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Load() is called by the media load algorithm, and this behaviour matches the existing MediaDecoder. Calling MediaDecoderStateMachine::Init() ensures that we'll be able to init the state machine properly (i.e. its soon to be added shared thread pools) before we decode. |
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.. | ||
test | ||
AsyncEventRunner.h | ||
MediaSource.cpp | ||
MediaSource.h | ||
MediaSourceDecoder.cpp | ||
MediaSourceDecoder.h | ||
moz.build | ||
SourceBuffer.cpp | ||
SourceBuffer.h | ||
SourceBufferList.cpp | ||
SourceBufferList.h | ||
SourceBufferResource.cpp | ||
SourceBufferResource.h | ||
SubBufferDecoder.h |