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11ac9e9cf8
* Remove redundant virtual keywords * Mark all destructors of inheriting classes as virtual for clarity * Mark all classes without virtual destructor as final (exposed errors) * Make destructor virtual where it needed to be (some were missing) * Replace empty ({}) code declaration in header with = default * Remove virtual unused methods I probably missed some, it quickly became a rabbit hole. Differential Revision: https://phabricator.services.mozilla.com/D26060 --HG-- extra : moz-landing-system : lando
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_X11TEXTURESOURCEOGL__H
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#define MOZILLA_GFX_X11TEXTURESOURCEOGL__H
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#ifdef MOZ_X11
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# include "mozilla/layers/CompositorOGL.h"
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# include "mozilla/layers/TextureHostOGL.h"
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# include "mozilla/layers/X11TextureHost.h"
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# include "mozilla/gfx/2D.h"
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namespace mozilla {
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namespace layers {
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// TextureSource for Xlib-backed surfaces.
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class X11TextureSourceOGL : public TextureSourceOGL, public X11TextureSource {
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public:
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X11TextureSourceOGL(CompositorOGL* aCompositor, gfxXlibSurface* aSurface);
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~X11TextureSourceOGL();
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X11TextureSourceOGL* AsSourceOGL() override { return this; }
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bool IsValid() const override { return !!gl(); };
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void BindTexture(GLenum aTextureUnit,
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gfx::SamplingFilter aSamplingFilter) override;
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gfx::IntSize GetSize() const override;
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GLenum GetTextureTarget() const override { return LOCAL_GL_TEXTURE_2D; }
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gfx::SurfaceFormat GetFormat() const override;
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GLenum GetWrapMode() const override { return LOCAL_GL_CLAMP_TO_EDGE; }
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void DeallocateDeviceData() override;
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void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
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void Updated() override { mUpdated = true; }
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gl::GLContext* gl() const { return mGL; }
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static gfx::SurfaceFormat ContentTypeToSurfaceFormat(gfxContentType aType);
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protected:
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RefPtr<gl::GLContext> mGL;
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RefPtr<gfxXlibSurface> mSurface;
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RefPtr<gfx::SourceSurface> mSourceSurface;
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GLuint mTexture;
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bool mUpdated;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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#endif // MOZILLA_GFX_X11TEXTURESOURCEOGL__H
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