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6b54cbe573
Chrome for Windows does not dispatch `keydown` event for shortcut keys existing from the fullscreen mode. Therefore, we can follow it. For reserving only shortcut keys in fullscreen mode, we need to duplicate XUL `<key>` elements which define the shortcut keys (only one in Windows/Linux, but 3 in macOS). Then, their `disabled` attributes should be managed when toggling the fullscreen mode. Finally, we need to make `XULKeySetGlobalKeyListener` check the `disabled` attribute **of** `<key>` elements because it's check in `DispatchXULKeyCommand` in the final step: https://searchfox.org/mozilla-central/rev/11a4d97a7b5cdfa133f4bda4525649f651703018/dom/events/KeyEventHandler.cpp#315-316 and it stops handling everything with doing nothing. I'm not sure whether this was intentionally implemented or just a inefficient code which we didn't take care the performance. However, I think that ignoring the disabled `<key>` elements is reasonable behavior from `<key>` element users point of view. (I found only one `<key>` which is disabled by default: https://searchfox.org/mozilla-central/rev/11a4d97a7b5cdfa133f4bda4525649f651703018/browser/base/content/browser-sets.inc#225-233) Differential Revision: https://phabricator.services.mozilla.com/D178262
177 lines
5.8 KiB
C++
177 lines
5.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_KeyEventHandler_h_
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#define mozilla_KeyEventHandler_h_
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#include "mozilla/EventForwards.h"
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#include "mozilla/MemoryReporting.h"
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#include "nsAtom.h"
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#include "nsString.h"
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#include "nsCOMPtr.h"
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#include "nsIController.h"
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#include "nsIWeakReference.h"
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#include "nsCycleCollectionParticipant.h"
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#include "js/TypeDecls.h"
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#include "mozilla/ShortcutKeys.h"
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namespace mozilla {
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namespace layers {
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class KeyboardShortcut;
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} // namespace layers
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struct IgnoreModifierState;
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namespace dom {
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class Event;
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class UIEvent;
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class Element;
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class EventTarget;
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class KeyboardEvent;
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class Element;
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} // namespace dom
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// Values of the reserved attribute. When unset, the default value depends on
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// the permissions.default.shortcuts preference.
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enum ReservedKey : uint8_t {
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ReservedKey_False = 0,
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ReservedKey_True = 1,
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ReservedKey_Unset = 2,
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};
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class KeyEventHandler final {
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public:
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// This constructor is used only by XUL key handlers (e.g., <key>)
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explicit KeyEventHandler(dom::Element* aHandlerElement,
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ReservedKey aReserved);
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// This constructor is used for keyboard handlers for browser, editor, input
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// and textarea elements.
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explicit KeyEventHandler(ShortcutKeyData* aKeyData);
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~KeyEventHandler();
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/**
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* Try and convert this XBL handler into an APZ KeyboardShortcut for handling
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* key events on the compositor thread. This only works for XBL handlers that
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* represent scroll commands.
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*
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* @param aOut the converted KeyboardShortcut, must be non null
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* @return whether the handler was converted into a KeyboardShortcut
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*/
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bool TryConvertToKeyboardShortcut(layers::KeyboardShortcut* aOut) const;
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bool EventTypeEquals(nsAtom* aEventType) const {
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return mEventName == aEventType;
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}
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// if aCharCode is not zero, it is used instead of the charCode of
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// aKeyEventHandler.
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bool KeyEventMatched(dom::KeyboardEvent* aDomKeyboardEvent,
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uint32_t aCharCode,
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const IgnoreModifierState& aIgnoreModifierState);
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/**
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* Check whether the handler element is disabled. Note that this requires
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* a QI to getting GetHandlerELement(). Therefore, this should not be used
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* first in multiple checks.
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*/
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bool KeyElementIsDisabled() const;
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already_AddRefed<dom::Element> GetHandlerElement() const;
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ReservedKey GetIsReserved() { return mReserved; }
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KeyEventHandler* GetNextHandler() { return mNextHandler; }
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void SetNextHandler(KeyEventHandler* aHandler) { mNextHandler = aHandler; }
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MOZ_CAN_RUN_SCRIPT
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nsresult ExecuteHandler(dom::EventTarget* aTarget, dom::Event* aEvent);
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size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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void GetCommand(nsAString& aCommand) const;
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public:
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static uint32_t gRefCnt;
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protected:
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void Init() { ++gRefCnt; }
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already_AddRefed<nsIController> GetController(dom::EventTarget* aTarget);
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inline int32_t GetMatchingKeyCode(const nsAString& aKeyName);
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void ConstructPrototype(dom::Element* aKeyElement,
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const char16_t* aEvent = nullptr,
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const char16_t* aCommand = nullptr,
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const char16_t* aKeyCode = nullptr,
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const char16_t* aCharCode = nullptr,
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const char16_t* aModifiers = nullptr);
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void BuildModifiers(nsAString& aModifiers);
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void ReportKeyConflict(const char16_t* aKey, const char16_t* aModifiers,
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dom::Element* aKeyElement, const char* aMessageName);
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void GetEventType(nsAString& aEvent);
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bool ModifiersMatchMask(dom::UIEvent* aEvent,
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const IgnoreModifierState& aIgnoreModifierState);
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MOZ_CAN_RUN_SCRIPT
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nsresult DispatchXBLCommand(dom::EventTarget* aTarget, dom::Event* aEvent);
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MOZ_CAN_RUN_SCRIPT
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nsresult DispatchXULKeyCommand(dom::Event* aEvent);
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Modifiers GetModifiers() const;
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Modifiers GetModifiersMask() const;
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static int32_t KeyToMask(uint32_t aKey);
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static int32_t AccelKeyMask();
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static const int32_t cShift;
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static const int32_t cAlt;
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static const int32_t cControl;
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static const int32_t cMeta;
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static const int32_t cOS;
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static const int32_t cShiftMask;
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static const int32_t cAltMask;
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static const int32_t cControlMask;
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static const int32_t cMetaMask;
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static const int32_t cOSMask;
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static const int32_t cAllModifiers;
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protected:
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union {
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nsIWeakReference*
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mHandlerElement; // For XUL <key> element handlers. [STRONG]
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char16_t* mCommand; // For built-in shortcuts the command to execute.
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};
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// The following four values make up 32 bits.
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bool mIsXULKey; // This handler is either for a XUL <key> element or it is
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// a command dispatcher.
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uint8_t mMisc; // Miscellaneous extra information. For key events,
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// stores whether or not we're a key code or char code.
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// For mouse events, stores the clickCount.
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ReservedKey mReserved; // <key> is reserved for chrome. Not used by handlers.
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int32_t mKeyMask; // Which modifier keys this event handler expects to have
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// down in order to be matched.
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// The primary filter information for mouse/key events.
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int32_t mDetail; // For key events, contains a charcode or keycode. For
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// mouse events, stores the button info.
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// Prototype handlers are chained. We own the next handler in the chain.
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KeyEventHandler* mNextHandler;
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RefPtr<nsAtom> mEventName; // The type of the event, e.g., "keypress"
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};
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} // namespace mozilla
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#endif
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