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- Added new chrome-only webidl methods to be used by browser UI and WebExtensions - Implemented bitmasked group visibility for VR sessions to enable switching between chrome and regular content presentations. - Implemented throttling mechanism to avoid runaway, unthrottled render loops for VR sessions that are hidden by group visibility bitmasks or due to lower level platform VR events, such as during the Oculus "Health and Safety Warning". - Simplified the PVRManager IPC protocol while extending it to support VR session groups and later WebVR content performance profiling API's. - Removed the last WebVR related sync IPC call. MozReview-Commit-ID: BMEIPyYeEbq --HG-- extra : rebase_source : 47d3682cad3d913504175b7d4c3e9d992236f097
155 lines
4.8 KiB
C++
155 lines
4.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_OPENVR_H
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#define GFX_VR_OPENVR_H
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#include "nsTArray.h"
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#include "nsIScreen.h"
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#include "nsCOMPtr.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/EnumeratedArray.h"
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#include "openvr.h"
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#include "gfxVR.h"
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#include "VRDisplayHost.h"
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namespace mozilla {
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namespace gfx {
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namespace impl {
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class VRDisplayOpenVR : public VRDisplayHost
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{
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public:
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virtual void NotifyVSync() override;
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void ZeroSensor() override;
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protected:
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virtual VRHMDSensorState GetSensorState() override;
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virtual void StartPresentation() override;
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virtual void StopPresentation() override;
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#if defined(XP_WIN)
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virtual bool SubmitFrame(mozilla::layers::TextureSourceD3D11* aSource,
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const IntSize& aSize,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) override;
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#endif
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public:
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explicit VRDisplayOpenVR(::vr::IVRSystem *aVRSystem,
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::vr::IVRChaperone *aVRChaperone,
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::vr::IVRCompositor *aVRCompositor);
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protected:
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virtual ~VRDisplayOpenVR();
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void Destroy();
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// not owned by us; global from OpenVR
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::vr::IVRSystem *mVRSystem;
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::vr::IVRChaperone *mVRChaperone;
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::vr::IVRCompositor *mVRCompositor;
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bool mIsPresenting;
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void UpdateStageParameters();
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void PollEvents();
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};
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class VRControllerOpenVR : public VRControllerHost
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{
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public:
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explicit VRControllerOpenVR(dom::GamepadHand aHand, uint32_t aNumButtons,
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uint32_t aNumAxes, ::vr::ETrackedDeviceClass aDeviceType);
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void SetTrackedIndex(uint32_t aTrackedIndex);
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uint32_t GetTrackedIndex();
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float GetAxisMove(uint32_t aAxis);
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void SetAxisMove(uint32_t aAxis, float aValue);
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void SetTrigger(float aValue);
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float GetTrigger();
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void SetHand(dom::GamepadHand aHand);
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void VibrateHaptic(::vr::IVRSystem* aVRSystem,
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uint32_t aHapticIndex,
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double aIntensity,
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double aDuration,
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uint32_t aPromiseID);
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void StopVibrateHaptic();
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protected:
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virtual ~VRControllerOpenVR();
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private:
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void UpdateVibrateHaptic(::vr::IVRSystem* aVRSystem,
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uint32_t aHapticIndex,
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double aIntensity,
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double aDuration,
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uint64_t aVibrateIndex,
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uint32_t aPromiseID);
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void VibrateHapticComplete(uint32_t aPromiseID);
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// The index of tracked devices from ::vr::IVRSystem.
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uint32_t mTrackedIndex;
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float mTrigger;
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nsTArray<float> mAxisMove;
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nsCOMPtr<nsIThread> mVibrateThread;
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Atomic<bool> mIsVibrateStopped;
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};
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} // namespace impl
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class VRSystemManagerOpenVR : public VRSystemManager
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{
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public:
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static already_AddRefed<VRSystemManagerOpenVR> Create();
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virtual void Destroy() override;
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virtual void Shutdown() override;
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virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost> >& aHMDResult) override;
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virtual bool GetIsPresenting() override;
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virtual void HandleInput() override;
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virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>&
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aControllerResult) override;
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virtual void ScanForControllers() override;
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virtual void RemoveControllers() override;
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virtual void VibrateHaptic(uint32_t aControllerIdx,
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uint32_t aHapticIndex,
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double aIntensity,
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double aDuration,
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uint32_t aPromiseID) override;
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virtual void StopVibrateHaptic(uint32_t aControllerIdx) override;
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protected:
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VRSystemManagerOpenVR();
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private:
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void HandleButtonPress(uint32_t aControllerIdx,
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uint32_t aButton,
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uint64_t aButtonMask,
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uint64_t aButtonPressed,
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uint64_t aButtonTouched);
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void HandleTriggerPress(uint32_t aControllerIdx,
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uint32_t aButton,
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float aValue);
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void HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis,
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float aValue);
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void HandlePoseTracking(uint32_t aControllerIdx,
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const dom::GamepadPoseState& aPose,
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VRControllerHost* aController);
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dom::GamepadHand GetGamepadHandFromControllerRole(
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::vr::ETrackedControllerRole aRole);
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// there can only be one
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RefPtr<impl::VRDisplayOpenVR> mOpenVRHMD;
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nsTArray<RefPtr<impl::VRControllerOpenVR>> mOpenVRController;
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::vr::IVRSystem *mVRSystem;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* GFX_VR_OPENVR_H */
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