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# ignore-this-changeset --HG-- extra : amend_source : 7221c8d15a765df71171099468e7c7faa648f37c extra : histedit_source : a0cce6015636202bff09e35a13f72e03257a7695
160 lines
3.6 KiB
C++
160 lines
3.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsTWeakRef_h__
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#define nsTWeakRef_h__
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#ifndef nsDebug_h___
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# include "nsDebug.h"
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#endif
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/**
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* A weak reference class for use with generic C++ objects. NOT THREADSAFE!
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*
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* Example usage:
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*
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* class A {
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* public:
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* A() : mWeakSelf(this) {
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* }
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* ~A() {
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* mWeakSelf.forget();
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* }
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* void Bar() { printf("Bar!\n"); }
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* const nsTWeakRef<A> &AsWeakRef() const { return mWeakSelf; }
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* private:
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* nsTWeakRef<A> mWeakSelf;
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* };
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*
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* class B {
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* public:
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* void SetA(const nsTWeakRef<A> &a) {
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* mA = a;
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* }
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* void Foo() {
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* if (mA)
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* mA->Bar();
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* }
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* private:
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* nsTWeakRef<A> mA;
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* };
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*
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* void Test() {
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* B b;
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* {
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* A a;
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* b.SetA(a.AsWeakRef());
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* b.Foo(); // prints "Bar!"
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* }
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* b.Foo(); // prints nothing because |a| has already been destroyed
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* }
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*
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* One can imagine much more complex examples, especially when asynchronous
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* event processing is involved.
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*
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* Keep in mind that you should only ever need a class like this when you have
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* multiple instances of B, such that it is not possible for A and B to simply
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* have pointers to one another.
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*/
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template <class Type>
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class nsTWeakRef {
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public:
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~nsTWeakRef() {}
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/**
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* Construct from an object pointer (may be null).
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*/
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explicit nsTWeakRef(Type* aObj = nullptr) {
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if (aObj) {
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mRef = new Inner(aObj);
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} else {
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mRef = nullptr;
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}
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}
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/**
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* Construct from another weak reference object.
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*/
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explicit nsTWeakRef(const nsTWeakRef<Type>& aOther) : mRef(aOther.mRef) {}
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/**
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* Assign from an object pointer.
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*/
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nsTWeakRef<Type>& operator=(Type* aObj) {
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if (aObj) {
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mRef = new Inner(aObj);
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} else {
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mRef = nullptr;
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}
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return *this;
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}
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/**
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* Assign from another weak reference object.
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*/
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nsTWeakRef<Type>& operator=(const nsTWeakRef<Type>& aOther) {
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mRef = aOther.mRef;
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return *this;
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}
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/**
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* Get the referenced object. This method may return null if the reference
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* has been cleared or if an out-of-memory error occurred at assignment.
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*/
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Type* get() const { return mRef ? mRef->mObj : nullptr; }
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/**
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* Called to "null out" the weak reference. Typically, the object referenced
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* by this weak reference calls this method when it is being destroyed.
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* @returns The former referenced object.
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*/
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Type* forget() {
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Type* obj;
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if (mRef) {
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obj = mRef->mObj;
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mRef->mObj = nullptr;
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mRef = nullptr;
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} else {
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obj = nullptr;
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}
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return obj;
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}
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/**
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* Allow |*this| to be treated as a |Type*| for convenience.
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*/
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operator Type*() const { return get(); }
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/**
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* Allow |*this| to be treated as a |Type*| for convenience. Use with
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* caution since this method will crash if the referenced object is null.
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*/
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Type* operator->() const MOZ_NO_ADDREF_RELEASE_ON_RETURN {
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NS_ASSERTION(
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mRef && mRef->mObj,
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"You can't dereference a null weak reference with operator->().");
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return get();
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}
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private:
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struct Inner {
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int mCnt;
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Type* mObj;
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explicit Inner(Type* aObj) : mCnt(1), mObj(aObj) {}
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void AddRef() { ++mCnt; }
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void Release() {
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if (--mCnt == 0) {
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delete this;
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}
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}
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};
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RefPtr<Inner> mRef;
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};
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#endif // nsTWeakRef_h__
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