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a824ab4d81
Have webrender use its own EGLDisplay, letting WebGL use a different one. Differential Revision: https://phabricator.services.mozilla.com/D85496
35 lines
873 B
C++
35 lines
873 B
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:set ts=2 sts=2 sw=2 et cin:
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AndroidSurfaceTexture_h__
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#define AndroidSurfaceTexture_h__
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#include "mozilla/gfx/Matrix.h"
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typedef uint32_t AndroidSurfaceTextureHandle;
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#ifdef MOZ_WIDGET_ANDROID
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# include "SurfaceTexture.h"
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namespace mozilla {
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namespace gl {
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class AndroidSurfaceTexture {
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public:
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static void Init();
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static void GetTransformMatrix(
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java::sdk::SurfaceTexture::Param surfaceTexture,
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mozilla::gfx::Matrix4x4* outMatrix);
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};
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} // namespace gl
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} // namespace mozilla
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#endif // MOZ_WIDGET_ANDROID
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#endif // AndroidSurfaceTexture_h__
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