mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-07 12:15:51 +00:00
100 lines
4.0 KiB
Plaintext
100 lines
4.0 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla JavaScript Shell project.
|
|
*
|
|
* The Initial Developer of the Original Code is
|
|
* Alex Fritze.
|
|
* Portions created by the Initial Developer are Copyright (C) 2003
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Alex Fritze <alex@croczilla.com>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#include "nsISupports.idl"
|
|
|
|
interface nsIInputStream;
|
|
interface nsIOutputStream;
|
|
|
|
%{ C++
|
|
// {A1764959-87D8-4249-A432-8005DE1372FC}
|
|
#define NS_JSSHSERVER_CID \
|
|
{ 0xa1764959, 0x87d8, 0x4249, { 0xa4, 0x32, 0x80, 0x05, 0xde, 0x13, 0x72, 0xfc } }
|
|
|
|
#define NS_JSSHSERVER_CONTRACTID "@mozilla.org/jssh-server;1"
|
|
%}
|
|
|
|
[scriptable, uuid(f8b2b6bc-4f1d-42e2-af46-9a2d6ca627bf)]
|
|
interface nsIJSShServer : nsISupports
|
|
{
|
|
/* start listening for jssh connections on the given port.
|
|
'startupURI' specifies an optional script that will be executed for
|
|
new connections.
|
|
If 'loopbackOnly' is true, the server socket will only listen for connections on the
|
|
local loopback interface (localhost, 127.0.0.1). */
|
|
void startServerSocket(in unsigned long port, in AUTF8String startupURI,
|
|
in boolean loopbackOnly);
|
|
|
|
/* stop listening for connections */
|
|
void stopServerSocket();
|
|
|
|
/* true if the server is currently active */
|
|
readonly attribute boolean serverListening;
|
|
|
|
/* Port that the server is currently listening on. Zero if the
|
|
* server is not active. */
|
|
readonly attribute unsigned long serverPort;
|
|
|
|
/* startupURI of the currently active server. Empty string if the
|
|
* server is not active. */
|
|
readonly attribute AUTF8String serverStartupURI;
|
|
|
|
/* 'loopbackOnly' flag of the currently active server. false if the
|
|
* server is not active */
|
|
readonly attribute boolean serverLoopbackOnly;
|
|
|
|
/* run a jssh session with the given input and output streams.
|
|
* 'startupURI' specifies an optional script that will be executed
|
|
* on session startup.
|
|
*
|
|
* if 'input' is null, this will be a non-interactive session, with
|
|
* no input being collected from the input stream . The idea is that
|
|
* the session input is taken from startupURI. Even for
|
|
* non-interactive sessions, output (via 'print') can still be
|
|
* collected with the output stream object.
|
|
*
|
|
* if 'blocking' is 'true', then the shell will block the main ui
|
|
* thread. Otherwise this will be an asynchronous shell (but
|
|
* execution of commands will still be proxied onto the main ui
|
|
* thread).
|
|
*/
|
|
void runShell(in nsIInputStream input, in nsIOutputStream output,
|
|
in string startupURI, in boolean blocking);
|
|
};
|
|
|