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https://github.com/mozilla/gecko-dev.git
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34032eed5e
Currently we use a world transform on the LayerManager. This gets passed to the screen render target which adjusts the gl transform to accomplish the rotation. This causes a lot of the system to have to know about the transform. Instead we can just bake the transform into the root layer's shadow transform. Everything now mostly just works. --HG-- extra : rebase_source : e0e170d191eef5887a2e6b17f71ac79037033006
198 lines
6.2 KiB
C++
198 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/Compositor.h"
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#include "base/message_loop.h" // for MessageLoop
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#include "mozilla/layers/CompositorParent.h" // for CompositorParent
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#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "gfx2DGlue.h"
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namespace mozilla {
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namespace gfx {
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class Matrix4x4;
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}
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namespace layers {
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/* static */ LayersBackend Compositor::sBackend = LayersBackend::LAYERS_NONE;
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/* static */ LayersBackend
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Compositor::GetBackend()
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{
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AssertOnCompositorThread();
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return sBackend;
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}
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/* static */ void
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Compositor::SetBackend(LayersBackend backend)
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{
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if (sBackend != LayersBackend::LAYERS_NONE && sBackend != backend) {
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// Assert this once we figure out bug 972891.
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//MOZ_CRASH("Trying to use more than one OMTC compositor.");
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#ifdef XP_MACOSX
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printf("ERROR: Changing compositor from %u to %u.\n",
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unsigned(sBackend), unsigned(backend));
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#endif
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}
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sBackend = backend;
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}
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/* static */ void
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Compositor::AssertOnCompositorThread()
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{
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MOZ_ASSERT(CompositorParent::CompositorLoop() ==
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MessageLoop::current(),
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"Can only call this from the compositor thread!");
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}
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bool
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Compositor::ShouldDrawDiagnostics(DiagnosticFlags aFlags)
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{
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if ((aFlags & DiagnosticFlags::TILE) && !(mDiagnosticTypes & DiagnosticTypes::TILE_BORDERS)) {
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return false;
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}
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if ((aFlags & DiagnosticFlags::BIGIMAGE) &&
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!(mDiagnosticTypes & DiagnosticTypes::BIGIMAGE_BORDERS)) {
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return false;
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}
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if (mDiagnosticTypes == DiagnosticTypes::NO_DIAGNOSTIC) {
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return false;
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}
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return true;
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}
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void
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Compositor::DrawDiagnostics(DiagnosticFlags aFlags,
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const nsIntRegion& aVisibleRegion,
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const gfx::Rect& aClipRect,
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const gfx::Matrix4x4& aTransform,
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uint32_t aFlashCounter)
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{
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if (!ShouldDrawDiagnostics(aFlags)) {
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return;
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}
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if (aVisibleRegion.GetNumRects() > 1) {
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nsIntRegionRectIterator screenIter(aVisibleRegion);
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while (const nsIntRect* rect = screenIter.Next())
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{
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DrawDiagnostics(aFlags | DiagnosticFlags::REGION_RECT,
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ToRect(*rect), aClipRect, aTransform, aFlashCounter);
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}
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}
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DrawDiagnostics(aFlags, ToRect(aVisibleRegion.GetBounds()),
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aClipRect, aTransform, aFlashCounter);
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}
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void
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Compositor::DrawDiagnostics(DiagnosticFlags aFlags,
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const gfx::Rect& aVisibleRect,
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const gfx::Rect& aClipRect,
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const gfx::Matrix4x4& aTransform,
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uint32_t aFlashCounter)
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{
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if (!ShouldDrawDiagnostics(aFlags)) {
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return;
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}
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DrawDiagnosticsInternal(aFlags, aVisibleRect, aClipRect, aTransform,
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aFlashCounter);
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}
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RenderTargetRect
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Compositor::ClipRectInLayersCoordinates(Layer* aLayer, RenderTargetIntRect aClip) const {
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ContainerLayer* parent = aLayer->AsContainerLayer() ? aLayer->AsContainerLayer() : aLayer->GetParent();
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while (!parent->UseIntermediateSurface() && parent->GetParent()) {
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parent = parent->GetParent();
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}
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RenderTargetIntPoint renderTargetOffset = RenderTargetIntRect::FromUntyped(
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parent->GetEffectiveVisibleRegion().GetBounds()).TopLeft();
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RenderTargetRect result;
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aClip = aClip + renderTargetOffset;
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result = RenderTargetRect(aClip.x, aClip.y, aClip.width, aClip.height);
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return result;
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}
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void
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Compositor::DrawDiagnosticsInternal(DiagnosticFlags aFlags,
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const gfx::Rect& aVisibleRect,
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const gfx::Rect& aClipRect,
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const gfx::Matrix4x4& aTransform,
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uint32_t aFlashCounter)
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{
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#ifdef MOZ_B2G
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int lWidth = 4;
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#elif defined(ANDROID)
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int lWidth = 10;
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#else
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int lWidth = 2;
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#endif
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float opacity = 0.7f;
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gfx::Color color;
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if (aFlags & DiagnosticFlags::CONTENT) {
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color = gfx::Color(0.0f, 1.0f, 0.0f, 1.0f); // green
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if (aFlags & DiagnosticFlags::COMPONENT_ALPHA) {
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color = gfx::Color(0.0f, 1.0f, 1.0f, 1.0f); // greenish blue
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}
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} else if (aFlags & DiagnosticFlags::IMAGE) {
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color = gfx::Color(1.0f, 0.0f, 0.0f, 1.0f); // red
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} else if (aFlags & DiagnosticFlags::COLOR) {
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color = gfx::Color(0.0f, 0.0f, 1.0f, 1.0f); // blue
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} else if (aFlags & DiagnosticFlags::CONTAINER) {
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color = gfx::Color(0.8f, 0.0f, 0.8f, 1.0f); // purple
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}
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// make tile borders a bit more transparent to keep layer borders readable.
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if (aFlags & DiagnosticFlags::TILE ||
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aFlags & DiagnosticFlags::BIGIMAGE ||
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aFlags & DiagnosticFlags::REGION_RECT) {
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lWidth = 1;
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opacity = 0.5f;
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color.r *= 0.7f;
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color.g *= 0.7f;
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color.b *= 0.7f;
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}
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if (mDiagnosticTypes & DiagnosticTypes::FLASH_BORDERS) {
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float flash = (float)aFlashCounter / (float)DIAGNOSTIC_FLASH_COUNTER_MAX;
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color.r *= flash;
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color.g *= flash;
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color.b *= flash;
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}
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EffectChain effects;
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effects.mPrimaryEffect = new EffectSolidColor(color);
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// left
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this->DrawQuad(gfx::Rect(aVisibleRect.x, aVisibleRect.y,
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lWidth, aVisibleRect.height),
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aClipRect, effects, opacity,
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aTransform);
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// top
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this->DrawQuad(gfx::Rect(aVisibleRect.x + lWidth, aVisibleRect.y,
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aVisibleRect.width - 2 * lWidth, lWidth),
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aClipRect, effects, opacity,
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aTransform);
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// right
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this->DrawQuad(gfx::Rect(aVisibleRect.x + aVisibleRect.width - lWidth, aVisibleRect.y,
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lWidth, aVisibleRect.height),
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aClipRect, effects, opacity,
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aTransform);
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// bottom
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this->DrawQuad(gfx::Rect(aVisibleRect.x + lWidth, aVisibleRect.y + aVisibleRect.height-lWidth,
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aVisibleRect.width - 2 * lWidth, lWidth),
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aClipRect, effects, opacity,
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aTransform);
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}
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} // namespace
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} // namespace
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