mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-02 01:48:05 +00:00
0858698ac3
Matrix4x4 remains a typedef for Matrix4x4Typed<UnknownUnits, UnknownUnits>. No client code needed changing, except for forward-declarations of Matrix4x4 as a class (since it's now a typedef). --HG-- extra : rebase_source : ecd9470b9defcc55cfb9e7dbd26e928a6219c3e5 extra : source : 0fc99b5490830953f37a4d8769e42dad2d10bc6e
311 lines
8.6 KiB
C++
311 lines
8.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_MATRIX_H
|
|
#define GFX_MATRIX_H
|
|
|
|
#include "gfxPoint.h"
|
|
#include "gfxTypes.h"
|
|
#include "gfxRect.h"
|
|
#include "mozilla/Attributes.h"
|
|
#include "mozilla/gfx/MatrixFwd.h"
|
|
|
|
// XX - I don't think this class should use gfxFloat at all,
|
|
// but should use 'double' and be called gfxDoubleMatrix;
|
|
// we can then typedef that to gfxMatrix where we typedef
|
|
// double to be gfxFloat.
|
|
|
|
/**
|
|
* A matrix that represents an affine transformation. Projective
|
|
* transformations are not supported. This matrix looks like:
|
|
*
|
|
* / a b 0 \
|
|
* | c d 0 |
|
|
* \ tx ty 1 /
|
|
*
|
|
* So, transforming a point (x, y) results in:
|
|
*
|
|
* / a b 0 \ / a * x + c * y + tx \ T
|
|
* (x y 1) * | c d 0 | = | b * x + d * y + ty |
|
|
* \ tx ty 1 / \ 1 /
|
|
*
|
|
*/
|
|
class gfxMatrix {
|
|
public:
|
|
double _11; double _12;
|
|
double _21; double _22;
|
|
double _31; double _32;
|
|
|
|
/**
|
|
* Initializes this matrix as the identity matrix.
|
|
*/
|
|
gfxMatrix() { Reset(); }
|
|
|
|
/**
|
|
* Initializes the matrix from individual components. See the class
|
|
* description for the layout of the matrix.
|
|
*/
|
|
gfxMatrix(gfxFloat a, gfxFloat b, gfxFloat c, gfxFloat d, gfxFloat tx, gfxFloat ty) :
|
|
_11(a), _12(b),
|
|
_21(c), _22(d),
|
|
_31(tx), _32(ty) { }
|
|
|
|
MOZ_ALWAYS_INLINE gfxMatrix Copy() const {
|
|
return gfxMatrix(*this);
|
|
}
|
|
|
|
friend std::ostream& operator<<(std::ostream& stream, const gfxMatrix& m) {
|
|
if (m.IsIdentity()) {
|
|
return stream << "[identity]";
|
|
}
|
|
|
|
return stream << "["
|
|
<< m._11 << " " << m._12
|
|
<< m._21 << " " << m._22
|
|
<< m._31 << " " << m._32
|
|
<< "]";
|
|
}
|
|
|
|
/**
|
|
* Post-multiplies m onto the matrix.
|
|
*/
|
|
const gfxMatrix& operator *= (const gfxMatrix& m);
|
|
|
|
/**
|
|
* Multiplies *this with m and returns the result.
|
|
*/
|
|
gfxMatrix operator * (const gfxMatrix& m) const {
|
|
return gfxMatrix(*this) *= m;
|
|
}
|
|
|
|
/**
|
|
* Multiplies *this with aMatrix and returns the result.
|
|
*/
|
|
mozilla::gfx::Matrix4x4 operator * (const mozilla::gfx::Matrix4x4& aMatrix) const;
|
|
|
|
/* Returns true if the other matrix is fuzzy-equal to this matrix.
|
|
* Note that this isn't a cheap comparison!
|
|
*/
|
|
bool operator==(const gfxMatrix& other) const
|
|
{
|
|
return FuzzyEqual(_11, other._11) && FuzzyEqual(_12, other._12) &&
|
|
FuzzyEqual(_21, other._21) && FuzzyEqual(_22, other._22) &&
|
|
FuzzyEqual(_31, other._31) && FuzzyEqual(_32, other._32);
|
|
}
|
|
|
|
bool operator!=(const gfxMatrix& other) const
|
|
{
|
|
return !(*this == other);
|
|
}
|
|
|
|
// matrix operations
|
|
/**
|
|
* Resets this matrix to the identity matrix.
|
|
*/
|
|
const gfxMatrix& Reset();
|
|
|
|
bool IsIdentity() const {
|
|
return _11 == 1.0 && _12 == 0.0 &&
|
|
_21 == 0.0 && _22 == 1.0 &&
|
|
_31 == 0.0 && _32 == 0.0;
|
|
}
|
|
|
|
/**
|
|
* Inverts this matrix, if possible. Otherwise, the matrix is left
|
|
* unchanged.
|
|
*
|
|
* XXX should this do something with the return value of
|
|
* cairo_matrix_invert?
|
|
*/
|
|
bool Invert();
|
|
|
|
/**
|
|
* Check if matrix is singular (no inverse exists).
|
|
*/
|
|
bool IsSingular() const {
|
|
// if the determinant (ad - bc) is zero it's singular
|
|
return (_11 * _22) == (_12 * _21);
|
|
}
|
|
|
|
/**
|
|
* Scales this matrix. The scale is pre-multiplied onto this matrix,
|
|
* i.e. the scaling takes place before the other transformations.
|
|
*/
|
|
gfxMatrix& Scale(gfxFloat x, gfxFloat y);
|
|
|
|
/**
|
|
* Translates this matrix. The translation is pre-multiplied onto this matrix,
|
|
* i.e. the translation takes place before the other transformations.
|
|
*/
|
|
gfxMatrix& Translate(const gfxPoint& pt);
|
|
|
|
gfxMatrix& Translate(gfxFloat x, gfxFloat y) {
|
|
return Translate(gfxPoint(x, y));
|
|
}
|
|
|
|
/**
|
|
* Rotates this matrix. The rotation is pre-multiplied onto this matrix,
|
|
* i.e. the translation takes place after the other transformations.
|
|
*
|
|
* @param radians Angle in radians.
|
|
*/
|
|
gfxMatrix& Rotate(gfxFloat radians);
|
|
|
|
/**
|
|
* Multiplies the current matrix with m.
|
|
* This is a pre-multiplication, i.e. the transformations of m are
|
|
* applied _before_ the existing transformations.
|
|
*/
|
|
gfxMatrix& PreMultiply(const gfxMatrix& m);
|
|
|
|
static gfxMatrix Translation(gfxFloat aX, gfxFloat aY)
|
|
{
|
|
return gfxMatrix(1.0, 0.0, 0.0, 1.0, aX, aY);
|
|
}
|
|
|
|
static gfxMatrix Translation(gfxPoint aPoint)
|
|
{
|
|
return Translation(aPoint.x, aPoint.y);
|
|
}
|
|
|
|
static gfxMatrix Rotation(gfxFloat aAngle);
|
|
|
|
static gfxMatrix Scaling(gfxFloat aX, gfxFloat aY)
|
|
{
|
|
return gfxMatrix(aX, 0.0, 0.0, aY, 0.0, 0.0);
|
|
}
|
|
|
|
/**
|
|
* Transforms a point according to this matrix.
|
|
*/
|
|
gfxPoint Transform(const gfxPoint& point) const;
|
|
|
|
|
|
/**
|
|
* Transform a distance according to this matrix. This does not apply
|
|
* any translation components.
|
|
*/
|
|
gfxSize Transform(const gfxSize& size) const;
|
|
|
|
/**
|
|
* Transforms both the point and distance according to this matrix.
|
|
*/
|
|
gfxRect Transform(const gfxRect& rect) const;
|
|
|
|
gfxRect TransformBounds(const gfxRect& rect) const;
|
|
|
|
/**
|
|
* Returns the translation component of this matrix.
|
|
*/
|
|
gfxPoint GetTranslation() const {
|
|
return gfxPoint(_31, _32);
|
|
}
|
|
|
|
/**
|
|
* Returns true if the matrix is anything other than a straight
|
|
* translation by integers.
|
|
*/
|
|
bool HasNonIntegerTranslation() const {
|
|
return HasNonTranslation() ||
|
|
!FuzzyEqual(_31, floor(_31 + 0.5)) ||
|
|
!FuzzyEqual(_32, floor(_32 + 0.5));
|
|
}
|
|
|
|
/**
|
|
* Returns true if the matrix has any transform other
|
|
* than a straight translation
|
|
*/
|
|
bool HasNonTranslation() const {
|
|
return !FuzzyEqual(_11, 1.0) || !FuzzyEqual(_22, 1.0) ||
|
|
!FuzzyEqual(_21, 0.0) || !FuzzyEqual(_12, 0.0);
|
|
}
|
|
|
|
/**
|
|
* Returns true if the matrix only has an integer translation.
|
|
*/
|
|
bool HasOnlyIntegerTranslation() const {
|
|
return !HasNonIntegerTranslation();
|
|
}
|
|
|
|
/**
|
|
* Returns true if the matrix has any transform other
|
|
* than a translation or a -1 y scale (y axis flip)
|
|
*/
|
|
bool HasNonTranslationOrFlip() const {
|
|
return !FuzzyEqual(_11, 1.0) ||
|
|
(!FuzzyEqual(_22, 1.0) && !FuzzyEqual(_22, -1.0)) ||
|
|
!FuzzyEqual(_21, 0.0) || !FuzzyEqual(_12, 0.0);
|
|
}
|
|
|
|
/**
|
|
* Returns true if the matrix has any transform other
|
|
* than a translation or scale; this is, if there is
|
|
* no rotation.
|
|
*/
|
|
bool HasNonAxisAlignedTransform() const {
|
|
return !FuzzyEqual(_21, 0.0) || !FuzzyEqual(_12, 0.0);
|
|
}
|
|
|
|
/**
|
|
* Computes the determinant of this matrix.
|
|
*/
|
|
double Determinant() const {
|
|
return _11*_22 - _12*_21;
|
|
}
|
|
|
|
/* Computes the scale factors of this matrix; that is,
|
|
* the amounts each basis vector is scaled by.
|
|
* The xMajor parameter indicates if the larger scale is
|
|
* to be assumed to be in the X direction or not.
|
|
*/
|
|
gfxSize ScaleFactors(bool xMajor) const {
|
|
double det = Determinant();
|
|
|
|
if (det == 0.0)
|
|
return gfxSize(0.0, 0.0);
|
|
|
|
gfxSize sz = xMajor ? gfxSize(1.0, 0.0) : gfxSize(0.0, 1.0);
|
|
sz = Transform(sz);
|
|
|
|
double major = sqrt(sz.width * sz.width + sz.height * sz.height);
|
|
double minor = 0.0;
|
|
|
|
// ignore mirroring
|
|
if (det < 0.0)
|
|
det = - det;
|
|
|
|
if (major)
|
|
minor = det / major;
|
|
|
|
if (xMajor)
|
|
return gfxSize(major, minor);
|
|
|
|
return gfxSize(minor, major);
|
|
}
|
|
|
|
/**
|
|
* Snap matrix components that are close to integers
|
|
* to integers. In particular, components that are integral when
|
|
* converted to single precision are set to those integers.
|
|
*/
|
|
gfxMatrix& NudgeToIntegers(void);
|
|
|
|
/**
|
|
* Returns true if matrix is multiple of 90 degrees rotation with flipping,
|
|
* scaling and translation.
|
|
*/
|
|
bool PreservesAxisAlignedRectangles() const {
|
|
return ((FuzzyEqual(_11, 0.0) && FuzzyEqual(_22, 0.0))
|
|
|| (FuzzyEqual(_21, 0.0) && FuzzyEqual(_12, 0.0)));
|
|
}
|
|
|
|
private:
|
|
static bool FuzzyEqual(gfxFloat aV1, gfxFloat aV2) {
|
|
return fabs(aV2 - aV1) < 1e-6;
|
|
}
|
|
};
|
|
|
|
#endif /* GFX_MATRIX_H */
|