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d2ed260822
Summary: Really sorry for the size of the patch. It's mostly automatic s/nsIDocument/Document/ but I had to fix up in a bunch of places manually to add the right namespacing and such. Overall it's not a very interesting patch I think. nsDocument.cpp turns into Document.cpp, nsIDocument.h into Document.h and nsIDocumentInlines.h into DocumentInlines.h. I also changed a bunch of nsCOMPtr usage to RefPtr, but not all of it. While fixing up some of the bits I also removed some unneeded OwnerDoc() null checks and such, but I didn't do anything riskier than that.
55 lines
1.9 KiB
Plaintext
55 lines
1.9 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://drafts.csswg.org/web-animations/#animation
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*
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* Copyright © 2015 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
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* liability, trademark and document use rules apply.
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*/
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enum AnimationPlayState { "idle", "running", "paused", "finished" };
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[Constructor (optional AnimationEffect? effect = null,
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optional AnimationTimeline? timeline)]
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interface Animation : EventTarget {
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attribute DOMString id;
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[Func="Document::IsWebAnimationsEnabled", Pure]
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attribute AnimationEffect? effect;
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[Func="Document::AreWebAnimationsTimelinesEnabled"]
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attribute AnimationTimeline? timeline;
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[BinaryName="startTimeAsDouble"]
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attribute double? startTime;
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[SetterThrows, BinaryName="currentTimeAsDouble"]
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attribute double? currentTime;
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attribute double playbackRate;
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[BinaryName="playStateFromJS"]
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readonly attribute AnimationPlayState playState;
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[BinaryName="pendingFromJS"]
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readonly attribute boolean pending;
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[Func="Document::IsWebAnimationsEnabled", Throws]
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readonly attribute Promise<Animation> ready;
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[Func="Document::IsWebAnimationsEnabled", Throws]
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readonly attribute Promise<Animation> finished;
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attribute EventHandler onfinish;
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attribute EventHandler oncancel;
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void cancel ();
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[Throws]
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void finish ();
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[Throws, BinaryName="playFromJS"]
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void play ();
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[Throws, BinaryName="pauseFromJS"]
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void pause ();
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void updatePlaybackRate (double playbackRate);
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[Throws]
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void reverse ();
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};
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// Non-standard extensions
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partial interface Animation {
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[ChromeOnly] readonly attribute boolean isRunningOnCompositor;
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};
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