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869 lines
24 KiB
C++
869 lines
24 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CONTEXT_H
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#define GFX_CONTEXT_H
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#include "gfxTypes.h"
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#include "gfxASurface.h"
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#include "gfxPoint.h"
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#include "gfxRect.h"
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#include "gfxMatrix.h"
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#include "gfxPattern.h"
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#include "nsTArray.h"
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#include "nsAutoPtr.h"
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#include "mozilla/gfx/2D.h"
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typedef struct _cairo cairo_t;
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class GlyphBufferAzure;
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template <typename T> class FallibleTArray;
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/**
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* This is the main class for doing actual drawing. It is initialized using
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* a surface and can be drawn on. It manages various state information like
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* a current transformation matrix (CTM), a current path, current color,
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* etc.
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*
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* All drawing happens by creating a path and then stroking or filling it.
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* The functions like Rectangle and Arc do not do any drawing themselves.
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* When a path is drawn (stroked or filled), it is filled/stroked with a
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* pattern set by SetPattern, SetColor or SetSource.
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*
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* Note that the gfxContext takes coordinates in device pixels,
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* as opposed to app units.
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*/
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class gfxContext MOZ_FINAL {
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typedef mozilla::gfx::FillRule FillRule;
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typedef mozilla::gfx::Path Path;
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typedef mozilla::gfx::Pattern Pattern;
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typedef mozilla::gfx::Rect Rect;
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NS_INLINE_DECL_REFCOUNTING(gfxContext)
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public:
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/**
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* Initialize this context from a DrawTarget.
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* Strips any transform from aTarget.
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* aTarget will be flushed in the gfxContext's destructor.
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*/
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explicit gfxContext(mozilla::gfx::DrawTarget *aTarget,
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const mozilla::gfx::Point& aDeviceOffset = mozilla::gfx::Point());
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/**
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* Create a new gfxContext wrapping aTarget and preserving aTarget's
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* transform. Note that the transform is moved from aTarget to the resulting
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* gfxContext, aTarget will no longer have its transform.
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*/
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static already_AddRefed<gfxContext> ContextForDrawTarget(mozilla::gfx::DrawTarget* aTarget);
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/**
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* Return the current transparency group target, if any, along
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* with its device offsets from the top. If no group is
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* active, returns the surface the gfxContext was created with,
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* and 0,0 in dx,dy.
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*/
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already_AddRefed<gfxASurface> CurrentSurface(gfxFloat *dx, gfxFloat *dy);
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already_AddRefed<gfxASurface> CurrentSurface() {
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return CurrentSurface(nullptr, nullptr);
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}
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/**
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* Return the raw cairo_t object.
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* XXX this should go away at some point.
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*/
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cairo_t *GetCairo();
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mozilla::gfx::DrawTarget *GetDrawTarget() { return mDT; }
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/**
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** State
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**/
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// XXX document exactly what bits are saved
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void Save();
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void Restore();
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/**
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** Paths & Drawing
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**/
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/**
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* Stroke the current path using the current settings (such as line
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* width and color).
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* A path is set up using functions such as Line, Rectangle and Arc.
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*
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* Does not consume the current path.
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*/
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void Stroke();
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void Stroke(const Pattern& aPattern);
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/**
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* Fill the current path according to the current settings.
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*
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* Does not consume the current path.
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*/
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void Fill();
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void Fill(const Pattern& aPattern);
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/**
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* Fill the current path according to the current settings and
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* with |aOpacity|.
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*
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* Does not consume the current path.
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*/
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void FillWithOpacity(gfxFloat aOpacity);
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void FillWithOpacity(const Pattern& aPattern, gfxFloat aOpacity);
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/**
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* Forgets the current path.
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*/
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void NewPath();
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/**
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* Closes the path, i.e. connects the last drawn point to the first one.
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*
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* Filling a path will implicitly close it.
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*/
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void ClosePath();
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/**
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* Returns the current path.
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*/
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mozilla::TemporaryRef<Path> GetPath();
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/**
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* Appends the given path to the current path.
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*/
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void SetPath(Path* path);
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/**
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* Moves the pen to a new point without drawing a line.
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*/
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void MoveTo(const gfxPoint& pt);
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/**
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* Creates a new subpath starting at the current point.
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* Equivalent to MoveTo(CurrentPoint()).
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*/
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void NewSubPath();
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/**
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* Returns the current point in the current path.
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*/
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gfxPoint CurrentPoint();
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/**
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* Draws a line from the current point to pt.
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*
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* @see MoveTo
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*/
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void LineTo(const gfxPoint& pt);
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/**
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* Draws a cubic Bézier curve with control points pt1, pt2 and pt3.
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*/
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void CurveTo(const gfxPoint& pt1, const gfxPoint& pt2, const gfxPoint& pt3);
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/**
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* Draws a quadratic Bézier curve with control points pt1, pt2 and pt3.
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*/
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void QuadraticCurveTo(const gfxPoint& pt1, const gfxPoint& pt2);
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/**
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* Draws a clockwise arc (i.e. a circle segment).
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* @param center The center of the circle
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* @param radius The radius of the circle
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* @param angle1 Starting angle for the segment
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* @param angle2 Ending angle
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*/
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void Arc(const gfxPoint& center, gfxFloat radius,
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gfxFloat angle1, gfxFloat angle2);
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/**
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* Draws a counter-clockwise arc (i.e. a circle segment).
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* @param center The center of the circle
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* @param radius The radius of the circle
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* @param angle1 Starting angle for the segment
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* @param angle2 Ending angle
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*/
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void NegativeArc(const gfxPoint& center, gfxFloat radius,
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gfxFloat angle1, gfxFloat angle2);
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// path helpers
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/**
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* Draws a line from start to end.
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*/
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void Line(const gfxPoint& start, const gfxPoint& end); // XXX snapToPixels option?
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/**
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* Draws the rectangle given by rect.
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* @param snapToPixels ?
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*/
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void Rectangle(const gfxRect& rect, bool snapToPixels = false);
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void SnappedRectangle(const gfxRect& rect) { return Rectangle(rect, true); }
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/**
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* Draw a polygon from the given points
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*/
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void Polygon(const gfxPoint *points, uint32_t numPoints);
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/*
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* Draw a rounded rectangle, with the given outer rect and
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* corners. The corners specify the radii of the two axes of an
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* ellipse (the horizontal and vertical directions given by the
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* width and height, respectively). By default the ellipse is
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* drawn in a clockwise direction; if draw_clockwise is false,
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* then it's drawn counterclockwise.
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*/
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void RoundedRectangle(const gfxRect& rect,
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const gfxCornerSizes& corners,
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bool draw_clockwise = true);
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/**
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** Transformation Matrix manipulation
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**/
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/**
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* Post-multiplies 'other' onto the current CTM, i.e. this
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* matrix's transformation will take place before the previously set
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* transformations.
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*/
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void Multiply(const gfxMatrix& other);
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/**
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* Replaces the current transformation matrix with matrix.
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*/
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void SetMatrix(const gfxMatrix& matrix);
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/**
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* Returns the current transformation matrix.
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*/
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gfxMatrix CurrentMatrix() const;
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/**
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* Converts a point from device to user coordinates using the inverse
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* transformation matrix.
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*/
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gfxPoint DeviceToUser(const gfxPoint& point) const;
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/**
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* Converts a size from device to user coordinates. This does not apply
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* translation components of the matrix.
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*/
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gfxSize DeviceToUser(const gfxSize& size) const;
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/**
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* Converts a rectangle from device to user coordinates; this has the
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* same effect as using DeviceToUser on both the rectangle's point and
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* size.
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*/
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gfxRect DeviceToUser(const gfxRect& rect) const;
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/**
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* Converts a point from user to device coordinates using the transformation
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* matrix.
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*/
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gfxPoint UserToDevice(const gfxPoint& point) const;
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/**
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* Converts a size from user to device coordinates. This does not apply
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* translation components of the matrix.
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*/
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gfxSize UserToDevice(const gfxSize& size) const;
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/**
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* Converts a rectangle from user to device coordinates. The
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* resulting rectangle is the minimum device-space rectangle that
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* encloses the user-space rectangle given.
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*/
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gfxRect UserToDevice(const gfxRect& rect) const;
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/**
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* Takes the given rect and tries to align it to device pixels. If
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* this succeeds, the method will return true, and the rect will
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* be in device coordinates (already transformed by the CTM). If it
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* fails, the method will return false, and the rect will not be
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* changed.
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*
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* If ignoreScale is true, then snapping will take place even if
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* the CTM has a scale applied. Snapping never takes place if
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* there is a rotation in the CTM.
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*/
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bool UserToDevicePixelSnapped(gfxRect& rect, bool ignoreScale = false) const;
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/**
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* Takes the given point and tries to align it to device pixels. If
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* this succeeds, the method will return true, and the point will
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* be in device coordinates (already transformed by the CTM). If it
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* fails, the method will return false, and the point will not be
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* changed.
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*
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* If ignoreScale is true, then snapping will take place even if
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* the CTM has a scale applied. Snapping never takes place if
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* there is a rotation in the CTM.
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*/
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bool UserToDevicePixelSnapped(gfxPoint& pt, bool ignoreScale = false) const;
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/**
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** Painting sources
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**/
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/**
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* Set a solid color to use for drawing. This color is in the device color space
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* and is not transformed.
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*/
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void SetDeviceColor(const gfxRGBA& c);
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/**
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* Gets the current color. It's returned in the device color space.
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* returns false if there is something other than a color
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* set as the current source (pattern, surface, etc)
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*/
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bool GetDeviceColor(gfxRGBA& c);
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/**
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* Set a solid color in the sRGB color space to use for drawing.
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* If CMS is not enabled, the color is treated as a device-space color
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* and this call is identical to SetDeviceColor().
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*/
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void SetColor(const gfxRGBA& c);
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/**
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* Uses a surface for drawing. This is a shorthand for creating a
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* pattern and setting it.
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*
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* @param offset from the source surface, to use only part of it.
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* May need to make it negative.
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*/
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void SetSource(gfxASurface *surface, const gfxPoint& offset = gfxPoint(0.0, 0.0));
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/**
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* Uses a pattern for drawing.
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*/
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void SetPattern(gfxPattern *pattern);
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/**
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* Set the color that text drawn on top of transparent pixels should be
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* anti-aliased into.
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*/
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void SetFontSmoothingBackgroundColor(const mozilla::gfx::Color& aColor);
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mozilla::gfx::Color GetFontSmoothingBackgroundColor();
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/**
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* Get the source pattern (solid color, normal pattern, surface, etc)
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*/
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already_AddRefed<gfxPattern> GetPattern();
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/**
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** Painting
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**/
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/**
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* Paints the current source surface/pattern everywhere in the current
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* clip region.
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*/
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void Paint(gfxFloat alpha = 1.0);
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/**
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** Painting with a Mask
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**/
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/**
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* Like Paint, except that it only draws the source where pattern is
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* non-transparent.
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*/
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void Mask(mozilla::gfx::SourceSurface *aSurface, const mozilla::gfx::Matrix& aTransform);
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/**
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* Shorthand for creating a pattern and calling the pattern-taking
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* variant of Mask.
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*/
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void Mask(gfxASurface *surface, const gfxPoint& offset = gfxPoint(0.0, 0.0));
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void Mask(mozilla::gfx::SourceSurface *surface, const mozilla::gfx::Point& offset = mozilla::gfx::Point());
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/**
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** Shortcuts
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**/
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/**
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* Creates a new path with a rectangle from 0,0 to size.w,size.h
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* and calls cairo_fill.
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*/
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void DrawSurface(gfxASurface *surface, const gfxSize& size);
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/**
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** Line Properties
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**/
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typedef enum {
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gfxLineSolid,
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gfxLineDashed,
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gfxLineDotted
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} gfxLineType;
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void SetDash(gfxLineType ltype);
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void SetDash(gfxFloat *dashes, int ndash, gfxFloat offset);
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// Return true if dashing is set, false if it's not enabled or the
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// context is in an error state. |offset| can be nullptr to mean
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// "don't care".
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bool CurrentDash(FallibleTArray<gfxFloat>& dashes, gfxFloat* offset) const;
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// Returns 0.0 if dashing isn't enabled.
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gfxFloat CurrentDashOffset() const;
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/**
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* Sets the line width that's used for line drawing.
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*/
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void SetLineWidth(gfxFloat width);
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/**
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* Returns the currently set line width.
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*
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* @see SetLineWidth
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*/
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gfxFloat CurrentLineWidth() const;
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enum GraphicsLineCap {
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LINE_CAP_BUTT,
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LINE_CAP_ROUND,
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LINE_CAP_SQUARE
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};
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/**
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* Sets the line caps, i.e. how line endings are drawn.
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*/
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void SetLineCap(GraphicsLineCap cap);
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GraphicsLineCap CurrentLineCap() const;
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enum GraphicsLineJoin {
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LINE_JOIN_MITER,
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LINE_JOIN_ROUND,
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LINE_JOIN_BEVEL
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};
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/**
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* Sets the line join, i.e. how the connection between two lines is
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* drawn.
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*/
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void SetLineJoin(GraphicsLineJoin join);
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GraphicsLineJoin CurrentLineJoin() const;
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void SetMiterLimit(gfxFloat limit);
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gfxFloat CurrentMiterLimit() const;
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/**
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** Fill Properties
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**/
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void SetFillRule(FillRule rule);
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FillRule CurrentFillRule() const;
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/**
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** Operators and Rendering control
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**/
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// define enum for operators (clear, src, dst, etc)
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enum GraphicsOperator {
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OPERATOR_CLEAR,
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OPERATOR_SOURCE,
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OPERATOR_OVER,
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OPERATOR_IN,
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OPERATOR_OUT,
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OPERATOR_ATOP,
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OPERATOR_DEST,
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OPERATOR_DEST_OVER,
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OPERATOR_DEST_IN,
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OPERATOR_DEST_OUT,
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OPERATOR_DEST_ATOP,
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OPERATOR_XOR,
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OPERATOR_ADD,
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OPERATOR_SATURATE,
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OPERATOR_MULTIPLY,
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OPERATOR_SCREEN,
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OPERATOR_OVERLAY,
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OPERATOR_DARKEN,
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OPERATOR_LIGHTEN,
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OPERATOR_COLOR_DODGE,
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OPERATOR_COLOR_BURN,
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OPERATOR_HARD_LIGHT,
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OPERATOR_SOFT_LIGHT,
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OPERATOR_DIFFERENCE,
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OPERATOR_EXCLUSION,
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OPERATOR_HUE,
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OPERATOR_SATURATION,
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OPERATOR_COLOR,
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OPERATOR_LUMINOSITY
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};
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/**
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* Sets the operator used for all further drawing. The operator affects
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* how drawing something will modify the destination. For example, the
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* OVER operator will do alpha blending of source and destination, while
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* SOURCE will replace the destination with the source.
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*/
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void SetOperator(GraphicsOperator op);
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GraphicsOperator CurrentOperator() const;
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void SetAntialiasMode(mozilla::gfx::AntialiasMode mode);
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mozilla::gfx::AntialiasMode CurrentAntialiasMode() const;
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/**
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** Clipping
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**/
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/**
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* Clips all further drawing to the current path.
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* This does not consume the current path.
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*/
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void Clip();
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/**
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* Undoes any clipping. Further drawings will only be restricted by the
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* surface dimensions.
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*/
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void ResetClip();
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/**
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* Helper functions that will create a rect path and call Clip().
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* Any current path will be destroyed by these functions!
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*/
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void Clip(const Rect& rect);
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void Clip(const gfxRect& rect); // will clip to a rect
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/**
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* This will ensure that the surface actually has its clip set.
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* Useful if you are doing native drawing.
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*/
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void UpdateSurfaceClip();
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/**
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* This will return the current bounds of the clip region in user
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* space.
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*/
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gfxRect GetClipExtents();
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/**
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* Returns true if the given rectangle is fully contained in the current clip.
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* This is conservative; it may return false even when the given rectangle is
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* fully contained by the current clip.
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*/
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bool ClipContainsRect(const gfxRect& aRect);
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/**
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* Groups
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*/
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void PushGroup(gfxContentType content = gfxContentType::COLOR);
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/**
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* Like PushGroup, but if the current surface is gfxContentType::COLOR and
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* content is gfxContentType::COLOR_ALPHA, makes the pushed surface gfxContentType::COLOR
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* instead and copies the contents of the current surface to the pushed
|
|
* surface. This is good for pushing opacity groups, since blending the
|
|
* group back to the current surface with some alpha applied will give
|
|
* the correct results and using an opaque pushed surface gives better
|
|
* quality and performance.
|
|
* This API really only makes sense if you do a PopGroupToSource and
|
|
* immediate Paint with OPERATOR_OVER.
|
|
*/
|
|
void PushGroupAndCopyBackground(gfxContentType content = gfxContentType::COLOR);
|
|
already_AddRefed<gfxPattern> PopGroup();
|
|
void PopGroupToSource();
|
|
|
|
mozilla::TemporaryRef<mozilla::gfx::SourceSurface>
|
|
PopGroupToSurface(mozilla::gfx::Matrix* aMatrix);
|
|
|
|
mozilla::gfx::Point GetDeviceOffset() const;
|
|
|
|
// Work out whether cairo will snap inter-glyph spacing to pixels.
|
|
void GetRoundOffsetsToPixels(bool *aRoundX, bool *aRoundY);
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
/**
|
|
* Debug functions to encode the current surface as a PNG and export it.
|
|
*/
|
|
|
|
/**
|
|
* Writes a binary PNG file.
|
|
*/
|
|
void WriteAsPNG(const char* aFile);
|
|
|
|
/**
|
|
* Write as a PNG encoded Data URL to stdout.
|
|
*/
|
|
void DumpAsDataURI();
|
|
|
|
/**
|
|
* Copy a PNG encoded Data URL to the clipboard.
|
|
*/
|
|
void CopyAsDataURI();
|
|
#endif
|
|
|
|
static mozilla::gfx::UserDataKey sDontUseAsSourceKey;
|
|
|
|
private:
|
|
~gfxContext();
|
|
|
|
friend class PatternFromState;
|
|
friend class GlyphBufferAzure;
|
|
|
|
typedef mozilla::gfx::Matrix Matrix;
|
|
typedef mozilla::gfx::DrawTarget DrawTarget;
|
|
typedef mozilla::gfx::Color Color;
|
|
typedef mozilla::gfx::StrokeOptions StrokeOptions;
|
|
typedef mozilla::gfx::Float Float;
|
|
typedef mozilla::gfx::CompositionOp CompositionOp;
|
|
typedef mozilla::gfx::PathBuilder PathBuilder;
|
|
typedef mozilla::gfx::SourceSurface SourceSurface;
|
|
|
|
struct AzureState {
|
|
AzureState()
|
|
: op(mozilla::gfx::CompositionOp::OP_OVER)
|
|
, opIsClear(false)
|
|
, color(0, 0, 0, 1.0f)
|
|
, clipWasReset(false)
|
|
, fillRule(mozilla::gfx::FillRule::FILL_WINDING)
|
|
, aaMode(mozilla::gfx::AntialiasMode::SUBPIXEL)
|
|
, patternTransformChanged(false)
|
|
{}
|
|
|
|
mozilla::gfx::CompositionOp op;
|
|
bool opIsClear;
|
|
Color color;
|
|
nsRefPtr<gfxPattern> pattern;
|
|
nsRefPtr<gfxASurface> sourceSurfCairo;
|
|
mozilla::RefPtr<SourceSurface> sourceSurface;
|
|
mozilla::gfx::Point sourceSurfaceDeviceOffset;
|
|
Matrix surfTransform;
|
|
Matrix transform;
|
|
struct PushedClip {
|
|
mozilla::RefPtr<Path> path;
|
|
Rect rect;
|
|
Matrix transform;
|
|
};
|
|
nsTArray<PushedClip> pushedClips;
|
|
nsTArray<Float> dashPattern;
|
|
bool clipWasReset;
|
|
mozilla::gfx::FillRule fillRule;
|
|
StrokeOptions strokeOptions;
|
|
mozilla::RefPtr<DrawTarget> drawTarget;
|
|
mozilla::RefPtr<DrawTarget> parentTarget;
|
|
mozilla::gfx::AntialiasMode aaMode;
|
|
bool patternTransformChanged;
|
|
Matrix patternTransform;
|
|
Color fontSmoothingBackgroundColor;
|
|
// This is used solely for using minimal intermediate surface size.
|
|
mozilla::gfx::Point deviceOffset;
|
|
};
|
|
|
|
// This ensures mPath contains a valid path (in user space!)
|
|
void EnsurePath();
|
|
// This ensures mPathBuilder contains a valid PathBuilder (in user space!)
|
|
void EnsurePathBuilder();
|
|
void FillAzure(const Pattern& aPattern, mozilla::gfx::Float aOpacity);
|
|
void PushClipsToDT(mozilla::gfx::DrawTarget *aDT);
|
|
CompositionOp GetOp();
|
|
void ChangeTransform(const mozilla::gfx::Matrix &aNewMatrix, bool aUpdatePatternTransform = true);
|
|
Rect GetAzureDeviceSpaceClipBounds();
|
|
Matrix GetDeviceTransform() const;
|
|
Matrix GetDTTransform() const;
|
|
void PushNewDT(gfxContentType content);
|
|
|
|
bool mPathIsRect;
|
|
bool mTransformChanged;
|
|
Matrix mPathTransform;
|
|
Rect mRect;
|
|
mozilla::RefPtr<PathBuilder> mPathBuilder;
|
|
mozilla::RefPtr<Path> mPath;
|
|
Matrix mTransform;
|
|
nsTArray<AzureState> mStateStack;
|
|
|
|
AzureState &CurrentState() { return mStateStack[mStateStack.Length() - 1]; }
|
|
const AzureState &CurrentState() const { return mStateStack[mStateStack.Length() - 1]; }
|
|
|
|
cairo_t *mRefCairo;
|
|
|
|
mozilla::RefPtr<DrawTarget> mDT;
|
|
mozilla::RefPtr<DrawTarget> mOriginalDT;
|
|
};
|
|
|
|
/**
|
|
* Sentry helper class for functions with multiple return points that need to
|
|
* call Save() on a gfxContext and have Restore() called automatically on the
|
|
* gfxContext before they return.
|
|
*/
|
|
class gfxContextAutoSaveRestore
|
|
{
|
|
public:
|
|
gfxContextAutoSaveRestore() : mContext(nullptr) {}
|
|
|
|
explicit gfxContextAutoSaveRestore(gfxContext *aContext) : mContext(aContext) {
|
|
mContext->Save();
|
|
}
|
|
|
|
~gfxContextAutoSaveRestore() {
|
|
Restore();
|
|
}
|
|
|
|
void SetContext(gfxContext *aContext) {
|
|
NS_ASSERTION(!mContext, "Not going to call Restore() on some context!!!");
|
|
mContext = aContext;
|
|
mContext->Save();
|
|
}
|
|
|
|
void EnsureSaved(gfxContext *aContext) {
|
|
MOZ_ASSERT(!mContext || mContext == aContext, "wrong context");
|
|
if (!mContext) {
|
|
mContext = aContext;
|
|
mContext->Save();
|
|
}
|
|
}
|
|
|
|
void Restore() {
|
|
if (mContext) {
|
|
mContext->Restore();
|
|
mContext = nullptr;
|
|
}
|
|
}
|
|
|
|
private:
|
|
gfxContext *mContext;
|
|
};
|
|
|
|
/**
|
|
* Sentry helper class for functions with multiple return points that need to
|
|
* back up the current path of a context and have it automatically restored
|
|
* before they return. This class assumes that the transformation matrix will
|
|
* be the same when Save and Restore are called. The calling function must
|
|
* ensure that this is the case or the path will be copied incorrectly.
|
|
*/
|
|
class gfxContextPathAutoSaveRestore
|
|
{
|
|
typedef mozilla::gfx::Path Path;
|
|
|
|
public:
|
|
gfxContextPathAutoSaveRestore() : mContext(nullptr) {}
|
|
|
|
explicit gfxContextPathAutoSaveRestore(gfxContext *aContext, bool aSave = true) : mContext(aContext)
|
|
{
|
|
if (aSave)
|
|
Save();
|
|
}
|
|
|
|
~gfxContextPathAutoSaveRestore()
|
|
{
|
|
Restore();
|
|
}
|
|
|
|
void SetContext(gfxContext *aContext, bool aSave = true)
|
|
{
|
|
mContext = aContext;
|
|
if (aSave)
|
|
Save();
|
|
}
|
|
|
|
/**
|
|
* If a path is already saved, does nothing. Else copies the current path
|
|
* so that it may be restored.
|
|
*/
|
|
void Save()
|
|
{
|
|
if (!mPath && mContext) {
|
|
mPath = mContext->GetPath();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* If no path is saved, does nothing. Else replaces the context's path with
|
|
* a copy of the saved one, and clears the saved path.
|
|
*/
|
|
void Restore()
|
|
{
|
|
if (mPath) {
|
|
mContext->SetPath(mPath);
|
|
mPath = nullptr;
|
|
}
|
|
}
|
|
|
|
private:
|
|
gfxContext *mContext;
|
|
|
|
mozilla::RefPtr<Path> mPath;
|
|
};
|
|
|
|
/**
|
|
* Sentry helper class for functions with multiple return points that need to
|
|
* back up the current matrix of a context and have it automatically restored
|
|
* before they return.
|
|
*/
|
|
class gfxContextMatrixAutoSaveRestore
|
|
{
|
|
public:
|
|
gfxContextMatrixAutoSaveRestore() :
|
|
mContext(nullptr)
|
|
{
|
|
}
|
|
|
|
explicit gfxContextMatrixAutoSaveRestore(gfxContext *aContext) :
|
|
mContext(aContext), mMatrix(aContext->CurrentMatrix())
|
|
{
|
|
}
|
|
|
|
~gfxContextMatrixAutoSaveRestore()
|
|
{
|
|
if (mContext) {
|
|
mContext->SetMatrix(mMatrix);
|
|
}
|
|
}
|
|
|
|
void SetContext(gfxContext *aContext)
|
|
{
|
|
NS_ASSERTION(!mContext, "Not going to restore the matrix on some context!");
|
|
mContext = aContext;
|
|
mMatrix = aContext->CurrentMatrix();
|
|
}
|
|
|
|
void Restore()
|
|
{
|
|
if (mContext) {
|
|
mContext->SetMatrix(mMatrix);
|
|
}
|
|
}
|
|
|
|
const gfxMatrix& Matrix()
|
|
{
|
|
MOZ_ASSERT(mContext, "mMatrix doesn't contain a useful matrix");
|
|
return mMatrix;
|
|
}
|
|
|
|
private:
|
|
gfxContext *mContext;
|
|
gfxMatrix mMatrix;
|
|
};
|
|
|
|
|
|
class gfxContextAutoDisableSubpixelAntialiasing {
|
|
public:
|
|
gfxContextAutoDisableSubpixelAntialiasing(gfxContext *aContext, bool aDisable)
|
|
{
|
|
if (aDisable) {
|
|
mDT = aContext->GetDrawTarget();
|
|
mSubpixelAntialiasingEnabled = mDT->GetPermitSubpixelAA();
|
|
mDT->SetPermitSubpixelAA(false);
|
|
}
|
|
}
|
|
~gfxContextAutoDisableSubpixelAntialiasing()
|
|
{
|
|
if (mDT) {
|
|
mDT->SetPermitSubpixelAA(mSubpixelAntialiasingEnabled);
|
|
}
|
|
}
|
|
|
|
private:
|
|
mozilla::RefPtr<mozilla::gfx::DrawTarget> mDT;
|
|
bool mSubpixelAntialiasingEnabled;
|
|
};
|
|
|
|
#endif /* GFX_CONTEXT_H */
|