mirror of
https://github.com/mozilla/gecko-dev.git
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679 lines
43 KiB
C++
679 lines
43 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLCONTEXTSYMBOLS_H_
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#define GLCONTEXTSYMBOLS_H_
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#include "GLDefs.h"
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/*
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* This file should only be included by GLContext.h, and should be
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* autogenerated in the future.
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*/
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#ifndef GLAPIENTRY
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#ifdef XP_WIN
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#define GLAPIENTRY __stdcall
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#else
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#define GLAPIENTRY
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#endif
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#define GLAPI
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#endif
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namespace mozilla {
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namespace gl {
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struct GLContextSymbols
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{
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GLContextSymbols() {
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Zero();
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}
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void Zero() {
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memset(this, 0, sizeof(GLContextSymbols));
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}
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typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
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PFNGLACTIVETEXTUREPROC fActiveTexture;
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typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
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PFNGLATTACHSHADERPROC fAttachShader;
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typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
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PFNGLBEGINQUERYPROC fBeginQuery;
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typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
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PFNGLBINDATTRIBLOCATIONPROC fBindAttribLocation;
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typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
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PFNGLBINDBUFFERPROC fBindBuffer;
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typedef void (GLAPIENTRY * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
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PFNGLBINDTEXTUREPROC fBindTexture;
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typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
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PFNGLBINDVERTEXARRAYPROC fBindVertexArray;
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typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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PFNGLBLENDCOLORPROC fBlendColor;
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typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
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PFNGLBLENDEQUATIONPROC fBlendEquation;
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typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
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PFNGLBLENDEQUATIONSEPARATEPROC fBlendEquationSeparate;
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typedef void (GLAPIENTRY * PFNGLBLENDFUNCPROC) (GLenum, GLenum);
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PFNGLBLENDFUNCPROC fBlendFunc;
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typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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PFNGLBLENDFUNCSEPARATEPROC fBlendFuncSeparate;
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typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
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PFNGLBUFFERDATAPROC fBufferData;
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typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
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PFNGLBUFFERSUBDATAPROC fBufferSubData;
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typedef void (GLAPIENTRY * PFNGLCLEARPROC) (GLbitfield);
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PFNGLCLEARPROC fClear;
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typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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PFNGLCLEARBUFFERFIPROC fClearBufferfi;
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typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
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PFNGLCLEARBUFFERFVPROC fClearBufferfv;
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typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint* value);
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PFNGLCLEARBUFFERIVPROC fClearBufferiv;
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typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint* value);
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PFNGLCLEARBUFFERUIVPROC fClearBufferuiv;
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typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) (GLfloat, GLfloat, GLfloat, GLfloat);
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PFNGLCLEARCOLORPROC fClearColor;
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typedef void (GLAPIENTRY * PFNGLCLEARSTENCILPROC) (GLint);
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PFNGLCLEARSTENCILPROC fClearStencil;
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typedef void (GLAPIENTRY * PFNGLCOLORMASKPROC) (realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha);
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PFNGLCOLORMASKPROC fColorMask;
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typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *pixels);
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PFNGLCOMPRESSEDTEXIMAGE2D fCompressedTexImage2D;
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typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *pixels);
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PFNGLCOMPRESSEDTEXSUBIMAGE2D fCompressedTexSubImage2D;
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typedef void (GLAPIENTRY * PFNGLCULLFACEPROC) (GLenum mode);
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PFNGLCULLFACEPROC fCullFace;
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typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
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PFNGLDETACHSHADERPROC fDetachShader;
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typedef void (GLAPIENTRY * PFNGLDEPTHFUNCPROC) (GLenum);
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PFNGLDEPTHFUNCPROC fDepthFunc;
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typedef void (GLAPIENTRY * PFNGLDEPTHMASKPROC) (realGLboolean);
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PFNGLDEPTHMASKPROC fDepthMask;
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typedef void (GLAPIENTRY * PFNGLDISABLEPROC) (GLenum);
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PFNGLDISABLEPROC fDisable;
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typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
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PFNGLDISABLEVERTEXATTRIBARRAYPROC fDisableVertexAttribArray;
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typedef void (GLAPIENTRY * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
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PFNGLDRAWARRAYSPROC fDrawArrays;
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typedef void (GLAPIENTRY * PFNGLDRAWBUFFERPROC) (GLenum mode);
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PFNGLDRAWBUFFERPROC fDrawBuffer;
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typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
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PFNGLDRAWBUFFERSPROC fDrawBuffers;
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typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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PFNGLDRAWELEMENTSPROC fDrawElements;
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typedef void (GLAPIENTRY * PFNGLENABLEPROC) (GLenum);
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PFNGLENABLEPROC fEnable;
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typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
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PFNGLENABLEVERTEXATTRIBARRAYPROC fEnableVertexAttribArray;
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typedef void (GLAPIENTRY * PFNGLFINISHPROC) (void);
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PFNGLFINISHPROC fFinish;
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typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
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PFNGLENDQUERYPROC fEndQuery;
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typedef void (GLAPIENTRY * PFNGLFLUSHPROC) (void);
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PFNGLFLUSHPROC fFlush;
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typedef void (GLAPIENTRY * PFNGLFRONTFACEPROC) (GLenum);
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PFNGLFRONTFACEPROC fFrontFace;
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typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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PFNGLGETACTIVEATTRIBPROC fGetActiveAttrib;
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typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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PFNGLGETACTIVEUNIFORMPROC fGetActiveUniform;
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typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
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PFNGLGETATTACHEDSHADERSPROC fGetAttachedShaders;
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typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
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PFNGLGETATTRIBLOCATIONPROC fGetAttribLocation;
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typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
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PFNGLGETINTEGERVPROC fGetIntegerv;
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typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
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PFNGLGETFLOATVPROC fGetFloatv;
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typedef void (GLAPIENTRY * PFNGLGETBOOLEANBPROC) (GLenum pname, realGLboolean *params);
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PFNGLGETBOOLEANBPROC fGetBooleanv;
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typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
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PFNGLGETBUFFERPARAMETERIVPROC fGetBufferParameteriv;
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typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
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PFNGLGENERATEMIPMAPPROC fGenerateMipmap;
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typedef GLenum (GLAPIENTRY * PFNGLGETERRORPROC) (void);
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PFNGLGETERRORPROC fGetError;
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typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
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PFNGLGETPROGRAMIVPROC fGetProgramiv;
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typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
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PFNGLGETPROGRAMINFOLOGPROC fGetProgramInfoLog;
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typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
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PFNGLGETQUERYIVPROC fGetQueryiv;
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typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
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PFNGLGETQUERYOBJECTIVPROC fGetQueryObjectiv;
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typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
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PFNGLGETQUERYOBJECTUIVPROC fGetQueryObjectuiv;
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typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
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PFNGLTEXPARAMETERIPROC fTexParameteri;
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typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint* param);
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PFNGLTEXPARAMETERIVPROC fTexParameteriv;
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typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
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PFNGLTEXPARAMETERFPROC fTexParameterf;
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typedef GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum);
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PFNGLGETSTRINGPROC fGetString;
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typedef void (GLAPIENTRY * PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* image);
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PFNGLGETTEXIMAGEPROC fGetTexImage;
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typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
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PFNGLGETTEXLEVELPARAMETERIVPROC fGetTexLevelParameteriv;
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typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
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PFNGLGETTEXPARAMETERFVPROC fGetTexParameterfv;
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typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
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PFNGLGETTEXPARAMETERIVPROC fGetTexParameteriv;
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typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
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PFNGLGETUNIFORMFVPROC fGetUniformfv;
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typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
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PFNGLGETUNIFORMIVPROC fGetUniformiv;
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typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name);
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PFNGLGETUNIFORMLOCATIONPROC fGetUniformLocation;
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typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
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PFNGLGETVERTEXATTRIBFVPROC fGetVertexAttribfv;
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typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
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PFNGLGETVERTEXATTRIBIVPROC fGetVertexAttribiv;
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typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**);
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PFNGLGETVERTEXATTRIBPOINTERVPROC fGetVertexAttribPointerv;
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typedef void (GLAPIENTRY * PFNGLHINTPROC) (GLenum target, GLenum mode);
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PFNGLHINTPROC fHint;
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typedef realGLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
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PFNGLISBUFFERPROC fIsBuffer;
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typedef realGLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap);
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PFNGLISENABLEDPROC fIsEnabled;
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typedef realGLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
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PFNGLISPROGRAMPROC fIsProgram;
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typedef realGLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
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PFNGLISQUERYPROC fIsQuery;
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typedef realGLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
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PFNGLISSHADERPROC fIsShader;
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typedef realGLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture);
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PFNGLISTEXTUREPROC fIsTexture;
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typedef void (GLAPIENTRY * PFNGLLINEWIDTHPROC) (GLfloat width);
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PFNGLLINEWIDTHPROC fLineWidth;
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typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
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PFNGLLINKPROGRAMPROC fLinkProgram;
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typedef void (GLAPIENTRY * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
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PFNGLPIXELSTOREIPROC fPixelStorei;
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typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
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PFNGLPOINTPARAMETERFPROC fPointParameterf;
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typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat bias);
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PFNGLPOLYGONOFFSETPROC fPolygonOffset;
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typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum);
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PFNGLREADBUFFERPROC fReadBuffer;
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typedef void (GLAPIENTRY * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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PFNGLREADPIXELSPROC fReadPixels;
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typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, realGLboolean invert);
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PFNGLSAMPLECOVERAGEPROC fSampleCoverage;
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typedef void (GLAPIENTRY * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
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PFNGLSTENCILFUNCPROC fStencilFunc;
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typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
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PFNGLSTENCILFUNCSEPARATEPROC fStencilFuncSeparate;
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typedef void (GLAPIENTRY * PFNGLSTENCILMASKPROC) (GLuint mask);
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PFNGLSTENCILMASKPROC fStencilMask;
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typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
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PFNGLSTENCILMASKSEPARATEPROC fStencilMaskSeparate;
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typedef void (GLAPIENTRY * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
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PFNGLSTENCILOPPROC fStencilOp;
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typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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PFNGLSTENCILOPSEPARATEPROC fStencilOpSeparate;
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typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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PFNGLTEXIMAGE2DPROC fTexImage2D;
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typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
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PFNGLTEXSUBIMAGE2DPROC fTexSubImage2D;
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typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
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PFNGLTEXTURERANGEAPPLEPROC fTextureRangeAPPLE;
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typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
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PFNGLUNIFORM1FPROC fUniform1f;
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typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
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PFNGLUNIFORM1FVPROC fUniform1fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
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PFNGLUNIFORM1IPROC fUniform1i;
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typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
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PFNGLUNIFORM1IVPROC fUniform1iv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
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PFNGLUNIFORM2FPROC fUniform2f;
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typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
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PFNGLUNIFORM2FVPROC fUniform2fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
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PFNGLUNIFORM2IPROC fUniform2i;
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typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
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PFNGLUNIFORM2IVPROC fUniform2iv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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PFNGLUNIFORM3FPROC fUniform3f;
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typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
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PFNGLUNIFORM3FVPROC fUniform3fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
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PFNGLUNIFORM3IPROC fUniform3i;
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typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
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PFNGLUNIFORM3IVPROC fUniform3iv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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PFNGLUNIFORM4FPROC fUniform4f;
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typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
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PFNGLUNIFORM4FVPROC fUniform4fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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PFNGLUNIFORM4IPROC fUniform4i;
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typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
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PFNGLUNIFORM4IVPROC fUniform4iv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX2FVPROC fUniformMatrix2fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX2X3FVPROC fUniformMatrix2x3fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX2X4FVPROC fUniformMatrix2x4fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX3FVPROC fUniformMatrix3fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX3X2FVPROC fUniformMatrix3x2fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX3X4FVPROC fUniformMatrix3x4fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX4FVPROC fUniformMatrix4fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX4X2FVPROC fUniformMatrix4x2fv;
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typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
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PFNGLUNIFORMMATRIX4X3FVPROC fUniformMatrix4x3fv;
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typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
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PFNGLUSEPROGRAMPROC fUseProgram;
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typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
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PFNGLVALIDATEPROGRAMPROC fValidateProgram;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer);
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PFNGLVERTEXATTRIBPOINTERPROC fVertexAttribPointer;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
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PFNGLVERTEXATTRIB1FPROC fVertexAttrib1f;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
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PFNGLVERTEXATTRIB2FPROC fVertexAttrib2f;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
PFNGLVERTEXATTRIB3FPROC fVertexAttrib3f;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
PFNGLVERTEXATTRIB4FPROC fVertexAttrib4f;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
|
|
PFNGLVERTEXATTRIB1FVPROC fVertexAttrib1fv;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
|
|
PFNGLVERTEXATTRIB2FVPROC fVertexAttrib2fv;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
|
|
PFNGLVERTEXATTRIB3FVPROC fVertexAttrib3fv;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
|
|
PFNGLVERTEXATTRIB4FVPROC fVertexAttrib4fv;
|
|
typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
|
|
PFNGLCOMPILESHADERPROC fCompileShader;
|
|
typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
PFNGLCOPYTEXIMAGE2DPROC fCopyTexImage2D;
|
|
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
PFNGLCOPYTEXSUBIMAGE2DPROC fCopyTexSubImage2D;
|
|
typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
|
|
PFNGLGETSHADERIVPROC fGetShaderiv;
|
|
typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
PFNGLGETSHADERINFOLOGPROC fGetShaderInfoLog;
|
|
typedef void (GLAPIENTRY * PFNGETSHADERPRECISIONFORMAT) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
|
PFNGETSHADERPRECISIONFORMAT fGetShaderPrecisionFormat;
|
|
typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
|
|
PFNGLGETSHADERSOURCEPROC fGetShaderSource;
|
|
typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const* strings, const GLint* lengths);
|
|
PFNGLSHADERSOURCEPROC fShaderSource;
|
|
|
|
typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFER) (GLenum target, GLuint framebuffer);
|
|
PFNGLBINDFRAMEBUFFER fBindFramebuffer;
|
|
typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFER) (GLenum target, GLuint renderbuffer);
|
|
PFNGLBINDRENDERBUFFER fBindRenderbuffer;
|
|
typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUS) (GLenum target);
|
|
PFNGLCHECKFRAMEBUFFERSTATUS fCheckFramebufferStatus;
|
|
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFER) (GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer);
|
|
PFNGLFRAMEBUFFERRENDERBUFFER fFramebufferRenderbuffer;
|
|
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2D) (GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level);
|
|
PFNGLFRAMEBUFFERTEXTURE2D fFramebufferTexture2D;
|
|
typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV) (GLenum target, GLenum attachment, GLenum pname, GLint* value);
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV fGetFramebufferAttachmentParameteriv;
|
|
typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIV) (GLenum target, GLenum pname, GLint* value);
|
|
PFNGLGETRENDERBUFFERPARAMETERIV fGetRenderbufferParameteriv;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFER) (GLuint framebuffer);
|
|
PFNGLISFRAMEBUFFER fIsFramebuffer;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISRENDERBUFFER) (GLuint renderbuffer);
|
|
PFNGLISRENDERBUFFER fIsRenderbuffer;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISVERTEXARRAY) (GLuint array);
|
|
PFNGLISVERTEXARRAY fIsVertexArray;
|
|
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGE) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
|
|
PFNGLRENDERBUFFERSTORAGE fRenderbufferStorage;
|
|
|
|
typedef void (GLAPIENTRY * PFNINVALIDATEFRAMEBUFFER) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
|
PFNINVALIDATEFRAMEBUFFER fInvalidateFramebuffer;
|
|
typedef void (GLAPIENTRY * PFNINVALIDATESUBFRAMEBUFFER) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
PFNINVALIDATESUBFRAMEBUFFER fInvalidateSubFramebuffer;
|
|
|
|
// These functions are only used by Skia/GL in desktop mode.
|
|
// Other parts of Gecko should avoid using these
|
|
typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTURE) (GLenum texture);
|
|
PFNGLCLIENTACTIVETEXTURE fClientActiveTexture;
|
|
typedef void (GLAPIENTRY * PFNDISABLECLIENTSTATE) (GLenum capability);
|
|
PFNDISABLECLIENTSTATE fDisableClientState;
|
|
typedef void (GLAPIENTRY * PFNENABLECLIENTSTATE) (GLenum capability);
|
|
PFNENABLECLIENTSTATE fEnableClientState;
|
|
typedef void (GLAPIENTRY * PFNLOADIDENTITY) (void);
|
|
PFNLOADIDENTITY fLoadIdentity;
|
|
typedef void (GLAPIENTRY * PFNLOADMATRIXD) (const GLdouble* matrix);
|
|
PFNLOADMATRIXD fLoadMatrixd;
|
|
typedef void (GLAPIENTRY * PFNLOADMATRIXF) (const GLfloat* matrix);
|
|
PFNLOADMATRIXF fLoadMatrixf;
|
|
typedef void (GLAPIENTRY * PFNMATRIXMODE) (GLenum mode);
|
|
PFNMATRIXMODE fMatrixMode;
|
|
typedef void (GLAPIENTRY * PFNTEXGENI) (GLenum coord, GLenum pname, GLint param);
|
|
PFNTEXGENI fTexGeni;
|
|
typedef void (GLAPIENTRY * PFNTEXGENF) (GLenum coord, GLenum pname, GLfloat param);
|
|
PFNTEXGENF fTexGenf;
|
|
typedef void (GLAPIENTRY * PFNTEXGENFV) (GLenum coord, GLenum pname, const GLfloat* param);
|
|
PFNTEXGENFV fTexGenfv;
|
|
typedef void (GLAPIENTRY * PFNVERTEXPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
|
|
PFNVERTEXPOINTER fVertexPointer;
|
|
|
|
typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFER) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
PFNGLBLITFRAMEBUFFER fBlitFramebuffer;
|
|
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLE) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLE fRenderbufferStorageMultisample;
|
|
|
|
|
|
/* These are different between GLES2 and desktop GL; we hide those differences, use the GL
|
|
* names, but the most limited data type.
|
|
*/
|
|
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf, GLclampf);
|
|
PFNGLDEPTHRANGEFPROC fDepthRangef;
|
|
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf);
|
|
PFNGLCLEARDEPTHFPROC fClearDepthf;
|
|
|
|
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd, GLclampd);
|
|
PFNGLDEPTHRANGEPROC fDepthRange;
|
|
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd);
|
|
PFNGLCLEARDEPTHPROC fClearDepth;
|
|
|
|
/* These are special because we end up tracking these so that we don't
|
|
* have to query the values from GL.
|
|
*/
|
|
|
|
typedef void (GLAPIENTRY * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
PFNGLVIEWPORTPROC fViewport;
|
|
typedef void (GLAPIENTRY * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
PFNGLSCISSORPROC fScissor;
|
|
|
|
|
|
/* These are special -- they create or delete GL resources that can live
|
|
* in a shared namespace. In DEBUG, we wrap these calls so that we can
|
|
* check when we have something that failed to do cleanup at the time the
|
|
* final context is destroyed.
|
|
*/
|
|
|
|
typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
|
|
PFNGLCREATEPROGRAMPROC fCreateProgram;
|
|
typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
|
|
PFNGLCREATESHADERPROC fCreateShader;
|
|
typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
|
|
PFNGLGENBUFFERSPROC fGenBuffers;
|
|
typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* queries);
|
|
PFNGLGENQUERIESPROC fGenQueries;
|
|
typedef void (GLAPIENTRY * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
|
PFNGLGENTEXTURESPROC fGenTextures;
|
|
typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERS) (GLsizei n, GLuint* ids);
|
|
PFNGLGENFRAMEBUFFERS fGenFramebuffers;
|
|
typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERS) (GLsizei n, GLuint* ids);
|
|
PFNGLGENRENDERBUFFERS fGenRenderbuffers;
|
|
typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYS) (GLsizei n, GLuint* arrays);
|
|
PFNGLGENVERTEXARRAYS fGenVertexArrays;
|
|
|
|
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
|
|
PFNGLDELETEPROGRAMPROC fDeleteProgram;
|
|
typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
|
|
PFNGLDELETESHADERPROC fDeleteShader;
|
|
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
|
|
PFNGLDELETEBUFFERSPROC fDeleteBuffers;
|
|
typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* queries);
|
|
PFNGLDELETEQUERIESPROC fDeleteQueries;
|
|
typedef void (GLAPIENTRY * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint* textures);
|
|
PFNGLDELETETEXTURESPROC fDeleteTextures;
|
|
typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERS) (GLsizei n, const GLuint* ids);
|
|
PFNGLDELETEFRAMEBUFFERS fDeleteFramebuffers;
|
|
typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERS) (GLsizei n, const GLuint* ids);
|
|
PFNGLDELETERENDERBUFFERS fDeleteRenderbuffers;
|
|
typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYS) (GLsizei n, const GLuint* arrays);
|
|
PFNGLDELETEVERTEXARRAYS fDeleteVertexArrays;
|
|
|
|
typedef void* (GLAPIENTRY * PFNGLMAPBUFFER) (GLenum target, GLenum access);
|
|
PFNGLMAPBUFFER fMapBuffer;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLUNMAPBUFFER) (GLenum target);
|
|
PFNGLUNMAPBUFFER fUnmapBuffer;
|
|
|
|
// ARB_copy_buffer / OpenGL 3.1 / OpenGL ES 3.0
|
|
typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget,
|
|
GLintptr readOffset, GLintptr writeOffset,
|
|
GLsizeiptr size);
|
|
PFNGLCOPYBUFFERSUBDATAPROC fCopyBufferSubData;
|
|
|
|
typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUS) (void);
|
|
PFNGLGETGRAPHICSRESETSTATUS fGetGraphicsResetStatus;
|
|
|
|
// ARB_sync
|
|
typedef GLsync (GLAPIENTRY * PFNGLFENCESYNC) (GLenum condition, GLbitfield flags);
|
|
PFNGLFENCESYNC fFenceSync;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISSYNC) (GLsync sync);
|
|
PFNGLISSYNC fIsSync;
|
|
typedef void (GLAPIENTRY * PFNGLDELETESYNC) (GLsync sync);
|
|
PFNGLDELETESYNC fDeleteSync;
|
|
typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
PFNGLCLIENTWAITSYNC fClientWaitSync;
|
|
typedef void (GLAPIENTRY * PFNGLWAITSYNC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
PFNGLWAITSYNC fWaitSync;
|
|
typedef void (GLAPIENTRY * PFNGLGETINTEGER64V) (GLenum pname, GLint64 *params);
|
|
PFNGLGETINTEGER64V fGetInteger64v;
|
|
typedef void (GLAPIENTRY * PFNGLGETSYNCIV) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
|
PFNGLGETSYNCIV fGetSynciv;
|
|
|
|
// OES_egl_image
|
|
typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2D)(GLenum target, GLeglImage image);
|
|
PFNGLEGLIMAGETARGETTEXTURE2D fEGLImageTargetTexture2D;
|
|
typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGE)(GLenum target, GLeglImage image);
|
|
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGE fEGLImageTargetRenderbufferStorage;
|
|
|
|
// ARB_draw_instanced
|
|
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCED) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
PFNGLDRAWARRAYSINSTANCED fDrawArraysInstanced;
|
|
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCED) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount);
|
|
PFNGLDRAWELEMENTSINSTANCED fDrawElementsInstanced;
|
|
|
|
// ARB_instanced_array
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOR) (GLuint index, GLuint divisor);
|
|
PFNGLVERTEXATTRIBDIVISOR fVertexAttribDivisor;
|
|
|
|
// ARB_transform_feedback2 / OpenGL 4.0 / OpenGL ES 3.0
|
|
typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASE) (GLenum target, GLuint index, GLuint buffer);
|
|
PFNGLBINDBUFFERBASE fBindBufferBase;
|
|
typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGE) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
PFNGLBINDBUFFERRANGE fBindBufferRange;
|
|
|
|
typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
|
|
PFNGLGENTRANSFORMFEEDBACKSPROC fGenTransformFeedbacks;
|
|
typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
|
|
PFNGLDELETETRANSFORMFEEDBACKSPROC fDeleteTransformFeedbacks;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
|
|
PFNGLISTRANSFORMFEEDBACKPROC fIsTransformFeedback;
|
|
typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
|
|
PFNGLBINDTRANSFORMFEEDBACKPROC fBindTransformFeedback;
|
|
typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGS) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
|
|
PFNGLTRANSFORMFEEDBACKVARYINGS fTransformFeedbackVaryings;
|
|
typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYING) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
|
|
PFNGLGETTRANSFORMFEEDBACKVARYING fGetTransformFeedbackVarying;
|
|
typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACK) (GLenum primitiveMode);
|
|
PFNGLBEGINTRANSFORMFEEDBACK fBeginTransformFeedback;
|
|
typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACK) (void);
|
|
PFNGLENDTRANSFORMFEEDBACK fEndTransformFeedback;
|
|
typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) ();
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC fPauseTransformFeedback;
|
|
typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) ();
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC fResumeTransformFeedback;
|
|
|
|
typedef void (GLAPIENTRY * PFNGLGETINTEGERI_V) (GLenum param, GLuint index, GLint* values);
|
|
PFNGLGETINTEGERI_V fGetIntegeri_v;
|
|
typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64* data);
|
|
PFNGLGETINTEGER64I_VPROC fGetInteger64i_v;
|
|
|
|
// EXT_transform_feedback only
|
|
typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSET) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
|
|
PFNGLBINDBUFFEROFFSET fBindBufferOffset;
|
|
|
|
// KHR_debug
|
|
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROL) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, realGLboolean enabled);
|
|
PFNGLDEBUGMESSAGECONTROL fDebugMessageControl;
|
|
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERT) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
|
|
PFNGLDEBUGMESSAGEINSERT fDebugMessageInsert;
|
|
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACK) (GLDEBUGPROC callback, const GLvoid* userParam);
|
|
PFNGLDEBUGMESSAGECALLBACK fDebugMessageCallback;
|
|
typedef GLuint (GLAPIENTRY * PFNGLDEBUGMESSAGELOG) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
|
|
PFNGLDEBUGMESSAGELOG fGetDebugMessageLog;
|
|
typedef void (GLAPIENTRY * PFNGLGETPOINTERV) (GLenum pname, GLvoid** params);
|
|
PFNGLGETPOINTERV fGetPointerv;
|
|
typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUP) (GLenum source, GLuint id, GLsizei length, const GLchar* message);
|
|
PFNGLPUSHDEBUGGROUP fPushDebugGroup;
|
|
typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUP) (void);
|
|
PFNGLPOPDEBUGGROUP fPopDebugGroup;
|
|
typedef void (GLAPIENTRY * PFNGLOBJECTLABEL) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
|
|
PFNGLOBJECTLABEL fObjectLabel;
|
|
typedef void (GLAPIENTRY * PFNGLGETOBJECTLABEL) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label);
|
|
PFNGLGETOBJECTLABEL fGetObjectLabel;
|
|
typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABEL) (const GLvoid* ptr, GLsizei length, const GLchar* label);
|
|
PFNGLOBJECTPTRLABEL fObjectPtrLabel;
|
|
typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABEL) (const GLvoid* ptr, GLsizei bufSize, GLsizei* length, GLchar* label);
|
|
PFNGLGETOBJECTPTRLABEL fGetObjectPtrLabel;
|
|
|
|
// draw_range_elements
|
|
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTS) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
|
|
PFNGLDRAWRANGEELEMENTS fDrawRangeElements;
|
|
|
|
// NV_fence
|
|
typedef void (GLAPIENTRY * pfnGenFencesT) (GLsizei n, GLuint* fences);
|
|
pfnGenFencesT fGenFences;
|
|
typedef void (GLAPIENTRY * pfnDeleteFencesT) (GLsizei n, const GLuint* fences);
|
|
pfnDeleteFencesT fDeleteFences;
|
|
typedef void (GLAPIENTRY * pfnSetFenceT) (GLuint fence, GLenum condition);
|
|
pfnSetFenceT fSetFence;
|
|
typedef realGLboolean (GLAPIENTRY * pfnTestFenceT) (GLuint fence);
|
|
pfnTestFenceT fTestFence;
|
|
typedef void (GLAPIENTRY * pfnFinishFenceT) (GLuint fence);
|
|
pfnFinishFenceT fFinishFence;
|
|
typedef realGLboolean (GLAPIENTRY * pfnIsFenceT) (GLuint fence);
|
|
pfnIsFenceT fIsFence;
|
|
typedef void (GLAPIENTRY * pfnGetFenceivT) (GLuint fence, GLenum pname, GLint* params);
|
|
pfnGetFenceivT fGetFenceiv;
|
|
|
|
// map_buffer_range
|
|
typedef void* (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
PFNGLMAPBUFFERRANGEPROC fMapBufferRange;
|
|
typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC fFlushMappedBufferRange;
|
|
|
|
// sampler_object
|
|
typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
|
|
PFNGLGENSAMPLERSPROC fGenSamplers;
|
|
typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
|
|
PFNGLDELETESAMPLERSPROC fDeleteSamplers;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
|
|
PFNGLISSAMPLERPROC fIsSampler;
|
|
typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
|
|
PFNGLBINDSAMPLERPROC fBindSampler;
|
|
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
|
|
PFNGLSAMPLERPARAMETERIPROC fSamplerParameteri;
|
|
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
|
|
PFNGLSAMPLERPARAMETERIVPROC fSamplerParameteriv;
|
|
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
|
|
PFNGLSAMPLERPARAMETERFPROC fSamplerParameterf;
|
|
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
|
|
PFNGLSAMPLERPARAMETERFVPROC fSamplerParameterfv;
|
|
typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
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PFNGLGETSAMPLERPARAMETERIVPROC fGetSamplerParameteriv;
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typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
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PFNGLGETSAMPLERPARAMETERFVPROC fGetSamplerParameterfv;
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// texture_storage
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typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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PFNGLTEXSTORAGE2DPROC fTexStorage2D;
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typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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PFNGLTEXSTORAGE3DPROC fTexStorage3D;
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// uniform_buffer_object
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typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount,
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const GLchar* const* uniformNames, GLuint* uniformIndices);
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PFNGLGETUNIFORMINDICESPROC fGetUniformIndices;
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typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
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GLenum pname, GLint* params);
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PFNGLGETACTIVEUNIFORMSIVPROC fGetActiveUniformsiv;
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typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIdex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
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PFNGLGETACTIVEUNIFORMNAMEPROC fGetActiveUniformName;
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typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
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PFNGLGETUNIFORMBLOCKINDEXPROC fGetUniformBlockIndex;
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typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC fGetActiveUniformBlockiv;
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typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC fGetActiveUniformBlockName;
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typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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PFNGLUNIFORMBLOCKBINDINGPROC fUniformBlockBinding;
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// EXT_gpu_shader4
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
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PFNGLVERTEXATTRIBI4IPROC fVertexAttribI4i;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v);
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PFNGLVERTEXATTRIBI4IVPROC fVertexAttribI4iv;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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PFNGLVERTEXATTRIBI4UIPROC fVertexAttribI4ui;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v);
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PFNGLVERTEXATTRIBI4UIVPROC fVertexAttribI4uiv;
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typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr);
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PFNGLVERTEXATTRIBIPOINTERPROC fVertexAttribIPointer;
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typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
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PFNGLUNIFORM1UIPROC fUniform1ui;
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typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
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PFNGLUNIFORM2UIPROC fUniform2ui;
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typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
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PFNGLUNIFORM3UIPROC fUniform3ui;
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typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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PFNGLUNIFORM4UIPROC fUniform4ui;
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typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value);
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PFNGLUNIFORM1UIVPROC fUniform1uiv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value);
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PFNGLUNIFORM2UIVPROC fUniform2uiv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value);
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PFNGLUNIFORM3UIVPROC fUniform3uiv;
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typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value);
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PFNGLUNIFORM4UIVPROC fUniform4uiv;
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typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name);
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PFNGLGETFRAGDATALOCATIONPROC fGetFragDataLocation;
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// 3D Textures
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typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level,
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GLenum internalFormat,
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GLenum width, GLsizei height, GLsizei depth,
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GLint border, GLenum format, GLenum type,
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const GLvoid* pixels);
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PFNGLTEXIMAGE3DPROC fTexImage3D;
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typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth, GLenum format,
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GLenum type, const GLvoid* pixels);
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PFNGLTEXSUBIMAGE3DPROC fTexSubImage3D;
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typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset, GLint x,
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GLint y, GLsizei width, GLsizei height);
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PFNGLCOPYTEXSUBIMAGE3DPROC fCopyTexSubImage3D;
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typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3D) (GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLsizei depth,
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GLint border, GLsizei imageSize, const GLvoid* data);
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PFNGLCOMPRESSEDTEXIMAGE3D fCompressedTexImage3D;
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typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3D) (GLenum target, GLint level,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLsizei imageSize, const GLvoid* data);
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PFNGLCOMPRESSEDTEXSUBIMAGE3D fCompressedTexSubImage3D;
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// get_string_indexed
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typedef const GLubyte* (GLAPIENTRY * pfnGLGetStringiT)(GLenum name, GLuint index);
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pfnGLGetStringiT fGetStringi;
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};
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}
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}
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#endif /* GLCONTEXTSYMBOLS_H_ */
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