gecko-dev/dom/media/AudioStream.h
Jean-Yves Avenard cf0ff88211 Bug 1512456 - P1. Don't use GenericPromise with MediaSink. r=alwu
The VideoSink shares the AudioSink's own EndedPromise to notify its user that it has ended. As such, the MozPromise used must be non-exclusive.
Using the GenericPromise for such purpose only hid that requirement.

We also remove the MediaSink from the media namespace, and clarify the naming of some arguments and class members to accurately describe what they do.

Differential Revision: https://phabricator.services.mozilla.com/D14024

--HG--
extra : moz-landing-system : lando
2018-12-11 10:44:51 +00:00

326 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(AudioStream_h_)
#define AudioStream_h_
#include "AudioSampleFormat.h"
#include "CubebUtils.h"
#include "MediaInfo.h"
#include "mozilla/Monitor.h"
#include "mozilla/RefPtr.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/UniquePtr.h"
#include "nsAutoPtr.h"
#include "nsCOMPtr.h"
#include "nsThreadUtils.h"
#include "soundtouch/SoundTouchFactory.h"
#if defined(XP_WIN)
#include "mozilla/audio/AudioNotificationReceiver.h"
#endif
namespace mozilla {
struct CubebDestroyPolicy {
void operator()(cubeb_stream* aStream) const {
cubeb_stream_destroy(aStream);
}
};
class AudioStream;
class FrameHistory;
class AudioConfig;
class AudioClock {
public:
AudioClock();
// Initialize the clock with the current sampling rate.
// Need to be called before querying the clock.
void Init(uint32_t aRate);
// Update the number of samples that has been written in the audio backend.
// Called on the state machine thread.
void UpdateFrameHistory(uint32_t aServiced, uint32_t aUnderrun);
/**
* @param aFrames The playback position in frames of the audio engine.
* @return The playback position in frames of the stream,
* adjusted by playback rate changes and underrun frames.
*/
int64_t GetPositionInFrames(int64_t aFrames) const;
/**
* @param frames The playback position in frames of the audio engine.
* @return The playback position in microseconds of the stream,
* adjusted by playback rate changes and underrun frames.
*/
int64_t GetPosition(int64_t frames) const;
// Set the playback rate.
// Called on the audio thread.
void SetPlaybackRate(double aPlaybackRate);
// Get the current playback rate.
// Called on the audio thread.
double GetPlaybackRate() const;
// Set if we are preserving the pitch.
// Called on the audio thread.
void SetPreservesPitch(bool aPreservesPitch);
// Get the current pitch preservation state.
// Called on the audio thread.
bool GetPreservesPitch() const;
uint32_t GetInputRate() const { return mInRate; }
uint32_t GetOutputRate() const { return mOutRate; }
private:
// Output rate in Hz (characteristic of the playback rate)
uint32_t mOutRate;
// Input rate in Hz (characteristic of the media being played)
uint32_t mInRate;
// True if the we are timestretching, false if we are resampling.
bool mPreservesPitch;
// The history of frames sent to the audio engine in each DataCallback.
const nsAutoPtr<FrameHistory> mFrameHistory;
};
/*
* A bookkeeping class to track the read/write position of an audio buffer.
*/
class AudioBufferCursor {
public:
AudioBufferCursor(AudioDataValue* aPtr, uint32_t aChannels, uint32_t aFrames)
: mPtr(aPtr), mChannels(aChannels), mFrames(aFrames) {}
// Advance the cursor to account for frames that are consumed.
uint32_t Advance(uint32_t aFrames) {
MOZ_ASSERT(mFrames >= aFrames);
mFrames -= aFrames;
mPtr += mChannels * aFrames;
return aFrames;
}
// The number of frames available for read/write in this buffer.
uint32_t Available() const { return mFrames; }
// Return a pointer where read/write should begin.
AudioDataValue* Ptr() const { return mPtr; }
protected:
AudioDataValue* mPtr;
const uint32_t mChannels;
uint32_t mFrames;
};
/*
* A helper class to encapsulate pointer arithmetic and provide means to modify
* the underlying audio buffer.
*/
class AudioBufferWriter : private AudioBufferCursor {
public:
AudioBufferWriter(AudioDataValue* aPtr, uint32_t aChannels, uint32_t aFrames)
: AudioBufferCursor(aPtr, aChannels, aFrames) {}
uint32_t WriteZeros(uint32_t aFrames) {
memset(mPtr, 0, sizeof(AudioDataValue) * mChannels * aFrames);
return Advance(aFrames);
}
uint32_t Write(const AudioDataValue* aPtr, uint32_t aFrames) {
memcpy(mPtr, aPtr, sizeof(AudioDataValue) * mChannels * aFrames);
return Advance(aFrames);
}
// Provide a write fuction to update the audio buffer with the following
// signature: uint32_t(const AudioDataValue* aPtr, uint32_t aFrames)
// aPtr: Pointer to the audio buffer.
// aFrames: The number of frames available in the buffer.
// return: The number of frames actually written by the function.
template <typename Function>
uint32_t Write(const Function& aFunction, uint32_t aFrames) {
return Advance(aFunction(mPtr, aFrames));
}
using AudioBufferCursor::Available;
};
// Access to a single instance of this class must be synchronized by
// callers, or made from a single thread. One exception is that access to
// GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels},
// SetMicrophoneActive is thread-safe without external synchronization.
class AudioStream final
#if defined(XP_WIN)
: public audio::DeviceChangeListener
#endif
{
virtual ~AudioStream();
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioStream)
class Chunk {
public:
// Return a pointer to the audio data.
virtual const AudioDataValue* Data() const = 0;
// Return the number of frames in this chunk.
virtual uint32_t Frames() const = 0;
// Return the number of audio channels.
virtual uint32_t Channels() const = 0;
// Return the sample rate of this chunk.
virtual uint32_t Rate() const = 0;
// Return a writable pointer for downmixing.
virtual AudioDataValue* GetWritable() const = 0;
virtual ~Chunk() {}
};
class DataSource {
public:
// Return a chunk which contains at most aFrames frames or zero if no
// frames in the source at all.
virtual UniquePtr<Chunk> PopFrames(uint32_t aFrames) = 0;
// Return true if no more data will be added to the source.
virtual bool Ended() const = 0;
// Notify that all data is drained by the AudioStream.
virtual void Drained() = 0;
protected:
virtual ~DataSource() = default;
};
explicit AudioStream(DataSource& aSource);
// Initialize the audio stream. aNumChannels is the number of audio
// channels (1 for mono, 2 for stereo, etc), aChannelMap is the indicator for
// channel layout(mono, stereo, 5.1 or 7.1 ) and aRate is the sample rate
// (22050Hz, 44100Hz, etc).
nsresult Init(uint32_t aNumChannels,
AudioConfig::ChannelLayout::ChannelMap aChannelMap,
uint32_t aRate, AudioDeviceInfo* aSinkInfo);
// Closes the stream. All future use of the stream is an error.
void Shutdown();
void Reset();
// Set the current volume of the audio playback. This is a value from
// 0 (meaning muted) to 1 (meaning full volume). Thread-safe.
void SetVolume(double aVolume);
// Start the stream.
nsresult Start();
// Pause audio playback.
void Pause();
// Resume audio playback.
void Resume();
#if defined(XP_WIN)
// Reset stream to the default device.
void ResetDefaultDevice() override;
#endif
// Return the position in microseconds of the audio frame being played by
// the audio hardware, compensated for playback rate change. Thread-safe.
int64_t GetPosition();
// Return the position, measured in audio frames played since the stream
// was opened, of the audio hardware. Thread-safe.
int64_t GetPositionInFrames();
static uint32_t GetPreferredRate() {
return CubebUtils::PreferredSampleRate();
}
uint32_t GetOutChannels() { return mOutChannels; }
// Set playback rate as a multiple of the intrinsic playback rate. This is to
// be called only with aPlaybackRate > 0.0.
nsresult SetPlaybackRate(double aPlaybackRate);
// Switch between resampling (if false) and time stretching (if true,
// default).
nsresult SetPreservesPitch(bool aPreservesPitch);
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
protected:
friend class AudioClock;
// Return the position, measured in audio frames played since the stream was
// opened, of the audio hardware, not adjusted for the changes of playback
// rate or underrun frames.
// Caller must own the monitor.
int64_t GetPositionInFramesUnlocked();
private:
nsresult OpenCubeb(cubeb* aContext, cubeb_stream_params& aParams,
TimeStamp aStartTime, bool aIsFirst);
static long DataCallback_S(cubeb_stream*, void* aThis,
const void* /* aInputBuffer */,
void* aOutputBuffer, long aFrames) {
return static_cast<AudioStream*>(aThis)->DataCallback(aOutputBuffer,
aFrames);
}
static void StateCallback_S(cubeb_stream*, void* aThis, cubeb_state aState) {
static_cast<AudioStream*>(aThis)->StateCallback(aState);
}
long DataCallback(void* aBuffer, long aFrames);
void StateCallback(cubeb_state aState);
nsresult EnsureTimeStretcherInitializedUnlocked();
// Return true if audio frames are valid (correct sampling rate and valid
// channel count) otherwise false.
bool IsValidAudioFormat(Chunk* aChunk);
void GetUnprocessed(AudioBufferWriter& aWriter);
void GetTimeStretched(AudioBufferWriter& aWriter);
template <typename Function, typename... Args>
int InvokeCubeb(Function aFunction, Args&&... aArgs);
// The monitor is held to protect all access to member variables.
Monitor mMonitor;
uint32_t mChannels;
uint32_t mOutChannels;
AudioClock mAudioClock;
soundtouch::SoundTouch* mTimeStretcher;
// Output file for dumping audio
FILE* mDumpFile;
// Owning reference to a cubeb_stream.
UniquePtr<cubeb_stream, CubebDestroyPolicy> mCubebStream;
enum StreamState {
INITIALIZED, // Initialized, playback has not begun.
STARTED, // cubeb started.
STOPPED, // Stopped by a call to Pause().
DRAINED, // StateCallback has indicated that the drain is complete.
ERRORED, // Stream disabled due to an internal error.
SHUTDOWN // Shutdown has been called
};
StreamState mState;
DataSource& mDataSource;
bool mPrefillQuirk;
// The device info of the current sink. If null
// the default device is used. It is set
// during the Init() in decoder thread.
RefPtr<AudioDeviceInfo> mSinkInfo;
};
} // namespace mozilla
#endif