mirror of
https://github.com/mozilla/gecko-dev.git
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247 lines
7.8 KiB
C++
247 lines
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 sw=2 et tw=78: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_TouchCaret_h__
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#define mozilla_TouchCaret_h__
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#include "nsISelectionListener.h"
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#include "nsIScrollObserver.h"
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#include "nsIWeakReferenceUtils.h"
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#include "nsFrameSelection.h"
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#include "nsITimer.h"
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#include "mozilla/EventForwards.h"
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#include "mozilla/TouchEvents.h"
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#include "Units.h"
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namespace mozilla {
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/**
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* The TouchCaret places a touch caret according to caret postion when the
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* caret is shown.
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* TouchCaret is also responsible for touch caret visibility. Touch caret
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* won't be shown when timer expires or while key event causes selection change.
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*/
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class TouchCaret MOZ_FINAL : public nsISelectionListener
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{
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private:
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~TouchCaret();
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public:
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explicit TouchCaret(nsIPresShell* aPresShell);
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NS_DECL_ISUPPORTS
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NS_DECL_NSISELECTIONLISTENER
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void Terminate()
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{
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mPresShell = nullptr;
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}
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/**
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* Handle mouse and touch event only.
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* Depends on visibility and position of touch caret, HandleEvent may consume
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* that input event and return nsEventStatus_eConsumeNoDefault to the caller.
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* In that case, caller should stop bubble up that input event.
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*/
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nsEventStatus HandleEvent(WidgetEvent* aEvent);
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/**
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* By calling this function, touch caret recalculate touch frame position and
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* update accordingly.
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*/
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void UpdateTouchCaret(bool aVisible);
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/**
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* SetVisibility will set the visibility of the touch caret.
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* SetVisibility performs an attribute-changed notification which could, in
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* theory, destroy frames.
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*/
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void SetVisibility(bool aVisible);
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/**
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* GetVisibility will get the visibility of the touch caret.
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*/
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bool GetVisibility() const
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{
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return mVisible;
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}
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private:
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// Hide default constructor.
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TouchCaret() MOZ_DELETE;
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/**
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* Find the nsCanvasFrame which holds the touch caret.
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*/
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nsIFrame* GetCanvasFrame();
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/**
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* Retrieve the bounding rectangle of the touch caret.
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*
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* @returns A nsRect representing the bounding rectangle of this touch caret.
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* The returned offset is relative to the canvas frame.
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*/
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nsRect GetTouchFrameRect();
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/**
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* Retrieve the bounding rectangle where the caret can be positioned.
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* If we're positioning a caret in an input field, make sure the touch caret
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* stays within the bounds of the field.
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*
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* @returns A nsRect representing the bounding rectangle of this valid area.
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* The returned offset is relative to the canvas frame.
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*/
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nsRect GetContentBoundary();
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/**
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* Retrieve the center y position of the caret.
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* The returned point is relative to the canvas frame.
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*/
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nscoord GetCaretYCenterPosition();
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/**
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* Set the position of the touch caret.
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* Touch caret is an absolute positioned div.
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*/
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void SetTouchFramePos(const nsPoint& aOrigin);
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void LaunchExpirationTimer();
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void CancelExpirationTimer();
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static void DisableTouchCaretCallback(nsITimer* aTimer, void* aPresShell);
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/**
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* Move the caret to movePoint which is relative to the canvas frame.
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* Caret will be scrolled into view.
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*
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* @param movePoint tap location relative to the canvas frame.
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*/
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void MoveCaret(const nsPoint& movePoint);
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/**
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* Check if aPoint is inside the touch caret frame.
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*
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* @param aPoint tap location relative to the canvas frame.
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*/
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bool IsOnTouchCaret(const nsPoint& aPoint);
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/**
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* These Handle* functions comprise input alphabet of the TouchCaret
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* finite-state machine triggering state transitions.
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*/
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nsEventStatus HandleMouseMoveEvent(WidgetMouseEvent* aEvent);
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nsEventStatus HandleMouseUpEvent(WidgetMouseEvent* aEvent);
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nsEventStatus HandleMouseDownEvent(WidgetMouseEvent* aEvent);
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nsEventStatus HandleTouchMoveEvent(WidgetTouchEvent* aEvent);
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nsEventStatus HandleTouchUpEvent(WidgetTouchEvent* aEvent);
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nsEventStatus HandleTouchDownEvent(WidgetTouchEvent* aEvent);
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/**
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* Get the coordinates of a given touch event, relative to canvas frame.
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* @param aEvent the event
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* @param aIdentifier the mIdentifier of the touch which is to be converted.
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* @return the point, or (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if
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* for some reason the coordinates for the touch are not known (e.g.,
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* the mIdentifier touch is not found).
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*/
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nsPoint GetEventPosition(WidgetTouchEvent* aEvent, int32_t aIdentifier);
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/**
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* Get the coordinates of a given mouse event, relative to canvas frame.
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* @param aEvent the event
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* @return the point, or (NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE) if
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* for some reason the coordinates for the mouse are not known.
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*/
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nsPoint GetEventPosition(WidgetMouseEvent* aEvent);
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/**
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* States of TouchCaret finite-state machine.
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*/
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enum TouchCaretState {
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// In this state, either there is no touch/mouse event going on, or the
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// first stroke does not hit the touch caret.
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// Will enter TOUCHCARET_TOUCHDRAG_ACTIVE state if the first touch stroke
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// hits the touch caret. Will enter TOUCHCARET_MOUSEDRAG_ACTIVE state if
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// mouse (left button) down hits the touch caret.
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// Allowed next state: TOUCHCARET_MOUSEDRAG_ACTIVE,
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// TOUCHCARET_TOUCHDRAG_ACTIVE.
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TOUCHCARET_NONE,
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// The first (left button) mouse down hits on the touch caret and is
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// alive. Will enter TOUCHCARET_NONE state if the left button is release.
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// Allowed next states: TOUCHCARET_NONE.
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TOUCHCARET_MOUSEDRAG_ACTIVE,
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// The first touch start event hits on touch caret and is alive.
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// Will enter TOUCHCARET_NONE state if the finger on touch caret is
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// removed and there are no more fingers on the screen; will enter
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// TOUCHCARET_TOUCHDRAG_INACTIVE state if the finger on touch caret is
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// removed but still has fingers touching on the screen.
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// Allowed next states: TOUCHCARET_NONE, TOUCHCARET_TOUCHDRAG_INACTIVE.
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TOUCHCARET_TOUCHDRAG_ACTIVE,
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// The first touch stroke, which hit on touch caret, is dead, but still has
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// fingers touching on the screen.
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// Will enter TOUCHCARET_NONE state if all the fingers are removed from the
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// screen.
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// Allowed next state: TOUCHCARET_NONE.
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TOUCHCARET_TOUCHDRAG_INACTIVE,
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};
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/**
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* Do actual state transition and reset substates.
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*/
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void SetState(TouchCaretState aState);
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/**
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* Current state we're dealing with.
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*/
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TouchCaretState mState;
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/**
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* Array containing all active touch IDs. When a touch happens, it gets added
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* to this array, even if we choose not to handle it. When it ends, we remove
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* it. We need to maintain this array in order to detect the end of the
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* "multitouch" states because touch start events contain all current touches,
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* but touch end events contain only those touches that have gone.
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*/
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nsTArray<int32_t> mTouchesId;
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/**
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* The mIdentifier of the touch which is on the touch caret.
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*/
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int32_t mActiveTouchId;
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/**
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* The offset between the tap location and the center of caret along y axis.
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*/
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nscoord mCaretCenterToDownPointOffsetY;
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static int32_t TouchCaretMaxDistance()
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{
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return sTouchCaretMaxDistance;
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}
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static int32_t TouchCaretExpirationTime()
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{
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return sTouchCaretExpirationTime;
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}
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protected:
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nsWeakPtr mPresShell;
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// Touch caret visibility
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bool mVisible;
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// Touch caret timer
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nsCOMPtr<nsITimer> mTouchCaretExpirationTimer;
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// Preference
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static int32_t sTouchCaretMaxDistance;
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static int32_t sTouchCaretExpirationTime;
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// The auto scroll timer's interval in miliseconds.
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friend class SelectionCarets;
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static const int32_t sAutoScrollTimerDelay = 30;
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};
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} //namespace mozilla
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#endif //mozilla_TouchCaret_h__
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