mirror of
https://github.com/mozilla/gecko-dev.git
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c1830bc272
Differential Revision: https://phabricator.services.mozilla.com/D174371
187 lines
7.7 KiB
C++
187 lines
7.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SVGAnimatedLengthList.h"
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#include <utility>
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#include "DOMSVGAnimatedLengthList.h"
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#include "SVGLengthListSMILType.h"
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#include "mozilla/SMILValue.h"
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#include "mozilla/dom/SVGElement.h"
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#include "mozilla/dom/SVGLengthBinding.h"
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namespace mozilla {
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using namespace dom;
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nsresult SVGAnimatedLengthList::SetBaseValueString(const nsAString& aValue) {
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SVGLengthList newBaseValue;
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MOZ_TRY(newBaseValue.SetValueFromString(aValue));
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DOMSVGAnimatedLengthList* domWrapper =
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DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this);
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if (domWrapper) {
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// We must send this notification *before* changing mBaseVal! If the length
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// of our baseVal is being reduced, our baseVal's DOM wrapper list may have
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// to remove DOM items from itself, and any removed DOM items need to copy
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// their internal counterpart values *before* we change them.
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//
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domWrapper->InternalBaseValListWillChangeTo(newBaseValue);
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}
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// We don't need to call DidChange* here - we're only called by
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// SVGElement::ParseAttribute under Element::SetAttr,
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// which takes care of notifying.
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mBaseVal.SwapWith(newBaseValue);
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return NS_OK;
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}
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void SVGAnimatedLengthList::ClearBaseValue(uint32_t aAttrEnum) {
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DOMSVGAnimatedLengthList* domWrapper =
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DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this);
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if (domWrapper) {
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// We must send this notification *before* changing mBaseVal! (See above.)
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domWrapper->InternalBaseValListWillChangeTo(SVGLengthList());
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}
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mBaseVal.Clear();
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// Caller notifies
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}
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nsresult SVGAnimatedLengthList::SetAnimValue(const SVGLengthList& aNewAnimValue,
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SVGElement* aElement,
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uint32_t aAttrEnum) {
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DOMSVGAnimatedLengthList* domWrapper =
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DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this);
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if (domWrapper) {
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// A new animation may totally change the number of items in the animVal
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// list, replacing what was essentially a mirror of the baseVal list, or
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// else replacing and overriding an existing animation. When this happens
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// we must try and keep our animVal's DOM wrapper in sync (see the comment
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// in DOMSVGAnimatedLengthList::InternalBaseValListWillChangeTo).
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//
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// It's not possible for us to reliably distinguish between calls to this
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// method that are setting a new sample for an existing animation, and
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// calls that are setting the first sample of an animation that will
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// override an existing animation. Happily it's cheap to just blindly
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// notify our animVal's DOM wrapper of its internal counterpart's new value
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// each time this method is called, so that's what we do.
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//
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// Note that we must send this notification *before* setting or changing
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// mAnimVal! (See the comment in SetBaseValueString above.)
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//
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domWrapper->InternalAnimValListWillChangeTo(aNewAnimValue);
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}
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if (!mAnimVal) {
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mAnimVal = MakeUnique<SVGLengthList>();
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}
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nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
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if (NS_FAILED(rv)) {
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// OOM. We clear the animation, and, importantly, ClearAnimValue() ensures
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// that mAnimVal and its DOM wrapper (if any) will have the same length!
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ClearAnimValue(aElement, aAttrEnum);
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return rv;
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}
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aElement->DidAnimateLengthList(aAttrEnum);
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return NS_OK;
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}
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void SVGAnimatedLengthList::ClearAnimValue(SVGElement* aElement,
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uint32_t aAttrEnum) {
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DOMSVGAnimatedLengthList* domWrapper =
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DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this);
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if (domWrapper) {
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// When all animation ends, animVal simply mirrors baseVal, which may have
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// a different number of items to the last active animated value. We must
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// keep the length of our animVal's DOM wrapper list in sync, and again we
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// must do that before touching mAnimVal. See comments above.
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//
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domWrapper->InternalAnimValListWillChangeTo(mBaseVal);
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}
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mAnimVal = nullptr;
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aElement->DidAnimateLengthList(aAttrEnum);
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}
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UniquePtr<SMILAttr> SVGAnimatedLengthList::ToSMILAttr(SVGElement* aSVGElement,
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uint8_t aAttrEnum,
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uint8_t aAxis,
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bool aCanZeroPadList) {
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return MakeUnique<SMILAnimatedLengthList>(this, aSVGElement, aAttrEnum, aAxis,
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aCanZeroPadList);
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}
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nsresult SVGAnimatedLengthList::SMILAnimatedLengthList::ValueFromString(
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const nsAString& aStr, const dom::SVGAnimationElement* /*aSrcElement*/,
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SMILValue& aValue, bool& aPreventCachingOfSandwich) const {
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SMILValue val(&SVGLengthListSMILType::sSingleton);
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SVGLengthListAndInfo* llai = static_cast<SVGLengthListAndInfo*>(val.mU.mPtr);
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nsresult rv = llai->SetValueFromString(aStr);
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if (NS_SUCCEEDED(rv)) {
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llai->SetInfo(mElement, mAxis, mCanZeroPadList);
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aValue = std::move(val);
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// If any of the lengths in the list depend on their context, then we must
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// prevent caching of the entire animation sandwich. This is because the
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// units of a length at a given index can change from sandwich layer to
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// layer, and indeed even be different within a single sandwich layer. If
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// any length in the result of an animation sandwich is the result of the
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// addition of lengths where one or more of those lengths is context
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// dependent, then naturally the resultant length is also context
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// dependent, regardless of whether its actual unit is context dependent or
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// not. Unfortunately normal invalidation mechanisms won't cause us to
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// recalculate the result of the sandwich if the context changes, so we
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// take the (substantial) performance hit of preventing caching of the
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// sandwich layer, causing the animation sandwich to be recalculated every
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// single sample.
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for (uint32_t i = 0; i < llai->Length(); ++i) {
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uint8_t unit = (*llai)[i].GetUnit();
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if (unit == SVGLength_Binding::SVG_LENGTHTYPE_PERCENTAGE ||
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unit == SVGLength_Binding::SVG_LENGTHTYPE_EMS ||
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unit == SVGLength_Binding::SVG_LENGTHTYPE_EXS) {
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aPreventCachingOfSandwich = true;
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break;
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}
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}
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}
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return rv;
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}
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SMILValue SVGAnimatedLengthList::SMILAnimatedLengthList::GetBaseValue() const {
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// To benefit from Return Value Optimization and avoid copy constructor calls
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// due to our use of return-by-value, we must return the exact same object
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// from ALL return points. This function must only return THIS variable:
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SMILValue val;
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SMILValue tmp(&SVGLengthListSMILType::sSingleton);
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SVGLengthListAndInfo* llai = static_cast<SVGLengthListAndInfo*>(tmp.mU.mPtr);
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nsresult rv = llai->CopyFrom(mVal->mBaseVal);
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if (NS_SUCCEEDED(rv)) {
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llai->SetInfo(mElement, mAxis, mCanZeroPadList);
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val = std::move(tmp);
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}
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return val;
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}
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nsresult SVGAnimatedLengthList::SMILAnimatedLengthList::SetAnimValue(
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const SMILValue& aValue) {
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NS_ASSERTION(aValue.mType == &SVGLengthListSMILType::sSingleton,
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"Unexpected type to assign animated value");
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if (aValue.mType == &SVGLengthListSMILType::sSingleton) {
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mVal->SetAnimValue(*static_cast<SVGLengthListAndInfo*>(aValue.mU.mPtr),
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mElement, mAttrEnum);
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}
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return NS_OK;
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}
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void SVGAnimatedLengthList::SMILAnimatedLengthList::ClearAnimValue() {
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if (mVal->mAnimVal) {
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mVal->ClearAnimValue(mElement, mAttrEnum);
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}
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}
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} // namespace mozilla
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