = (expected & 0xFF0000) >> 16;
uint32_t expa = (expected & 0xFF000000) >> 24;
message << "Verify Pixel (" << aPoint.x << "x" << aPoint.y
<< ") Failed."
" Expected ("
<< expr << "," << expg << "," << expb << "," << expa
<< ") "
" Got ("
<< actr << "," << actg << "," << actb << "," << acta << ")\n";
LogMessage(message.str());
mTestFailed = true;
return;
}
}
uint32_t TestDrawTargetBase::RGBAPixelFromColor(const DeviceColor& aColor) {
return uint8_t((aColor.b * 255) + 0.5f) |
uint8_t((aColor.g * 255) + 0.5f) << 8 |
uint8_t((aColor.r * 255) + 0.5f) << 16 |
uint8_t((aColor.a * 255) + 0.5f) << 24;
}