mirror of
https://github.com/mozilla/gecko-dev.git
synced 2025-03-06 08:40:56 +00:00

- Added new chrome-only webidl methods to be used by browser UI and WebExtensions - Implemented bitmasked group visibility for VR sessions to enable switching between chrome and regular content presentations. - Implemented throttling mechanism to avoid runaway, unthrottled render loops for VR sessions that are hidden by group visibility bitmasks or due to lower level platform VR events, such as during the Oculus "Health and Safety Warning". - Simplified the PVRManager IPC protocol while extending it to support VR session groups and later WebVR content performance profiling API's. - Removed the last WebVR related sync IPC call. MozReview-Commit-ID: BMEIPyYeEbq --HG-- extra : rebase_source : 47d3682cad3d913504175b7d4c3e9d992236f097
187 lines
5.7 KiB
C++
187 lines
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_VR_OCULUS_H
|
|
#define GFX_VR_OCULUS_H
|
|
|
|
#include "nsTArray.h"
|
|
#include "mozilla/RefPtr.h"
|
|
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "mozilla/EnumeratedArray.h"
|
|
|
|
#include "gfxVR.h"
|
|
#include "VRDisplayHost.h"
|
|
#include "ovr_capi_dynamic.h"
|
|
|
|
struct ID3D11Device;
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
class CompositingRenderTargetD3D11;
|
|
struct VertexShaderConstants;
|
|
struct PixelShaderConstants;
|
|
}
|
|
namespace gfx {
|
|
namespace impl {
|
|
|
|
enum class OculusControllerAxisType : uint16_t {
|
|
ThumbstickXAxis,
|
|
ThumbstickYAxis,
|
|
NumVRControllerAxisType
|
|
};
|
|
|
|
class VRDisplayOculus : public VRDisplayHost
|
|
{
|
|
public:
|
|
virtual void NotifyVSync() override;
|
|
void ZeroSensor() override;
|
|
|
|
protected:
|
|
virtual VRHMDSensorState GetSensorState() override;
|
|
virtual void StartPresentation() override;
|
|
virtual void StopPresentation() override;
|
|
virtual bool SubmitFrame(mozilla::layers::TextureSourceD3D11* aSource,
|
|
const IntSize& aSize,
|
|
const gfx::Rect& aLeftEyeRect,
|
|
const gfx::Rect& aRightEyeRect) override;
|
|
void UpdateStageParameters();
|
|
|
|
public:
|
|
explicit VRDisplayOculus(ovrSession aSession);
|
|
|
|
protected:
|
|
virtual ~VRDisplayOculus();
|
|
void Destroy();
|
|
|
|
bool RequireSession();
|
|
const ovrHmdDesc& GetHmdDesc();
|
|
|
|
already_AddRefed<layers::CompositingRenderTargetD3D11> GetNextRenderTarget();
|
|
|
|
VRHMDSensorState GetSensorState(double timeOffset);
|
|
|
|
ovrHmdDesc mDesc;
|
|
ovrSession mSession;
|
|
ovrFovPort mFOVPort[2];
|
|
ovrTextureSwapChain mTextureSet;
|
|
nsTArray<RefPtr<layers::CompositingRenderTargetD3D11>> mRenderTargets;
|
|
|
|
RefPtr<ID3D11Device> mDevice;
|
|
RefPtr<ID3D11DeviceContext> mContext;
|
|
ID3D11VertexShader* mQuadVS;
|
|
ID3D11PixelShader* mQuadPS;
|
|
RefPtr<ID3D11SamplerState> mLinearSamplerState;
|
|
layers::VertexShaderConstants mVSConstants;
|
|
layers::PixelShaderConstants mPSConstants;
|
|
RefPtr<ID3D11Buffer> mVSConstantBuffer;
|
|
RefPtr<ID3D11Buffer> mPSConstantBuffer;
|
|
RefPtr<ID3D11Buffer> mVertexBuffer;
|
|
RefPtr<ID3D11InputLayout> mInputLayout;
|
|
|
|
bool mIsPresenting;
|
|
float mEyeHeight;
|
|
|
|
bool UpdateConstantBuffers();
|
|
|
|
struct Vertex
|
|
{
|
|
float position[2];
|
|
};
|
|
};
|
|
|
|
class VRControllerOculus : public VRControllerHost
|
|
{
|
|
public:
|
|
explicit VRControllerOculus(dom::GamepadHand aHand);
|
|
float GetAxisMove(uint32_t aAxis);
|
|
void SetAxisMove(uint32_t aAxis, float aValue);
|
|
float GetIndexTrigger();
|
|
void SetIndexTrigger(float aValue);
|
|
float GetHandTrigger();
|
|
void SetHandTrigger(float aValue);
|
|
void VibrateHaptic(ovrSession aSession,
|
|
uint32_t aHapticIndex,
|
|
double aIntensity,
|
|
double aDuration,
|
|
uint32_t aPromiseID);
|
|
void StopVibrateHaptic();
|
|
|
|
protected:
|
|
virtual ~VRControllerOculus();
|
|
|
|
private:
|
|
void UpdateVibrateHaptic(ovrSession aSession,
|
|
uint32_t aHapticIndex,
|
|
double aIntensity,
|
|
double aDuration,
|
|
uint64_t aVibrateIndex,
|
|
uint32_t aPromiseID);
|
|
void VibrateHapticComplete(ovrSession aSession, uint32_t aPromiseID, bool aStop);
|
|
|
|
float mAxisMove[static_cast<uint32_t>(
|
|
OculusControllerAxisType::NumVRControllerAxisType)];
|
|
float mIndexTrigger;
|
|
float mHandTrigger;
|
|
nsCOMPtr<nsIThread> mVibrateThread;
|
|
Atomic<bool> mIsVibrateStopped;
|
|
};
|
|
|
|
} // namespace impl
|
|
|
|
class VRSystemManagerOculus : public VRSystemManager
|
|
{
|
|
public:
|
|
static already_AddRefed<VRSystemManagerOculus> Create();
|
|
virtual void Destroy() override;
|
|
virtual void Shutdown() override;
|
|
virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost> >& aHMDResult) override;
|
|
virtual bool GetIsPresenting() override;
|
|
virtual void HandleInput() override;
|
|
virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>&
|
|
aControllerResult) override;
|
|
virtual void ScanForControllers() override;
|
|
virtual void RemoveControllers() override;
|
|
virtual void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
|
|
double aIntensity, double aDuration, uint32_t aPromiseID) override;
|
|
virtual void StopVibrateHaptic(uint32_t aControllerIdx) override;
|
|
|
|
protected:
|
|
VRSystemManagerOculus()
|
|
: mOvrLib(nullptr), mSession(nullptr), mStarted(false)
|
|
{}
|
|
|
|
bool Startup();
|
|
bool LoadOvrLib();
|
|
void UnloadOvrLib();
|
|
|
|
private:
|
|
void HandleButtonPress(uint32_t aControllerIdx,
|
|
uint32_t aButton,
|
|
uint64_t aButtonMask,
|
|
uint64_t aButtonPressed,
|
|
uint64_t aButtonTouched);
|
|
void HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis,
|
|
float aValue);
|
|
void HandlePoseTracking(uint32_t aControllerIdx,
|
|
const dom::GamepadPoseState& aPose,
|
|
VRControllerHost* aController);
|
|
void HandleIndexTriggerPress(uint32_t aControllerIdx, uint32_t aButton, float aValue);
|
|
void HandleHandTriggerPress(uint32_t aControllerIdx, uint32_t aButton, float aValue);
|
|
void HandleTouchEvent(uint32_t aControllerIdx, uint32_t aButton,
|
|
uint64_t aTouchMask, uint64_t aTouched);
|
|
PRLibrary* mOvrLib;
|
|
RefPtr<impl::VRDisplayOculus> mHMDInfo;
|
|
nsTArray<RefPtr<impl::VRControllerOculus>> mOculusController;
|
|
RefPtr<nsIThread> mOculusThread;
|
|
ovrSession mSession;
|
|
bool mStarted;
|
|
};
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|
|
|
|
#endif /* GFX_VR_OCULUS_H */
|