mirror of
https://github.com/mozilla/gecko-dev.git
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eb3becc0b0
- Added new chrome-only webidl methods to be used by browser UI and WebExtensions - Implemented bitmasked group visibility for VR sessions to enable switching between chrome and regular content presentations. - Implemented throttling mechanism to avoid runaway, unthrottled render loops for VR sessions that are hidden by group visibility bitmasks or due to lower level platform VR events, such as during the Oculus "Health and Safety Warning". - Simplified the PVRManager IPC protocol while extending it to support VR session groups and later WebVR content performance profiling API's. - Removed the last WebVR related sync IPC call. MozReview-Commit-ID: BMEIPyYeEbq --HG-- extra : rebase_source : 47d3682cad3d913504175b7d4c3e9d992236f097
414 lines
13 KiB
C++
414 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_VRDisplay_h_
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#define mozilla_dom_VRDisplay_h_
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#include <stdint.h>
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#include "mozilla/ErrorResult.h"
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#include "mozilla/dom/TypedArray.h"
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#include "mozilla/dom/VRDisplayBinding.h"
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#include "mozilla/DOMEventTargetHelper.h"
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#include "mozilla/dom/DOMPoint.h"
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#include "mozilla/dom/DOMRect.h"
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#include "mozilla/dom/Pose.h"
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#include "mozilla/TimeStamp.h"
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#include "nsCOMPtr.h"
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#include "nsString.h"
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#include "nsTArray.h"
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#include "gfxVR.h"
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namespace mozilla {
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namespace gfx {
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class VRDisplayClient;
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class VRDisplayPresentation;
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struct VRFieldOfView;
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enum class VRDisplayCapabilityFlags : uint16_t;
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struct VRHMDSensorState;
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}
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namespace dom {
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class Navigator;
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class VRFieldOfView final : public nsWrapperCache
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{
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public:
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VRFieldOfView(nsISupports* aParent,
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double aUpDegrees, double aRightDegrees,
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double aDownDegrees, double aLeftDegrees);
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VRFieldOfView(nsISupports* aParent, const gfx::VRFieldOfView& aSrc);
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRFieldOfView)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRFieldOfView)
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double UpDegrees() const { return mUpDegrees; }
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double RightDegrees() const { return mRightDegrees; }
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double DownDegrees() const { return mDownDegrees; }
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double LeftDegrees() const { return mLeftDegrees; }
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nsISupports* GetParentObject() const { return mParent; }
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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protected:
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virtual ~VRFieldOfView() {}
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nsCOMPtr<nsISupports> mParent;
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double mUpDegrees;
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double mRightDegrees;
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double mDownDegrees;
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double mLeftDegrees;
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};
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class VRDisplayCapabilities final : public nsWrapperCache
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{
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public:
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VRDisplayCapabilities(nsISupports* aParent, const gfx::VRDisplayCapabilityFlags& aFlags)
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: mParent(aParent)
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, mFlags(aFlags)
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{
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}
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRDisplayCapabilities)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRDisplayCapabilities)
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nsISupports* GetParentObject() const
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{
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return mParent;
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}
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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bool HasPosition() const;
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bool HasOrientation() const;
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bool HasExternalDisplay() const;
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bool CanPresent() const;
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uint32_t MaxLayers() const;
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protected:
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~VRDisplayCapabilities() {}
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nsCOMPtr<nsISupports> mParent;
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gfx::VRDisplayCapabilityFlags mFlags;
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};
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class VRPose final : public Pose
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{
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public:
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VRPose(nsISupports* aParent, const gfx::VRHMDSensorState& aState);
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explicit VRPose(nsISupports* aParent);
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uint32_t FrameID() const { return mFrameId; }
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virtual void GetPosition(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual void GetLinearVelocity(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual void GetLinearAcceleration(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual void GetOrientation(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual void GetAngularVelocity(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual void GetAngularAcceleration(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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protected:
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~VRPose();
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uint32_t mFrameId;
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gfx::VRHMDSensorState mVRState;
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};
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struct VRFrameInfo
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{
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VRFrameInfo();
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void Update(const gfx::VRDisplayInfo& aInfo,
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const gfx::VRHMDSensorState& aState,
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float aDepthNear,
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float aDepthFar);
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void Clear();
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bool IsDirty();
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gfx::VRHMDSensorState mVRState;
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gfx::Matrix4x4 mLeftProjection;
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gfx::Matrix4x4 mLeftView;
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gfx::Matrix4x4 mRightProjection;
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gfx::Matrix4x4 mRightView;
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/**
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* In order to avoid leaking information related to the duration of
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* the user's VR session, we re-base timestamps.
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* mTimeStampOffset is added to the actual timestamp returned by the
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* underlying VR platform API when returned through WebVR API's.
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*/
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double mTimeStampOffset;
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};
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class VRFrameData final : public nsWrapperCache
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{
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRFrameData)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRFrameData)
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explicit VRFrameData(nsISupports* aParent);
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static already_AddRefed<VRFrameData> Constructor(const GlobalObject& aGlobal,
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ErrorResult& aRv);
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void Update(const VRFrameInfo& aFrameInfo);
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// WebIDL Members
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double Timestamp() const;
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void GetLeftProjectionMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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void GetLeftViewMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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void GetRightProjectionMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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void GetRightViewMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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VRPose* Pose();
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// WebIDL Boilerplate
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nsISupports* GetParentObject() const { return mParent; }
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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protected:
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~VRFrameData();
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nsCOMPtr<nsISupports> mParent;
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VRFrameInfo mFrameInfo;
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RefPtr<VRPose> mPose;
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JS::Heap<JSObject*> mLeftProjectionMatrix;
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JS::Heap<JSObject*> mLeftViewMatrix;
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JS::Heap<JSObject*> mRightProjectionMatrix;
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JS::Heap<JSObject*> mRightViewMatrix;
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void LazyCreateMatrix(JS::Heap<JSObject*>& aArray, gfx::Matrix4x4& aMat,
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JSContext* aCx, JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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};
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class VRStageParameters final : public nsWrapperCache
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{
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public:
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VRStageParameters(nsISupports* aParent,
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const gfx::Matrix4x4& aSittingToStandingTransform,
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const gfx::Size& aSize);
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRStageParameters)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRStageParameters)
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void GetSittingToStandingTransform(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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float SizeX() const { return mSize.width; }
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float SizeZ() const { return mSize.height; }
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nsISupports* GetParentObject() const { return mParent; }
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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protected:
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~VRStageParameters();
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nsCOMPtr<nsISupports> mParent;
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gfx::Matrix4x4 mSittingToStandingTransform;
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JS::Heap<JSObject*> mSittingToStandingTransformArray;
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gfx::Size mSize;
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};
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class VREyeParameters final : public nsWrapperCache
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{
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public:
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VREyeParameters(nsISupports* aParent,
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const gfx::Point3D& aEyeTranslation,
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const gfx::VRFieldOfView& aFOV,
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const gfx::IntSize& aRenderSize);
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VREyeParameters)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VREyeParameters)
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void GetOffset(JSContext* aCx, JS::MutableHandle<JSObject*> aRetVal,
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ErrorResult& aRv);
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VRFieldOfView* FieldOfView();
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uint32_t RenderWidth() const { return mRenderSize.width; }
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uint32_t RenderHeight() const { return mRenderSize.height; }
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nsISupports* GetParentObject() const { return mParent; }
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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protected:
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~VREyeParameters();
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nsCOMPtr<nsISupports> mParent;
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gfx::Point3D mEyeTranslation;
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gfx::IntSize mRenderSize;
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JS::Heap<JSObject*> mOffset;
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RefPtr<VRFieldOfView> mFOV;
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};
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class VRSubmitFrameResult final : public nsWrapperCache
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{
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRSubmitFrameResult)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRSubmitFrameResult)
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explicit VRSubmitFrameResult(nsISupports* aParent);
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static already_AddRefed<VRSubmitFrameResult> Constructor(const GlobalObject& aGlobal,
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ErrorResult& aRv);
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void Update(uint32_t aFrameNum, const nsACString& aBase64Image);
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// WebIDL Members
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double FrameNum() const;
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void GetBase64Image(nsAString& aImage) const;
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// WebIDL Boilerplate
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nsISupports* GetParentObject() const { return mParent; }
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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protected:
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~VRSubmitFrameResult();
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nsCOMPtr<nsISupports> mParent;
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nsString mBase64Image;
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uint32_t mFrameNum;
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};
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class VRDisplay final : public DOMEventTargetHelper
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, public nsIObserver
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{
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public:
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_NSIOBSERVER
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(VRDisplay, DOMEventTargetHelper)
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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uint32_t PresentingGroups() const;
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uint32_t GroupMask() const;
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void SetGroupMask(const uint32_t& aGroupMask);
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bool IsAnyPresenting(uint32_t aGroupMask) const;
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bool IsPresenting() const;
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bool IsConnected() const;
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VRDisplayCapabilities* Capabilities();
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VRStageParameters* GetStageParameters();
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uint32_t DisplayId() const { return mDisplayId; }
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void GetDisplayName(nsAString& aDisplayName) const { aDisplayName = mDisplayName; }
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static bool RefreshVRDisplays(uint64_t aWindowId);
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static void UpdateVRDisplays(nsTArray<RefPtr<VRDisplay> >& aDisplays,
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nsPIDOMWindowInner* aWindow);
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gfx::VRDisplayClient *GetClient() {
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return mClient;
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}
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virtual already_AddRefed<VREyeParameters> GetEyeParameters(VREye aEye);
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bool GetFrameData(VRFrameData& aFrameData);
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bool GetSubmitFrameResult(VRSubmitFrameResult& aResult);
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already_AddRefed<VRPose> GetPose();
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void ResetPose();
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double DepthNear() {
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return mDepthNear;
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}
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double DepthFar() {
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return mDepthFar;
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}
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void SetDepthNear(double aDepthNear) {
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// XXX When we start sending depth buffers to VRLayer's we will want
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// to communicate this with the VRDisplayHost
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mDepthNear = aDepthNear;
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}
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void SetDepthFar(double aDepthFar) {
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// XXX When we start sending depth buffers to VRLayer's we will want
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// to communicate this with the VRDisplayHost
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mDepthFar = aDepthFar;
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}
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already_AddRefed<Promise> RequestPresent(const nsTArray<VRLayer>& aLayers,
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CallerType aCallerType,
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ErrorResult& aRv);
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already_AddRefed<Promise> ExitPresent(ErrorResult& aRv);
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void GetLayers(nsTArray<VRLayer>& result);
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void SubmitFrame();
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int32_t RequestAnimationFrame(mozilla::dom::FrameRequestCallback& aCallback,
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mozilla::ErrorResult& aError);
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void CancelAnimationFrame(int32_t aHandle, mozilla::ErrorResult& aError);
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void StartHandlingVRNavigationEvent();
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void StopHandlingVRNavigationEvent();
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bool IsHandlingVRNavigationEvent();
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protected:
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VRDisplay(nsPIDOMWindowInner* aWindow, gfx::VRDisplayClient* aClient);
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virtual ~VRDisplay();
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virtual void LastRelease() override;
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void ExitPresentInternal();
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void Shutdown();
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void UpdateFrameInfo();
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RefPtr<gfx::VRDisplayClient> mClient;
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uint32_t mDisplayId;
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nsString mDisplayName;
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RefPtr<VRDisplayCapabilities> mCapabilities;
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RefPtr<VRStageParameters> mStageParameters;
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double mDepthNear;
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double mDepthFar;
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RefPtr<gfx::VRDisplayPresentation> mPresentation;
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/**
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* The WebVR 1.1 spec Requires that VRDisplay.getPose and VRDisplay.getFrameData
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* must return the same values until the next VRDisplay.submitFrame.
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* mFrameInfo is updated only on the first call to either function within one
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* frame. Subsequent calls before the next SubmitFrame or ExitPresent call
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* will use these cached values.
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*/
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VRFrameInfo mFrameInfo;
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// Time at which we began expecting VR navigation.
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TimeStamp mHandlingVRNavigationEventStart;
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int32_t mVRNavigationEventDepth;
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bool mShutdown;
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};
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} // namespace dom
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} // namespace mozilla
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#endif
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