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186 lines
6.0 KiB
C++
186 lines
6.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_ipc_IPCStreamUtils_h
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#define mozilla_ipc_IPCStreamUtils_h
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#include "mozilla/ipc/IPCStream.h"
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#include "nsIInputStream.h"
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namespace mozilla {
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namespace dom {
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class nsIContentChild;
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class PContentParent;
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}
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namespace ipc {
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class PBackgroundChild;
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class PBackgroundParent;
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// Deserialize an IPCStream received from an actor call. These methods
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// work in both the child and parent.
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already_AddRefed<nsIInputStream>
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DeserializeIPCStream(const IPCStream& aValue);
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already_AddRefed<nsIInputStream>
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DeserializeIPCStream(const OptionalIPCStream& aValue);
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// RAII helper class that serializes an nsIInputStream into an IPCStream struct.
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// Any file descriptor or PSendStream actors are automatically managed
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// correctly.
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//
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// Here is a simple example:
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//
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// // in ipdl file
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// Protocol PMyStuff
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// {
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// parent:
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// async DoStuff(IPCStream aStream);
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// child:
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// async StuffDone(IPCStream aStream);
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// };
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//
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// // in child c++ code
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// void CallDoStuff(PMyStuffChild* aActor, nsIInputStream* aStream)
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// {
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// AutoIPCStream autoStream;
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// autoStream.Serialize(aStream, aActor->Manager());
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// aActor->SendDoStuff(autoStream.TakeValue());
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// }
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//
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// // in parent c++ code
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// bool
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// MyStuffParent::RecvDoStuff(const IPCStream& aIPCStream) {
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// nsCOMPtr<nsIInputStream> stream = DeserializeIPCStream(aIPCStream);
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// // Do something with stream...
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//
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// // You can also serialize streams from parent-to-child as long as
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// // they don't require PSendStream actor support.
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// AutoIPCStream anotherStream;
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// anotherStream.Serialize(mFileStream, Manager());
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// SendStuffDone(anotherStream.TakeValue());
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// }
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//
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// The AutoIPCStream RAII class may also be used if your stream is embedded
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// in a more complex IPDL structure. In this case you attach the AutoIPCStream
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// to the embedded IPCStream and call TakeValue() after you pass the structure.
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// For example:
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//
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// // in ipdl file
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// struct Stuff
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// {
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// IPCStream stream;
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// nsCString name;
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// };
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//
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// Protocol PMyStuff
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// {
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// parent:
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// async DoStuff(Stuff aStream);
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// };
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//
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// // in child c++ code
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// void CallDoStuff(PMyStuffChild* aActor, nsIInputStream* aStream)
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// {
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// Stuff stuff;
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// AutoIPCStream autoStream(stuff.stream()); // attach to IPCStream here
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// autoStream.Serialize(aStream, aActor->Manager());
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// aActor->SendDoStuff(stuff);
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// autoStream.TakeValue(); // call take value after send
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// }
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//
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// // in parent c++ code
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// bool
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// MyStuffParent::RecvDoStuff(const Stuff& aStuff) {
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// nsCOMPtr<nsIInputStream> stream = DeserializeIPCStream(aStuff.stream());
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// /* do something with the nsIInputStream */
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// }
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//
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// The AutoIPCStream class also supports OptionalIPCStream values. As long as
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// you did not initialize the object with a non-optional IPCStream, you can call
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// TakeOptionalValue() instead.
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//
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// The AutoIPCStream class can also be used to serialize nsIInputStream objects
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// on the parent side to send to the child. Currently, however, this only
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// works for directly serializable stream types. The PSendStream actor mechanism
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// is not supported in this direction yet.
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//
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// Like SerializeInputStream(), the AutoIPCStream will crash if
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// serialization cannot be completed.
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//
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// NOTE: This is not a MOZ_STACK_CLASS so that it can be more easily integrated
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// with complex ipdl structures. For example, you may want to create an
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// array of RAII AutoIPCStream objects or build your own wrapping
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// RAII object to handle other actors that need to be cleaned up.
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class AutoIPCStream final
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{
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OptionalIPCStream mInlineValue;
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IPCStream* mValue;
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OptionalIPCStream* mOptionalValue;
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bool mTaken;
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bool
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IsSet() const;
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public:
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// Implicitly create an OptionalIPCStream value. Either
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// TakeValue() or TakeOptionalValue() can be used.
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AutoIPCStream();
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// Wrap an existing IPCStream. Only TakeValue() may be
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// used. If a nullptr nsIInputStream is passed to SerializeOrSend() then
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// a crash will be forced.
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explicit AutoIPCStream(IPCStream& aTarget);
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// Wrap an existing OptionalIPCStream. Either TakeValue()
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// or TakeOptionalValue can be used.
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explicit AutoIPCStream(OptionalIPCStream& aTarget);
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~AutoIPCStream();
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// Serialize the input stream or create a SendStream actor using the PContent
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// manager. If neither of these succeed, then crash. This should only be
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// used on the main thread.
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void
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Serialize(nsIInputStream* aStream, dom::nsIContentChild* aManager);
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// Serialize the input stream or create a SendStream actor using the
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// PBackground manager. If neither of these succeed, then crash. This can
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// be called on the main thread or Worker threads.
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void
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Serialize(nsIInputStream* aStream, PBackgroundChild* aManager);
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// Serialize the input stream. A PSendStream cannot be used when going
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// from parent-to-child.
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void
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Serialize(nsIInputStream* aStream, dom::PContentParent* aManager);
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// Serialize the input stream. A PSendStream cannot be used when going
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// from parent-to-child.
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void
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Serialize(nsIInputStream* aStream, PBackgroundParent* aManager);
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// Get the IPCStream as a non-optional value. This will
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// assert if a stream has not been serialized or if it has already been taken.
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// This should only be called if the value is being, or has already been, sent
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// to the parent
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IPCStream&
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TakeValue();
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// Get the OptionalIPCStream value. This will assert if
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// the value has already been taken. This should only be called if the value
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// is being, or has already been, sent to the parent
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OptionalIPCStream&
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TakeOptionalValue();
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};
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} // namespace ipc
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} // namespace mozilla
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#endif // mozilla_ipc_IPCStreamUtils_h
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