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f1a4194b3f
On Adreno 505 and 506 devices we encounter frequent crashes when compiling shaders. We previously attempted to work around this by ensuring that the source strings were always unique, as we believed it may be due to buggy caching internally in the driver. This did not have any effect, however, so this patch reverts the attempted workaround. Differential Revision: https://phabricator.services.mozilla.com/D114949
39 lines
902 B
TOML
39 lines
902 B
TOML
[configs]
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skip-check-length = false
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skip-check-licenses = false
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check-alphabetical-order = false
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[ignore]
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# Ignored packages with duplicated versions
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packages = [
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"cfg-if",
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"core-foundation",
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"core-foundation-sys",
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"core-graphics",
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"gl_generator",
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"gleam",
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"rand_core",
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# https://github.com/trimental/andrew/issues/5
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"rusttype",
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# https://bugzilla.mozilla.org/show_bug.cgi?id=1615148
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"smallvec",
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"yaml-rust",
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# These are tracked in bug 1587468, see there for pending work.
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"proc-macro2",
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"quote",
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"unicode-xid",
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]
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# Files that are ignored for all tidy and lint checks.
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files = [
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"./wrench/src/egl.rs", # Copied from glutin
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]
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# Many directories are currently ignored while we tidy things up
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# gradually.
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directories = [
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# Generated and upstream code combined with our own. Could use cleanup
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"./target",
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"./webrender/src",
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]
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