mirror of
https://github.com/mozilla/gecko-dev.git
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55bfef5f81
--HG-- extra : rebase_source : b5546f150ae8b2307e82dc8c6aae5bfbd5b5e670
770 lines
22 KiB
C++
770 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioDestinationNode.h"
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#include "mozilla/dom/AudioDestinationNodeBinding.h"
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#include "mozilla/dom/ScriptSettings.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Services.h"
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#include "AudioChannelAgent.h"
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#include "AudioChannelService.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "MediaStreamGraph.h"
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#include "OfflineAudioCompletionEvent.h"
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#include "nsIInterfaceRequestorUtils.h"
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#include "nsIDocShell.h"
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#include "nsIPermissionManager.h"
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#include "nsIScriptObjectPrincipal.h"
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#include "nsServiceManagerUtils.h"
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#include "nsIAppShell.h"
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#include "nsWidgetsCID.h"
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#include "mozilla/dom/Promise.h"
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namespace mozilla {
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namespace dom {
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static uint8_t gWebAudioOutputKey;
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class OfflineDestinationNodeEngine : public AudioNodeEngine
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{
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public:
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typedef AutoFallibleTArray<nsAutoArrayPtr<float>, 2> InputChannels;
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OfflineDestinationNodeEngine(AudioDestinationNode* aNode,
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uint32_t aNumberOfChannels,
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uint32_t aLength,
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float aSampleRate)
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: AudioNodeEngine(aNode)
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, mWriteIndex(0)
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, mNumberOfChannels(aNumberOfChannels)
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, mLength(aLength)
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, mSampleRate(aSampleRate)
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, mBufferAllocated(false)
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{
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}
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virtual void ProcessBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished) MOZ_OVERRIDE
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{
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// Do this just for the sake of political correctness; this output
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// will not go anywhere.
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*aOutput = aInput;
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// The output buffer is allocated lazily, on the rendering thread.
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if (!mBufferAllocated) {
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// These allocations might fail if content provides a huge number of
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// channels or size, but it's OK since we'll deal with the failure
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// gracefully.
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if (mInputChannels.SetLength(mNumberOfChannels)) {
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static const fallible_t fallible = fallible_t();
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for (uint32_t i = 0; i < mNumberOfChannels; ++i) {
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mInputChannels[i] = new(fallible) float[mLength];
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if (!mInputChannels[i]) {
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mInputChannels.Clear();
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break;
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}
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}
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}
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mBufferAllocated = true;
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}
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// Handle the case of allocation failure in the input buffer
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if (mInputChannels.IsEmpty()) {
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return;
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}
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if (mWriteIndex >= mLength) {
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NS_ASSERTION(mWriteIndex == mLength, "Overshot length");
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// Don't record any more.
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return;
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}
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// Record our input buffer
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MOZ_ASSERT(mWriteIndex < mLength, "How did this happen?");
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const uint32_t duration = std::min(WEBAUDIO_BLOCK_SIZE, mLength - mWriteIndex);
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const uint32_t commonChannelCount = std::min(mInputChannels.Length(),
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aInput.mChannelData.Length());
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// First, copy as many channels in the input as we have
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for (uint32_t i = 0; i < commonChannelCount; ++i) {
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if (aInput.IsNull()) {
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PodZero(mInputChannels[i] + mWriteIndex, duration);
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} else {
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const float* inputBuffer = static_cast<const float*>(aInput.mChannelData[i]);
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if (duration == WEBAUDIO_BLOCK_SIZE) {
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// Use the optimized version of the copy with scale operation
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AudioBlockCopyChannelWithScale(inputBuffer, aInput.mVolume,
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mInputChannels[i] + mWriteIndex);
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} else {
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if (aInput.mVolume == 1.0f) {
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PodCopy(mInputChannels[i] + mWriteIndex, inputBuffer, duration);
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} else {
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for (uint32_t j = 0; j < duration; ++j) {
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mInputChannels[i][mWriteIndex + j] = aInput.mVolume * inputBuffer[j];
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}
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}
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}
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}
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}
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// Then, silence all of the remaining channels
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for (uint32_t i = commonChannelCount; i < mInputChannels.Length(); ++i) {
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PodZero(mInputChannels[i] + mWriteIndex, duration);
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}
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mWriteIndex += duration;
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if (mWriteIndex >= mLength) {
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NS_ASSERTION(mWriteIndex == mLength, "Overshot length");
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// Go to finished state. When the graph's current time eventually reaches
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// the end of the stream, then the main thread will be notified and we'll
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// shut down the AudioContext.
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*aFinished = true;
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}
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}
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class OnCompleteTask MOZ_FINAL : public nsRunnable
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{
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public:
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OnCompleteTask(AudioContext* aAudioContext, AudioBuffer* aRenderedBuffer)
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: mAudioContext(aAudioContext)
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, mRenderedBuffer(aRenderedBuffer)
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{}
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NS_IMETHOD Run()
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{
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nsRefPtr<OfflineAudioCompletionEvent> event =
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new OfflineAudioCompletionEvent(mAudioContext, nullptr, nullptr);
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event->InitEvent(mRenderedBuffer);
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mAudioContext->DispatchTrustedEvent(event);
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return NS_OK;
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}
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private:
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nsRefPtr<AudioContext> mAudioContext;
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nsRefPtr<AudioBuffer> mRenderedBuffer;
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};
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void FireOfflineCompletionEvent(AudioDestinationNode* aNode)
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{
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AudioContext* context = aNode->Context();
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context->Shutdown();
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// Shutdown drops self reference, but the context is still referenced by aNode,
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// which is strongly referenced by the runnable that called
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// AudioDestinationNode::FireOfflineCompletionEvent.
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AutoJSAPI jsapi;
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if (NS_WARN_IF(!jsapi.Init(aNode->GetOwner()))) {
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return;
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}
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JSContext* cx = jsapi.cx();
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// Create the input buffer
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ErrorResult rv;
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nsRefPtr<AudioBuffer> renderedBuffer =
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AudioBuffer::Create(context, mInputChannels.Length(),
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mLength, mSampleRate, cx, rv);
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if (rv.Failed()) {
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return;
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}
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for (uint32_t i = 0; i < mInputChannels.Length(); ++i) {
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renderedBuffer->SetRawChannelContents(i, mInputChannels[i]);
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}
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aNode->ResolvePromise(renderedBuffer);
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nsRefPtr<OnCompleteTask> task =
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new OnCompleteTask(context, renderedBuffer);
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NS_DispatchToMainThread(task);
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}
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virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE
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{
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size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
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amount += mInputChannels.SizeOfExcludingThis(aMallocSizeOf);
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return amount;
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}
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virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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private:
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// The input to the destination node is recorded in the mInputChannels buffer.
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// When this buffer fills up with mLength frames, the buffered input is sent
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// to the main thread in order to dispatch OfflineAudioCompletionEvent.
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InputChannels mInputChannels;
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// An index representing the next offset in mInputChannels to be written to.
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uint32_t mWriteIndex;
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uint32_t mNumberOfChannels;
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// How many frames the OfflineAudioContext intends to produce.
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uint32_t mLength;
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float mSampleRate;
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bool mBufferAllocated;
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};
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class InputMutedRunnable : public nsRunnable
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{
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public:
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InputMutedRunnable(AudioNodeStream* aStream,
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bool aInputMuted)
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: mStream(aStream)
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, mInputMuted(aInputMuted)
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{
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}
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NS_IMETHOD Run()
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{
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MOZ_ASSERT(NS_IsMainThread());
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nsRefPtr<AudioNode> node = mStream->Engine()->NodeMainThread();
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if (node) {
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nsRefPtr<AudioDestinationNode> destinationNode =
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static_cast<AudioDestinationNode*>(node.get());
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destinationNode->InputMuted(mInputMuted);
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}
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return NS_OK;
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}
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private:
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nsRefPtr<AudioNodeStream> mStream;
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bool mInputMuted;
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};
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class DestinationNodeEngine : public AudioNodeEngine
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{
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public:
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explicit DestinationNodeEngine(AudioDestinationNode* aNode)
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: AudioNodeEngine(aNode)
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, mVolume(1.0f)
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, mLastInputMuted(false)
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{
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MOZ_ASSERT(aNode);
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}
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virtual void ProcessBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished) MOZ_OVERRIDE
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{
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*aOutput = aInput;
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aOutput->mVolume *= mVolume;
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bool newInputMuted = aInput.IsNull() || aInput.IsMuted();
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if (newInputMuted != mLastInputMuted) {
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mLastInputMuted = newInputMuted;
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nsRefPtr<InputMutedRunnable> runnable =
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new InputMutedRunnable(aStream, newInputMuted);
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aStream->Graph()->
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DispatchToMainThreadAfterStreamStateUpdate(runnable.forget());
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}
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}
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virtual void SetDoubleParameter(uint32_t aIndex, double aParam) MOZ_OVERRIDE
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{
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if (aIndex == VOLUME) {
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mVolume = aParam;
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}
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}
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enum Parameters {
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VOLUME,
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};
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virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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private:
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float mVolume;
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bool mLastInputMuted;
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};
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static bool UseAudioChannelService()
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{
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return Preferences::GetBool("media.useAudioChannelService");
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}
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class EventProxyHandler MOZ_FINAL : public nsIDOMEventListener
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{
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public:
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NS_DECL_ISUPPORTS
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explicit EventProxyHandler(nsIDOMEventListener* aNode)
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{
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MOZ_ASSERT(aNode);
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mWeakNode = do_GetWeakReference(aNode);
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}
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// nsIDOMEventListener
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NS_IMETHOD HandleEvent(nsIDOMEvent* aEvent) MOZ_OVERRIDE
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{
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nsCOMPtr<nsIDOMEventListener> listener = do_QueryReferent(mWeakNode);
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if (!listener) {
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return NS_OK;
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}
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auto node = static_cast<AudioDestinationNode*>(listener.get());
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return node->HandleEvent(aEvent);
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}
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private:
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~EventProxyHandler()
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{ }
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nsWeakPtr mWeakNode;
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};
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NS_IMPL_ISUPPORTS(EventProxyHandler, nsIDOMEventListener)
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NS_IMPL_CYCLE_COLLECTION_INHERITED(AudioDestinationNode, AudioNode,
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mAudioChannelAgent, mEventProxyHelper,
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mOfflineRenderingPromise)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioDestinationNode)
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NS_INTERFACE_MAP_ENTRY(nsIDOMEventListener)
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NS_INTERFACE_MAP_ENTRY(nsIAudioChannelAgentCallback)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(AudioDestinationNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(AudioDestinationNode, AudioNode)
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AudioDestinationNode::AudioDestinationNode(AudioContext* aContext,
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bool aIsOffline,
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AudioChannel aChannel,
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uint32_t aNumberOfChannels,
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uint32_t aLength,
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float aSampleRate)
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: AudioNode(aContext,
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aIsOffline ? aNumberOfChannels : 2,
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ChannelCountMode::Explicit,
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ChannelInterpretation::Speakers)
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, mFramesToProduce(aLength)
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, mAudioChannel(AudioChannel::Normal)
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, mIsOffline(aIsOffline)
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, mHasFinished(false)
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, mAudioChannelAgentPlaying(false)
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, mExtraCurrentTime(0)
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, mExtraCurrentTimeSinceLastStartedBlocking(0)
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, mExtraCurrentTimeUpdatedSinceLastStableState(false)
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{
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MediaStreamGraph* graph = aIsOffline ?
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MediaStreamGraph::CreateNonRealtimeInstance(aSampleRate) :
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MediaStreamGraph::GetInstance(DOMMediaStream::HINT_CONTENTS_AUDIO, aChannel);
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AudioNodeEngine* engine = aIsOffline ?
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new OfflineDestinationNodeEngine(this, aNumberOfChannels,
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aLength, aSampleRate) :
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static_cast<AudioNodeEngine*>(new DestinationNodeEngine(this));
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mStream = graph->CreateAudioNodeStream(engine, MediaStreamGraph::EXTERNAL_STREAM);
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mStream->AddMainThreadListener(this);
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mStream->AddAudioOutput(&gWebAudioOutputKey);
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if (aChannel != AudioChannel::Normal) {
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ErrorResult rv;
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SetMozAudioChannelType(aChannel, rv);
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}
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}
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AudioDestinationNode::~AudioDestinationNode()
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{
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}
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size_t
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AudioDestinationNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
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{
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size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
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// Might be useful in the future:
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// - mAudioChannelAgent
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return amount;
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}
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size_t
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AudioDestinationNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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void
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AudioDestinationNode::DestroyMediaStream()
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{
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if (mAudioChannelAgent && !Context()->IsOffline()) {
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mAudioChannelAgent->StopPlaying();
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mAudioChannelAgent = nullptr;
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nsCOMPtr<nsIDOMEventTarget> target = do_QueryInterface(GetOwner());
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NS_ENSURE_TRUE_VOID(target);
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target->RemoveSystemEventListener(NS_LITERAL_STRING("visibilitychange"),
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mEventProxyHelper,
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/* useCapture = */ true);
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}
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if (!mStream)
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return;
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mStream->RemoveMainThreadListener(this);
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MediaStreamGraph* graph = mStream->Graph();
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if (graph->IsNonRealtime()) {
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MediaStreamGraph::DestroyNonRealtimeInstance(graph);
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}
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AudioNode::DestroyMediaStream();
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}
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void
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AudioDestinationNode::NotifyMainThreadStateChanged()
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{
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if (mStream->IsFinished() && !mHasFinished) {
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mHasFinished = true;
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if (mIsOffline) {
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nsCOMPtr<nsIRunnable> runnable =
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NS_NewRunnableMethod(this, &AudioDestinationNode::FireOfflineCompletionEvent);
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NS_DispatchToCurrentThread(runnable);
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}
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}
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}
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void
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AudioDestinationNode::FireOfflineCompletionEvent()
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{
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AudioNodeStream* stream = static_cast<AudioNodeStream*>(Stream());
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OfflineDestinationNodeEngine* engine =
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static_cast<OfflineDestinationNodeEngine*>(stream->Engine());
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engine->FireOfflineCompletionEvent(this);
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}
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void
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AudioDestinationNode::ResolvePromise(AudioBuffer* aRenderedBuffer)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(mIsOffline);
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mOfflineRenderingPromise->MaybeResolve(aRenderedBuffer);
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}
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uint32_t
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AudioDestinationNode::MaxChannelCount() const
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{
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return Context()->MaxChannelCount();
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}
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void
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AudioDestinationNode::SetChannelCount(uint32_t aChannelCount, ErrorResult& aRv)
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{
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if (aChannelCount > MaxChannelCount()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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AudioNode::SetChannelCount(aChannelCount, aRv);
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}
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void
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AudioDestinationNode::Mute()
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{
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MOZ_ASSERT(Context() && !Context()->IsOffline());
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SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 0.0f);
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}
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void
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AudioDestinationNode::Unmute()
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{
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MOZ_ASSERT(Context() && !Context()->IsOffline());
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SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 1.0f);
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}
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void
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AudioDestinationNode::OfflineShutdown()
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{
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MOZ_ASSERT(Context() && Context()->IsOffline(),
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"Should only be called on a valid OfflineAudioContext");
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MediaStreamGraph::DestroyNonRealtimeInstance(mStream->Graph());
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mOfflineRenderingRef.Drop(this);
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}
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JSObject*
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AudioDestinationNode::WrapObject(JSContext* aCx)
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{
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return AudioDestinationNodeBinding::Wrap(aCx, this);
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}
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void
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AudioDestinationNode::StartRendering(Promise* aPromise)
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{
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mOfflineRenderingPromise = aPromise;
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mOfflineRenderingRef.Take(this);
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mStream->Graph()->StartNonRealtimeProcessing(mFramesToProduce);
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}
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void
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AudioDestinationNode::SetCanPlay(bool aCanPlay)
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{
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mStream->SetTrackEnabled(AudioNodeStream::AUDIO_TRACK, aCanPlay);
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}
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NS_IMETHODIMP
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AudioDestinationNode::HandleEvent(nsIDOMEvent* aEvent)
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{
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nsAutoString type;
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aEvent->GetType(type);
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if (!type.EqualsLiteral("visibilitychange")) {
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return NS_ERROR_FAILURE;
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}
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nsCOMPtr<nsIDocShell> docshell = do_GetInterface(GetOwner());
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NS_ENSURE_TRUE(docshell, NS_ERROR_FAILURE);
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bool isActive = false;
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docshell->GetIsActive(&isActive);
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mAudioChannelAgent->SetVisibilityState(isActive);
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|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
AudioDestinationNode::CanPlayChanged(int32_t aCanPlay)
|
|
{
|
|
bool playing = aCanPlay == AudioChannelState::AUDIO_CHANNEL_STATE_NORMAL;
|
|
if (playing == mAudioChannelAgentPlaying) {
|
|
return NS_OK;
|
|
}
|
|
|
|
mAudioChannelAgentPlaying = playing;
|
|
SetCanPlay(playing);
|
|
|
|
Context()->DispatchTrustedEvent(
|
|
playing ? NS_LITERAL_STRING("mozinterruptend")
|
|
: NS_LITERAL_STRING("mozinterruptbegin"));
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
AudioDestinationNode::WindowVolumeChanged()
|
|
{
|
|
MOZ_ASSERT(mAudioChannelAgent);
|
|
|
|
if (!mStream) {
|
|
return NS_OK;
|
|
}
|
|
|
|
float volume;
|
|
nsresult rv = mAudioChannelAgent->GetWindowVolume(&volume);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
mStream->SetAudioOutputVolume(&gWebAudioOutputKey, volume);
|
|
return NS_OK;
|
|
}
|
|
|
|
AudioChannel
|
|
AudioDestinationNode::MozAudioChannelType() const
|
|
{
|
|
return mAudioChannel;
|
|
}
|
|
|
|
void
|
|
AudioDestinationNode::SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv)
|
|
{
|
|
if (Context()->IsOffline()) {
|
|
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
|
|
return;
|
|
}
|
|
|
|
if (aValue != mAudioChannel &&
|
|
CheckAudioChannelPermissions(aValue)) {
|
|
mAudioChannel = aValue;
|
|
|
|
if (mStream) {
|
|
mStream->SetAudioChannelType(mAudioChannel);
|
|
}
|
|
|
|
if (mAudioChannelAgent) {
|
|
CreateAudioChannelAgent();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
AudioDestinationNode::CheckAudioChannelPermissions(AudioChannel aValue)
|
|
{
|
|
if (!Preferences::GetBool("media.useAudioChannelService")) {
|
|
return true;
|
|
}
|
|
|
|
// Only normal channel doesn't need permission.
|
|
if (aValue == AudioChannel::Normal) {
|
|
return true;
|
|
}
|
|
|
|
// Maybe this audio channel is equal to the default one.
|
|
if (aValue == AudioChannelService::GetDefaultAudioChannel()) {
|
|
return true;
|
|
}
|
|
|
|
nsCOMPtr<nsIPermissionManager> permissionManager =
|
|
services::GetPermissionManager();
|
|
if (!permissionManager) {
|
|
return false;
|
|
}
|
|
|
|
nsCOMPtr<nsIScriptObjectPrincipal> sop = do_QueryInterface(GetOwner());
|
|
NS_ASSERTION(sop, "Window didn't QI to nsIScriptObjectPrincipal!");
|
|
nsCOMPtr<nsIPrincipal> principal = sop->GetPrincipal();
|
|
|
|
uint32_t perm = nsIPermissionManager::UNKNOWN_ACTION;
|
|
|
|
nsCString channel;
|
|
channel.AssignASCII(AudioChannelValues::strings[uint32_t(aValue)].value,
|
|
AudioChannelValues::strings[uint32_t(aValue)].length);
|
|
permissionManager->TestExactPermissionFromPrincipal(principal,
|
|
nsCString(NS_LITERAL_CSTRING("audio-channel-") + channel).get(),
|
|
&perm);
|
|
|
|
return perm == nsIPermissionManager::ALLOW_ACTION;
|
|
}
|
|
|
|
void
|
|
AudioDestinationNode::CreateAudioChannelAgent()
|
|
{
|
|
if (mIsOffline || !UseAudioChannelService()) {
|
|
return;
|
|
}
|
|
|
|
if (!mEventProxyHelper) {
|
|
nsCOMPtr<nsIDOMEventTarget> target = do_QueryInterface(GetOwner());
|
|
if (target) {
|
|
// We use a proxy because otherwise the event listerner would hold a
|
|
// reference of the destination node, and by extension, everything
|
|
// connected to it.
|
|
mEventProxyHelper = new EventProxyHandler(this);
|
|
target->AddSystemEventListener(NS_LITERAL_STRING("visibilitychange"),
|
|
mEventProxyHelper,
|
|
/* useCapture = */ true,
|
|
/* wantsUntrusted = */ false);
|
|
}
|
|
}
|
|
|
|
if (mAudioChannelAgent) {
|
|
mAudioChannelAgent->StopPlaying();
|
|
}
|
|
|
|
mAudioChannelAgent = new AudioChannelAgent();
|
|
mAudioChannelAgent->InitWithWeakCallback(GetOwner(),
|
|
static_cast<int32_t>(mAudioChannel),
|
|
this);
|
|
|
|
nsCOMPtr<nsIDocShell> docshell = do_GetInterface(GetOwner());
|
|
if (docshell) {
|
|
bool isActive = false;
|
|
docshell->GetIsActive(&isActive);
|
|
mAudioChannelAgent->SetVisibilityState(isActive);
|
|
|
|
// The AudioChannelAgent must start playing immediately in order to avoid
|
|
// race conditions with mozinterruptbegin/end events.
|
|
InputMuted(false);
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioDestinationNode::NotifyStableState()
|
|
{
|
|
mExtraCurrentTimeUpdatedSinceLastStableState = false;
|
|
}
|
|
|
|
static NS_DEFINE_CID(kAppShellCID, NS_APPSHELL_CID);
|
|
|
|
void
|
|
AudioDestinationNode::ScheduleStableStateNotification()
|
|
{
|
|
nsCOMPtr<nsIAppShell> appShell = do_GetService(kAppShellCID);
|
|
if (appShell) {
|
|
nsCOMPtr<nsIRunnable> event =
|
|
NS_NewRunnableMethod(this, &AudioDestinationNode::NotifyStableState);
|
|
appShell->RunInStableState(event);
|
|
}
|
|
}
|
|
|
|
double
|
|
AudioDestinationNode::ExtraCurrentTime()
|
|
{
|
|
if (!mStartedBlockingDueToBeingOnlyNode.IsNull() &&
|
|
!mExtraCurrentTimeUpdatedSinceLastStableState) {
|
|
mExtraCurrentTimeUpdatedSinceLastStableState = true;
|
|
mExtraCurrentTimeSinceLastStartedBlocking =
|
|
(TimeStamp::Now() - mStartedBlockingDueToBeingOnlyNode).ToSeconds();
|
|
ScheduleStableStateNotification();
|
|
}
|
|
return mExtraCurrentTime + mExtraCurrentTimeSinceLastStartedBlocking;
|
|
}
|
|
|
|
void
|
|
AudioDestinationNode::SetIsOnlyNodeForContext(bool aIsOnlyNode)
|
|
{
|
|
if (!mStartedBlockingDueToBeingOnlyNode.IsNull() == aIsOnlyNode) {
|
|
// Nothing changed.
|
|
return;
|
|
}
|
|
|
|
if (!mStream) {
|
|
// DestroyMediaStream has been called, presumably during CC Unlink().
|
|
return;
|
|
}
|
|
|
|
if (mIsOffline) {
|
|
// Don't block the destination stream for offline AudioContexts, since
|
|
// we expect the zero data produced when there are no other nodes to
|
|
// show up in its result buffer. Also, we would get confused by adding
|
|
// ExtraCurrentTime before StartRendering has even been called.
|
|
return;
|
|
}
|
|
|
|
if (aIsOnlyNode) {
|
|
mStream->ChangeExplicitBlockerCount(1);
|
|
mStartedBlockingDueToBeingOnlyNode = TimeStamp::Now();
|
|
// Don't do an update of mExtraCurrentTimeSinceLastStartedBlocking until the next stable state.
|
|
mExtraCurrentTimeUpdatedSinceLastStableState = true;
|
|
ScheduleStableStateNotification();
|
|
} else {
|
|
// Force update of mExtraCurrentTimeSinceLastStartedBlocking if necessary
|
|
ExtraCurrentTime();
|
|
mExtraCurrentTime += mExtraCurrentTimeSinceLastStartedBlocking;
|
|
mExtraCurrentTimeSinceLastStartedBlocking = 0;
|
|
mStream->ChangeExplicitBlockerCount(-1);
|
|
mStartedBlockingDueToBeingOnlyNode = TimeStamp();
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioDestinationNode::InputMuted(bool aMuted)
|
|
{
|
|
MOZ_ASSERT(Context() && !Context()->IsOffline());
|
|
|
|
if (!mAudioChannelAgent) {
|
|
return;
|
|
}
|
|
|
|
if (aMuted) {
|
|
mAudioChannelAgent->StopPlaying();
|
|
return;
|
|
}
|
|
|
|
int32_t state = 0;
|
|
nsresult rv = mAudioChannelAgent->StartPlaying(&state);
|
|
if (NS_WARN_IF(NS_FAILED(rv))) {
|
|
return;
|
|
}
|
|
|
|
CanPlayChanged(state);
|
|
}
|
|
|
|
} // dom namespace
|
|
} // mozilla namespace
|