mirror of
https://github.com/mozilla/gecko-dev.git
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775 lines
30 KiB
C++
775 lines
30 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: set ts=8 sts=4 et sw=4 tw=99:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* JSClass definition and its component types, plus related interfaces. */
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#ifndef js_Class_h
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#define js_Class_h
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#include "mozilla/DebugOnly.h"
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#include "jstypes.h"
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#include "js/CallArgs.h"
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#include "js/Id.h"
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#include "js/TypeDecls.h"
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/*
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* A JSClass acts as a vtable for JS objects that allows JSAPI clients to
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* control various aspects of the behavior of an object like property lookup.
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* js::Class is an engine-private extension that allows more control over
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* object behavior and, e.g., allows custom slow layout.
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*/
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struct JSAtomState;
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struct JSFreeOp;
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struct JSFunctionSpec;
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namespace js {
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struct Class;
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class FreeOp;
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class Shape;
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// This is equal to JSFunction::class_. Use it in places where you don't want
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// to #include jsfun.h.
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extern JS_FRIEND_DATA(const js::Class* const) FunctionClassPtr;
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} // namespace js
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namespace JS {
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template <typename T>
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class AutoVectorRooter;
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typedef AutoVectorRooter<jsid> AutoIdVector;
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/*
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* Per ES6, the [[DefineOwnProperty]] internal method has three different
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* possible outcomes:
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*
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* - It can throw an exception (which we indicate by returning false).
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*
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* - It can return true, indicating unvarnished success.
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*
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* - It can return false, indicating "strict failure". The property could
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* not be defined. It's an error, but no exception was thrown.
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*
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* It's not just [[DefineOwnProperty]]: all the mutating internal methods have
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* the same three outcomes. (The other affected internal methods are [[Set]],
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* [[Delete]], [[SetPrototypeOf]], and [[PreventExtensions]].)
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*
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* If you think this design is awful, you're not alone. But as it's the
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* standard, we must represent these boolean "success" values somehow.
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* ObjectOpSuccess is the class for this. It's like a bool, but when it's false
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* it also stores an error code.
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*
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* Typical usage:
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*
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* ObjectOpResult result;
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* if (!DefineProperty(cx, obj, id, ..., result))
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* return false;
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* if (!result)
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* return result.reportError(cx, obj, id);
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*
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* Users don't have to call `result.report()`; another possible ending is:
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*
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* argv.rval().setBoolean(bool(result));
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* return true;
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*/
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class ObjectOpResult
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{
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private:
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/*
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* code_ is either one of the special codes OkCode or Uninitialized, or
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* an error code. For now the error codes are private to the JS engine;
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* they're defined in js/src/js.msg.
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*
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* code_ is uintptr_t (rather than uint32_t) for the convenience of the
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* JITs, which would otherwise have to deal with either padding or stack
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* alignment on 64-bit platforms.
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*/
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uintptr_t code_;
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public:
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enum SpecialCodes : uintptr_t {
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OkCode = 0,
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Uninitialized = uintptr_t(-1)
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};
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ObjectOpResult() : code_(Uninitialized) {}
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/* Return true if succeed() was called. */
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bool ok() const {
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MOZ_ASSERT(code_ != Uninitialized);
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return code_ == OkCode;
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}
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explicit operator bool() const { return ok(); }
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/* Set this ObjectOpResult to true and return true. */
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bool succeed() {
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code_ = OkCode;
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return true;
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}
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/*
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* Set this ObjectOpResult to false with an error code.
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*
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* Always returns true, as a convenience. Typical usage will be:
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*
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* if (funny condition)
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* return result.fail(JSMSG_CANT_DO_THE_THINGS);
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*
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* The true return value indicates that no exception is pending, and it
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* would be OK to ignore the failure and continue.
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*/
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bool fail(uint32_t msg) {
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MOZ_ASSERT(msg != OkCode);
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code_ = msg;
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return true;
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}
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JS_PUBLIC_API(bool) failCantRedefineProp();
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JS_PUBLIC_API(bool) failReadOnly();
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JS_PUBLIC_API(bool) failGetterOnly();
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JS_PUBLIC_API(bool) failCantDelete();
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JS_PUBLIC_API(bool) failCantSetInterposed();
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JS_PUBLIC_API(bool) failCantDefineWindowElement();
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JS_PUBLIC_API(bool) failCantDeleteWindowElement();
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JS_PUBLIC_API(bool) failCantDeleteWindowNamedProperty();
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JS_PUBLIC_API(bool) failCantPreventExtensions();
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uint32_t failureCode() const {
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MOZ_ASSERT(!ok());
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return uint32_t(code_);
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}
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/*
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* Report an error or warning if necessary; return true to proceed and
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* false if an error was reported. Call this when failure should cause
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* a warning if extraWarnings are enabled.
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*
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* The precise rules are like this:
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*
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* - If ok(), then we succeeded. Do nothing and return true.
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* - Otherwise, if |strict| is true, or if cx has both extraWarnings and
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* werrorOption enabled, throw a TypeError and return false.
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* - Otherwise, if cx has extraWarnings enabled, emit a warning and
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* return true.
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* - Otherwise, do nothing and return true.
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*/
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bool checkStrictErrorOrWarning(JSContext* cx, HandleObject obj, HandleId id, bool strict) {
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if (ok())
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return true;
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return reportStrictErrorOrWarning(cx, obj, id, strict);
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}
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/*
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* The same as checkStrictErrorOrWarning(cx, id, strict), except the
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* operation is not associated with a particular property id. This is
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* used for [[PreventExtensions]] and [[SetPrototypeOf]]. failureCode()
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* must not be an error that has "{0}" in the error message.
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*/
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bool checkStrictErrorOrWarning(JSContext* cx, HandleObject obj, bool strict) {
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return ok() || reportStrictErrorOrWarning(cx, obj, strict);
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}
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/* Throw a TypeError. Call this only if !ok(). */
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bool reportError(JSContext* cx, HandleObject obj, HandleId id) {
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return reportStrictErrorOrWarning(cx, obj, id, true);
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}
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/*
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* The same as reportError(cx, obj, id), except the operation is not
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* associated with a particular property id.
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*/
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bool reportError(JSContext* cx, HandleObject obj) {
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return reportStrictErrorOrWarning(cx, obj, true);
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}
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/* Helper function for checkStrictErrorOrWarning's slow path. */
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JS_PUBLIC_API(bool) reportStrictErrorOrWarning(JSContext* cx, HandleObject obj, HandleId id, bool strict);
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JS_PUBLIC_API(bool) reportStrictErrorOrWarning(JSContext* cx, HandleObject obj, bool strict);
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/*
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* Convenience method. Return true if ok() or if strict is false; otherwise
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* throw a TypeError and return false.
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*/
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bool checkStrict(JSContext* cx, HandleObject obj, HandleId id) {
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return checkStrictErrorOrWarning(cx, obj, id, true);
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}
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/*
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* Convenience method. The same as checkStrict(cx, id), except the
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* operation is not associated with a particular property id.
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*/
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bool checkStrict(JSContext* cx, HandleObject obj) {
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return checkStrictErrorOrWarning(cx, obj, true);
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}
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};
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}
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// JSClass operation signatures.
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// Get a property named by id in obj. Note the jsid id type -- id may
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// be a string (Unicode property identifier) or an int (element index). The
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// *vp out parameter, on success, is the new property value after the action.
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typedef bool
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(* JSGetterOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
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JS::MutableHandleValue vp);
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// Add a property named by id to obj.
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typedef bool
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(* JSAddPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue v);
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// Set a property named by id in obj, treating the assignment as strict
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// mode code if strict is true. Note the jsid id type -- id may be a string
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// (Unicode property identifier) or an int (element index). The *vp out
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// parameter, on success, is the new property value after the
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// set.
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typedef bool
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(* JSSetterOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
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JS::MutableHandleValue vp, JS::ObjectOpResult& result);
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// Delete a property named by id in obj.
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//
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// If an error occurred, return false as per normal JSAPI error practice.
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//
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// If no error occurred, but the deletion attempt wasn't allowed (perhaps
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// because the property was non-configurable), call result.fail() and
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// return true. This will cause |delete obj[id]| to evaluate to false in
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// non-strict mode code, and to throw a TypeError in strict mode code.
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//
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// If no error occurred and the deletion wasn't disallowed (this is *not* the
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// same as saying that a deletion actually occurred -- deleting a non-existent
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// property, or an inherited property, is allowed -- it's just pointless),
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// call result.succeed() and return true.
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typedef bool
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(* JSDeletePropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
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JS::ObjectOpResult& result);
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// The type of ObjectOps::enumerate. This callback overrides a portion of SpiderMonkey's default
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// [[Enumerate]] internal method. When an ordinary object is enumerated, that object and each object
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// on its prototype chain is tested for an enumerate op, and those ops are called in order.
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// The properties each op adds to the 'properties' vector are added to the set of values the
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// for-in loop will iterate over. All of this is nonstandard.
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//
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// An object is "enumerated" when it's the target of a for-in loop or JS_Enumerate().
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// All other property inspection, including Object.keys(obj), goes through [[OwnKeys]].
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//
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// The callback's job is to populate 'properties' with all property keys that the for-in loop
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// should visit.
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typedef bool
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(* JSNewEnumerateOp)(JSContext* cx, JS::HandleObject obj, JS::AutoIdVector& properties);
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// The old-style JSClass.enumerate op should define all lazy properties not
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// yet reflected in obj.
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typedef bool
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(* JSEnumerateOp)(JSContext* cx, JS::HandleObject obj);
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// Resolve a lazy property named by id in obj by defining it directly in obj.
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// Lazy properties are those reflected from some peer native property space
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// (e.g., the DOM attributes for a given node reflected as obj) on demand.
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//
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// JS looks for a property in an object, and if not found, tries to resolve
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// the given id. *resolvedp should be set to true iff the property was
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// was defined on |obj|.
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//
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typedef bool
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(* JSResolveOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
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bool* resolvedp);
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// A class with a resolve hook can optionally have a mayResolve hook. This hook
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// must have no side effects and must return true for a given id if the resolve
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// hook may resolve this id. This is useful when we're doing a "pure" lookup: if
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// mayResolve returns false, we know we don't have to call the effectful resolve
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// hook.
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//
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// maybeObj, if non-null, is the object on which we're doing the lookup. This
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// can be nullptr: during JIT compilation we sometimes know the Class but not
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// the object.
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typedef bool
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(* JSMayResolveOp)(const JSAtomState& names, jsid id, JSObject* maybeObj);
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// Convert obj to the given type, returning true with the resulting value in
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// *vp on success, and returning false on error or exception.
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typedef bool
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(* JSConvertOp)(JSContext* cx, JS::HandleObject obj, JSType type,
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JS::MutableHandleValue vp);
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// Finalize obj, which the garbage collector has determined to be unreachable
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// from other live objects or from GC roots. Obviously, finalizers must never
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// store a reference to obj.
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typedef void
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(* JSFinalizeOp)(JSFreeOp* fop, JSObject* obj);
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// Finalizes external strings created by JS_NewExternalString.
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struct JSStringFinalizer {
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void (*finalize)(const JSStringFinalizer* fin, char16_t* chars);
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};
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// Check whether v is an instance of obj. Return false on error or exception,
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// true on success with true in *bp if v is an instance of obj, false in
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// *bp otherwise.
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typedef bool
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(* JSHasInstanceOp)(JSContext* cx, JS::HandleObject obj, JS::MutableHandleValue vp,
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bool* bp);
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// Function type for trace operation of the class called to enumerate all
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// traceable things reachable from obj's private data structure. For each such
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// thing, a trace implementation must call one of the JS_Call*Tracer variants
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// on the thing.
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//
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// JSTraceOp implementation can assume that no other threads mutates object
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// state. It must not change state of the object or corresponding native
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// structures. The only exception for this rule is the case when the embedding
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// needs a tight integration with GC. In that case the embedding can check if
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// the traversal is a part of the marking phase through calling
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// JS_IsGCMarkingTracer and apply a special code like emptying caches or
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// marking its native structures.
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typedef void
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(* JSTraceOp)(JSTracer* trc, JSObject* obj);
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typedef JSObject*
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(* JSWeakmapKeyDelegateOp)(JSObject* obj);
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typedef void
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(* JSObjectMovedOp)(JSObject* obj, const JSObject* old);
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/* js::Class operation signatures. */
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namespace js {
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typedef bool
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(* LookupPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
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JS::MutableHandleObject objp, JS::MutableHandle<Shape*> propp);
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typedef bool
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(* DefinePropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
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JS::Handle<JSPropertyDescriptor> desc,
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JS::ObjectOpResult& result);
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typedef bool
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(* HasPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id, bool* foundp);
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typedef bool
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(* GetPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleObject receiver, JS::HandleId id,
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JS::MutableHandleValue vp);
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typedef bool
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(* SetPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue v,
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JS::HandleValue receiver, JS::ObjectOpResult& result);
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typedef bool
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(* GetOwnPropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
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JS::MutableHandle<JSPropertyDescriptor> desc);
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typedef bool
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(* DeletePropertyOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id,
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JS::ObjectOpResult& result);
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typedef bool
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(* WatchOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleObject callable);
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typedef bool
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(* UnwatchOp)(JSContext* cx, JS::HandleObject obj, JS::HandleId id);
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class JS_FRIEND_API(ElementAdder)
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{
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public:
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enum GetBehavior {
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// Check if the element exists before performing the Get and preserve
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// holes.
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CheckHasElemPreserveHoles,
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// Perform a Get operation, like obj[index] in JS.
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GetElement
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};
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private:
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// Only one of these is used.
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JS::RootedObject resObj_;
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JS::Value* vp_;
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uint32_t index_;
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mozilla::DebugOnly<uint32_t> length_;
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GetBehavior getBehavior_;
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public:
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ElementAdder(JSContext* cx, JSObject* obj, uint32_t length, GetBehavior behavior)
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: resObj_(cx, obj), vp_(nullptr), index_(0), length_(length), getBehavior_(behavior)
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{}
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ElementAdder(JSContext* cx, JS::Value* vp, uint32_t length, GetBehavior behavior)
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: resObj_(cx), vp_(vp), index_(0), length_(length), getBehavior_(behavior)
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{}
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GetBehavior getBehavior() const { return getBehavior_; }
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void append(JSContext* cx, JS::HandleValue v);
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void appendHole();
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};
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typedef bool
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(* GetElementsOp)(JSContext* cx, JS::HandleObject obj, uint32_t begin, uint32_t end,
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ElementAdder* adder);
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// A generic type for functions mapping an object to another object, or null
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// if an error or exception was thrown on cx.
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typedef JSObject*
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(* ObjectOp)(JSContext* cx, JS::HandleObject obj);
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// Hook to map an object to its inner object. Infallible.
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typedef JSObject*
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(* InnerObjectOp)(JSObject* obj);
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typedef void
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(* FinalizeOp)(FreeOp* fop, JSObject* obj);
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#define JS_CLASS_MEMBERS(FinalizeOpType) \
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const char* name; \
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uint32_t flags; \
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\
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/* Function pointer members (may be null). */ \
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JSAddPropertyOp addProperty; \
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JSDeletePropertyOp delProperty; \
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JSGetterOp getProperty; \
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JSSetterOp setProperty; \
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JSEnumerateOp enumerate; \
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JSResolveOp resolve; \
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JSMayResolveOp mayResolve; \
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JSConvertOp convert; \
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FinalizeOpType finalize; \
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JSNative call; \
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JSHasInstanceOp hasInstance; \
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JSNative construct; \
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JSTraceOp trace
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// Callback for the creation of constructor and prototype objects.
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typedef JSObject* (*ClassObjectCreationOp)(JSContext* cx, JSProtoKey key);
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// Callback for custom post-processing after class initialization via ClassSpec.
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typedef bool (*FinishClassInitOp)(JSContext* cx, JS::HandleObject ctor,
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JS::HandleObject proto);
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const size_t JSCLASS_CACHED_PROTO_WIDTH = 6;
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struct ClassSpec
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{
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ClassObjectCreationOp createConstructor;
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ClassObjectCreationOp createPrototype;
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const JSFunctionSpec* constructorFunctions;
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const JSPropertySpec* constructorProperties;
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const JSFunctionSpec* prototypeFunctions;
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const JSPropertySpec* prototypeProperties;
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FinishClassInitOp finishInit;
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uintptr_t flags;
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static const size_t ParentKeyWidth = JSCLASS_CACHED_PROTO_WIDTH;
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static const uintptr_t ParentKeyMask = (1 << ParentKeyWidth) - 1;
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static const uintptr_t DontDefineConstructor = 1 << ParentKeyWidth;
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bool defined() const { return !!createConstructor; }
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bool dependent() const {
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MOZ_ASSERT(defined());
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return (flags & ParentKeyMask);
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}
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JSProtoKey parentKey() const {
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static_assert(JSProto_Null == 0, "zeroed key must be null");
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return JSProtoKey(flags & ParentKeyMask);
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}
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bool shouldDefineConstructor() const {
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MOZ_ASSERT(defined());
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return !(flags & DontDefineConstructor);
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}
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};
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struct ClassExtension
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{
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ObjectOp outerObject;
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InnerObjectOp innerObject;
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/*
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* isWrappedNative is true only if the class is an XPCWrappedNative.
|
|
* WeakMaps use this to override the wrapper disposal optimization.
|
|
*/
|
|
bool isWrappedNative;
|
|
|
|
/*
|
|
* If an object is used as a key in a weakmap, it may be desirable for the
|
|
* garbage collector to keep that object around longer than it otherwise
|
|
* would. A common case is when the key is a wrapper around an object in
|
|
* another compartment, and we want to avoid collecting the wrapper (and
|
|
* removing the weakmap entry) as long as the wrapped object is alive. In
|
|
* that case, the wrapped object is returned by the wrapper's
|
|
* weakmapKeyDelegateOp hook. As long as the wrapper is used as a weakmap
|
|
* key, it will not be collected (and remain in the weakmap) until the
|
|
* wrapped object is collected.
|
|
*/
|
|
JSWeakmapKeyDelegateOp weakmapKeyDelegateOp;
|
|
|
|
/*
|
|
* Optional hook called when an object is moved by a compacting GC.
|
|
*
|
|
* There may exist weak pointers to an object that are not traced through
|
|
* when the normal trace APIs are used, for example objects in the wrapper
|
|
* cache. This hook allows these pointers to be updated.
|
|
*
|
|
* Note that this hook can be called before JS_NewObject() returns if a GC
|
|
* is triggered during construction of the object. This can happen for
|
|
* global objects for example.
|
|
*/
|
|
JSObjectMovedOp objectMovedOp;
|
|
};
|
|
|
|
#define JS_NULL_CLASS_SPEC {nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr}
|
|
#define JS_NULL_CLASS_EXT {nullptr,nullptr,false,nullptr,nullptr}
|
|
|
|
struct ObjectOps
|
|
{
|
|
LookupPropertyOp lookupProperty;
|
|
DefinePropertyOp defineProperty;
|
|
HasPropertyOp hasProperty;
|
|
GetPropertyOp getProperty;
|
|
SetPropertyOp setProperty;
|
|
GetOwnPropertyOp getOwnPropertyDescriptor;
|
|
DeletePropertyOp deleteProperty;
|
|
WatchOp watch;
|
|
UnwatchOp unwatch;
|
|
GetElementsOp getElements;
|
|
JSNewEnumerateOp enumerate;
|
|
ObjectOp thisObject;
|
|
};
|
|
|
|
#define JS_NULL_OBJECT_OPS \
|
|
{nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, \
|
|
nullptr, nullptr, nullptr, nullptr}
|
|
|
|
} // namespace js
|
|
|
|
// Classes, objects, and properties.
|
|
|
|
typedef void (*JSClassInternal)();
|
|
|
|
struct JSClass {
|
|
JS_CLASS_MEMBERS(JSFinalizeOp);
|
|
|
|
void* reserved[25];
|
|
};
|
|
|
|
#define JSCLASS_HAS_PRIVATE (1<<0) // objects have private slot
|
|
#define JSCLASS_PRIVATE_IS_NSISUPPORTS (1<<3) // private is (nsISupports*)
|
|
#define JSCLASS_IS_DOMJSCLASS (1<<4) // objects are DOM
|
|
#define JSCLASS_IMPLEMENTS_BARRIERS (1<<5) // Correctly implements GC read
|
|
// and write barriers
|
|
#define JSCLASS_EMULATES_UNDEFINED (1<<6) // objects of this class act
|
|
// like the value undefined,
|
|
// in some contexts
|
|
#define JSCLASS_USERBIT1 (1<<7) // Reserved for embeddings.
|
|
|
|
// To reserve slots fetched and stored via JS_Get/SetReservedSlot, bitwise-or
|
|
// JSCLASS_HAS_RESERVED_SLOTS(n) into the initializer for JSClass.flags, where
|
|
// n is a constant in [1, 255]. Reserved slots are indexed from 0 to n-1.
|
|
#define JSCLASS_RESERVED_SLOTS_SHIFT 8 // room for 8 flags below */
|
|
#define JSCLASS_RESERVED_SLOTS_WIDTH 8 // and 16 above this field */
|
|
#define JSCLASS_RESERVED_SLOTS_MASK JS_BITMASK(JSCLASS_RESERVED_SLOTS_WIDTH)
|
|
#define JSCLASS_HAS_RESERVED_SLOTS(n) (((n) & JSCLASS_RESERVED_SLOTS_MASK) \
|
|
<< JSCLASS_RESERVED_SLOTS_SHIFT)
|
|
#define JSCLASS_RESERVED_SLOTS(clasp) (((clasp)->flags \
|
|
>> JSCLASS_RESERVED_SLOTS_SHIFT) \
|
|
& JSCLASS_RESERVED_SLOTS_MASK)
|
|
|
|
#define JSCLASS_HIGH_FLAGS_SHIFT (JSCLASS_RESERVED_SLOTS_SHIFT + \
|
|
JSCLASS_RESERVED_SLOTS_WIDTH)
|
|
|
|
#define JSCLASS_IS_ANONYMOUS (1<<(JSCLASS_HIGH_FLAGS_SHIFT+0))
|
|
#define JSCLASS_IS_GLOBAL (1<<(JSCLASS_HIGH_FLAGS_SHIFT+1))
|
|
#define JSCLASS_INTERNAL_FLAG2 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+2))
|
|
#define JSCLASS_INTERNAL_FLAG3 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+3))
|
|
|
|
#define JSCLASS_IS_PROXY (1<<(JSCLASS_HIGH_FLAGS_SHIFT+4))
|
|
|
|
#define JSCLASS_SKIP_NURSERY_FINALIZE (1<<(JSCLASS_HIGH_FLAGS_SHIFT+5))
|
|
|
|
// Reserved for embeddings.
|
|
#define JSCLASS_USERBIT2 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+6))
|
|
#define JSCLASS_USERBIT3 (1<<(JSCLASS_HIGH_FLAGS_SHIFT+7))
|
|
|
|
#define JSCLASS_BACKGROUND_FINALIZE (1<<(JSCLASS_HIGH_FLAGS_SHIFT+8))
|
|
|
|
// Bits 26 through 31 are reserved for the CACHED_PROTO_KEY mechanism, see
|
|
// below.
|
|
|
|
// ECMA-262 requires that most constructors used internally create objects
|
|
// with "the original Foo.prototype value" as their [[Prototype]] (__proto__)
|
|
// member initial value. The "original ... value" verbiage is there because
|
|
// in ECMA-262, global properties naming class objects are read/write and
|
|
// deleteable, for the most part.
|
|
//
|
|
// Implementing this efficiently requires that global objects have classes
|
|
// with the following flags. Failure to use JSCLASS_GLOBAL_FLAGS was
|
|
// previously allowed, but is now an ES5 violation and thus unsupported.
|
|
//
|
|
// JSCLASS_GLOBAL_APPLICATION_SLOTS is the number of slots reserved at
|
|
// the beginning of every global object's slots for use by the
|
|
// application.
|
|
#define JSCLASS_GLOBAL_APPLICATION_SLOTS 5
|
|
#define JSCLASS_GLOBAL_SLOT_COUNT (JSCLASS_GLOBAL_APPLICATION_SLOTS + JSProto_LIMIT * 3 + 30)
|
|
#define JSCLASS_GLOBAL_FLAGS_WITH_SLOTS(n) \
|
|
(JSCLASS_IS_GLOBAL | JSCLASS_HAS_RESERVED_SLOTS(JSCLASS_GLOBAL_SLOT_COUNT + (n)))
|
|
#define JSCLASS_GLOBAL_FLAGS \
|
|
JSCLASS_GLOBAL_FLAGS_WITH_SLOTS(0)
|
|
#define JSCLASS_HAS_GLOBAL_FLAG_AND_SLOTS(clasp) \
|
|
(((clasp)->flags & JSCLASS_IS_GLOBAL) \
|
|
&& JSCLASS_RESERVED_SLOTS(clasp) >= JSCLASS_GLOBAL_SLOT_COUNT)
|
|
|
|
// Fast access to the original value of each standard class's prototype.
|
|
#define JSCLASS_CACHED_PROTO_SHIFT (JSCLASS_HIGH_FLAGS_SHIFT + 10)
|
|
#define JSCLASS_CACHED_PROTO_MASK JS_BITMASK(JSCLASS_CACHED_PROTO_WIDTH)
|
|
#define JSCLASS_HAS_CACHED_PROTO(key) (uint32_t(key) << JSCLASS_CACHED_PROTO_SHIFT)
|
|
#define JSCLASS_CACHED_PROTO_KEY(clasp) ((JSProtoKey) \
|
|
(((clasp)->flags \
|
|
>> JSCLASS_CACHED_PROTO_SHIFT) \
|
|
& JSCLASS_CACHED_PROTO_MASK))
|
|
|
|
// Initializer for unused members of statically initialized JSClass structs.
|
|
#define JSCLASS_NO_INTERNAL_MEMBERS {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
|
|
#define JSCLASS_NO_OPTIONAL_MEMBERS 0,0,0,0,0,JSCLASS_NO_INTERNAL_MEMBERS
|
|
|
|
namespace js {
|
|
|
|
struct Class
|
|
{
|
|
JS_CLASS_MEMBERS(FinalizeOp);
|
|
ClassSpec spec;
|
|
ClassExtension ext;
|
|
ObjectOps ops;
|
|
|
|
/*
|
|
* Objects of this class aren't native objects. They don't have Shapes that
|
|
* describe their properties and layout. Classes using this flag must
|
|
* provide their own property behavior, either by being proxy classes (do
|
|
* this) or by overriding all the ObjectOps except getElements, watch,
|
|
* unwatch, and thisObject (don't do this).
|
|
*/
|
|
static const uint32_t NON_NATIVE = JSCLASS_INTERNAL_FLAG2;
|
|
|
|
bool isNative() const {
|
|
return !(flags & NON_NATIVE);
|
|
}
|
|
|
|
bool hasPrivate() const {
|
|
return !!(flags & JSCLASS_HAS_PRIVATE);
|
|
}
|
|
|
|
bool emulatesUndefined() const {
|
|
return flags & JSCLASS_EMULATES_UNDEFINED;
|
|
}
|
|
|
|
bool isJSFunction() const {
|
|
return this == js::FunctionClassPtr;
|
|
}
|
|
|
|
bool nonProxyCallable() const {
|
|
MOZ_ASSERT(!isProxy());
|
|
return isJSFunction() || call;
|
|
}
|
|
|
|
bool isProxy() const {
|
|
return flags & JSCLASS_IS_PROXY;
|
|
}
|
|
|
|
bool isDOMClass() const {
|
|
return flags & JSCLASS_IS_DOMJSCLASS;
|
|
}
|
|
|
|
static size_t offsetOfFlags() { return offsetof(Class, flags); }
|
|
};
|
|
|
|
static_assert(offsetof(JSClass, name) == offsetof(Class, name),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, flags) == offsetof(Class, flags),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, addProperty) == offsetof(Class, addProperty),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, delProperty) == offsetof(Class, delProperty),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, getProperty) == offsetof(Class, getProperty),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, setProperty) == offsetof(Class, setProperty),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, enumerate) == offsetof(Class, enumerate),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, resolve) == offsetof(Class, resolve),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, mayResolve) == offsetof(Class, mayResolve),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, convert) == offsetof(Class, convert),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, finalize) == offsetof(Class, finalize),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, call) == offsetof(Class, call),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, construct) == offsetof(Class, construct),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, hasInstance) == offsetof(Class, hasInstance),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(offsetof(JSClass, trace) == offsetof(Class, trace),
|
|
"Class and JSClass must be consistent");
|
|
static_assert(sizeof(JSClass) == sizeof(Class),
|
|
"Class and JSClass must be consistent");
|
|
|
|
static MOZ_ALWAYS_INLINE const JSClass*
|
|
Jsvalify(const Class* c)
|
|
{
|
|
return (const JSClass*)c;
|
|
}
|
|
|
|
static MOZ_ALWAYS_INLINE const Class*
|
|
Valueify(const JSClass* c)
|
|
{
|
|
return (const Class*)c;
|
|
}
|
|
|
|
/*
|
|
* Enumeration describing possible values of the [[Class]] internal property
|
|
* value of objects.
|
|
*/
|
|
enum ESClassValue {
|
|
ESClass_Object, ESClass_Array, ESClass_Number, ESClass_String,
|
|
ESClass_Boolean, ESClass_RegExp, ESClass_ArrayBuffer, ESClass_SharedArrayBuffer,
|
|
ESClass_Date, ESClass_Set, ESClass_Map,
|
|
|
|
// Special snowflake for the ES6 IsArray method.
|
|
// Please don't use it without calling that function.
|
|
ESClass_IsArray
|
|
};
|
|
|
|
/*
|
|
* Return whether the given object has the given [[Class]] internal property
|
|
* value. Beware, this query says nothing about the js::Class of the JSObject
|
|
* so the caller must not assume anything about obj's representation (e.g., obj
|
|
* may be a proxy).
|
|
*/
|
|
inline bool
|
|
ObjectClassIs(JSObject& obj, ESClassValue classValue, JSContext* cx);
|
|
|
|
/* Just a helper that checks v.isObject before calling ObjectClassIs. */
|
|
inline bool
|
|
IsObjectWithClass(const JS::Value& v, ESClassValue classValue, JSContext* cx);
|
|
|
|
/* Fills |vp| with the unboxed value for boxed types, or undefined otherwise. */
|
|
inline bool
|
|
Unbox(JSContext* cx, JS::HandleObject obj, JS::MutableHandleValue vp);
|
|
|
|
#ifdef DEBUG
|
|
JS_FRIEND_API(bool)
|
|
HasObjectMovedOp(JSObject* obj);
|
|
#endif
|
|
|
|
} /* namespace js */
|
|
|
|
#endif /* js_Class_h */
|