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065446fdcd
By moving GetAnimationCollection to AnimationCollection itself, we can remove a bunch of virtual methods on the animation managers, simplify call sites, and provide better type safety by ensuring a correspondence between element property names and concrete animation types. One change in behavior, however, is that in doing this we can no longer add any newly-created AnimationCollection to the corresponding manager's linked list of collections inside GetAnimationCollection. Instead we take a bool outparam to indicate if a new collection was created and leave managing the linked list to the manager. This is just a temporary measure, however, since by the end of this patch series will will eliminate this linked list altogether along with this flag. MozReview-Commit-ID: 1jsc4QcmVDg
284 lines
8.1 KiB
C++
284 lines
8.1 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_css_AnimationCommon_h
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#define mozilla_css_AnimationCommon_h
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#include <algorithm> // For <std::stable_sort>
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#include "mozilla/AnimationCollection.h"
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#include "mozilla/AnimationComparator.h"
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#include "mozilla/EventDispatcher.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/dom/Animation.h"
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#include "mozilla/Attributes.h" // For MOZ_NON_OWNING_REF
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#include "mozilla/Assertions.h"
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#include "nsContentUtils.h"
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#include "nsCSSProperty.h"
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#include "nsCSSPseudoElements.h"
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#include "nsCycleCollectionParticipant.h"
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class nsIFrame;
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class nsPresContext;
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namespace mozilla {
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namespace dom {
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class Element;
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}
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template <class AnimationType>
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class CommonAnimationManager {
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public:
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explicit CommonAnimationManager(nsPresContext *aPresContext)
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: mPresContext(aPresContext)
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{
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}
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// NOTE: This can return null after Disconnect().
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nsPresContext* PresContext() const { return mPresContext; }
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/**
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* Notify the manager that the pres context is going away.
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*/
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void Disconnect()
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{
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// Content nodes might outlive the transition or animation manager.
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RemoveAllElementCollections();
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mPresContext = nullptr;
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}
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static bool ExtractComputedValueForTransition(
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nsCSSProperty aProperty,
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nsStyleContext* aStyleContext,
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StyleAnimationValue& aComputedValue);
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protected:
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virtual ~CommonAnimationManager()
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{
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MOZ_ASSERT(!mPresContext, "Disconnect should have been called");
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}
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void AddElementCollection(AnimationCollection<AnimationType>* aCollection)
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{
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mElementCollections.insertBack(aCollection);
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}
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void RemoveAllElementCollections()
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{
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while (AnimationCollection<AnimationType>* head =
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mElementCollections.getFirst()) {
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head->Destroy(); // Note: this removes 'head' from mElementCollections.
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}
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}
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LinkedList<AnimationCollection<AnimationType>> mElementCollections;
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nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect)
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};
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template <class AnimationType>
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/* static */ bool
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CommonAnimationManager<AnimationType>::ExtractComputedValueForTransition(
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nsCSSProperty aProperty,
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nsStyleContext* aStyleContext,
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StyleAnimationValue& aComputedValue)
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{
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bool result = StyleAnimationValue::ExtractComputedValue(aProperty,
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aStyleContext,
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aComputedValue);
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if (aProperty == eCSSProperty_visibility) {
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MOZ_ASSERT(aComputedValue.GetUnit() ==
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StyleAnimationValue::eUnit_Enumerated,
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"unexpected unit");
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aComputedValue.SetIntValue(aComputedValue.GetIntValue(),
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StyleAnimationValue::eUnit_Visibility);
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}
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return result;
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}
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/**
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* Utility class for referencing the element that created a CSS animation or
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* transition. It is non-owning (i.e. it uses a raw pointer) since it is only
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* expected to be set by the owned animation while it actually being managed
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* by the owning element.
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*
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* This class also abstracts the comparison of an element/pseudo-class pair
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* for the sake of composite ordering since this logic is common to both CSS
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* animations and transitions.
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*
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* (We call this OwningElementRef instead of just OwningElement so that we can
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* call the getter on CSSAnimation/CSSTransition OwningElement() without
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* clashing with this object's contructor.)
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*/
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class OwningElementRef final
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{
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public:
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OwningElementRef()
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: mElement(nullptr)
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, mPseudoType(CSSPseudoElementType::NotPseudo)
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{ }
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OwningElementRef(dom::Element& aElement,
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CSSPseudoElementType aPseudoType)
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: mElement(&aElement)
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, mPseudoType(aPseudoType)
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{ }
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bool Equals(const OwningElementRef& aOther) const
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{
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return mElement == aOther.mElement &&
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mPseudoType == aOther.mPseudoType;
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}
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bool LessThan(const OwningElementRef& aOther) const
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{
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MOZ_ASSERT(mElement && aOther.mElement,
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"Elements to compare should not be null");
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if (mElement != aOther.mElement) {
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return nsContentUtils::PositionIsBefore(mElement, aOther.mElement);
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}
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return mPseudoType == CSSPseudoElementType::NotPseudo ||
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(mPseudoType == CSSPseudoElementType::before &&
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aOther.mPseudoType == CSSPseudoElementType::after);
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}
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bool IsSet() const { return !!mElement; }
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void GetElement(dom::Element*& aElement,
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CSSPseudoElementType& aPseudoType) const {
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aElement = mElement;
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aPseudoType = mPseudoType;
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}
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nsPresContext* GetRenderedPresContext() const;
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private:
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dom::Element* MOZ_NON_OWNING_REF mElement;
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CSSPseudoElementType mPseudoType;
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};
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template <class EventInfo>
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class DelayedEventDispatcher
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{
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public:
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DelayedEventDispatcher() : mIsSorted(true) { }
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void QueueEvent(EventInfo&& aEventInfo)
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{
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mPendingEvents.AppendElement(Forward<EventInfo>(aEventInfo));
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mIsSorted = false;
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}
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// This is exposed as a separate method so that when we are dispatching
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// *both* transition events and animation events we can sort both lists
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// once using the current state of the document before beginning any
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// dispatch.
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void SortEvents()
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{
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if (mIsSorted) {
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return;
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}
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// FIXME: Replace with mPendingEvents.StableSort when bug 1147091 is
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// fixed.
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std::stable_sort(mPendingEvents.begin(), mPendingEvents.end(),
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EventInfoLessThan());
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mIsSorted = true;
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}
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// Takes a reference to the owning manager's pres context so it can
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// detect if the pres context is destroyed while dispatching one of
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// the events.
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//
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// This will call SortEvents automatically if it has not already been
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// called.
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void DispatchEvents(nsPresContext* const & aPresContext)
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{
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if (!aPresContext || mPendingEvents.IsEmpty()) {
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return;
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}
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SortEvents();
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EventArray events;
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mPendingEvents.SwapElements(events);
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// mIsSorted will be set to true by SortEvents above, and we leave it
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// that way since mPendingEvents is now empty
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for (EventInfo& info : events) {
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EventDispatcher::Dispatch(info.mElement, aPresContext, &info.mEvent);
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if (!aPresContext) {
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break;
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}
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}
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}
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void ClearEventQueue()
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{
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mPendingEvents.Clear();
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mIsSorted = true;
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}
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bool HasQueuedEvents() const { return !mPendingEvents.IsEmpty(); }
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// Methods for supporting cycle-collection
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void Traverse(nsCycleCollectionTraversalCallback* aCallback,
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const char* aName)
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{
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for (EventInfo& info : mPendingEvents) {
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ImplCycleCollectionTraverse(*aCallback, info.mElement, aName);
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ImplCycleCollectionTraverse(*aCallback, info.mAnimation, aName);
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}
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}
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void Unlink() { ClearEventQueue(); }
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protected:
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class EventInfoLessThan
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{
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public:
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bool operator()(const EventInfo& a, const EventInfo& b) const
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{
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if (a.mTimeStamp != b.mTimeStamp) {
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// Null timestamps sort first
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if (a.mTimeStamp.IsNull() || b.mTimeStamp.IsNull()) {
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return a.mTimeStamp.IsNull();
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} else {
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return a.mTimeStamp < b.mTimeStamp;
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}
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}
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AnimationPtrComparator<RefPtr<dom::Animation>> comparator;
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return comparator.LessThan(a.mAnimation, b.mAnimation);
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}
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};
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typedef nsTArray<EventInfo> EventArray;
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EventArray mPendingEvents;
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bool mIsSorted;
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};
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template <class EventInfo>
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inline void
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ImplCycleCollectionUnlink(DelayedEventDispatcher<EventInfo>& aField)
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{
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aField.Unlink();
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}
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template <class EventInfo>
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inline void
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ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
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DelayedEventDispatcher<EventInfo>& aField,
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const char* aName,
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uint32_t aFlags = 0)
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{
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aField.Traverse(&aCallback, aName);
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}
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} // namespace mozilla
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#endif /* !defined(mozilla_css_AnimationCommon_h) */
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