mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-27 23:02:20 +00:00
433bcba24e
Differential Revision: https://phabricator.services.mozilla.com/D192807
910 lines
32 KiB
C++
910 lines
32 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SVGImageFrame.h"
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// Keep in (case-insensitive) order:
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "mozilla/ComputedStyleInlines.h"
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#include "mozilla/image/WebRenderImageProvider.h"
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#include "mozilla/layers/RenderRootStateManager.h"
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#include "mozilla/layers/WebRenderLayerManager.h"
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#include "imgIContainer.h"
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#include "ImageRegion.h"
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#include "nsContainerFrame.h"
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#include "nsIImageLoadingContent.h"
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#include "nsLayoutUtils.h"
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#include "imgINotificationObserver.h"
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#include "SVGGeometryProperty.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/StaticPrefs_image.h"
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#include "mozilla/SVGContentUtils.h"
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#include "mozilla/SVGImageContext.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/SVGUtils.h"
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#include "mozilla/dom/MutationEventBinding.h"
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#include "mozilla/dom/SVGImageElement.h"
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#include "mozilla/dom/LargestContentfulPaint.h"
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#include "nsIReflowCallback.h"
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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using namespace mozilla::dom::SVGPreserveAspectRatio_Binding;
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namespace SVGT = SVGGeometryProperty::Tags;
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namespace mozilla {
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class SVGImageListener final : public imgINotificationObserver {
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public:
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explicit SVGImageListener(SVGImageFrame* aFrame);
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NS_DECL_ISUPPORTS
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NS_DECL_IMGINOTIFICATIONOBSERVER
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void SetFrame(SVGImageFrame* frame) { mFrame = frame; }
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private:
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~SVGImageListener() = default;
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SVGImageFrame* mFrame;
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};
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// ---------------------------------------------------------------------
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// nsQueryFrame methods
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NS_QUERYFRAME_HEAD(SVGImageFrame)
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NS_QUERYFRAME_ENTRY(ISVGDisplayableFrame)
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NS_QUERYFRAME_ENTRY(SVGImageFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsIFrame)
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} // namespace mozilla
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nsIFrame* NS_NewSVGImageFrame(mozilla::PresShell* aPresShell,
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mozilla::ComputedStyle* aStyle) {
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return new (aPresShell)
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mozilla::SVGImageFrame(aStyle, aPresShell->GetPresContext());
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}
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namespace mozilla {
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NS_IMPL_FRAMEARENA_HELPERS(SVGImageFrame)
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SVGImageFrame::~SVGImageFrame() {
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// set the frame to null so we don't send messages to a dead object.
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if (mListener) {
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nsCOMPtr<nsIImageLoadingContent> imageLoader =
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do_QueryInterface(GetContent());
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if (imageLoader) {
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imageLoader->RemoveNativeObserver(mListener);
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}
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reinterpret_cast<SVGImageListener*>(mListener.get())->SetFrame(nullptr);
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}
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mListener = nullptr;
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}
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void SVGImageFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) {
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NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::image),
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"Content is not an SVG image!");
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AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD);
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nsIFrame::Init(aContent, aParent, aPrevInFlow);
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if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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// Non-display frames are likely to be patterns, masks or the like.
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// Treat them as always visible.
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// This call must happen before the FrameCreated. This is because the
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// primary frame pointer on our content node isn't set until after this
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// function ends, so there is no way for the resulting OnVisibilityChange
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// notification to get a frame. FrameCreated has a workaround for this in
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// that it passes our frame around so it can be accessed. OnVisibilityChange
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// doesn't have that workaround.
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IncApproximateVisibleCount();
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}
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mListener = new SVGImageListener(this);
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nsCOMPtr<nsIImageLoadingContent> imageLoader =
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do_QueryInterface(GetContent());
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if (!imageLoader) {
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MOZ_CRASH("Why is this not an image loading content?");
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}
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// We should have a PresContext now, so let's notify our image loader that
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// we need to register any image animations with the refresh driver.
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imageLoader->FrameCreated(this);
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imageLoader->AddNativeObserver(mListener);
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}
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/* virtual */
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void SVGImageFrame::Destroy(DestroyContext& aContext) {
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if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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DecApproximateVisibleCount();
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}
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if (mReflowCallbackPosted) {
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PresShell()->CancelReflowCallback(this);
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mReflowCallbackPosted = false;
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}
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nsCOMPtr<nsIImageLoadingContent> imageLoader = do_QueryInterface(mContent);
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if (imageLoader) {
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imageLoader->FrameDestroyed(this);
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}
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nsIFrame::Destroy(aContext);
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}
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/* virtual */
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void SVGImageFrame::DidSetComputedStyle(ComputedStyle* aOldStyle) {
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nsIFrame::DidSetComputedStyle(aOldStyle);
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if (!mImageContainer || !aOldStyle) {
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return;
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}
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nsCOMPtr<imgIRequest> currentRequest;
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nsCOMPtr<nsIImageLoadingContent> imageLoader =
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do_QueryInterface(GetContent());
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if (imageLoader) {
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imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST,
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getter_AddRefs(currentRequest));
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}
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StyleImageOrientation newOrientation =
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StyleVisibility()->UsedImageOrientation(currentRequest);
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StyleImageOrientation oldOrientation =
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aOldStyle->StyleVisibility()->UsedImageOrientation(currentRequest);
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if (oldOrientation != newOrientation) {
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nsCOMPtr<imgIContainer> image(mImageContainer->Unwrap());
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mImageContainer = nsLayoutUtils::OrientImage(image, newOrientation);
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}
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// TODO(heycam): We should handle aspect-ratio, like nsImageFrame does.
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}
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bool SVGImageFrame::IsSVGTransformed(gfx::Matrix* aOwnTransform,
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gfx::Matrix* aFromParentTransform) const {
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return SVGUtils::IsSVGTransformed(this, aOwnTransform, aFromParentTransform);
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}
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//----------------------------------------------------------------------
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// nsIFrame methods:
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nsresult SVGImageFrame::AttributeChanged(int32_t aNameSpaceID,
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nsAtom* aAttribute, int32_t aModType) {
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if (aNameSpaceID == kNameSpaceID_None) {
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if (aAttribute == nsGkAtoms::preserveAspectRatio) {
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// We don't paint the content of the image using display lists, therefore
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// we have to invalidate for this children-only transform changes since
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// there is no layer tree to notice that the transform changed and
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// recomposite.
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InvalidateFrame();
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return NS_OK;
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}
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}
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// Currently our SMIL implementation does not modify the DOM attributes. Once
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// we implement the SVG 2 SMIL behaviour this can be removed
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// SVGImageElement::AfterSetAttr's implementation will be sufficient.
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if (aModType == MutationEvent_Binding::SMIL &&
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aAttribute == nsGkAtoms::href &&
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(aNameSpaceID == kNameSpaceID_XLink ||
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aNameSpaceID == kNameSpaceID_None)) {
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SVGImageElement* element = static_cast<SVGImageElement*>(GetContent());
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bool hrefIsSet =
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element->mStringAttributes[SVGImageElement::HREF].IsExplicitlySet() ||
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element->mStringAttributes[SVGImageElement::XLINK_HREF]
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.IsExplicitlySet();
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if (hrefIsSet) {
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element->LoadSVGImage(true, true);
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} else {
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element->CancelImageRequests(true);
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}
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}
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return NS_OK;
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}
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void SVGImageFrame::OnVisibilityChange(
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Visibility aNewVisibility, const Maybe<OnNonvisible>& aNonvisibleAction) {
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nsCOMPtr<nsIImageLoadingContent> imageLoader =
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do_QueryInterface(GetContent());
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if (imageLoader) {
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imageLoader->OnVisibilityChange(aNewVisibility, aNonvisibleAction);
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}
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nsIFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction);
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}
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gfx::Matrix SVGImageFrame::GetRasterImageTransform(int32_t aNativeWidth,
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int32_t aNativeHeight) {
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float x, y, width, height;
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SVGImageElement* element = static_cast<SVGImageElement*>(GetContent());
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SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y, SVGT::Width, SVGT::Height>(
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element, &x, &y, &width, &height);
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Matrix viewBoxTM = SVGContentUtils::GetViewBoxTransform(
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width, height, 0, 0, aNativeWidth, aNativeHeight,
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element->mPreserveAspectRatio);
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return viewBoxTM * gfx::Matrix::Translation(x, y);
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}
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gfx::Matrix SVGImageFrame::GetVectorImageTransform() {
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float x, y;
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SVGImageElement* element = static_cast<SVGImageElement*>(GetContent());
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SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y>(element, &x, &y);
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// No viewBoxTM needed here -- our height/width overrides any concept of
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// "native size" that the SVG image has, and it will handle viewBox and
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// preserveAspectRatio on its own once we give it a region to draw into.
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return gfx::Matrix::Translation(x, y);
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}
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bool SVGImageFrame::GetIntrinsicImageDimensions(
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mozilla::gfx::Size& aSize, mozilla::AspectRatio& aAspectRatio) const {
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if (!mImageContainer) {
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return false;
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}
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ImageResolution resolution = mImageContainer->GetResolution();
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int32_t width, height;
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if (NS_FAILED(mImageContainer->GetWidth(&width))) {
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aSize.width = -1;
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} else {
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aSize.width = width;
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resolution.ApplyXTo(aSize.width);
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}
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if (NS_FAILED(mImageContainer->GetHeight(&height))) {
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aSize.height = -1;
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} else {
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aSize.height = height;
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resolution.ApplyYTo(aSize.height);
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}
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Maybe<AspectRatio> asp = mImageContainer->GetIntrinsicRatio();
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aAspectRatio = asp.valueOr(AspectRatio{});
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return true;
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}
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bool SVGImageFrame::TransformContextForPainting(gfxContext* aGfxContext,
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const gfxMatrix& aTransform) {
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gfx::Matrix imageTransform;
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if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) {
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imageTransform = GetVectorImageTransform() * ToMatrix(aTransform);
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} else {
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int32_t nativeWidth, nativeHeight;
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if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) ||
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NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) ||
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nativeWidth == 0 || nativeHeight == 0) {
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return false;
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}
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mImageContainer->GetResolution().ApplyTo(nativeWidth, nativeHeight);
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imageTransform = GetRasterImageTransform(nativeWidth, nativeHeight) *
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ToMatrix(aTransform);
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// NOTE: We need to cancel out the effects of Full-Page-Zoom, or else
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// it'll get applied an extra time by DrawSingleUnscaledImage.
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nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel();
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gfxFloat pageZoomFactor =
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nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPx);
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imageTransform.PreScale(pageZoomFactor, pageZoomFactor);
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}
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if (imageTransform.IsSingular()) {
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return false;
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}
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aGfxContext->Multiply(ThebesMatrix(imageTransform));
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return true;
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}
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//----------------------------------------------------------------------
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// ISVGDisplayableFrame methods
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void SVGImageFrame::PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform,
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imgDrawingParams& aImgParams) {
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if (!StyleVisibility()->IsVisible()) {
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return;
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}
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float x, y, width, height;
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SVGImageElement* imgElem = static_cast<SVGImageElement*>(GetContent());
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SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y, SVGT::Width, SVGT::Height>(
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imgElem, &x, &y, &width, &height);
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NS_ASSERTION(width > 0 && height > 0,
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"Should only be painting things with valid width/height");
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if (!mImageContainer) {
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nsCOMPtr<imgIRequest> currentRequest;
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nsCOMPtr<nsIImageLoadingContent> imageLoader =
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do_QueryInterface(GetContent());
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if (imageLoader)
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imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST,
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getter_AddRefs(currentRequest));
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if (currentRequest)
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currentRequest->GetImage(getter_AddRefs(mImageContainer));
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}
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if (mImageContainer) {
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gfxClipAutoSaveRestore autoSaveClip(&aContext);
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if (StyleDisplay()->IsScrollableOverflow()) {
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gfxRect clipRect =
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SVGUtils::GetClipRectForFrame(this, x, y, width, height);
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autoSaveClip.TransformedClip(aTransform, clipRect);
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}
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gfxContextMatrixAutoSaveRestore autoSaveMatrix(&aContext);
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if (!TransformContextForPainting(&aContext, aTransform)) {
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return;
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}
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// fill-opacity doesn't affect <image>, so if we're allowed to
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// optimize group opacity, the opacity used for compositing the
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// image into the current canvas is just the group opacity.
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float opacity = 1.0f;
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if (SVGUtils::CanOptimizeOpacity(this)) {
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opacity = StyleEffects()->mOpacity;
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}
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gfxGroupForBlendAutoSaveRestore autoGroupForBlend(&aContext);
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if (opacity != 1.0f || StyleEffects()->HasMixBlendMode()) {
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autoGroupForBlend.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
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opacity);
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}
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nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel();
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uint32_t flags = aImgParams.imageFlags;
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if (mForceSyncDecoding) {
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flags |= imgIContainer::FLAG_SYNC_DECODE;
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}
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if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) {
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// Package up the attributes of this image element which can override the
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// attributes of mImageContainer's internal SVG document. The 'width' &
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// 'height' values we're passing in here are in CSS units (though they
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// come from width/height *attributes* in SVG). They influence the region
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// of the SVG image's internal document that is visible, in combination
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// with preserveAspectRatio and viewBox.
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const SVGImageContext context(
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Some(CSSIntSize::Ceil(width, height)),
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Some(imgElem->mPreserveAspectRatio.GetAnimValue()));
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// For the actual draw operation to draw crisply (and at the right size),
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// our destination rect needs to be |width|x|height|, *in dev pixels*.
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LayoutDeviceSize devPxSize(width, height);
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nsRect destRect(nsPoint(), LayoutDevicePixel::ToAppUnits(
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devPxSize, appUnitsPerDevPx));
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nsCOMPtr<imgIRequest> currentRequest = GetCurrentRequest();
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if (currentRequest) {
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LCPHelpers::FinalizeLCPEntryForImage(
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GetContent()->AsElement(),
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static_cast<imgRequestProxy*>(currentRequest.get()), destRect);
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}
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// Note: Can't use DrawSingleUnscaledImage for the TYPE_VECTOR case.
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// That method needs our image to have a fixed native width & height,
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// and that's not always true for TYPE_VECTOR images.
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aImgParams.result &= nsLayoutUtils::DrawSingleImage(
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aContext, PresContext(), mImageContainer,
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nsLayoutUtils::GetSamplingFilterForFrame(this), destRect, destRect,
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context, flags);
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} else { // mImageContainer->GetType() == TYPE_RASTER
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aImgParams.result &= nsLayoutUtils::DrawSingleUnscaledImage(
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aContext, PresContext(), mImageContainer,
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nsLayoutUtils::GetSamplingFilterForFrame(this), nsPoint(0, 0),
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nullptr, SVGImageContext(), flags);
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}
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}
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}
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void SVGImageFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsDisplayListSet& aLists) {
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if (!static_cast<const SVGElement*>(GetContent())->HasValidDimensions()) {
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return;
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}
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if (aBuilder->IsForPainting()) {
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if (!IsVisibleForPainting()) {
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return;
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}
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if (StyleEffects()->IsTransparent()) {
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return;
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}
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aBuilder->BuildCompositorHitTestInfoIfNeeded(this,
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aLists.BorderBackground());
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}
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DisplayOutline(aBuilder, aLists);
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aLists.Content()->AppendNewToTop<DisplaySVGImage>(aBuilder, this);
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}
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bool SVGImageFrame::IsInvisible() const {
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if (!StyleVisibility()->IsVisible()) {
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return true;
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}
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// Anything below will round to zero later down the pipeline.
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constexpr float opacity_threshold = 1.0 / 128.0;
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return StyleEffects()->mOpacity <= opacity_threshold;
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}
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bool SVGImageFrame::CreateWebRenderCommands(
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mozilla::wr::DisplayListBuilder& aBuilder,
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mozilla::wr::IpcResourceUpdateQueue& aResources,
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const mozilla::layers::StackingContextHelper& aSc,
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mozilla::layers::RenderRootStateManager* aManager,
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nsDisplayListBuilder* aDisplayListBuilder, DisplaySVGImage* aItem,
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bool aDryRun) {
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if (!StyleVisibility()->IsVisible()) {
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return true;
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}
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float opacity = 1.0f;
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if (SVGUtils::CanOptimizeOpacity(this)) {
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opacity = StyleEffects()->mOpacity;
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}
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if (opacity != 1.0f) {
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// FIXME: not implemented, might be trivial
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return false;
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}
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if (StyleEffects()->HasMixBlendMode()) {
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// FIXME: not implemented
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return false;
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}
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// try to setup the image
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if (!mImageContainer) {
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nsCOMPtr<imgIRequest> currentRequest = GetCurrentRequest();
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if (currentRequest) {
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currentRequest->GetImage(getter_AddRefs(mImageContainer));
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}
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}
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if (!mImageContainer) {
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// nothing to draw (yet)
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return true;
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}
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uint32_t flags = aDisplayListBuilder->GetImageDecodeFlags();
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if (mForceSyncDecoding) {
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flags |= imgIContainer::FLAG_SYNC_DECODE;
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}
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// Compute bounds of the image
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nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel();
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int32_t appUnitsPerCSSPixel = AppUnitsPerCSSPixel();
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|
float x, y, width, height;
|
|
SVGImageElement* imgElem = static_cast<SVGImageElement*>(GetContent());
|
|
SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y, SVGT::Width, SVGT::Height>(
|
|
imgElem, &x, &y, &width, &height);
|
|
NS_ASSERTION(width > 0 && height > 0,
|
|
"Should only be painting things with valid width/height");
|
|
|
|
auto toReferenceFrame = aItem->ToReferenceFrame();
|
|
auto appRect = nsLayoutUtils::RoundGfxRectToAppRect(Rect(0, 0, width, height),
|
|
appUnitsPerCSSPixel);
|
|
appRect += toReferenceFrame;
|
|
auto destRect = LayoutDeviceRect::FromAppUnits(appRect, appUnitsPerDevPx);
|
|
auto clipRect = destRect;
|
|
|
|
if (StyleDisplay()->IsScrollableOverflow()) {
|
|
// Apply potential non-trivial clip
|
|
auto cssClip = SVGUtils::GetClipRectForFrame(this, 0, 0, width, height);
|
|
auto appClip =
|
|
nsLayoutUtils::RoundGfxRectToAppRect(cssClip, appUnitsPerCSSPixel);
|
|
appClip += toReferenceFrame;
|
|
clipRect = LayoutDeviceRect::FromAppUnits(appClip, appUnitsPerDevPx);
|
|
|
|
// Apply preserveAspectRatio
|
|
if (mImageContainer->GetType() == imgIContainer::TYPE_RASTER) {
|
|
int32_t nativeWidth, nativeHeight;
|
|
if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) ||
|
|
NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) ||
|
|
nativeWidth == 0 || nativeHeight == 0) {
|
|
// Image has no size; nothing to draw
|
|
return true;
|
|
}
|
|
|
|
mImageContainer->GetResolution().ApplyTo(nativeWidth, nativeHeight);
|
|
|
|
auto preserveAspectRatio = imgElem->mPreserveAspectRatio.GetAnimValue();
|
|
uint16_t align = preserveAspectRatio.GetAlign();
|
|
uint16_t meetOrSlice = preserveAspectRatio.GetMeetOrSlice();
|
|
|
|
// default to the defaults
|
|
if (align == SVG_PRESERVEASPECTRATIO_UNKNOWN) {
|
|
align = SVG_PRESERVEASPECTRATIO_XMIDYMID;
|
|
}
|
|
if (meetOrSlice == SVG_MEETORSLICE_UNKNOWN) {
|
|
meetOrSlice = SVG_MEETORSLICE_MEET;
|
|
}
|
|
|
|
// aspect > 1 is horizontal
|
|
// aspect < 1 is vertical
|
|
float nativeAspect = ((float)nativeWidth) / ((float)nativeHeight);
|
|
float viewAspect = width / height;
|
|
|
|
// "Meet" is "fit image to view"; "Slice" is "cover view with image".
|
|
//
|
|
// Whether we meet or slice, one side of the destRect will always be
|
|
// perfectly spanned by our image. The only questions to answer are
|
|
// "which side won't span perfectly" and "should that side be grown
|
|
// or shrunk".
|
|
//
|
|
// Because we fit our image to the destRect, this all just reduces to:
|
|
// "if meet, shrink to fit. if slice, grow to fit."
|
|
if (align != SVG_PRESERVEASPECTRATIO_NONE && nativeAspect != viewAspect) {
|
|
// Slightly redundant bools, but they make the conditions clearer
|
|
bool tooTall = nativeAspect > viewAspect;
|
|
bool tooWide = nativeAspect < viewAspect;
|
|
if ((meetOrSlice == SVG_MEETORSLICE_MEET && tooTall) ||
|
|
(meetOrSlice == SVG_MEETORSLICE_SLICE && tooWide)) {
|
|
// Adjust height and realign y
|
|
auto oldHeight = destRect.height;
|
|
destRect.height = destRect.width / nativeAspect;
|
|
auto heightChange = oldHeight - destRect.height;
|
|
switch (align) {
|
|
case SVG_PRESERVEASPECTRATIO_XMINYMIN:
|
|
case SVG_PRESERVEASPECTRATIO_XMIDYMIN:
|
|
case SVG_PRESERVEASPECTRATIO_XMAXYMIN:
|
|
// align to top (no-op)
|
|
break;
|
|
case SVG_PRESERVEASPECTRATIO_XMINYMID:
|
|
case SVG_PRESERVEASPECTRATIO_XMIDYMID:
|
|
case SVG_PRESERVEASPECTRATIO_XMAXYMID:
|
|
// align to center
|
|
destRect.y += heightChange / 2.0f;
|
|
break;
|
|
case SVG_PRESERVEASPECTRATIO_XMINYMAX:
|
|
case SVG_PRESERVEASPECTRATIO_XMIDYMAX:
|
|
case SVG_PRESERVEASPECTRATIO_XMAXYMAX:
|
|
// align to bottom
|
|
destRect.y += heightChange;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT_UNREACHABLE("Unknown value for align");
|
|
}
|
|
} else if ((meetOrSlice == SVG_MEETORSLICE_MEET && tooWide) ||
|
|
(meetOrSlice == SVG_MEETORSLICE_SLICE && tooTall)) {
|
|
// Adjust width and realign x
|
|
auto oldWidth = destRect.width;
|
|
destRect.width = destRect.height * nativeAspect;
|
|
auto widthChange = oldWidth - destRect.width;
|
|
switch (align) {
|
|
case SVG_PRESERVEASPECTRATIO_XMINYMIN:
|
|
case SVG_PRESERVEASPECTRATIO_XMINYMID:
|
|
case SVG_PRESERVEASPECTRATIO_XMINYMAX:
|
|
// align to left (no-op)
|
|
break;
|
|
case SVG_PRESERVEASPECTRATIO_XMIDYMIN:
|
|
case SVG_PRESERVEASPECTRATIO_XMIDYMID:
|
|
case SVG_PRESERVEASPECTRATIO_XMIDYMAX:
|
|
// align to center
|
|
destRect.x += widthChange / 2.0f;
|
|
break;
|
|
case SVG_PRESERVEASPECTRATIO_XMAXYMIN:
|
|
case SVG_PRESERVEASPECTRATIO_XMAXYMID:
|
|
case SVG_PRESERVEASPECTRATIO_XMAXYMAX:
|
|
// align to right
|
|
destRect.x += widthChange;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT_UNREACHABLE("Unknown value for align");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SVGImageContext svgContext;
|
|
if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) {
|
|
if (StaticPrefs::image_svg_blob_image()) {
|
|
flags |= imgIContainer::FLAG_RECORD_BLOB;
|
|
}
|
|
// Forward preserveAspectRatio to inner SVGs
|
|
svgContext.SetViewportSize(Some(CSSIntSize::Ceil(width, height)));
|
|
svgContext.SetPreserveAspectRatio(
|
|
Some(imgElem->mPreserveAspectRatio.GetAnimValue()));
|
|
}
|
|
|
|
Maybe<ImageIntRegion> region;
|
|
IntSize decodeSize = nsLayoutUtils::ComputeImageContainerDrawingParameters(
|
|
mImageContainer, this, destRect, clipRect, aSc, flags, svgContext,
|
|
region);
|
|
|
|
if (nsCOMPtr<imgIRequest> currentRequest = GetCurrentRequest()) {
|
|
LCPHelpers::FinalizeLCPEntryForImage(
|
|
GetContent()->AsElement(),
|
|
static_cast<imgRequestProxy*>(currentRequest.get()),
|
|
LayoutDeviceRect::ToAppUnits(destRect, appUnitsPerDevPx) -
|
|
toReferenceFrame);
|
|
}
|
|
|
|
RefPtr<image::WebRenderImageProvider> provider;
|
|
ImgDrawResult drawResult = mImageContainer->GetImageProvider(
|
|
aManager->LayerManager(), decodeSize, svgContext, region, flags,
|
|
getter_AddRefs(provider));
|
|
|
|
// While we got a container, it may not contain a fully decoded surface. If
|
|
// that is the case, and we have an image we were previously displaying which
|
|
// has a fully decoded surface, then we should prefer the previous image.
|
|
switch (drawResult) {
|
|
case ImgDrawResult::NOT_READY:
|
|
case ImgDrawResult::TEMPORARY_ERROR:
|
|
// nothing to draw (yet)
|
|
return true;
|
|
case ImgDrawResult::NOT_SUPPORTED:
|
|
// things we haven't implemented for WR yet
|
|
return false;
|
|
default:
|
|
// image is ready to draw
|
|
break;
|
|
}
|
|
|
|
// Don't do any actual mutations to state if we're doing a dry run
|
|
// (used to decide if we're making this into an active layer)
|
|
if (!aDryRun) {
|
|
// If the image container is empty, we don't want to fallback. Any other
|
|
// failure will be due to resource constraints and fallback is unlikely to
|
|
// help us. Hence we can ignore the return value from PushImage.
|
|
if (provider) {
|
|
aManager->CommandBuilder().PushImageProvider(aItem, provider, drawResult,
|
|
aBuilder, aResources,
|
|
destRect, clipRect);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
nsIFrame* SVGImageFrame::GetFrameForPoint(const gfxPoint& aPoint) {
|
|
if (!HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD) && IgnoreHitTest()) {
|
|
return nullptr;
|
|
}
|
|
|
|
Rect rect;
|
|
SVGImageElement* element = static_cast<SVGImageElement*>(GetContent());
|
|
SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y, SVGT::Width, SVGT::Height>(
|
|
element, &rect.x, &rect.y, &rect.width, &rect.height);
|
|
|
|
if (!rect.Contains(ToPoint(aPoint))) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Special case for raster images -- we only want to accept points that fall
|
|
// in the underlying image's (scaled to fit) native bounds. That region
|
|
// doesn't necessarily map to our <image> element's [x,y,width,height] if the
|
|
// raster image's aspect ratio is being preserved. We have to look up the
|
|
// native image size & our viewBox transform in order to filter out points
|
|
// that fall outside that area. (This special case doesn't apply to vector
|
|
// images because they don't limit their drawing to explicit "native
|
|
// bounds" -- they have an infinite canvas on which to place content.)
|
|
if (StyleDisplay()->IsScrollableOverflow() && mImageContainer) {
|
|
if (mImageContainer->GetType() == imgIContainer::TYPE_RASTER) {
|
|
int32_t nativeWidth, nativeHeight;
|
|
if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) ||
|
|
NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) ||
|
|
nativeWidth == 0 || nativeHeight == 0) {
|
|
return nullptr;
|
|
}
|
|
mImageContainer->GetResolution().ApplyTo(nativeWidth, nativeHeight);
|
|
Matrix viewBoxTM = SVGContentUtils::GetViewBoxTransform(
|
|
rect.width, rect.height, 0, 0, nativeWidth, nativeHeight,
|
|
element->mPreserveAspectRatio);
|
|
if (!SVGUtils::HitTestRect(viewBoxTM, 0, 0, nativeWidth, nativeHeight,
|
|
aPoint.x - rect.x, aPoint.y - rect.y)) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
void SVGImageFrame::ReflowSVG() {
|
|
NS_ASSERTION(SVGUtils::OuterSVGIsCallingReflowSVG(this),
|
|
"This call is probably a wasteful mistake");
|
|
|
|
MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY),
|
|
"ReflowSVG mechanism not designed for this");
|
|
|
|
if (!SVGUtils::NeedsReflowSVG(this)) {
|
|
return;
|
|
}
|
|
|
|
float x, y, width, height;
|
|
SVGImageElement* element = static_cast<SVGImageElement*>(GetContent());
|
|
SVGGeometryProperty::ResolveAll<SVGT::X, SVGT::Y, SVGT::Width, SVGT::Height>(
|
|
element, &x, &y, &width, &height);
|
|
|
|
Rect extent(x, y, width, height);
|
|
|
|
if (!extent.IsEmpty()) {
|
|
mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent, AppUnitsPerCSSPixel());
|
|
} else {
|
|
mRect.SetEmpty();
|
|
}
|
|
|
|
if (HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) {
|
|
// Make sure we have our filter property (if any) before calling
|
|
// FinishAndStoreOverflow (subsequent filter changes are handled off
|
|
// nsChangeHint_UpdateEffects):
|
|
SVGObserverUtils::UpdateEffects(this);
|
|
|
|
if (!mReflowCallbackPosted) {
|
|
mReflowCallbackPosted = true;
|
|
PresShell()->PostReflowCallback(this);
|
|
}
|
|
}
|
|
|
|
nsRect overflow = nsRect(nsPoint(0, 0), mRect.Size());
|
|
OverflowAreas overflowAreas(overflow, overflow);
|
|
FinishAndStoreOverflow(overflowAreas, mRect.Size());
|
|
|
|
RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
|
|
NS_FRAME_HAS_DIRTY_CHILDREN);
|
|
|
|
// Invalidate, but only if this is not our first reflow (since if it is our
|
|
// first reflow then we haven't had our first paint yet).
|
|
if (!GetParent()->HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) {
|
|
InvalidateFrame();
|
|
}
|
|
}
|
|
|
|
bool SVGImageFrame::ReflowFinished() {
|
|
mReflowCallbackPosted = false;
|
|
|
|
// XXX(seth): We don't need this. The purpose of updating visibility
|
|
// synchronously is to ensure that animated images start animating
|
|
// immediately. In the short term, however,
|
|
// nsImageLoadingContent::OnUnlockedDraw() is enough to ensure that
|
|
// animations start as soon as the image is painted for the first time, and in
|
|
// the long term we want to update visibility information from the display
|
|
// list whenever we paint, so we don't actually need to do this. However, to
|
|
// avoid behavior changes during the transition from the old image visibility
|
|
// code, we'll leave it in for now.
|
|
UpdateVisibilitySynchronously();
|
|
|
|
return false;
|
|
}
|
|
|
|
void SVGImageFrame::ReflowCallbackCanceled() { mReflowCallbackPosted = false; }
|
|
|
|
already_AddRefed<imgIRequest> SVGImageFrame::GetCurrentRequest() const {
|
|
nsCOMPtr<imgIRequest> request;
|
|
nsCOMPtr<nsIImageLoadingContent> imageLoader =
|
|
do_QueryInterface(GetContent());
|
|
if (imageLoader) {
|
|
imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST,
|
|
getter_AddRefs(request));
|
|
}
|
|
return request.forget();
|
|
}
|
|
|
|
bool SVGImageFrame::IgnoreHitTest() const {
|
|
switch (Style()->PointerEvents()) {
|
|
case StylePointerEvents::None:
|
|
break;
|
|
case StylePointerEvents::Visiblepainted:
|
|
case StylePointerEvents::Auto:
|
|
if (StyleVisibility()->IsVisible()) {
|
|
/* XXX: should check pixel transparency */
|
|
return false;
|
|
}
|
|
break;
|
|
case StylePointerEvents::Visiblefill:
|
|
case StylePointerEvents::Visiblestroke:
|
|
case StylePointerEvents::Visible:
|
|
if (StyleVisibility()->IsVisible()) {
|
|
return false;
|
|
}
|
|
break;
|
|
case StylePointerEvents::Painted:
|
|
/* XXX: should check pixel transparency */
|
|
return false;
|
|
case StylePointerEvents::Fill:
|
|
case StylePointerEvents::Stroke:
|
|
case StylePointerEvents::All:
|
|
return false;
|
|
default:
|
|
NS_ERROR("not reached");
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SVGImageFrame::NotifySVGChanged(uint32_t aFlags) {
|
|
MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
|
|
"Invalidation logic may need adjusting");
|
|
}
|
|
|
|
SVGBBox SVGImageFrame::GetBBoxContribution(const Matrix& aToBBoxUserspace,
|
|
uint32_t aFlags) {
|
|
if (aToBBoxUserspace.IsSingular()) {
|
|
// XXX ReportToConsole
|
|
return {};
|
|
}
|
|
|
|
if ((aFlags & SVGUtils::eForGetClientRects) &&
|
|
aToBBoxUserspace.PreservesAxisAlignedRectangles()) {
|
|
Rect rect = NSRectToRect(mRect, AppUnitsPerCSSPixel());
|
|
return aToBBoxUserspace.TransformBounds(rect);
|
|
}
|
|
|
|
auto* element = static_cast<SVGImageElement*>(GetContent());
|
|
|
|
return element->GeometryBounds(aToBBoxUserspace);
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// SVGImageListener implementation
|
|
|
|
NS_IMPL_ISUPPORTS(SVGImageListener, imgINotificationObserver)
|
|
|
|
SVGImageListener::SVGImageListener(SVGImageFrame* aFrame) : mFrame(aFrame) {}
|
|
|
|
void SVGImageListener::Notify(imgIRequest* aRequest, int32_t aType,
|
|
const nsIntRect* aData) {
|
|
if (!mFrame) {
|
|
return;
|
|
}
|
|
|
|
if (aType == imgINotificationObserver::LOAD_COMPLETE) {
|
|
mFrame->InvalidateFrame();
|
|
nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(),
|
|
RestyleHint{0},
|
|
nsChangeHint_InvalidateRenderingObservers);
|
|
SVGUtils::ScheduleReflowSVG(mFrame);
|
|
}
|
|
|
|
if (aType == imgINotificationObserver::FRAME_UPDATE) {
|
|
// No new dimensions, so we don't need to call
|
|
// SVGUtils::InvalidateAndScheduleBoundsUpdate.
|
|
nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(),
|
|
RestyleHint{0},
|
|
nsChangeHint_InvalidateRenderingObservers);
|
|
mFrame->InvalidateFrame();
|
|
}
|
|
|
|
if (aType == imgINotificationObserver::SIZE_AVAILABLE) {
|
|
// Called once the resource's dimensions have been obtained.
|
|
nsCOMPtr<imgIContainer> image;
|
|
aRequest->GetImage(getter_AddRefs(image));
|
|
if (image) {
|
|
StyleImageOrientation orientation =
|
|
mFrame->StyleVisibility()->UsedImageOrientation(aRequest);
|
|
image = nsLayoutUtils::OrientImage(image, orientation);
|
|
image->SetAnimationMode(mFrame->PresContext()->ImageAnimationMode());
|
|
mFrame->mImageContainer = std::move(image);
|
|
}
|
|
mFrame->InvalidateFrame();
|
|
nsLayoutUtils::PostRestyleEvent(mFrame->GetContent()->AsElement(),
|
|
RestyleHint{0},
|
|
nsChangeHint_InvalidateRenderingObservers);
|
|
SVGUtils::ScheduleReflowSVG(mFrame);
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla
|