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https://github.com/mozilla/gecko-dev.git
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446 lines
15 KiB
C++
446 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsViewManager_h___
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#define nsViewManager_h___
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#include "nscore.h"
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#include "nsView.h"
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#include "nsCOMPtr.h"
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#include "nsCRT.h"
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#include "nsTArray.h"
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#include "nsDeviceContext.h"
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#include "nsTArray.h"
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#include "mozilla/EventForwards.h"
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class nsIWidget;
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struct nsRect;
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class nsRegion;
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class nsDeviceContext;
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class nsIPresShell;
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class nsViewManager final
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{
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~nsViewManager();
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public:
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friend class nsView;
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typedef mozilla::LayoutDeviceIntRect LayoutDeviceIntRect;
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typedef mozilla::LayoutDeviceIntRegion LayoutDeviceIntRegion;
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NS_DECL_AND_IMPL_ZEROING_OPERATOR_NEW
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NS_INLINE_DECL_REFCOUNTING(nsViewManager)
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nsViewManager();
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/**
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* Initialize the ViewManager
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* Note: this instance does not hold a reference to the presshell
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* because it holds a reference to this instance.
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* @result The result of the initialization, NS_OK if no errors
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*/
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nsresult Init(nsDeviceContext* aContext);
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/**
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* Create an ordinary view
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* @param aBounds initial bounds for view
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* XXX We should eliminate this parameter; you can set the bounds after CreateView
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* @param aParent intended parent for view. this is not actually set in the
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* nsView through this method. it is only used by the initialization
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* code to walk up the view tree, if necessary, to find resources.
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* XXX We should eliminate this parameter!
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* @param aVisibilityFlag initial visibility state of view
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* XXX We should eliminate this parameter; you can set it after CreateView
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* @result The new view. Never null.
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*/
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nsView* CreateView(const nsRect& aBounds,
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nsView* aParent,
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nsViewVisibility aVisibilityFlag = nsViewVisibility_kShow);
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/**
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* Get the root of the view tree.
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* @result the root view
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*/
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nsView* GetRootView() { return mRootView; }
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/**
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* Set the root of the view tree. Does not destroy the current root view.
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* aView may have a parent view managed by a different view manager.
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* aView may have a widget (anything but printing) or may not (printing).
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* @param aView view to set as root
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*/
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void SetRootView(nsView *aView);
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/**
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* Get the dimensions of the root window. The dimensions are in
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* twips
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* @param aWidth out parameter for width of window in twips
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* @param aHeight out parameter for height of window in twips
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*/
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void GetWindowDimensions(nscoord *aWidth, nscoord *aHeight);
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/**
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* Set the dimensions of the root window.
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* Called if the root window is resized. The dimensions are in
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* twips
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* @param aWidth of window in twips
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* @param aHeight of window in twips
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*/
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void SetWindowDimensions(nscoord aWidth, nscoord aHeight,
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bool aDelayResize = false);
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/**
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* Do any resizes that are pending.
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*/
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void FlushDelayedResize(bool aDoReflow);
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/**
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* Called to inform the view manager that the entire area of a view
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* is dirty and needs to be redrawn.
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* @param aView view to paint. should be root view
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*/
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void InvalidateView(nsView *aView);
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/**
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* Called to inform the view manager that some portion of a view is dirty and
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* needs to be redrawn. The rect passed in should be in the view's coordinate
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* space. Does not check for paint suppression.
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* @param aView view to paint. should be root view
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* @param rect rect to mark as damaged
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*/
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void InvalidateViewNoSuppression(nsView *aView, const nsRect &aRect);
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/**
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* Called to inform the view manager that it should invalidate all views.
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*/
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void InvalidateAllViews();
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/**
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* Called to dispatch an event to the appropriate view. Often called
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* as a result of receiving a mouse or keyboard event from the widget
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* event system.
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* @param aEvent event to dispatch
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* @param aViewTarget dispatch the event to this view
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* @param aStatus event handling status
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*/
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void DispatchEvent(mozilla::WidgetGUIEvent *aEvent,
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nsView* aViewTarget,
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nsEventStatus* aStatus);
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/**
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* Given a parent view, insert another view as its child.
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* aSibling and aAbove control the "document order" for the insertion.
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* If aSibling is null, the view is inserted at the end of the document order
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* if aAfter is true, otherwise it is inserted at the beginning.
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* If aSibling is non-null, then if aAfter is true, the view is inserted
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* after the sibling in document order (appearing above the sibling unless
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* overriden by z-order).
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* If it is false, the view is inserted before the sibling.
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* The view manager generates the appopriate dirty regions.
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* @param aParent parent view
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* @param aChild child view
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* @param aSibling sibling view
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* @param aAfter after or before in the document order
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*/
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void InsertChild(nsView *aParent, nsView *aChild, nsView *aSibling,
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bool aAfter);
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void InsertChild(nsView *aParent, nsView *aChild, int32_t aZIndex);
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/**
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* Remove a specific child view from its parent. This will NOT remove its placeholder
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* if there is one.
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* The view manager generates the appropriate dirty regions.
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* @param aParent parent view
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* @param aChild child view
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*/
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void RemoveChild(nsView *aChild);
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/**
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* Move a view to the specified position, provided in parent coordinates.
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* The new position is the (0, 0) origin for the view's coordinate system.
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* The view's bounds may extend above or to the left of this point.
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* The view manager generates the appropriate dirty regions.
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* @param aView view to move
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* @param aX x value for new view position
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* @param aY y value for new view position
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*/
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void MoveViewTo(nsView *aView, nscoord aX, nscoord aY);
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/**
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* Resize a view. In addition to setting the width and height, you can
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* set the x and y of its bounds relative to its position. Negative x and y
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* will let the view extend above and to the left of the (0,0) point in its
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* coordinate system.
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* The view manager generates the appropriate dirty regions.
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* @param aView view to move
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* @param the new bounds relative to the current position
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* @param RepaintExposedAreaOnly
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* if true Repaint only the expanded or contracted region,
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* if false Repaint the union of the old and new rectangles.
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*/
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void ResizeView(nsView *aView, const nsRect &aRect,
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bool aRepaintExposedAreaOnly = false);
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/**
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* Set the visibility of a view. Hidden views have the effect of hiding
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* their descendants as well. This does not affect painting, so layout
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* is responsible for ensuring that content in hidden views is not
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* painted nor handling events. It does affect the visibility of widgets;
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* if a view is hidden, descendant views with widgets have their widgets
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* hidden.
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* The view manager generates the appropriate dirty regions.
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* @param aView view to change visibility state of
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* @param visible new visibility state
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*/
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void SetViewVisibility(nsView *aView, nsViewVisibility aVisible);
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/**
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* Set the z-index of a view. Positive z-indices mean that a view
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* is above its parent in z-order. Negative z-indices mean that a
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* view is below its parent.
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* The view manager generates the appropriate dirty regions.
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* @param aAutoZIndex indicate that the z-index of a view is "auto". An "auto" z-index
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* means that the view does not define a new stacking context,
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* which means that the z-indicies of the view's children are
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* relative to the view's siblings.
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* @param aView view to change z depth of
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* @param aZindex explicit z depth
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*/
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void SetViewZIndex(nsView *aView, bool aAutoZIndex, int32_t aZindex);
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/**
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* Set whether the view "floats" above all other views,
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* which tells the compositor not to consider higher views in
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* the view hierarchy that would geometrically intersect with
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* this view. This is a hack, but it fixes some problems with
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* views that need to be drawn in front of all other views.
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*/
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void SetViewFloating(nsView *aView, bool aFloatingView);
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/**
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* Set the presshell associated with this manager
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* @param aPresShell - new presshell
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*/
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void SetPresShell(nsIPresShell *aPresShell) { mPresShell = aPresShell; }
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/**
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* Get the pres shell associated with this manager
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*/
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nsIPresShell* GetPresShell() { return mPresShell; }
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/**
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* Get the device context associated with this manager
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*/
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nsDeviceContext* GetDeviceContext() const
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{
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return mContext;
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}
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/**
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* A stack class for disallowing changes that would enter painting. For
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* example, popup widgets shouldn't be resized during reflow, since doing so
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* might cause synchronous painting inside reflow which is forbidden.
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* While refresh is disabled, widget geometry changes are deferred and will
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* be handled later, either from the refresh driver or from an NS_WILL_PAINT
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* event.
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* We don't want to defer widget geometry changes all the time. Resizing a
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* popup from script doesn't need to be deferred, for example, especially
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* since popup widget geometry is observable from script and expected to
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* update synchronously.
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*/
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class MOZ_STACK_CLASS AutoDisableRefresh {
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public:
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explicit AutoDisableRefresh(nsViewManager* aVM) {
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if (aVM) {
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mRootVM = aVM->IncrementDisableRefreshCount();
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}
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}
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~AutoDisableRefresh() {
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if (mRootVM) {
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mRootVM->DecrementDisableRefreshCount();
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}
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}
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private:
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AutoDisableRefresh(const AutoDisableRefresh& aOther);
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const AutoDisableRefresh& operator=(const AutoDisableRefresh& aOther);
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RefPtr<nsViewManager> mRootVM;
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};
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private:
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friend class AutoDisableRefresh;
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nsViewManager* IncrementDisableRefreshCount();
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void DecrementDisableRefreshCount();
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public:
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/**
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* Retrieve the widget at the root of the nearest enclosing
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* view manager whose root view has a widget.
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*/
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void GetRootWidget(nsIWidget **aWidget);
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/**
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* Indicate whether the viewmanager is currently painting
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*
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* @param aPainting true if the viewmanager is painting
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* false otherwise
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*/
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void IsPainting(bool& aIsPainting);
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/**
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* Retrieve the time of the last user event. User events
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* include mouse and keyboard events. The viewmanager
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* saves the time of the last user event.
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*
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* @param aTime Last user event time in microseconds
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*/
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void GetLastUserEventTime(uint32_t& aTime);
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/**
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* Find the nearest display root view for the view aView. This is the view for
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* the nearest enclosing popup or the root view for the root document.
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*/
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static nsView* GetDisplayRootFor(nsView* aView);
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/**
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* Flush the accumulated dirty region to the widget and update widget
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* geometry.
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*/
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void ProcessPendingUpdates();
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/**
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* Just update widget geometry without flushing the dirty region
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*/
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void UpdateWidgetGeometry();
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int32_t AppUnitsPerDevPixel() const
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{
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return mContext->AppUnitsPerDevPixel();
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}
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private:
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static uint32_t gLastUserEventTime;
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/* Update the cached RootViewManager pointer on this view manager. */
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void InvalidateHierarchy();
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void FlushPendingInvalidates();
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void ProcessPendingUpdatesForView(nsView *aView,
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bool aFlushDirtyRegion = true);
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void ProcessPendingUpdatesRecurse(nsView* aView,
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nsTArray<nsCOMPtr<nsIWidget> >& aWidgets);
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void ProcessPendingUpdatesPaint(nsIWidget* aWidget);
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void FlushDirtyRegionToWidget(nsView* aView);
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/**
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* Call WillPaint() on all view observers under this vm root.
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*/
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void CallWillPaintOnObservers();
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void ReparentChildWidgets(nsView* aView, nsIWidget *aNewWidget);
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void ReparentWidgets(nsView* aView, nsView *aParent);
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void InvalidateWidgetArea(nsView *aWidgetView, const nsRegion &aDamagedRegion);
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void InvalidateViews(nsView *aView);
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// aView is the view for aWidget and aRegion is relative to aWidget.
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void Refresh(nsView* aView, const LayoutDeviceIntRegion& aRegion);
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// Utilities
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bool IsViewInserted(nsView *aView);
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/**
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* Intersects aRect with aView's bounds and then transforms it from aView's
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* coordinate system to the coordinate system of the widget attached to
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* aView.
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*/
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LayoutDeviceIntRect ViewToWidget(nsView* aView, const nsRect& aRect) const;
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void DoSetWindowDimensions(nscoord aWidth, nscoord aHeight);
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bool ShouldDelayResize() const;
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bool IsPainting() const {
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return RootViewManager()->mPainting;
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}
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void SetPainting(bool aPainting) {
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RootViewManager()->mPainting = aPainting;
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}
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void InvalidateView(nsView *aView, const nsRect &aRect);
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nsViewManager* RootViewManager() const { return mRootViewManager; }
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bool IsRootVM() const { return this == RootViewManager(); }
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// Whether synchronous painting is allowed at the moment. For example,
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// widget geometry changes can cause synchronous painting, so they need to
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// be deferred while refresh is disabled.
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bool IsPaintingAllowed() { return RootViewManager()->mRefreshDisableCount == 0; }
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void WillPaintWindow(nsIWidget* aWidget);
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bool PaintWindow(nsIWidget* aWidget, LayoutDeviceIntRegion aRegion);
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void DidPaintWindow();
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// Call this when you need to let the viewmanager know that it now has
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// pending updates.
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void PostPendingUpdate();
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RefPtr<nsDeviceContext> mContext;
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nsIPresShell *mPresShell;
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// The size for a resize that we delayed until the root view becomes
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// visible again.
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nsSize mDelayedResize;
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nsView *mRootView;
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// mRootViewManager is a strong ref unless it equals |this|. It's
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// never null (if we have no ancestors, it will be |this|).
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nsViewManager *mRootViewManager;
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// The following members should not be accessed directly except by
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// the root view manager. Some have accessor functions to enforce
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// this, as noted.
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int32_t mRefreshDisableCount;
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// Use IsPainting() and SetPainting() to access mPainting.
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bool mPainting;
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bool mRecursiveRefreshPending;
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bool mHasPendingWidgetGeometryChanges;
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//from here to public should be static and locked... MMP
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//list of view managers
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static nsTArray<nsViewManager*> *gViewManagers;
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};
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/**
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Invalidation model:
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1) Callers call into the view manager and ask it to invalidate a view.
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2) The view manager finds the "right" widget for the view, henceforth called
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the root widget.
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3) The view manager traverses descendants of the root widget and for each
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one that needs invalidation stores the rect to invalidate on the widget's
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view (batching).
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4) The dirty region is flushed to the right widget when
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ProcessPendingUpdates is called from the RefreshDriver.
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It's important to note that widgets associated to views outside this view
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manager can end up being invalidated during step 3. Therefore, the end of a
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view update batch really needs to traverse the entire view tree, to ensure
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that those invalidates happen.
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To cope with this, invalidation processing and should only happen on the
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root viewmanager.
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*/
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#endif // nsViewManager_h___
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