gecko-dev/gfx/webrender_bindings/webrender_ffi_generated.h
Kartikaya Gupta 2878061467 Bug 1409446 - Wire up the DefineClip and DefineScrollLayer APIs to allow specifying ancestry. r=jrmuizel
The APIs now allow providing the parent clip or scroll info explicitly
instead of having to push it on the stack. For now we just pass
Nothing() to preserve the existing behaviour, so this change is a
functinoal no-op.

MozReview-Commit-ID: dtNamN595

--HG--
extra : rebase_source : 3b6bd03b919bd31cd89e3f82283cb962f8f6abc5
2017-10-24 15:45:57 -04:00

1452 lines
39 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Generated with cbindgen:0.1.26 */
/* DO NOT MODIFY THIS MANUALLY! This file was generated using cbindgen.
* To generate this file:
* 1. Get the latest cbindgen using `cargo install --force cbindgen`
* a. Alternatively, you can clone `https://github.com/rlhunt/cbindgen` and use a tagged release
* 2. Run `rustup run nightly cbindgen toolkit/library/rust/ --crate webrender_bindings -o gfx/webrender_bindings/webrender_ffi_generated.h`
*/
#include <cstdint>
#include <cstdlib>
extern "C" {
namespace mozilla {
namespace wr {
enum class BorderStyle : uint32_t {
None = 0,
Solid = 1,
Double = 2,
Dotted = 3,
Dashed = 4,
Hidden = 5,
Groove = 6,
Ridge = 7,
Inset = 8,
Outset = 9,
Sentinel /* this must be last for serialization purposes. */
};
enum class BoxShadowClipMode : uint32_t {
Outset = 0,
Inset = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class ClipMode {
Clip = 0,
ClipOut = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class ExtendMode : uint32_t {
Clamp = 0,
Repeat = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class ExternalImageType : uint32_t {
Texture2DHandle = 0,
Texture2DArrayHandle = 1,
TextureRectHandle = 2,
TextureExternalHandle = 3,
ExternalBuffer = 4,
Sentinel /* this must be last for serialization purposes. */
};
#if !(defined(XP_MACOSX) || defined(XP_WIN))
enum class FontHinting : uint8_t {
None = 0,
Mono = 1,
Light = 2,
Normal = 3,
LCD = 4,
Sentinel /* this must be last for serialization purposes. */
};
#endif
#if !(defined(XP_MACOSX) || defined(XP_WIN))
enum class FontLCDFilter : uint8_t {
None = 0,
Default = 1,
Light = 2,
Legacy = 3,
Sentinel /* this must be last for serialization purposes. */
};
#endif
enum class FontRenderMode : uint32_t {
Mono = 0,
Alpha = 1,
Subpixel = 2,
Bitmap = 3,
Sentinel /* this must be last for serialization purposes. */
};
enum class ImageFormat : uint32_t {
Invalid = 0,
A8 = 1,
RGB8 = 2,
BGRA8 = 3,
RGBAF32 = 4,
RG8 = 5,
Sentinel /* this must be last for serialization purposes. */
};
enum class ImageRendering : uint32_t {
Auto = 0,
CrispEdges = 1,
Pixelated = 2,
Sentinel /* this must be last for serialization purposes. */
};
enum class LineOrientation : uint8_t {
Vertical = 0,
Horizontal = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class LineStyle : uint8_t {
Solid = 0,
Dotted = 1,
Dashed = 2,
Wavy = 3,
Sentinel /* this must be last for serialization purposes. */
};
enum class MixBlendMode : uint32_t {
Normal = 0,
Multiply = 1,
Screen = 2,
Overlay = 3,
Darken = 4,
Lighten = 5,
ColorDodge = 6,
ColorBurn = 7,
HardLight = 8,
SoftLight = 9,
Difference = 10,
Exclusion = 11,
Hue = 12,
Saturation = 13,
Color = 14,
Luminosity = 15,
Sentinel /* this must be last for serialization purposes. */
};
enum class RepeatMode : uint32_t {
Stretch = 0,
Repeat = 1,
Round = 2,
Space = 3,
Sentinel /* this must be last for serialization purposes. */
};
enum class SubpixelDirection : uint32_t {
None = 0,
Horizontal = 1,
Vertical = 2,
Sentinel /* this must be last for serialization purposes. */
};
enum class TransformStyle : uint32_t {
Flat = 0,
Preserve3D = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class WrExternalImageType : uint32_t {
NativeTexture = 0,
RawData = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class WrFilterOpType : uint32_t {
Blur = 0,
Brightness = 1,
Contrast = 2,
Grayscale = 3,
HueRotate = 4,
Invert = 5,
Opacity = 6,
Saturate = 7,
Sepia = 8,
Sentinel /* this must be last for serialization purposes. */
};
enum class YuvColorSpace : uint32_t {
Rec601 = 0,
Rec709 = 1,
Sentinel /* this must be last for serialization purposes. */
};
struct Arc_VecU8;
struct DocumentHandle;
// The renderer is responsible for submitting to the GPU the work prepared by the
// RenderBackend.
struct Renderer;
// The resource updates for a given transaction (they must be applied in the same frame).
struct ResourceUpdates;
struct Vec_u8;
struct WrRenderedEpochs;
struct WrState;
struct WrThreadPool;
typedef Vec_u8 VecU8;
typedef Arc_VecU8 ArcVecU8;
struct Epoch {
uint32_t mHandle;
bool operator==(const Epoch& aOther) const {
return mHandle == aOther.mHandle;
}
bool operator<(const Epoch& aOther) const {
return mHandle < aOther.mHandle;
}
bool operator<=(const Epoch& aOther) const {
return mHandle <= aOther.mHandle;
}
};
typedef Epoch WrEpoch;
// This type carries no valuable semantics for WR. However, it reflects the fact that
// clients (Servo) may generate pipelines by different semi-independent sources.
// These pipelines still belong to the same `IdNamespace` and the same `DocumentId`.
// Having this extra Id field enables them to generate `PipelineId` without collision.
typedef uint32_t PipelineSourceId;
// From the point of view of WR, `PipelineId` is completely opaque and generic as long as
// it's clonable, serializable, comparable, and hashable.
struct PipelineId {
PipelineSourceId mNamespace;
uint32_t mHandle;
bool operator==(const PipelineId& aOther) const {
return mNamespace == aOther.mNamespace &&
mHandle == aOther.mHandle;
}
};
typedef PipelineId WrPipelineId;
struct TypedSize2D_f32__LayerPixel {
float width;
float height;
bool operator==(const TypedSize2D_f32__LayerPixel& aOther) const {
return width == aOther.width &&
height == aOther.height;
}
};
typedef TypedSize2D_f32__LayerPixel LayerSize;
typedef LayerSize LayoutSize;
// Describes the memory layout of a display list.
//
// A display list consists of some number of display list items, followed by a number of display
// items.
struct BuiltDisplayListDescriptor {
// The first IPC time stamp: before any work has been done
uint64_t builder_start_time;
// The second IPC time stamp: after serialization
uint64_t builder_finish_time;
// The third IPC time stamp: just before sending
uint64_t send_start_time;
bool operator==(const BuiltDisplayListDescriptor& aOther) const {
return builder_start_time == aOther.builder_start_time &&
builder_finish_time == aOther.builder_finish_time &&
send_start_time == aOther.send_start_time;
}
};
struct WrVecU8 {
uint8_t *data;
size_t length;
size_t capacity;
bool operator==(const WrVecU8& aOther) const {
return data == aOther.data &&
length == aOther.length &&
capacity == aOther.capacity;
}
};
struct WrOpacityProperty {
uint64_t id;
float opacity;
bool operator==(const WrOpacityProperty& aOther) const {
return id == aOther.id &&
opacity == aOther.opacity;
}
};
// A 3d transform stored as a 4 by 4 matrix in row-major order in memory.
//
// Transforms can be parametrized over the source and destination units, to describe a
// transformation from a space to another.
// For example, `TypedTransform3D<f32, WordSpace, ScreenSpace>::transform_point3d`
// takes a `TypedPoint3D<f32, WordSpace>` and returns a `TypedPoint3D<f32, ScreenSpace>`.
//
// Transforms expose a set of convenience methods for pre- and post-transformations.
// A pre-transformation corresponds to adding an operation that is applied before
// the rest of the transformation, while a post-transformation adds an operation
// that is applied after.
struct TypedTransform3D_f32__LayoutPixel__LayoutPixel {
float m11;
float m12;
float m13;
float m14;
float m21;
float m22;
float m23;
float m24;
float m31;
float m32;
float m33;
float m34;
float m41;
float m42;
float m43;
float m44;
bool operator==(const TypedTransform3D_f32__LayoutPixel__LayoutPixel& aOther) const {
return m11 == aOther.m11 &&
m12 == aOther.m12 &&
m13 == aOther.m13 &&
m14 == aOther.m14 &&
m21 == aOther.m21 &&
m22 == aOther.m22 &&
m23 == aOther.m23 &&
m24 == aOther.m24 &&
m31 == aOther.m31 &&
m32 == aOther.m32 &&
m33 == aOther.m33 &&
m34 == aOther.m34 &&
m41 == aOther.m41 &&
m42 == aOther.m42 &&
m43 == aOther.m43 &&
m44 == aOther.m44;
}
};
typedef TypedTransform3D_f32__LayoutPixel__LayoutPixel LayoutTransform;
struct WrTransformProperty {
uint64_t id;
LayoutTransform transform;
};
struct IdNamespace {
uint32_t mHandle;
bool operator==(const IdNamespace& aOther) const {
return mHandle == aOther.mHandle;
}
bool operator!=(const IdNamespace& aOther) const {
return mHandle != aOther.mHandle;
}
bool operator<(const IdNamespace& aOther) const {
return mHandle < aOther.mHandle;
}
bool operator<=(const IdNamespace& aOther) const {
return mHandle <= aOther.mHandle;
}
};
typedef IdNamespace WrIdNamespace;
// Represents RGBA screen colors with floating point numbers.
//
// All components must be between 0.0 and 1.0.
// An alpha value of 1.0 is opaque while 0.0 is fully transparent.
struct ColorF {
float r;
float g;
float b;
float a;
bool operator==(const ColorF& aOther) const {
return r == aOther.r &&
g == aOther.g &&
b == aOther.b &&
a == aOther.a;
}
};
// A 2d Point tagged with a unit.
struct TypedPoint2D_f32__LayerPixel {
float x;
float y;
bool operator==(const TypedPoint2D_f32__LayerPixel& aOther) const {
return x == aOther.x &&
y == aOther.y;
}
};
// A 2d Rectangle optionally tagged with a unit.
struct TypedRect_f32__LayerPixel {
TypedPoint2D_f32__LayerPixel origin;
TypedSize2D_f32__LayerPixel size;
bool operator==(const TypedRect_f32__LayerPixel& aOther) const {
return origin == aOther.origin &&
size == aOther.size;
}
};
typedef TypedRect_f32__LayerPixel LayerRect;
typedef LayerRect LayoutRect;
struct BorderRadius {
LayoutSize top_left;
LayoutSize top_right;
LayoutSize bottom_left;
LayoutSize bottom_right;
bool operator==(const BorderRadius& aOther) const {
return top_left == aOther.top_left &&
top_right == aOther.top_right &&
bottom_left == aOther.bottom_left &&
bottom_right == aOther.bottom_right;
}
};
struct ComplexClipRegion {
// The boundaries of the rectangle.
LayoutRect rect;
// Border radii of this rectangle.
BorderRadius radii;
// Whether we are clipping inside or outside
// the region.
ClipMode mode;
bool operator==(const ComplexClipRegion& aOther) const {
return rect == aOther.rect &&
radii == aOther.radii &&
mode == aOther.mode;
}
};
struct ImageKey {
IdNamespace mNamespace;
uint32_t mHandle;
bool operator==(const ImageKey& aOther) const {
return mNamespace == aOther.mNamespace &&
mHandle == aOther.mHandle;
}
};
typedef ImageKey WrImageKey;
struct WrImageMask {
WrImageKey image;
LayoutRect rect;
bool repeat;
bool operator==(const WrImageMask& aOther) const {
return image == aOther.image &&
rect == aOther.rect &&
repeat == aOther.repeat;
}
};
struct StickySideConstraint {
float margin;
float max_offset;
bool operator==(const StickySideConstraint& aOther) const {
return margin == aOther.margin &&
max_offset == aOther.max_offset;
}
};
struct BorderWidths {
float left;
float top;
float right;
float bottom;
bool operator==(const BorderWidths& aOther) const {
return left == aOther.left &&
top == aOther.top &&
right == aOther.right &&
bottom == aOther.bottom;
}
};
struct BorderSide {
ColorF color;
BorderStyle style;
bool operator==(const BorderSide& aOther) const {
return color == aOther.color &&
style == aOther.style;
}
};
typedef TypedPoint2D_f32__LayerPixel LayerPoint;
typedef LayerPoint LayoutPoint;
struct GradientStop {
float offset;
ColorF color;
bool operator==(const GradientStop& aOther) const {
return offset == aOther.offset &&
color == aOther.color;
}
};
// The default side offset type with no unit.
struct SideOffsets2D_f32 {
float top;
float right;
float bottom;
float left;
bool operator==(const SideOffsets2D_f32& aOther) const {
return top == aOther.top &&
right == aOther.right &&
bottom == aOther.bottom &&
left == aOther.left;
}
};
// The default side offset type with no unit.
struct SideOffsets2D_u32 {
uint32_t top;
uint32_t right;
uint32_t bottom;
uint32_t left;
bool operator==(const SideOffsets2D_u32& aOther) const {
return top == aOther.top &&
right == aOther.right &&
bottom == aOther.bottom &&
left == aOther.left;
}
};
struct NinePatchDescriptor {
uint32_t width;
uint32_t height;
SideOffsets2D_u32 slice;
bool operator==(const NinePatchDescriptor& aOther) const {
return width == aOther.width &&
height == aOther.height &&
slice == aOther.slice;
}
};
// A 2d Vector tagged with a unit.
struct TypedVector2D_f32__LayerPixel {
float x;
float y;
bool operator==(const TypedVector2D_f32__LayerPixel& aOther) const {
return x == aOther.x &&
y == aOther.y;
}
};
typedef TypedVector2D_f32__LayerPixel LayerVector2D;
typedef LayerVector2D LayoutVector2D;
struct Shadow {
LayoutVector2D offset;
ColorF color;
float blur_radius;
bool operator==(const Shadow& aOther) const {
return offset == aOther.offset &&
color == aOther.color &&
blur_radius == aOther.blur_radius;
}
};
struct WrFilterOp {
WrFilterOpType filter_type;
float argument;
bool operator==(const WrFilterOp& aOther) const {
return filter_type == aOther.filter_type &&
argument == aOther.argument;
}
};
struct FontInstanceKey {
IdNamespace mNamespace;
uint32_t mHandle;
bool operator==(const FontInstanceKey& aOther) const {
return mNamespace == aOther.mNamespace &&
mHandle == aOther.mHandle;
}
};
typedef FontInstanceKey WrFontInstanceKey;
typedef uint32_t GlyphIndex;
struct GlyphInstance {
GlyphIndex index;
LayoutPoint point;
bool operator==(const GlyphInstance& aOther) const {
return index == aOther.index &&
point == aOther.point;
}
};
struct GlyphOptions {
FontRenderMode render_mode;
bool operator==(const GlyphOptions& aOther) const {
return render_mode == aOther.render_mode;
}
};
typedef YuvColorSpace WrYuvColorSpace;
struct ByteSlice {
const uint8_t *buffer;
size_t len;
bool operator==(const ByteSlice& aOther) const {
return buffer == aOther.buffer &&
len == aOther.len;
}
};
// A 2d Point tagged with a unit.
struct TypedPoint2D_u16__Tiles {
uint16_t x;
uint16_t y;
bool operator==(const TypedPoint2D_u16__Tiles& aOther) const {
return x == aOther.x &&
y == aOther.y;
}
};
typedef TypedPoint2D_u16__Tiles TileOffset;
struct MutByteSlice {
uint8_t *buffer;
size_t len;
bool operator==(const MutByteSlice& aOther) const {
return buffer == aOther.buffer &&
len == aOther.len;
}
};
struct WrWindowId {
uint64_t mHandle;
bool operator==(const WrWindowId& aOther) const {
return mHandle == aOther.mHandle;
}
bool operator<(const WrWindowId& aOther) const {
return mHandle < aOther.mHandle;
}
bool operator<=(const WrWindowId& aOther) const {
return mHandle <= aOther.mHandle;
}
};
struct WrDebugFlags {
uint32_t mBits;
bool operator==(const WrDebugFlags& aOther) const {
return mBits == aOther.mBits;
}
};
struct WrExternalImage {
WrExternalImageType image_type;
uint32_t handle;
float u0;
float v0;
float u1;
float v1;
const uint8_t *buff;
size_t size;
bool operator==(const WrExternalImage& aOther) const {
return image_type == aOther.image_type &&
handle == aOther.handle &&
u0 == aOther.u0 &&
v0 == aOther.v0 &&
u1 == aOther.u1 &&
v1 == aOther.v1 &&
buff == aOther.buff &&
size == aOther.size;
}
};
struct WrExternalImageId {
uint64_t mHandle;
bool operator==(const WrExternalImageId& aOther) const {
return mHandle == aOther.mHandle;
}
};
typedef WrExternalImage (*LockExternalImageCallback)(void*, WrExternalImageId, uint8_t);
typedef void (*UnlockExternalImageCallback)(void*, WrExternalImageId, uint8_t);
struct WrExternalImageHandler {
void *external_image_obj;
LockExternalImageCallback lock_func;
UnlockExternalImageCallback unlock_func;
bool operator==(const WrExternalImageHandler& aOther) const {
return external_image_obj == aOther.external_image_obj &&
lock_func == aOther.lock_func &&
unlock_func == aOther.unlock_func;
}
};
struct WrImageDescriptor {
ImageFormat format;
uint32_t width;
uint32_t height;
uint32_t stride;
bool is_opaque;
bool operator==(const WrImageDescriptor& aOther) const {
return format == aOther.format &&
width == aOther.width &&
height == aOther.height &&
stride == aOther.stride &&
is_opaque == aOther.is_opaque;
}
};
typedef ExternalImageType WrExternalImageBufferType;
struct FontKey {
IdNamespace mNamespace;
uint32_t mHandle;
bool operator==(const FontKey& aOther) const {
return mNamespace == aOther.mNamespace &&
mHandle == aOther.mHandle;
}
};
typedef FontKey WrFontKey;
struct FontInstanceOptions {
FontRenderMode render_mode;
SubpixelDirection subpx_dir;
bool synthetic_italics;
bool operator==(const FontInstanceOptions& aOther) const {
return render_mode == aOther.render_mode &&
subpx_dir == aOther.subpx_dir &&
synthetic_italics == aOther.synthetic_italics;
}
};
#if defined(XP_WIN)
struct FontInstancePlatformOptions {
bool use_embedded_bitmap;
bool force_gdi_rendering;
bool operator==(const FontInstancePlatformOptions& aOther) const {
return use_embedded_bitmap == aOther.use_embedded_bitmap &&
force_gdi_rendering == aOther.force_gdi_rendering;
}
};
#endif
#if defined(XP_MACOSX)
struct FontInstancePlatformOptions {
uint32_t unused;
bool operator==(const FontInstancePlatformOptions& aOther) const {
return unused == aOther.unused;
}
};
#endif
#if !(defined(XP_MACOSX) || defined(XP_WIN))
struct FontInstancePlatformOptions {
uint16_t flags;
FontLCDFilter lcd_filter;
FontHinting hinting;
bool operator==(const FontInstancePlatformOptions& aOther) const {
return flags == aOther.flags &&
lcd_filter == aOther.lcd_filter &&
hinting == aOther.hinting;
}
};
#endif
/* DO NOT MODIFY THIS MANUALLY! This file was generated using cbindgen.
* To generate this file:
* 1. Get the latest cbindgen using `cargo install --force cbindgen`
* a. Alternatively, you can clone `https://github.com/rlhunt/cbindgen` and use a tagged release
* 2. Run `rustup run nightly cbindgen toolkit/library/rust/ --crate webrender_bindings -o gfx/webrender_bindings/webrender_ffi_generated.h`
*/
extern void gfx_critical_note(const char *aMsg);
extern bool gfx_use_wrench();
extern const char *gfx_wr_resource_path_override();
extern bool is_glcontext_egl(void *aGlcontextPtr);
extern bool is_in_compositor_thread();
extern bool is_in_main_thread();
extern bool is_in_render_thread();
WR_INLINE
const VecU8 *wr_add_ref_arc(const ArcVecU8 *aArc)
WR_FUNC;
WR_INLINE
void wr_api_clear_display_list(DocumentHandle *aDh,
WrEpoch aEpoch,
WrPipelineId aPipelineId)
WR_FUNC;
WR_INLINE
void wr_api_clone(DocumentHandle *aDh,
DocumentHandle **aOutHandle)
WR_FUNC;
WR_INLINE
void wr_api_delete(DocumentHandle *aDh)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
void wr_api_finalize_builder(WrState *aState,
LayoutSize *aContentSize,
BuiltDisplayListDescriptor *aDlDescriptor,
WrVecU8 *aDlData)
WR_FUNC;
WR_INLINE
void wr_api_generate_frame(DocumentHandle *aDh)
WR_FUNC;
WR_INLINE
void wr_api_generate_frame_with_properties(DocumentHandle *aDh,
const WrOpacityProperty *aOpacityArray,
size_t aOpacityCount,
const WrTransformProperty *aTransformArray,
size_t aTransformCount)
WR_FUNC;
WR_INLINE
WrIdNamespace wr_api_get_namespace(DocumentHandle *aDh)
WR_FUNC;
WR_INLINE
void wr_api_send_external_event(DocumentHandle *aDh,
size_t aEvt)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
void wr_api_set_display_list(DocumentHandle *aDh,
ColorF aColor,
WrEpoch aEpoch,
float aViewportWidth,
float aViewportHeight,
WrPipelineId aPipelineId,
LayoutSize aContentSize,
BuiltDisplayListDescriptor aDlDescriptor,
uint8_t *aDlData,
size_t aDlSize,
ResourceUpdates *aResources)
WR_FUNC;
WR_INLINE
void wr_api_set_root_pipeline(DocumentHandle *aDh,
WrPipelineId aPipelineId)
WR_FUNC;
WR_INLINE
void wr_api_set_window_parameters(DocumentHandle *aDh,
int32_t aWidth,
int32_t aHeight)
WR_FUNC;
WR_INLINE
void wr_api_update_pipeline_resources(DocumentHandle *aDh,
WrPipelineId aPipelineId,
WrEpoch aEpoch,
ResourceUpdates *aResources)
WR_FUNC;
WR_INLINE
void wr_api_update_resources(DocumentHandle *aDh,
ResourceUpdates *aResources)
WR_FUNC;
WR_INLINE
void wr_dec_ref_arc(const VecU8 *aArc)
WR_FUNC;
WR_INLINE
void wr_dp_clear_save(WrState *aState)
WR_FUNC;
WR_INLINE
uint64_t wr_dp_define_clip(WrState *aState,
const uint64_t *aAncestorScrollId,
const uint64_t *aAncestorClipId,
LayoutRect aClipRect,
const ComplexClipRegion *aComplex,
size_t aComplexCount,
const WrImageMask *aMask)
WR_FUNC;
WR_INLINE
void wr_dp_define_scroll_layer(WrState *aState,
uint64_t aScrollId,
const uint64_t *aAncestorScrollId,
const uint64_t *aAncestorClipId,
LayoutRect aContentRect,
LayoutRect aClipRect)
WR_FUNC;
WR_INLINE
uint64_t wr_dp_define_sticky_frame(WrState *aState,
LayoutRect aContentRect,
const StickySideConstraint *aTopRange,
const StickySideConstraint *aRightRange,
const StickySideConstraint *aBottomRange,
const StickySideConstraint *aLeftRange)
WR_FUNC;
WR_INLINE
void wr_dp_pop_all_shadows(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_pop_clip(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_pop_clip_and_scroll_info(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_pop_scroll_layer(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_pop_stacking_context(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_push_border(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
BorderWidths aWidths,
BorderSide aTop,
BorderSide aRight,
BorderSide aBottom,
BorderSide aLeft,
BorderRadius aRadius)
WR_FUNC;
WR_INLINE
void wr_dp_push_border_gradient(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
BorderWidths aWidths,
LayoutPoint aStartPoint,
LayoutPoint aEndPoint,
const GradientStop *aStops,
size_t aStopsCount,
ExtendMode aExtendMode,
SideOffsets2D_f32 aOutset)
WR_FUNC;
WR_INLINE
void wr_dp_push_border_image(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
BorderWidths aWidths,
WrImageKey aImage,
NinePatchDescriptor aPatch,
SideOffsets2D_f32 aOutset,
RepeatMode aRepeatHorizontal,
RepeatMode aRepeatVertical)
WR_FUNC;
WR_INLINE
void wr_dp_push_border_radial_gradient(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
BorderWidths aWidths,
LayoutPoint aCenter,
LayoutSize aRadius,
const GradientStop *aStops,
size_t aStopsCount,
ExtendMode aExtendMode,
SideOffsets2D_f32 aOutset)
WR_FUNC;
WR_INLINE
void wr_dp_push_box_shadow(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
LayoutRect aBoxBounds,
LayoutVector2D aOffset,
ColorF aColor,
float aBlurRadius,
float aSpreadRadius,
BorderRadius aBorderRadius,
BoxShadowClipMode aClipMode)
WR_FUNC;
WR_INLINE
void wr_dp_push_clip(WrState *aState,
uint64_t aClipId)
WR_FUNC;
WR_INLINE
void wr_dp_push_clip_and_scroll_info(WrState *aState,
uint64_t aScrollId,
const uint64_t *aClipId)
WR_FUNC;
WR_INLINE
void wr_dp_push_iframe(WrState *aState,
LayoutRect aRect,
bool aIsBackfaceVisible,
WrPipelineId aPipelineId)
WR_FUNC;
WR_INLINE
void wr_dp_push_image(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
LayoutSize aStretchSize,
LayoutSize aTileSpacing,
ImageRendering aImageRendering,
WrImageKey aKey)
WR_FUNC;
WR_INLINE
void wr_dp_push_line(WrState *aState,
LayoutRect aClip,
bool aIsBackfaceVisible,
float aBaseline,
float aStart,
float aEnd,
LineOrientation aOrientation,
float aWidth,
ColorF aColor,
LineStyle aStyle)
WR_FUNC;
WR_INLINE
void wr_dp_push_linear_gradient(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
LayoutPoint aStartPoint,
LayoutPoint aEndPoint,
const GradientStop *aStops,
size_t aStopsCount,
ExtendMode aExtendMode,
LayoutSize aTileSize,
LayoutSize aTileSpacing)
WR_FUNC;
WR_INLINE
void wr_dp_push_radial_gradient(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
LayoutPoint aCenter,
LayoutSize aRadius,
const GradientStop *aStops,
size_t aStopsCount,
ExtendMode aExtendMode,
LayoutSize aTileSize,
LayoutSize aTileSpacing)
WR_FUNC;
WR_INLINE
void wr_dp_push_rect(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
ColorF aColor)
WR_FUNC;
WR_INLINE
void wr_dp_push_scroll_layer(WrState *aState,
uint64_t aScrollId)
WR_FUNC;
WR_INLINE
void wr_dp_push_shadow(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
Shadow aShadow)
WR_FUNC;
WR_INLINE
void wr_dp_push_stacking_context(WrState *aState,
LayoutRect aBounds,
uint64_t aAnimationId,
const float *aOpacity,
const LayoutTransform *aTransform,
TransformStyle aTransformStyle,
const LayoutTransform *aPerspective,
MixBlendMode aMixBlendMode,
const WrFilterOp *aFilters,
size_t aFilterCount,
bool aIsBackfaceVisible)
WR_FUNC;
WR_INLINE
void wr_dp_push_text(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
ColorF aColor,
WrFontInstanceKey aFontKey,
const GlyphInstance *aGlyphs,
uint32_t aGlyphCount,
const GlyphOptions *aGlyphOptions)
WR_FUNC;
// Push a 2 planar NV12 image.
WR_INLINE
void wr_dp_push_yuv_NV12_image(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
WrImageKey aImageKey0,
WrImageKey aImageKey1,
WrYuvColorSpace aColorSpace,
ImageRendering aImageRendering)
WR_FUNC;
// Push a yuv interleaved image.
WR_INLINE
void wr_dp_push_yuv_interleaved_image(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
WrImageKey aImageKey0,
WrYuvColorSpace aColorSpace,
ImageRendering aImageRendering)
WR_FUNC;
// Push a 3 planar yuv image.
WR_INLINE
void wr_dp_push_yuv_planar_image(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
WrImageKey aImageKey0,
WrImageKey aImageKey1,
WrImageKey aImageKey2,
WrYuvColorSpace aColorSpace,
ImageRendering aImageRendering)
WR_FUNC;
WR_INLINE
void wr_dp_restore(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_save(WrState *aState)
WR_FUNC;
extern bool wr_moz2d_render_cb(ByteSlice aBlob,
uint32_t aWidth,
uint32_t aHeight,
ImageFormat aFormat,
const uint16_t *aTileSize,
const TileOffset *aTileOffset,
MutByteSlice aOutput);
extern void wr_notifier_external_event(WrWindowId aWindowId,
size_t aRawEvent);
extern void wr_notifier_new_frame_ready(WrWindowId aWindowId);
extern void wr_notifier_new_scroll_frame_ready(WrWindowId aWindowId,
bool aCompositeNeeded);
WR_INLINE
void wr_rendered_epochs_delete(WrRenderedEpochs *aPipelineEpochs)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
bool wr_rendered_epochs_next(WrRenderedEpochs *aPipelineEpochs,
WrPipelineId *aOutPipeline,
WrEpoch *aOutEpoch)
WR_FUNC;
WR_INLINE
bool wr_renderer_current_epoch(Renderer *aRenderer,
WrPipelineId aPipelineId,
WrEpoch *aOutEpoch)
WR_FUNC;
WR_INLINE
void wr_renderer_delete(Renderer *aRenderer)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
WrRenderedEpochs *wr_renderer_flush_rendered_epochs(Renderer *aRenderer)
WR_FUNC;
WR_INLINE
WrDebugFlags wr_renderer_get_debug_flags(Renderer *aRenderer)
WR_FUNC;
WR_INLINE
void wr_renderer_readback(Renderer *aRenderer,
uint32_t aWidth,
uint32_t aHeight,
uint8_t *aDstBuffer,
size_t aBufferSize)
WR_FUNC;
WR_INLINE
bool wr_renderer_render(Renderer *aRenderer,
uint32_t aWidth,
uint32_t aHeight)
WR_FUNC;
WR_INLINE
void wr_renderer_set_debug_flags(Renderer *aRenderer,
WrDebugFlags aFlags)
WR_FUNC;
WR_INLINE
void wr_renderer_set_external_image_handler(Renderer *aRenderer,
WrExternalImageHandler *aExternalImageHandler)
WR_FUNC;
WR_INLINE
void wr_renderer_update(Renderer *aRenderer)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_blob_image(ResourceUpdates *aResources,
WrImageKey aImageKey,
const WrImageDescriptor *aDescriptor,
WrVecU8 *aBytes)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_external_image(ResourceUpdates *aResources,
WrImageKey aImageKey,
const WrImageDescriptor *aDescriptor,
WrExternalImageId aExternalImageId,
WrExternalImageBufferType aBufferType,
uint8_t aChannelIndex)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_font_instance(ResourceUpdates *aResources,
WrFontInstanceKey aKey,
WrFontKey aFontKey,
float aGlyphSize,
const FontInstanceOptions *aOptions,
const FontInstancePlatformOptions *aPlatformOptions,
WrVecU8 *aVariations)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_image(ResourceUpdates *aResources,
WrImageKey aImageKey,
const WrImageDescriptor *aDescriptor,
WrVecU8 *aBytes)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_raw_font(ResourceUpdates *aResources,
WrFontKey aKey,
WrVecU8 *aBytes,
uint32_t aIndex)
WR_FUNC;
WR_INLINE
void wr_resource_updates_clear(ResourceUpdates *aResources)
WR_FUNC;
WR_INLINE
void wr_resource_updates_delete(ResourceUpdates *aUpdates)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
void wr_resource_updates_delete_font(ResourceUpdates *aResources,
WrFontKey aKey)
WR_FUNC;
WR_INLINE
void wr_resource_updates_delete_font_instance(ResourceUpdates *aResources,
WrFontInstanceKey aKey)
WR_FUNC;
WR_INLINE
void wr_resource_updates_delete_image(ResourceUpdates *aResources,
WrImageKey aKey)
WR_FUNC;
WR_INLINE
ResourceUpdates *wr_resource_updates_deserialize(ByteSlice aData)
WR_FUNC;
WR_INLINE
ResourceUpdates *wr_resource_updates_new()
WR_FUNC;
WR_INLINE
void wr_resource_updates_serialize(ResourceUpdates *aResources,
VecU8 *aInto)
WR_FUNC;
WR_INLINE
void wr_resource_updates_update_blob_image(ResourceUpdates *aResources,
WrImageKey aImageKey,
const WrImageDescriptor *aDescriptor,
WrVecU8 *aBytes)
WR_FUNC;
WR_INLINE
void wr_resource_updates_update_external_image(ResourceUpdates *aResources,
WrImageKey aKey,
const WrImageDescriptor *aDescriptor,
WrExternalImageId aExternalImageId,
WrExternalImageBufferType aImageType,
uint8_t aChannelIndex)
WR_FUNC;
WR_INLINE
void wr_resource_updates_update_image(ResourceUpdates *aResources,
WrImageKey aKey,
const WrImageDescriptor *aDescriptor,
WrVecU8 *aBytes)
WR_FUNC;
WR_INLINE
void wr_scroll_layer_with_id(DocumentHandle *aDh,
WrPipelineId aPipelineId,
uint64_t aScrollId,
LayoutPoint aNewScrollOrigin)
WR_FUNC;
WR_INLINE
void wr_state_delete(WrState *aState)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
WrState *wr_state_new(WrPipelineId aPipelineId,
LayoutSize aContentSize,
size_t aCapacity)
WR_FUNC;
WR_INLINE
void wr_thread_pool_delete(WrThreadPool *aThreadPool)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
WrThreadPool *wr_thread_pool_new()
WR_FUNC;
WR_INLINE
void wr_vec_u8_free(WrVecU8 aV)
WR_FUNC;
WR_INLINE
void wr_vec_u8_push_bytes(WrVecU8 *aV,
ByteSlice aBytes)
WR_FUNC;
WR_INLINE
bool wr_window_new(WrWindowId aWindowId,
uint32_t aWindowWidth,
uint32_t aWindowHeight,
void *aGlContext,
WrThreadPool *aThreadPool,
DocumentHandle **aOutHandle,
Renderer **aOutRenderer,
uint32_t *aOutMaxTextureSize)
WR_FUNC;
} // namespace wr
} // namespace mozilla
} // extern "C"
/* DO NOT MODIFY THIS MANUALLY! This file was generated using cbindgen.
* To generate this file:
* 1. Get the latest cbindgen using `cargo install --force cbindgen`
* a. Alternatively, you can clone `https://github.com/rlhunt/cbindgen` and use a tagged release
* 2. Run `rustup run nightly cbindgen toolkit/library/rust/ --crate webrender_bindings -o gfx/webrender_bindings/webrender_ffi_generated.h`
*/