gecko-dev/gfx/thebes/public/gfxWindowsPlatform.h

129 lines
5.5 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Foundation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@pavlov.net>
* Masayuki Nakano <masayuki@d-toybox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_WINDOWS_PLATFORM_H
#define GFX_WINDOWS_PLATFORM_H
#include "gfxWindowsSurface.h"
#include "gfxWindowsFonts.h"
#include "gfxPlatform.h"
#include "nsVoidArray.h"
#include "nsDataHashtable.h"
#include <windows.h>
class THEBES_API gfxWindowsPlatform : public gfxPlatform {
public:
gfxWindowsPlatform();
virtual ~gfxWindowsPlatform();
static gfxWindowsPlatform *GetPlatform() {
return (gfxWindowsPlatform*) gfxPlatform::GetPlatform();
}
already_AddRefed<gfxASurface> CreateOffscreenSurface(const gfxIntSize& size,
gfxASurface::gfxImageFormat imageFormat);
nsresult GetFontList(const nsACString& aLangGroup,
const nsACString& aGenericFamily,
nsStringArray& aListOfFonts);
nsresult UpdateFontList();
nsresult ResolveFontName(const nsAString& aFontName,
FontResolverCallback aCallback,
void *aClosure, PRBool& aAborted);
gfxFontGroup *CreateFontGroup(const nsAString &aFamilies,
const gfxFontStyle *aStyle);
/* Given a string and a font we already have find the font that
* supports the most code points and most closely resembles aFont
*
* this involves looking at the fonts on your machine and seeing which
* code points they support as well as looking at things like the font
* family, style, weight, etc.
*/
FontEntry *FindFontForChar(PRUint32 aCh, gfxWindowsFont *aFont);
/* Find a FontEntry object that represents a font on your system given a name */
FontEntry *FindFontEntry(const nsAString& aName);
PRBool GetPrefFontEntries(const char *aLangGroup, nsTArray<nsRefPtr<FontEntry> > *array);
void SetPrefFontEntries(const char *aLangGroup, nsTArray<nsRefPtr<FontEntry> >& array);
private:
void Init();
static int CALLBACK FontEnumProc(const ENUMLOGFONTEXW *lpelfe,
const NEWTEXTMETRICEXW *metrics,
DWORD fontType, LPARAM data);
static PLDHashOperator PR_CALLBACK FontGetCMapDataProc(nsStringHashKey::KeyType aKey,
nsRefPtr<FontEntry>& aFontEntry,
void* userArg);
static int CALLBACK FontResolveProc(const ENUMLOGFONTEXW *lpelfe,
const NEWTEXTMETRICEXW *metrics,
DWORD fontType, LPARAM data);
static PLDHashOperator PR_CALLBACK HashEnumFunc(nsStringHashKey::KeyType aKey,
nsRefPtr<FontEntry>& aData,
void* userArg);
static PLDHashOperator PR_CALLBACK FindFontForCharProc(nsStringHashKey::KeyType aKey,
nsRefPtr<FontEntry>& aFontEntry,
void* userArg);
virtual cmsHPROFILE GetPlatformCMSOutputProfile();
static int PR_CALLBACK PrefChangedCallback(const char*, void*);
nsDataHashtable<nsStringHashKey, nsRefPtr<FontEntry> > mFonts;
nsDataHashtable<nsStringHashKey, nsRefPtr<FontEntry> > mFontAliases;
nsDataHashtable<nsStringHashKey, nsRefPtr<FontEntry> > mFontSubstitutes;
nsStringArray mNonExistingFonts;
// when system-wide font lookup fails for a character, cache it to skip future searches
gfxSparseBitSet mCodepointsWithNoFonts;
nsDataHashtable<nsCStringHashKey, nsTArray<nsRefPtr<FontEntry> > > mPrefFonts;
};
#endif /* GFX_WINDOWS_PLATFORM_H */