gecko-dev/gfx/gl/GLContextCGL.h
Birunthan Mohanathas a8939590de Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00

67 lines
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLCONTEXTCGL_H_
#define GLCONTEXTCGL_H_
#include "GLContext.h"
#include "OpenGL/OpenGL.h"
#ifdef __OBJC__
#include <AppKit/NSOpenGL.h>
#else
typedef void NSOpenGLContext;
#endif
namespace mozilla {
namespace gl {
class GLContextCGL : public GLContext
{
friend class GLContextProviderCGL;
NSOpenGLContext *mContext;
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextCGL, override)
GLContextCGL(const SurfaceCaps& caps, NSOpenGLContext* context,
bool isOffscreen, ContextProfile profile);
~GLContextCGL();
virtual GLContextType GetContextType() const override { return GLContextType::CGL; }
static GLContextCGL* Cast(GLContext* gl) {
MOZ_ASSERT(gl->GetContextType() == GLContextType::CGL);
return static_cast<GLContextCGL*>(gl);
}
bool Init() override;
NSOpenGLContext* GetNSOpenGLContext() const { return mContext; }
CGLContextObj GetCGLContext() const;
virtual bool MakeCurrentImpl(bool aForce) override;
virtual bool IsCurrent() override;
virtual GLenum GetPreferredARGB32Format() const override;
virtual bool SetupLookupFunction() override;
virtual bool IsDoubleBuffered() const override;
virtual bool SupportsRobustness() const override;
virtual bool SwapBuffers() override;
};
} // namespace gl
} // namespace mozilla
#endif // GLCONTEXTCGL_H_